Update #20 - A Big Thank You for $4.4 Million! Posted: 02/28/2017
We've reached the end of the official campaign on Fig, and it has been an amazing ride. We want to let you know how much it means to all of us on the Pillars of Eternity II: Deadfire team that you supported us with your thoughts, your contributions, and your feedback throughout the campaign. Pillars II has grown and become bigger and better than we ever imagined when we first set out at the start of this journey.
$4.4 Million!
After a month-long campaign and a myriad of announcements and new additions, we were able to exceed our initial funding goal of $1.1 million by more than 400%! This makes Pillars of Eternity II: Deadfire the most crowdfunded video game since 2015, and exceeds the number achieved by Pillars I. With more than 33,600 backers, Pillars II became the most popular project ever on Fig. We're so excited about what we were able to achieve together. Slacker Backers
If you missed out on backing us (or know someone who did), have no fear! You can still back Pillars II via the Slacker Backer Pledge button on Fig, or over at obsidian.net. For 60 days after the campaign ends (about 57 of which are left), backers can continue to pledge and receive backer rewards as if they contributed during the campaign! Even better, these contributions will count toward our remaining stretch goals of $4.5, $4.75, and $5 million dollars, which are:
$4.5 M - Ship Crew: Hire and manage a crew for your ship $4.75 M - Sea Monsters and Fishing: Hunt gigantic monsters on the high seas, and go fishing $5.0 - 8th Companion: Ydwin joins the party as a full companion
When Can I Link My Pledge to the Backer Portal?
Once Fig has confirmed all of the pledges, we will be migrating them over to our Backer Portal. This will take 2-3 weeks. Once that is done, we'll let you know in an update when you can link your Fig pledge to the Backer Portal. This allows you to upgrade to a different tier if you'd like, add more add-ons, confirm your pledge, and obtain any rewards we have available now (like Pillars of Eternity I, The White March expansion, the Tyranny coupon, and Cooking With Tim vol. 1). Thank You
Thank you for helping us make Pillars II the best game it can possibly be. We're so excited to be bringing our game to you early next year, and to watch it grow in scope from what we'd originally planned. Thank you for all of your requests and support. Because of you, Pillars II is possible.
We will continue to update you weekly about Pillars II art, lore, design, and overall progress on the game, so stay tuned!
We wanted to let all of you fans and backers know that we've hit $4.5 million and unlocked another stretch goal, the ability to find and hire crews for your ship!
Welcome to another Pillars II update! We're continuing towards our 4.75M stretch goal, but we need your help to get the word out. Let's get to those sea monsters and fishing!
We are still gathering funds via Fig's Slacker Backer and our Backer Portal. Here are our current numbers:
Slacker Backers - Our current total earnings from Slacker Backers on Fig is approximately $92,700 If you still want to back via Fig, click the green 'Slacker Backer Pledge' button at the top right of this page Backer Portal - Our current earnings from the Backer Portal, including Stripe and PayPal, is $69,100 You can back via Stripe or PayPal on our Backer Portal and earn the same rewards as if you backed on Fig
Our total earnings from Slacker Backers are about $161,800 and our overall campaign total is ~$4.57M. There are 35 days until we stop taking Slacker Backers, and every pledge counts. Tell your friends and share our Fig page to help us get to 4.75M!
Backer Portal, Tyranny Coupon and Updating Pledges Expect another update in the next 2-3 days with instructions for changing your pledge and redeeming your Tyranny coupons. We are very close to having everything transferred over from Fig to the Backer Portal, and are conducting final tests to make sure everything is working correctly. Thank you for your patience!
Fig Campaign Ending Soon - Solstice Chronicles: MIA
Another Fig campaign only has two days remaining, and they're at 99% of their goal! Development studio Ironward, creators of the successfully crowdfunded Red Solstice, are back with a twin-stick shooter called Solstice Chronicles: MIA. Battle for survival against waves of Martian mutants while using the skills of your drone companion to alter the threats you face.
