Neverwinter Nights: Enhanced Edition Digital Deluxe is a single discounted bundle where you get everything. https://www.beamdog.com/nwn_faq#05
It includes NWN:EE and the following:
Neverwinter Nights: Pirates of the Sword Coast - A swashbuckling Dungeons & Dragons journey on the high seas. Experience multiple endings, cunning henchmen, and a rollicking tale of woe!
Neverwinter Nights: Wyvern Crown of Cormyr - Explore the kingdom on horseback, compete in jousting tournaments, and become a knight of Cormyr!
Neverwinter Nights: Infinite Dungeons - Enter a procedurally generated multi-level dungeon tailored to your gameplay style for characters of levels 1 to 40. Maps, encounters, and treasure change with each play, providing a unique dungeon crawling experience every adventure!
Neverwinter Nights: Heroes of Neverwinter - Customize your Neverwinter Nights: Enhanced Edition experience with this collection of ten new character portraits.
Neverwinter Nights: Enhanced Edition Official Soundtrack - Music of the Forgotten Realms scored by BAFTA nominated video game composer Jeremy Soule.
Neverwinter Nights: Enhanced Edition Premium Adventures Official Soundtrack - Composer David John evokes adventure, magic, and mystery with these tracks from Wyvern Crown of Cormyr, Pirates of the Sword Coast, and Infinite Dungeons.
The games looks virtually the same, like garbage. Without a real graphical enhancement, there is no reason to spend money on this. This is by far the least effort put in to make an old game better and expecting it to be "enhanced".
Going to stop you right there. 1) They're rebuilding it for native x64, which means no fiddling around with things like "compatibility settings" or "multi-arch support." For a casual like me, this is huge. 2) They're giving it the BGEE treatment, which means exposing codepaths for modding that weren't exposed before. 3) They're rebuilding it for native x64, which means they won't have to worry about future architecture updates making it uninstallable/unplayable for a long while. 4) They're rebuilding it for native x64, which means it can take full advantage of all your RAM, not just the first three GB of it. That means mods can only get larger.
Graphical enhancements would be nice but are just that. Nice. Ultimately, they're not critical.
Actually no, you're not. I have a different expectation of what is enhanced than you obviously. You think it's enhanced when it can be played for the next 10 years on a system, the exact same as it was before. Except it isn't going to attract new players, just pacify old ones.
This is a simple safe cash grab, same as BG was. The only exception NWN isn't near the caliber of game as IE games and I doubt you'll be able to get it working on Tablets with the same usability since the controls/movement are worse. NWN2 is better in every way than this and it's been out for years.
To be clear, I'm happy for those who have sunk 10 years of their lives (including Beamdog developers) and want to continue to in NWN PW's, I don't know how many of them there are, but hopefully enough to warrant what it's costing.
@zenblack " You think it's enhanced when it can be played for the next 10 years on a system, the exact same as it was before."
Well no, it NOT the exact same. I cannot run it on my laptop without MAJOR unsolvable graphical problems. And just by reading this forum, I'm not the only one.
I still think Neverwinter Nights didn't need an EE; it's perfectly playable and enjoyable on modern systems without any witchcraft required. Regardless, it's still a nice thing. There's a whole lot of people out there who's never enjoyed the game that now will, and I feel happy for them.
The only reason I'd get it though (cause from what I understand the only difference is this is shinier) is the premium modules, which I've never played. And on that note; Witch's Wake. Is that one actually finished now, or is it still only chapter 1 as per the original?
Actually no, you're not. I have a different expectation of what is enhanced than you obviously. You think it's enhanced when it can be played for the next 10 years on a system, the exact same as it was before. Except it isn't going to attract new players, just pacify old ones.
We have an interesting saying where I'm from. "You can put lipstick on a pig, but that doesn't change the fact that it's a pig."
If all they were to do were graphical enhancements...
Actually no, you're not. I have a different expectation of what is enhanced than you obviously. You think it's enhanced when it can be played for the next 10 years on a system, the exact same as it was before. Except it isn't going to attract new players, just pacify old ones.
We have an interesting saying where I'm from. "You can put lipstick on a pig, but that doesn't change the fact that it's a pig."
If all they were to do were graphical enhancements...
Actually no, you're not. I have a different expectation of what is enhanced than you obviously. You think it's enhanced when it can be played for the next 10 years on a system, the exact same as it was before. Except it isn't going to attract new players, just pacify old ones.
We have an interesting saying where I'm from. "You can put lipstick on a pig, but that doesn't change the fact that it's a pig."
If all they were to do were graphical enhancements...
The saying over here is: 'All fur coat and no knickers.' I think the argument is that in the current climate both would be nice...
I still think Neverwinter Nights didn't need an EE; it's perfectly playable and enjoyable on modern systems without any witchcraft required. Regardless, it's still a nice thing. There's a whole lot of people out there who's never enjoyed the game that now will, and I feel happy for them.
The only reason I'd get it though (cause from what I understand the only difference is this is shinier) is the premium modules, which I've never played. And on that note; Witch's Wake. Is that one actually finished now, or is it still only chapter 1 as per the original?
Thats kind of my point though. Its NOT perfectly playable. There are a ton of graphical and display glitches that just can't be fixed with mods or resolution finagling.
I personally do appreciate that these games get a system update and additional modding capabilities, but at this point I can't exactly blame those who interpret some of these EE releases as low-effort cash grabs. It can't be denied that from a player's perspective, each new EE title offers less and less new features to be excited about:
I'd lie if I said I wasn't at least a little bit disappointed that Beamdog doesn't do more with their recent EE titles. With NWN, they would've had the perfect opportunity to present it to a new generation by applying a sorely needed graphical remaster, with improved models and textures across all campaigns. NWN being a 3D game, they no longer have the excuse that the source files are missing, like with the IE games.
