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Enable Dual-classing into Kits (now with Proficiency Fix)

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Comments

  • AMP1972AMP1972 Member Posts: 57
    I run the Android version of BG-SOD. Would you be able and willing to make a non-exe version available? I would have to manually see how much of it I can get running.

  • kjeronkjeron Member Posts: 1,465
    @AMP1972 Unlikely, I do not have any means to test mobile, and the mod needs to read string references from the game directly, as they are the only functional bit of information available through the UI at several stages. SoD standalone is even more of an issue, as there is no equivalent on PC platforms to look at.

    AMP1972
  • AMP1972AMP1972 Member Posts: 57
    Well, I had hoped for something, alike 2da files, which just must be copied into the 'proper' folder. But thanks, kjeron, not your fault anyway.

  • GusindaGusinda Member Posts: 1,110
    edited November 2018
    @AMP1972, would you like to try this? I created a modfile for this mod to allow you to play using it. I am unsure what other mods you are using at the moment but I noticed in a different post that you were having some problems using the XP remover.

    For info, if you have a PC, then you can install your mods etc into the BG1EE/SOD game and just use the override folder and dialog.tlk to create a modfile. It will work on the Android BGSOD only game no with problems. It just ignores any BG1EE only files...

    @kjeron, upon installation of the mod, there was an error installing the second component. This was installed onto a clean version of the game (GOG with modmerge run). Spoiler contains error message:


    ERROR locating resource for 'COPY'
    Resource [CLABMA01.2DA] not found in KEY file:
    [./chitin.key]
    Stopping installation because of error.
    Stopping installation because of error.
    ERROR: [KITLIST.2DA] -> [override] Patching Failed (COPY) (Failure("resource [CLABMA01.2DA] not found for 'COPY'"))
    Stopping installation because of error.

    ERROR Installing [Grant second-class Specialists their Bonus Spell Slots], rolling back to previous state
    Will uninstall 8 files for [DUAL_TO_KIT/SETUP-DUAL_TO_KIT.TP2] component 1.
    Uninstalled 8 files for [DUAL_TO_KIT/SETUP-DUAL_TO_KIT.TP2] component 1.
    ERROR: Failure("resource [CLABMA01.2DA] not found for 'COPY'")
    Please make a backup of the file: SETUP-DUAL_TO_KIT.DEBUG and look for support at: none

    Install Component [Grant second-class Specialists their Bonus Spell Slots]?


    I had a look using NearInfinity for CLABMA01.2DA and couldn't find it.

    Included with this modfile (Lang=English):
    - Dual classing into Kits
    - SUCCESSFULLY INSTALLED Enable Dualclassing into Kits
    - NOT INSTALLED DUE TO ERRORS SUCCESSFULLY INSTALLED Grant second-class Specialists their Bonus Spell Slots
    - SUCCESSFULLY INSTALLED Grant second-class Kits their Proper Proficiency Selection
    - XP Cap Removed (Tweaks Anthology version)
    - Access to console through UI
    - WeiDU.log

    To Install:
    - rename any current override folder to override.old (or whatever)
    - copy the attached file to your device
    - Unpack (keeping folder structure) the file into the root of

    Android/data/com.beamdog.siegeofdragonspear/files

    (lang-en_US.zip should be beside your baldur.lua and the override folder unpacked)
    - test game

    Hopefully it will all start up without problems. This modfile will only work with SOD v2.5.17.0 and when 2.6.x turns up, it will be invalid...

    Once installed and tested, depending on the mods you are currenlty using, you should be able to place your old mods into the new override folder if they are 'copy to override' only. If installed via WeiDU and they make adjustments to dialog.tlk, then they are likely not to work properly and will need to reinstalled using a different method.

    I tested the modfile creating a vanilla Fighter dualled to Assassin (and another dualled to Bounty Hunter) and had no problems. I am guessing that with the error for the Bonus Spells component that you might not get the bonus spell for mages. Also was able to go above the 500K XP cap.

    If none of this makes any sense, then let me know and I will try to explain better.

    Enjoy
    Gus

    Edit: Updated files with fixed Table

    Post edited by Gusinda on
    StummvonBordwehrAMP1972RAM021
  • kjeronkjeron Member Posts: 1,465
    Gusinda said:


    @kjeron, upon installation of the mod, there was an error installing the second component. This was installed onto a clean version of the game (GOG with modmerge run). Spoiler contains error message:

    The missing file is the default Mage CLAB table. Apparently the mage CLAB's are still not included by default. I'll post a fix when I can tomorrow, in the mean time, you can drop a clean copy of ~CLABFI01.2DA~ renamed ~CLABMA01.2DA~ in the override before installing and it should work.

    StummvonBordwehrGusinda
  • GusindaGusinda Member Posts: 1,110
  • LupusSolusLupusSolus Member Posts: 99
    I installed this after everything else but sadly I when I try to dual class I only get the generic classes.

  • kjeronkjeron Member Posts: 1,465
    edited December 2018

    I installed this after everything else but sadly I when I try to dual class I only get the generic classes.

    I'll need more details to help with this, particularly the "everything else".
    Also make sure you have the sufficient ability scores and alignment to dual into those kits - they often have stricter requirements than their base class.

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