Check out their Fig page to learn about the awesome mechanics, skills, and upgrades that Solstice Chronicles has to offer. Let's show them our support, get some cool rewards, and help fund Solstice Chronicles!
State of the Project - Pre-Alpha
We recently began a new production milestone. With new milestones comes new areas, narrative, creatures, and much more! Without giving away critical story points or areas of our game, here is a high level overview of what some of our departments are working on:
Area Design
We began several new areas that are critical to the storyline of Pillars II, and they are coming along nicely so far. Quests, blockouts, and dialogues for areas are being developed and reviewed before being passed to the environment artists to make the area. As an example, here is a section of an area that was approved for environment art to start work on:
Environment Art
Our environment artists are hard at work completing first and second art passes of areas in Pillars II. A lot of these are areas that are critical to the storyline, so they put a lot of hard work into getting these sections to look perfect. From that blockout you saw above, the artist does a first pass, transforming the area into a playable level with no lighting or VFX. After receiving feedback from our lead artists, the environment artist does a final pass, lighting, and passes it to VFX. Here are first and final passes of that blockout from above:
We will be posting an area update in the near future. In that update, we'll go into detail about how the area designers and environment artists work together to make the levels of Pillars II.
Systems Design
The systems designers are working on finishing the design and implementing the abilities of a few creatures in Pillars II. These designs include a creature's weaknesses and strengths, what abilities they possess, and how the creature should behave. In addition to creatures, design is continuing to make improvements to the subclass and multiclassing systems.
Animation
Our animators are hard at work creating new and unique animations for creatures. Some of our animals now have attack animations and fidgets, including wolves and boars. In addition to animal animations, weapon animations are well underway. We'll post an update in the near future with more about the animation process; there are so many cool animations we want to share that we think it deserves its own post.
Character Art
The character artists have been working on base armor sets for both male and female characters, which are looking great.
Narrative
The narrative designers are working on faction questlines for this milestone, and are ensuring that we provide a level of detail in quests that gives more insight into the culture and personality of each faction. Our writers are also working on dialogues for quests and further developing the history of factions.
Programming
Programming is focused on a variety of functionality for this milestone. Firstly, they are identifying key areas that can cause longer load times and fixing these so they no longer interfere. Load times have already been decreased by a great deal, and optimization will continue as we progress with development. Second, the programmers are continuing to add support for status effects and abilities. Lastly, a few systems have been refactored to allow improved functionality for animal companions and primary attacks.
VFX
VFX is continuing to work on effects passes for areas and making our levels even more beautiful than before. Glowing lights, particles, and objects swaying in the wind make a huge difference for an area. We can't wait to show you the comparison between Pillars II and the first Pillars. In addition to areas, ability VFX are looking pretty great. We'll share some of these with you in a later update.
Audio
Audio is working on adding sounds to maps. A typical audio pass for an area includes placing ambiances and emitters for the general atmosphere of the area, painting footstep maps, and ensuring that audio is implemented for doors, containers, and traps. Whether a map is supposed to feel ominous, peaceful, or anything in-between, these audio passes really bring life to an area and convey emotions that an otherwise silent area could not do.
Overall
We are making good progress on a lot of features, and still have a lot to go! The game is looking beautiful, and we're all very excited about the main story. We can't wait to share more of our progress with you. As we progress into Alpha and eventually Beta, we will release more 'State of the Project' posts like these to keep you informed of what we're working on. Is there a department you want to see more of? Let us know in the comments!
Welcome, backers and fans. We have a lot of awesome stuff to share with you this week, but first, let's get a quick funding update:
Slacker Backer Numbers
Fig Slacker Backers - We're at ~$105,000. Over $100k! Thank you so much! Backer Portal - On our backer portal, we're at ~$126,000 in funds.
That puts us at ~$231,000 in Slacker Backer funds, and ~$4.64M in total funds. We're not at $4.75M yet and we have 21 days remaining, but don't get discouraged! Let's keep on going and get to that sea monsters and fishing stretch goal.
