[MOD LIST] Mods by AionZ/Artemius_I
TheArtisan
Member Posts: 3,277
Since the number of mods I have created has reached the point where I have a dozen threads that require maintaining and need to compete with other threads at the same time for visibility, I have created this list of all the mods I have created in order to have a condensed thread where I can post notices for new updates or mods that don't need their own threads.
A lawful good female tiefling paladin of Ilmater. Banters, friendship, romance for both genders and a custom-designed kit.
A neutral good male human priest of Tyr with an irreverent and sarcastic attitude. Banters, friendship and original voicing.
A true neutral female half-drow hivemaster. An expansion of the original BG2 minor character with banters and friendship. No voicing.
A lawful good gnome artificer thief. Banters, friendship, quest, new items and hints towards a romance with a female PC.
This mod adds a collection of custom-made kits and reworks of existing kits for various classes and is a compilation of Arcane Archer, Pale Master, Mystic Fire, Hivemaster, Warhorn Shaman and Way of the Assassin.
Adds five new bard kits to the game, each with specialized custom bard songs. Additionally, a new store that sells bardic items is added to a BG2:EE install.
Adds a new school of magic to the game. Play as a Shadow Adept with a selection of 100+ exclusive Shadow Weave spells, some with similarities with Weave magic while others are completely original. Shadow Magic is more powerful than regular magic but also dangerous as it drains the user's life force. Includes new kits with exclusive spells, items and familiars.
Assorted personalized tweaks that fit no particular category
Patches up all empty animations for Sarevok's model, allowing it to be used without crashing or disappearing models.
- My larger mods, namely NPC and kit mods will still maintain their threads in the case of news or updates, but my smaller mods will hopefully receive a little more attention here.
- I will not post anything on unfinished or concept mods in this post. Information on those can be found either in their own threads or on my site.
- I do not (directly) design or support mods for IWD:EE, PST:EE or any pre-EE Infinity Engine games, and have no plans for adapting my mods (this obviously applies to any kit, item or spell mods that I create) for any of the aforementioned engines. I do support EET, but only via assistance from others. Please don't ask for compatibility patches.
- Most of my mods have been designed using v2.0+ versions of EE. Therefore, they will probably not work for those still on v1.3. Again, please don't ask.
- Link to my mod site: https://artisans-corner.com/
- Link to my Discord: https://discord.gg/MWraGyf
A lawful good female tiefling paladin of Ilmater. Banters, friendship, romance for both genders and a custom-designed kit.
- Forum page (BG:EE) | (BG2:EE)
- Mod page (BG:EE) | (BG2:EE)
- Download link (Github mirror)(BG:EE) | (BG2:EE)
- Download link (Spellhold Studios) (BG:EE) | (BG2:EE)
A neutral good male human priest of Tyr with an irreverent and sarcastic attitude. Banters, friendship and original voicing.
- Forum page (BG:EE)
- Mod page (BG:EE)
- Download link (Github mirror) (BG:EE)
- Download link (Spellhold Studios) (BG:EE)
A true neutral female half-drow hivemaster. An expansion of the original BG2 minor character with banters and friendship. No voicing.
- Forum page (BG2:EE)
- Mod page (BG2:EE)
- Download link (Github mirror) (BG2:EE)
- Download link (Spellhold Studios) (BG:EE)
A lawful good gnome artificer thief. Banters, friendship, quest, new items and hints towards a romance with a female PC.
- Forum page (BG:EE)
- Mod page (BG:EE)
- Download link (Github mirror) (BG:EE)
- Download link (Spellhold Studios) (BG:EE)
This mod adds a collection of custom-made kits and reworks of existing kits for various classes and is a compilation of Arcane Archer, Pale Master, Mystic Fire, Hivemaster, Warhorn Shaman and Way of the Assassin.
Adds five new bard kits to the game, each with specialized custom bard songs. Additionally, a new store that sells bardic items is added to a BG2:EE install.
