BUG#1 OF: Holy ****ing bugs, batman!! **kersmack**
St. Andrew
Member Posts: 86
TO HIT ROLLS BROKEN:
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Post edited by Tresset on
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I am telling you flat out, that I can remove armor, and it doesn't change the rolls except for by 2. I have shadow thieves armor on, and it changed the modifier by 2 when I am naked, as opposed to with it equipped. I'll start by posting screenshots.
In the case of the battle horror you referred to above for instance, when you took off your armor its modifier to hit changed by 2 because you were no longer wearing armor with a -2 adjustment to AC against a slashing weapon. It's base THAC0 obviously didn't change, but that doesn't mean it wouldn't hit you more easily - it would because your AC is worse.
I appreciate the way to hit chances work is confusing - if you want to send me a PM I would be happy to explain in more detail.
Not that it matters, because if people recognize what he/she means, censoring it is pointless. And I doubt there's a single person here who won't recognize it.
Anyway, I think what he/she's saying is that after modifying his THAC0, his hit rolls remain the same, that is, 1d20+10. Although I think he/she's not taking into account that your target's AC modifies that number as well.
First he's attacking a doppelganger with a THAC0 value of 7, and then a Skeleton with a THAC0 value of 9. It probably means the higher THAC0 he has with the bow is balanced by the lower AC of the greater doppelganger, but hey, I'm no expert on game mechanics.
Hear, hear!
So, speak up, OP. Try to remain calm while doing so, too.
how the IE works is that it takes your "base thac0" and subtracts it from your "actual thac0" ( to this day I still don't know why it does that, because it has caused so much confusion over the years, perhaps the reason why it was added when SoA came out because it looks cool!)
that's why it makes it look like you have a big "to hit" bonus, but in reality you don't
in the original BG1 if you had a bonus on your attack roll it was because you had an actual bonus, but because of the bg2 version of the engine it does it the way I explained earlier, making things a little bit more confusing
For anyone interested in what goes where:
These threads keep popping up, maybe there should be a formal post explaining it in the troubleshooting forum
Uh so besides the whole, I remove my armor, and it only affects the Y value of those trying to hit me by 2...
My thac0 is a 7. My final to hit value after my roll, + the modifier, is a 12. Modifier consisting of their ac, + any bonuses/detrimental affects... like if I was wielding a bow in melee range.
it calculates this as a miss. I don't find this confusing... I think the 12 responses I got definitely are though.
This is arithmetic.
I would also say as a general statement that if you're asking for help on these Forums people are more likely to want to give it if you make it easy for them - for instance by being clear about the problem you have and polite in the way you describe it.
This time I'll shall try casting the spell differently by summoning the powers that be AND at the risk of spell failure I shall make the attempt with TWO. I shall even thrown in my main spell component, dried puffball mushrooms. (with that special ingredient (for gray druids n such) I might even attract the attn. of another one or two as well)
@mlnevese
@semiticgod
https://forums.beamdog.com/discussion/comment/866020/#Comment_866020
Edit: threads now merged, so comment referred to is in the thread above.