No. I did DoF (including Myrkul), then FnP and final dual-class.
It is acting like it sees creating a new character as if you are dualing to a kit and thus blanks the first kits proficiencies, which makes me see none.
@Raduziel It's nothing to do with DnF - the UI has a limit on the number of variables it will store, and the mod was going over that limit due to too many kits, so I am working to improve some of the mod's UI code.
@kjeron I just tried to dual-class a thief over to a Shadow Adept. My stats were St- 11, Dx- 15, Cn- 12, In-18, Ws- 17, Ch- 17. The only dual-class options shown were Cleric and Mage. No kits showed at all.
@Necromanx2 It should be fixed now(v.19a). It's nothing stat-related, it was trying to match "thief" with "Thief", but I don't know why, that's not something I've changed recently.
@SharkHunter47 Sorry, no, that would not be remotely practical. I know there is a way for Mac users to run weidu mods, but I don't know anything about it myself.
Try the attached file. I've bundled the macOS version of weidu and a script to run it. Put the contents of the zip file in your game directory and double-click the "setup-DUAL_TO_KIT.command" file to install.
Try the attached file. I've bundled the macOS version of weidu and a script to run it. Put the contents of the zip file in your game directory and double-click the "setup-DUAL_TO_KIT.command" file to install.
I figured out how to dual to kit from kit. Although it doesn't show my original kit, my bonus power and spells learnt from that kit may still be kept.
Changing your kit manually does not remove effects/abilities applied by the kit (you could just as easily give/apply those abilities to the character without the kit), but you are no longer the previous kit - any hardcoded or internal reference will treat you only as the new kit.
* Mods that add a Multi-class kit and Single-class kit under the same name may see them using each others proficiency options. At the moment there is no way for me to get around this on my end, other than suggesting the Multi-class Kits be renamed to be unique.
Q: what do you mean here by "name?" For instance, Faiths & Powers adds two single-class kits called "Hand of Torm" - they both share the same strrefs in columns 3, 4, and 5 of CLASTEXT.2da, for example. But the internal name - the one that appears in WEAPPROF.2da and in column 1 of KITLIST.2da - are different: "B_CLERIC_TORM" vs. "B_FC_TORM."
Is that sufficient for this mod to tell them apart? Or do they need to use different strings for the player-facing name (the LOWER/MIXED strref)?
I think I can spare kjeron from answering this one.
DoF does the same for all kits and works perfectly.
The Watcher of Helm have this same name for both the Cleric and the Fighter/Cleric, the internal name is the only difference (RAHELM x RAFCHELM).
Is that sufficient for this mod to tell them apart? Or do they need to use different strings for the player-facing name (the LOWER/MIXED strref)?
The LOWER/MIXED strref's are the only ones exposed to the UI. The internal kitname is not available. If the single and multi-class kit share the same LOWER/MIXED strref, it won't be able to tell them apart. It can cause issue if they offer different proficiency options.
It's the MIXED string, I believe the LOWER is reserved for Dialog. It does however have access to the DESC string - it wasn't viable for Dual-Classes, but it would be perfect for distinguishing Multiclass kits (especially if they list out their proficiency, then they will have to be different). The mod already reads/stores the DESC string, I'll just have to adjust it to check it when it detects a multiclass.
Comments
I do not see the issue in BGEE.
EDIT: If I dual-class an existing game, it works as described. I just can't start a new game.
Because his instruction is to install it after all mods that adds kits. So the correct order is Kits Mod -> Dual-Into-Kits.
It is acting like it sees creating a new character as if you are dualing to a kit and thus blanks the first kits proficiencies, which makes me see none.
Edit - (v.18a) - fixed CHARGEN proficiency selection for un-kitted classes.
Thanks!!
It's nothing stat-related, it was trying to match "thief" with "Thief", but I don't know why, that's not something I've changed recently.
It was stat-related - all stats were checking against strength. At least I know when I screwed that up.
Try the attached file. I've bundled the macOS version of weidu and a script to run it. Put the contents of the zip file in your game directory and double-click the "setup-DUAL_TO_KIT.command" file to install.
DoF does the same for all kits and works perfectly.
The Watcher of Helm have this same name for both the Cleric and the Fighter/Cleric, the internal name is the only difference (RAHELM x RAFCHELM).
If the single and multi-class kit share the same LOWER/MIXED strref, it won't be able to tell them apart.
It can cause issue if they offer different proficiency options.
Is this compatible with 2.5?