First level spells apart from Magic Missile?
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I've got Edwin in my party and I think he has currently got 11 first level spells slots and at the moment all of them are Magic Missiles. He doesn't need Armour and he is incapable of Identifying anything (which, to quote the man himself, is "so infuriating") so are there any other first level spells worth taking? Or shall I keep on machinegunning my opponents with multiple Magic Missiles?
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Comments
A blind opponent is basically a dead opponent.
People like Chromatic Orb because it scales really well while leveling up. I once petrified Firkraag with it. Its like a mini finger of death spell at high levels. Charm is okay for early game but pretty useless by the end of BG and during SoD as it rarely if ever works.
Chill Touch would be okay for a fighter/mage multiclass, but horrible for someone with as low a thaco as Edwin. Grease isn't too bad, but again he should have web at the level Edwin currently is.
Agreed about PfE, pretty good for a level 1 and scales well. I don't recall basilisks in SoD portion of the game so why would he need protection from petrification?
I don't really see Sleep doing much good during SoD, doubt it would really work against many enemies..
Your comment about chromatic orb and charm is right to the point I was making in my post. I agree a lot of people like chromatic orb for the small chance of a status effect it provides. However, if chromatic orb has say a 10% chance of working then charm person has a 25% chance of working. Admittedly it can only be used on certain enemies, but if it has a much higher chance of working and can not just remove an enemy, but make them fight on your side that seems to be like a pretty good spell.
There are basilisks in SoD.
TL;DR: 1st level crowd control is valuable by being plentiful and adding redundancy.
And it makes me have non-True Sight divination spells memorized too.