If you haven't already, be sure to confirm your pledge on our Backer Portal. You can read through our instructions for confirming your pledge in Update #25.
Bear Party DLC
If you saw our April Fool's Day update, you read about the Pillars II Bear Party DLC. While the Bear Party DLC was just a joke, the actual bear party formation will be possible in Pillars II! Thanks to our new multi-classing system, if you have a party of druid/rangers, you'll be able to summon a bear and transform into one yourself (The druid bear transformation only lasts for a limited duration, but hey, at least you'll have five bear summons too!) Bear party for everyone, no extra money required.
Fig Campaign Ending Soon - Antegods
The Fig campaign for Antegods ends in just over a day, and they're at 53% of their goal. Developed by Dutch game studio Codeglue, Antegods is an action-packed arena game in which the remnants of the Mayan civilization have taken to space. Hunt for energy and fight off opponents in a procedurally generated and highly destructible map! Whoever wins these battles climbs an intergalactic tournament ladder, ultimately becoming gods themselves.
Check out the Fig page for Antegods and consider helping them out!
Factions of the Deadfire, Part I
A major objective of the narrative and area design teams from now until the end of production is to create and further develop faction quests. A lot of time and hard work goes into deciding where a faction quest will start, what choices you are able to make, and how those choices affect how other factions feel towards you. But it's not just design that needs to focus on these aspects of factions; the environment art team needs to take factions into consideration before starting on a scene. Each faction has their own culture and particular style, and this needs to be reflected in the environments. In short: When developing a faction quest, the entire team gets involved.
You've heard about a couple of the following factions before, whether it be from the first Pillars of Eternity, a Pillars II developer interview, or a previous crowdfunding update. This time, we'll go into detail about the culture, lore, and personalities of each of the four main factions: The Príncipi, Huana, Royal Deadfire Company, and Vailian Trading Company. This week, we'll be covering two of those four factions: The Príncipi and Huana.
Please note that some of the below lore is subject to change as we progress further in development.
Príncipi
The Príncipi are largely descended from a group of refugees who fled the decline of Old Vailia (shortly before the Republics declared independence). They sailed around the Eastern Reach until they reached Deadfire, where instead of settling the islands, they continued their shipboard life. Seizing opportunities where they could, they gradually became pirates, smugglers, mercenaries, and merchants of ill repute. Over time, their ranks have swelled to include Deadfire's indigenous peoples (Huana) as well as enterprising or desperate individuals from other countries and cultures not aligned with the Republics or Rauatai (Dyrwood, Aedyr, Readceras, Ixamtl, etc.)
Religion - Religion among the Príncipi is as varied as membership. As sailors, many of them worship Ondra (as goddess of the oceans) and Hylea (for her influence over wind and weather) but others worship gods and goddesses that were more prominent in their homelands. Worship of Ondra, Woedica, and Hylea is especially common among descendants of Vailians.
Relationship with Other Factions
The Príncipi have fluid relationships with most other factions, as they are in a position to plunder (or sell to) just about anybody. The Príncipi frequently target Vailian Trading Company ships. Remembering that the first families could not find shelter in the Republics during their voyage, the Príncipi subject even surrendering crews to (painless) humiliations, such as leaving them all stranded in their smallclothes. Additionally, the Príncipi have been raiding Huana villages almost as long as they've been in the Deadfire. Pirates may have a better relationship with larger towns, however, particularly when they're frequented by merchants who will buy stolen goods.
Geography and Location - The first families initially landed toward the warm, northern portion of the archipelago, but the Príncipi have expanded their reach since then, and their ships can be found anywhere in Deadfire. They tend to lurk near trade routes and settled areas, though their havens are necessarily more remote. While the Príncipi do not found formal cities, they have semi-permanent colonies all around the archipelago where members may safely land for repairs, R&R, or to purchase new supplies. The locations of these havens are typically known only members (or extremely close associates) of the Príncipi.