Warlock
A rough implementation of the 3e warlock as a unique class.Adds a new school of magic to the game. Play as a Shadow Adept with a selection of 100+ exclusive Shadow Weave spells, some with similarities with Weave magic while others are completely original. Shadow Magic is more powerful than regular magic but also dangerous as it drains the user's life force. Includes new kits with exclusive spells, items and familiars.
Assorted personalized tweaks that fit no particular category
Patches up all empty animations for Sarevok's model, allowing it to be used without crashing or disappearing models.
Post edited by TheArtisan on
27
Comments
- Shadow Disciple (sorcerer) and Nightsinger (bard) added
- 3 new spells
- 2 new items
- various bugfixes
Aura for BG:EE and BG:SoD has been updated to v0.3.v0.4
- Changes the rune descriptions
- If installed after Spell Revisions, runes cast SR-versions of spells
- Fixes a few timers causing some SoD talks to fire too quickly
- Disables banters in dungeons
- Adds a few ambient comments in SoD
- Fixes kicking out dialogue in SoD
v0.5- Improved explosive visuals
- Improved icons
- Fixed a few dialogue triggers
- Fixed banter timers
Drake BG1 has been updated to v0.5.1.v0.5
- Fixed dialogue loop after talking to Delainy/Durlyle
- Fixed SoD dialogue bugs
v0.5.1- SoD - Fixed bug that causes Drake to disappear during ruby wine quest.
Way of the Assassin has been updated to v1.2.- Analysis changed to +2 at 1st level and an additional +1 at 5th level + every 5 levels thereafter
- Analysis buildup should hopefully be more consistent now
- Description has been updated to hopefully be easier to read, with ability descriptions put at the bottom
- Poison Weapon changed to deal 2-10 flat poison damage per round rather than several instances of one damage
- New icons for abilities
- Poison Weapon (and Death Attack HLA) make weapons glow while active
- Deathblow, Greater Deathblow and Critical Strike are replaced with three unique HLAs: Expose Weakness, Assassin's Blade and Death Attack
- New component: make Imoen an assassin
True Berserker Minsc has been updated to v1.5.1.Added extra bear-related dialogue
Fixed repeating dialogue bug
Fixed rank III Sunshooter creating five Lightning Arrows instead of two
Added hard cap to number of runes per session
Added optional mage/thief and cleric/thief dual-kit alternates
Added restrictions to upgraded Idol of Kozah
Made the Undercellar battle easier
v0.7
- Added illusionist restrictions to mage/thief Aura
- Added learned spells for mage/thief Aura at higher levels
- Made the Undercellar battle easier again
- Fixed SoD-versions of Aura having too many skill points
- Fixed C/T Aura reverting to cleric animations in SoD
- Fixed erroneous scripts that caused dialogues to trigger too early
v0.8- Fixed Artificer-only item restrictions
v0.8.1v0.9.6
- Merged sorcerer, bard and familiar into main component (each can still be chosen separately)
- Added Hit Point cost as an alternative resource (cost = spell level*2)
- Added 4 new spells: Cursed Flames (lv1), Hallucinate (lv2), Void Edge (lv3), Pain Mirror (lv4)
- Fixed sorcerer spell progression (overall nerf)
- Shadow adepts (and other kits) get sequencers and contingencies for free
- HLAs now have Constitution/Hit Point costs
v0.9.7- Fixed bugs on Pain Mirror
v0.9.8v1.1
I vaguely remember discussion about a possible Caelar mod. I can't find that topic anymore but know you were in that discussion. Not sure if it was you who wanted to do the mod or just provided input.
Is there such a plan?
Please forgive if I'm all wrong here.
https://artisans-corner.com/ 5. FUTURE PROJECTS
Something seems to be happening.
Do you know by chance if that mod is for Caelar in later parts of the game after SoD or also adds some alternative for protagonist to deal with her during SoD?
