I'm powergamer. I love when my characters at the end of game are totally badass and god-like. So I often plan my gamethoughs to squeeze everything in order to get more powerful. I earlier had similar discussion about Mage/Cleric in BG saga ( https://forums.beamdog.com/discussion/17545/the-most-epic-mage-cleric/p1
Release of PSTEE is good reason to plan how should I powergame.
Firstly my character will be Lawful Good (I'm Lawful Good so always my avatars are Lawful Good). So LG Mage during game can obtain this attributes changes:
WIS +8 -1**
CHA +3 +2**
+2 to any attribute (Ancient Scroll)
Torment wiki says "That makes the maximum permanent gain to intelligence possible +8, +4 without specializations, and +2 without the Ancient Scroll." and it makes +4 from specialization but it contradicts they own list:
"+1 from the 7th level Mage specialization
+2 from the 12th level Mage specialization
+1 from Ravel in her Maze. The chain starts off at Mebbeth's House in Ragpicker's Square. TNO has three options to reply with, and must choose either "Because I just want to know", or the unequivocally more advantageous reply, "Because I want power" (which ends up netting +1 Wisdom as well). This bonus is not immediately given; TNO must wait until the culmination of Mebbeth's question and TNO's answer in Ravel's Maze
+1 from the Practical Incarnation in the Fortress of Regrets
+2 from the Ancient Scroll"
I see here +3 from specialisation and +2 from NPCs so one point is missing or they have a mistake in their conclusion.http://torment.wikia.com/wiki/Intelligence
** First my question is when I obtain Gordian Knot can I just change class to warrior by Dakkon, use the Knot, and change class back to mage by Dakkon? Is there is any drawback of this solution?
My goal is to have maximum 25 points in INT, WIS and CHA without tattoos by the end of game (I know that +2 WIS and +1 INT I will receive by end of the game, but the lacks of INT and WIS I can fill with tattoos and just change them before final encounter) .
So plan is to start with these stats (assuming I can use the Knot as in **):
As early as it is possible I should buy tattoos with bonuses to WIS and CHA. And upon levelling up give 2 points in INT and then 8 points in CHA.
If I cannot use the Knot I can start WIS 17, CHA 13 and upon levelling up I must give 9 points in CHA.
But my second question is how much attributes points I get from levelling up? And how I should distribute it between STR, DEX and CON to become possibly most powerful?
And my third question is their any reason to level Nameless in Warrior or Thief class? Off course I know that 7th and 12th level I must first obtain in Mage class.