Huana
The Huana are the primary indigenous people of the Deadfire Archipelago. The term "Huana" is a loose association that describes a decentralized population of aumaua, and Huana culture has evolved into a pastiche of local variations with a common root. Yet this is not to say that the Huana are entirely without structure or leadership. In time, they were able to establish a central government, although its influence tends to diminish the farther one sails from the seat of power.
Religion - Favored deities of the Huana include Ondra (who controls the seas) and Hylea (who controls the winds), as well as Woedica (who ensures peace by way of justice). Galawain also has a scattered following among the more conquest-oriented Huana tribes such as the Wahaki and Kahanga, who tend to use the god's endorsement of survival of the fittest as an argument for their positions of power. Huana in search of revenge against their enemies readily pray to Skaen, though he is not widely worshipped in other circumstances.
Relationship with Other Factions
The Huana are difficult to generalize because different tribes have different stances on the various influential groups in the region. The most visible of the tribes, the Kahanga, has made deals with trading companies from both Rauatai and the Vailian Republics, who both have outposts in their largest city, hoping that they will keep each other in check and that their mutual competition will both enrich the Kahanga and ensure their safety. The Príncipi have historically raided the Huana, and many Huana consider them sworn enemies. However, the increased presence of the trading companies in recent years has diverted much of the pirates' attention, and it is not unheard of nowadays for the Huana to strike up alliances with the Príncipi in hopes of staving off the companies' advances.
Geography and Location - The Huana are spread across most all populated islands in the archipelago. Deadfire spans the length of the entire southern hemisphere, thus climate ranges from tropical in the north to temperate and polar in the south. Its largest population centers are in the subtropical band of islands.
The Príncipi and Huana have an incredible history, culture, disposition and overall way of life. This is only the tip of the iceberg for these factions - More about them will be uncovered as you progress through Pillars II.
Thanks for reading this week's update! Next Tuesday, we'll go into detail about the Royal Deadfire Company and Vailian Trading Company.
Thanks for the links @shandyr! It looks sooo pretty. I just want to run around and explore the places. Also, the water in the second link looks a-ma-zing!
Comments
Not sure if I'll be assisting in the separate funding of the BIB crew, but I do hope it goes well.
https://www.reddit.com/r/IAmA/comments/5vzou1/we_are_obsidian_entertainment_purveyors_of_fine/
Posted: 02/28/2017
We've reached the end of the official campaign on Fig, and it has been an amazing ride. We want to let you know how much it means to all of us on the Pillars of Eternity II: Deadfire team that you supported us with your thoughts, your contributions, and your feedback throughout the campaign. Pillars II has grown and become bigger and better than we ever imagined when we first set out at the start of this journey.
$4.4 Million!
After a month-long campaign and a myriad of announcements and new additions, we were able to exceed our initial funding goal of $1.1 million by more than 400%! This makes Pillars of Eternity II: Deadfire the most crowdfunded video game since 2015, and exceeds the number achieved by Pillars I. With more than 33,600 backers, Pillars II became the most popular project ever on Fig. We're so excited about what we were able to achieve together.
Slacker Backers
If you missed out on backing us (or know someone who did), have no fear! You can still back Pillars II via the Slacker Backer Pledge button on Fig, or over at obsidian.net. For 60 days after the campaign ends (about 57 of which are left), backers can continue to pledge and receive backer rewards as if they contributed during the campaign! Even better, these contributions will count toward our remaining stretch goals of $4.5, $4.75, and $5 million dollars, which are:
$4.5 M - Ship Crew: Hire and manage a crew for your ship
$4.75 M - Sea Monsters and Fishing: Hunt gigantic monsters on the high seas, and go fishing
$5.0 - 8th Companion: Ydwin joins the party as a full companion
When Can I Link My Pledge to the Backer Portal?
Once Fig has confirmed all of the pledges, we will be migrating them over to our Backer Portal. This will take 2-3 weeks. Once that is done, we'll let you know in an update when you can link your Fig pledge to the Backer Portal. This allows you to upgrade to a different tier if you'd like, add more add-ons, confirm your pledge, and obtain any rewards we have available now (like Pillars of Eternity I, The White March expansion, the Tyranny coupon, and Cooking With Tim vol. 1).