Just asking if that is not too spoilerish. The background to ask is a discussion about a missing alternative in SoD. There are dialogue options but they are all railroaded to not ally with Caelar. Some mod may want to add it but avoid overlap or incompatible content. Related to this http://www.shsforums.net/topic/59648-mod-corwin-npc-for-eet/page-2#entry600580
There is some info there. It's been a while since author's last post in there and as some might have noticed, he released some stuff/updates since then. All I know is that the project is not dead. I believe that Artemius will tell more once he has a moment and he will share new stuff once he's ready to show more. Same goes for the information to share with people. Mods transform when they are worked on. Artemius is the one who should share most up-to-date information about his project. I'm just some guy who helps with some details.
In fact the link was the topic I was searching all the time *Fallen Light* never turned up in any searches for Caelar.
This is not the thread to discuss my works in progress, there is a thread where you can discuss The Fallen Light if you want to: https://forums.beamdog.com/discussion/63011/mod-preview-the-fallen-light-sod-spoilers#latest
Just bear in mind that I'm not willing to disclose too much right now because things are still very subject to change but it is a BG2-only mod. I am not modifying SoD's plot and it would actually make things harder for me since I would then have to take any changes in SoD into account as well.
v0.2
Fixed the glabrezu's glitchy AI
v0.3
Fixed a few spell errors. Hellfire Blast - Hideous Blow works correctly, Leaps and Bounds grants AC as intended
v0.4
Fixed Eldritch Chain's game-breaking bug. Secondary projectiles are no longer area of effect and causing exponential damage with the number of targets around.
Warlock v0.5:
- Traify-ed mod.
Way of the Assassin v1.3:- This can be considered the first stable release. As far as I can tell the mod is fully playable without any major bugs. The automaton has been updated to use the PST model with improved attacks (slashing mainhand, crushing offhand with chance to stun). A couple of bugs have been fixed.
v1.1- Added Divine Champion Paladin Kit component
- Added Expanded Racial Enemies component
Sirene BG1 v2.4- Merged BG:EE and SoD components
- Enabled Martyr kit for player characters
- Added extra uses of Lay on Hands to Martyr kit
- Fighter/Cleric alternate class removed
- Added optional Divine Champion alternate kit (requires House Rules mod)
- Added two alternate portraits
- Added crossmod banters with Aura
- SoD banter scripts made more reliable
Sirene BG2 v1.8- Merged main component with RE crossmod
- Enabled Martyr kit for player characters
- Added extra uses of Lay on Hands to Martyr kit
- Added alternate kit options
- Added two alternate portraits
- Rebalanced a few items
Shadow Magic v1.6v1.7
- Improved visual effects
- Added minor interactions with familiars in Temple Ruins
- Added maximum hit point cost subcomponent
- Added no cost subcomponent
- Added minor crossmod content with Foundling - Foundling may use Shadow Magic items and player gains extra dialogue options
- Shadow Monk may now use IWD:EE sneak attacks
v1.8- Shadow Adept multi-classes have been updated to proper multi-class kits in order to give them the correct HLA tables. Kit names:
- Fighter/Mage -> Shade Warrior
- Mage/Thief -> Nightblade
- Cleric/Mage -> Nightbringer
- Fighter/Mage/Thief -> Shadow Enforcer
- Fighter/Mage/Cleric -> Dark Justiciar
- Shadow Orb's been updated to provide the multi-class kits above for the corresponding classes. Shadow Adept stat requirements (12 CON, 9 INT, 9 CHA) are now required for successful kit change. The shadow orb is destroyed after use, whether successful or not.
- The randomly occurring SoA starting bug should be fixed
- Shadow Monk can now use Shadow Adept items
- Shadow Double and Invoke Reflection simulacrums have AI
- Improved and fixed a few visuals
- v1.81 - All shadow kits get familiars as intended.
- v1.81 - Collapsed all optional subcomponents in component 1.
- v1.82 - See here.
House Rulesv1.2