We want to buy Baldur's Gate copyrights.
Hello, we are some old players from BG, a group of old players back to the first version of BG. Today we are software developers. We want to make our own BG's projects and we are looking for informations.
We want in easy words develop a game based on BG's engine, but we are looking for informations about copyrights, who to contact and the costs.
Since the franchising have changed many companies, we would like to know who should we contact in order to acquire the copyright to develop our own game.
While we might not use the Baldur's Gate name, we still want to use the engine and the graphic it has. Could someone give the contacts to the company that detains the copyright and eventually show them our project and have an agreement. As said, the game will use the Baldur's gate engine and the grapich, however the name will be different. Thanks in advice.
We want in easy words develop a game based on BG's engine, but we are looking for informations about copyrights, who to contact and the costs.
Since the franchising have changed many companies, we would like to know who should we contact in order to acquire the copyright to develop our own game.
While we might not use the Baldur's Gate name, we still want to use the engine and the graphic it has. Could someone give the contacts to the company that detains the copyright and eventually show them our project and have an agreement. As said, the game will use the Baldur's gate engine and the grapich, however the name will be different. Thanks in advice.
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Either way if you think the best way to go about this, is to inquire in a forum, you should probably reconsider. There are at least three legal entities involved (Beamdog, EA, Hasbro) and two of those are large companies. Hard to deal with, unless you have legal/contract team on your own. I think if you want to do this commercially you are just out of luck.
Also since you mention graphics, please be aware that many of the monsters in the game are also part of the license (i.e. Beholders).
Yeah, that's not gonna happen.
And honestly if you were actual developers this isn't how you would go about trying to contact the people that hold the rights to the license, not even by a long shot.
Normally, if you wanted to reach a business deal of some sort with a corporation, you would contact them via the traditional route. No one here has the power to grant this request, and these kind of negotiations would never take place in a public forum.
FWIW, as a non-native speaker who teaches advanced English ESL, works as a translator, etc., I see a number of errors, to wit:
Incorrect use of the genitive: own *BG's projects
Incorrect pluralization: *informations."
Idiom (probably a foreign language transfer): *in easy words
Infinitive marker missing: we want *develop a game
Incorrect pluralization: *informations about copyrights, who to contact and the costs.
Concord error - this is a 3rd person singular: *have changed
Idiom or missing word: *many companies,
Word order (or, alternatively, the lack of a semicolon): we would like to know who *should we contact
Missing plural marker: the *graphic it has.
Glossary error: retains/*detains
Glossary error: probably "reach"/ *have an agreement.
Spelling error: *grapich,
Glossary error: Thanks in *advice."
And, as you say, a number of optional (Oxford) commas.
My impression is this is someone - possibly in Eastern Europe - who would like to be a computer game developer but has little idea of what it actually involves.
Edit, sorry, I was gazumped over the grammar.
This was a request for a contact because so far we have no clue who to contact, in easy words the company owning the copyright is? In case you didn't get it we have no interess in BG, that's not what we want. And everything has a price so it's not impossible. Regards.
With an e-mail to support@beamdog.com you may find contact with a developer faster.
The only reason anyone would employ either Indian or Romanian programmers is because they cost 10 times less than programmers from actual developed countries. Trust me, I've worked with both.
As far as the rest go, sure. They're as good as their education was, meaning they can either be very good or very bad.
And yes, english grammar and programming are two different things, but you can't expect to be a programmer in the global market if you don't know english.
My advice? Learn from this thread. Try to be more professional next time. And if you still don't see where you did wrong then I'm sorry but there's really no hope for you.
The EE infinity engine IP is held by Beamdog. EA/Bioware may still have a small chunk of it though.
The IP is held by WotC (Hasbro). As mentioned earlier, second D&D rules are very much imbedded in the IE game. It is best to start with them.
If you look at the bottom of the page, you'll see the following:
"BioWare, the BioWare Infinity Engine and the BioWare logo are trademarks of Bioware Corp."
The same is stated at https://www.bioware.ru/articles/bioware/other_stuff/copyrights_amp_trademarks.html
It's beyond my paygrade to comment on the property of the Infinity Engine.