Thank You
Thank you for helping us make Pillars II the best game it can possibly be. We're so excited to be bringing our game to you early next year, and to watch it grow in scope from what we'd originally planned. Thank you for all of your requests and support. Because of you, Pillars II is possible.
We will continue to update you weekly about Pillars II art, lore, design, and overall progress on the game, so stay tuned!
Until next time, fellow adventurers!
https://www.fig.co/campaigns/deadfire?update=298#updates
We are still gathering funds via Fig's Slacker Backer and our Backer Portal. Here are our current numbers:
Slacker Backers - Our current total earnings from Slacker Backers on Fig is approximately $92,700
If you still want to back via Fig, click the green 'Slacker Backer Pledge' button at the top right of this page
Backer Portal - Our current earnings from the Backer Portal, including Stripe and PayPal, is $69,100
You can back via Stripe or PayPal on our Backer Portal and earn the same rewards as if you backed on Fig
Our total earnings from Slacker Backers are about $161,800 and our overall campaign total is ~$4.57M. There are 35 days until we stop taking Slacker Backers, and every pledge counts. Tell your friends and share our Fig page to help us get to 4.75M!
Backer Portal, Tyranny Coupon and Updating Pledges
Expect another update in the next 2-3 days with instructions for changing your pledge and redeeming your Tyranny coupons. We are very close to having everything transferred over from Fig to the Backer Portal, and are conducting final tests to make sure everything is working correctly. Thank you for your patience!
Fig Campaign Ending Soon - Solstice Chronicles: MIA
Another Fig campaign only has two days remaining, and they're at 99% of their goal! Development studio Ironward, creators of the successfully crowdfunded Red Solstice, are back with a twin-stick shooter called Solstice Chronicles: MIA. Battle for survival against waves of Martian mutants while using the skills of your drone companion to alter the threats you face.
Check out their Fig page to learn about the awesome mechanics, skills, and upgrades that Solstice Chronicles has to offer. Let's show them our support, get some cool rewards, and help fund Solstice Chronicles!
State of the Project - Pre-Alpha
We recently began a new production milestone. With new milestones comes new areas, narrative, creatures, and much more! Without giving away critical story points or areas of our game, here is a high level overview of what some of our departments are working on:
Area Design
We began several new areas that are critical to the storyline of Pillars II, and they are coming along nicely so far. Quests, blockouts, and dialogues for areas are being developed and reviewed before being passed to the environment artists to make the area. As an example, here is a section of an area that was approved for environment art to start work on:
Environment Art
Our environment artists are hard at work completing first and second art passes of areas in Pillars II. A lot of these are areas that are critical to the storyline, so they put a lot of hard work into getting these sections to look perfect. From that blockout you saw above, the artist does a first pass, transforming the area into a playable level with no lighting or VFX. After receiving feedback from our lead artists, the environment artist does a final pass, lighting, and passes it to VFX. Here are first and final passes of that blockout from above:
We will be posting an area update in the near future. In that update, we'll go into detail about how the area designers and environment artists work together to make the levels of Pillars II.
Systems Design
The systems designers are working on finishing the design and implementing the abilities of a few creatures in Pillars II. These designs include a creature's weaknesses and strengths, what abilities they possess, and how the creature should behave. In addition to creatures, design is continuing to make improvements to the subclass and multiclassing systems.
Animation
Our animators are hard at work creating new and unique animations for creatures. Some of our animals now have attack animations and fidgets, including wolves and boars. In addition to animal animations, weapon animations are well underway. We'll post an update in the near future with more about the animation process; there are so many cool animations we want to share that we think it deserves its own post.
Character Art
The character artists have been working on base armor sets for both male and female characters, which are looking great.
Narrative
The narrative designers are working on faction questlines for this milestone, and are ensuring that we provide a level of detail in quests that gives more insight into the culture and personality of each faction. Our writers are also working on dialogues for quests and further developing the history of factions.
Programming
Programming is focused on a variety of functionality for this milestone. Firstly, they are identifying key areas that can cause longer load times and fixing these so they no longer interfere. Load times have already been decreased by a great deal, and optimization will continue as we progress with development. Second, the programmers are continuing to add support for status effects and abilities. Lastly, a few systems have been refactored to allow improved functionality for animal companions and primary attacks.
VFX
VFX is continuing to work on effects passes for areas and making our levels even more beautiful than before. Glowing lights, particles, and objects swaying in the wind make a huge difference for an area. We can't wait to show you the comparison between Pillars II and the first Pillars. In addition to areas, ability VFX are looking pretty great. We'll share some of these with you in a later update.
Audio
Audio is working on adding sounds to maps. A typical audio pass for an area includes placing ambiances and emitters for the general atmosphere of the area, painting footstep maps, and ensuring that audio is implemented for doors, containers, and traps. Whether a map is supposed to feel ominous, peaceful, or anything in-between, these audio passes really bring life to an area and convey emotions that an otherwise silent area could not do.
Overall
We are making good progress on a lot of features, and still have a lot to go! The game is looking beautiful, and we're all very excited about the main story. We can't wait to share more of our progress with you. As we progress into Alpha and eventually Beta, we will release more 'State of the Project' posts like these to keep you informed of what we're working on. Is there a department you want to see more of? Let us know in the comments!
Thanks for reading!
Welcome, backers and fans. We have a lot of awesome stuff to share with you this week, but first, let's get a quick funding update:
Slacker Backer Numbers
Fig Slacker Backers - We're at ~$105,000. Over $100k! Thank you so much!
Backer Portal - On our backer portal, we're at ~$126,000 in funds.
That puts us at ~$231,000 in Slacker Backer funds, and ~$4.64M in total funds. We're not at $4.75M yet and we have 21 days remaining, but don't get discouraged! Let's keep on going and get to that sea monsters and fishing stretch goal.
If you haven't already, be sure to confirm your pledge on our Backer Portal. You can read through our instructions for confirming your pledge in Update #25.
Bear Party DLC
If you saw our April Fool's Day update, you read about the Pillars II Bear Party DLC. While the Bear Party DLC was just a joke, the actual bear party formation will be possible in Pillars II! Thanks to our new multi-classing system, if you have a party of druid/rangers, you'll be able to summon a bear and transform into one yourself (The druid bear transformation only lasts for a limited duration, but hey, at least you'll have five bear summons too!) Bear party for everyone, no extra money required.
Fig Campaign Ending Soon - Antegods
The Fig campaign for Antegods ends in just over a day, and they're at 53% of their goal. Developed by Dutch game studio Codeglue, Antegods is an action-packed arena game in which the remnants of the Mayan civilization have taken to space. Hunt for energy and fight off opponents in a procedurally generated and highly destructible map! Whoever wins these battles climbs an intergalactic tournament ladder, ultimately becoming gods themselves.
Check out the Fig page for Antegods and consider helping them out!
Factions of the Deadfire, Part I
A major objective of the narrative and area design teams from now until the end of production is to create and further develop faction quests. A lot of time and hard work goes into deciding where a faction quest will start, what choices you are able to make, and how those choices affect how other factions feel towards you. But it's not just design that needs to focus on these aspects of factions; the environment art team needs to take factions into consideration before starting on a scene. Each faction has their own culture and particular style, and this needs to be reflected in the environments. In short: When developing a faction quest, the entire team gets involved.
You've heard about a couple of the following factions before, whether it be from the first Pillars of Eternity, a Pillars II developer interview, or a previous crowdfunding update. This time, we'll go into detail about the culture, lore, and personalities of each of the four main factions: The Príncipi, Huana, Royal Deadfire Company, and Vailian Trading Company. This week, we'll be covering two of those four factions: The Príncipi and Huana.
Please note that some of the below lore is subject to change as we progress further in development.
Príncipi
The Príncipi are largely descended from a group of refugees who fled the decline of Old Vailia (shortly before the Republics declared independence). They sailed around the Eastern Reach until they reached Deadfire, where instead of settling the islands, they continued their shipboard life. Seizing opportunities where they could, they gradually became pirates, smugglers, mercenaries, and merchants of ill repute. Over time, their ranks have swelled to include Deadfire's indigenous peoples (Huana) as well as enterprising or desperate individuals from other countries and cultures not aligned with the Republics or Rauatai (Dyrwood, Aedyr, Readceras, Ixamtl, etc.)
Religion - Religion among the Príncipi is as varied as membership. As sailors, many of them worship Ondra (as goddess of the oceans) and Hylea (for her influence over wind and weather) but others worship gods and goddesses that were more prominent in their homelands. Worship of Ondra, Woedica, and Hylea is especially common among descendants of Vailians.
Relationship with Other Factions
The Príncipi have fluid relationships with most other factions, as they are in a position to plunder (or sell to) just about anybody.
The Príncipi frequently target Vailian Trading Company ships. Remembering that the first families could not find shelter in the Republics during their voyage, the Príncipi subject even surrendering crews to (painless) humiliations, such as leaving them all stranded in their smallclothes.
Additionally, the Príncipi have been raiding Huana villages almost as long as they've been in the Deadfire. Pirates may have a better relationship with larger towns, however, particularly when they're frequented by merchants who will buy stolen goods.
Geography and Location - The first families initially landed toward the warm, northern portion of the archipelago, but the Príncipi have expanded their reach since then, and their ships can be found anywhere in Deadfire. They tend to lurk near trade routes and settled areas, though their havens are necessarily more remote. While the Príncipi do not found formal cities, they have semi-permanent colonies all around the archipelago where members may safely land for repairs, R&R, or to purchase new supplies. The locations of these havens are typically known only members (or extremely close associates) of the Príncipi.
Huana
The Huana are the primary indigenous people of the Deadfire Archipelago. The term "Huana" is a loose association that describes a decentralized population of aumaua, and Huana culture has evolved into a pastiche of local variations with a common root. Yet this is not to say that the Huana are entirely without structure or leadership. In time, they were able to establish a central government, although its influence tends to diminish the farther one sails from the seat of power.
Religion - Favored deities of the Huana include Ondra (who controls the seas) and Hylea (who controls the winds), as well as Woedica (who ensures peace by way of justice). Galawain also has a scattered following among the more conquest-oriented Huana tribes such as the Wahaki and Kahanga, who tend to use the god's endorsement of survival of the fittest as an argument for their positions of power. Huana in search of revenge against their enemies readily pray to Skaen, though he is not widely worshipped in other circumstances.
Relationship with Other Factions
The Huana are difficult to generalize because different tribes have different stances on the various influential groups in the region.
The most visible of the tribes, the Kahanga, has made deals with trading companies from both Rauatai and the Vailian Republics, who both have outposts in their largest city, hoping that they will keep each other in check and that their mutual competition will both enrich the Kahanga and ensure their safety.
The Príncipi have historically raided the Huana, and many Huana consider them sworn enemies. However, the increased presence of the trading companies in recent years has diverted much of the pirates' attention, and it is not unheard of nowadays for the Huana to strike up alliances with the Príncipi in hopes of staving off the companies' advances.
Geography and Location - The Huana are spread across most all populated islands in the archipelago. Deadfire spans the length of the entire southern hemisphere, thus climate ranges from tropical in the north to temperate and polar in the south. Its largest population centers are in the subtropical band of islands.
The Príncipi and Huana have an incredible history, culture, disposition and overall way of life. This is only the tip of the iceberg for these factions - More about them will be uncovered as you progress through Pillars II.
Thanks for reading this week's update! Next Tuesday, we'll go into detail about the Royal Deadfire Company and Vailian Trading Company.