Vanilla NWN works fine for me as it is, but I will buy this, just to get access to the few official modules that have been unavailable to me in the past.
I personally do appreciate that these games get a system update and additional modding capabilities, but at this point I can't exactly blame those who interpret some of these EE releases as low-effort cash grabs. It can't be denied that from a player's perspective, each new EE title offers less and less new features to be excited about:
I'd lie if I said I wasn't at least a little bit disappointed that Beamdog doesn't do more with their recent EE titles. With NWN, they would've had the perfect opportunity to present it to a new generation by applying a sorely needed graphical remaster, with improved models and textures across all campaigns. NWN being a 3D game, they no longer have the excuse that the source files are missing, like with the IE games.
Vanilla NWN works fine for me as it is, but I will buy this, just to get access to the few official modules that have been unavailable to me in the past.
The reason beamdog doesn't do more with their recent EE titles is because lots of people complained about every.single.little.freaking.thing that they added to BG. So they stopped adding things. And now... People complain that they're not adding things! Beamdog can't win.
The appropriate solution is to make new content and possibly even other improvements, like the graphical remaster I was suggesting, optional. The solution is not to stop adding new content and making improvements.
The reason beamdog doesn't do more with their recent EE titles is because lots of people complained about every.single.little.freaking.thing that they added to BG. So they stopped adding things. And now... People complain that they're not adding things! Beamdog can't win.
Well the obvious solution would be to add things people actually want
But that is half in jest. I know there are people who actually prefer no content alteration/additions at all and those who do. And you simply cannot please both sides at the same time.
I do disagree with the last statement. Beamdog can win. A lot of people already have expressed their gratitude and excitement for NWN:EE. You can't please ALL. But that is the most natural thing in the world.
I know that first sentence is a joke, but that's part of the problem. Different people want different things. They complain about the new NPCs... But you're not forced to interact with them (apart from a couple of short encounters). Then they complain about SoD. Then they complain about the new kits... None of those things are being shoved in your face. They're there if you want to use them, but you can just ignore them. Why would anyone complain about that? As far as I'm concerned, Beamdog did a lot of good things with the EE games. And you'll never see me complaining about them adding something new, whether I actually like it or not. I'll be skipping NWN:EE because I'm not a fan of the game, but I look forward to what they come up with next.
The appropriate solution is to make new content and possibly even other improvements, like the graphical remaster I was suggesting, optional. The solution is not to stop adding new content and making improvements.
I understand and agree with your point, but that's what I've been trying to explain... People did complain about optional things. The graphical remaster however is a completely different can of worms... It would pretty much destroy any compatibility with the previous mods and they can't do that due to the nature of the game.
Usually I care more for a good story, interesting companions and their relationships and atmosphere. But those aren't the strong points of Neverwinter Nights...
I have Baldur's Gate for my favorite companions, Icewind Dale for the incredible atmosphere and Planescape for my favorite story.
I do have good memories of Hordes of the Underdark though.
Your summarization of what is the best in BG ID and Torment is great! I feel it just like that. NWN main campaign had its good moments - atmosphere and music in Neverwinter wood and in the city of Neverwinter, Aribeth (and her fate in HotU). But it is true that companions were bland and storyline as a whole quite weak. Greater graphic enhancement will be great, this game needs it more than IE games .
I think the thing to remember about NWN is that the OCs were never it’s primary virtues. (Speaking personally, I played them exactly once and won’t again.) What made NWN special was its toolset, and the hundreds of innovative custom mods and stories that it made possible. The best of them were considered by many to be better than the OCs, and I think with good reason. Among other things they often experimented with game and story innovations that it was more difficult for the gaming companies to try.
This is a very pleasant surprise, and makes me feel not so silly about making the query regarding the potential of a NWN:EE several years back!
As always, Beamdog, you can consider me on board for and full speed ahead on this adventure as well. Anything you do seems to be an instant hit for me, but that's beside the point!
Sad to hear that IWD2 is seemingly off the books, but hopefully the thoughts of getting back into NWN again at full capacity (and perhaps the potential of one day finally getting the followup modules (official or unofficial) for my beloved Witch's Wake) will be more than enough to fill the gaping void left in my heart by the absence of my beloved IWD2.
Once again, I hope you guys hit the ball out of the park and also once again, my bug testing/opinion giving services will be at your disposal.
Never played NWN 1, played pretty much everything else genre-wise, adored NWN2.
Still I feel like I might not like this one. Missing my 1st pre-order badge here, I guess.
Any insight to maybe change my mind? The game looks pretty ugly in 3D, I have no problem playing old-fart 2D games, but ugly 3D? Oh boy. Morrowind and Gothic are eye-candy compared to this.
Comments
Any chance the portraits would be available as DLC later?
It includes NWN:EE and the following:
Neverwinter Nights: Pirates of the Sword Coast - A swashbuckling Dungeons & Dragons journey on the high seas. Experience multiple endings, cunning henchmen, and a rollicking tale of woe!
Neverwinter Nights: Wyvern Crown of Cormyr - Explore the kingdom on horseback, compete in jousting tournaments, and become a knight of Cormyr!
Neverwinter Nights: Infinite Dungeons - Enter a procedurally generated multi-level dungeon tailored to your gameplay style for characters of levels 1 to 40. Maps, encounters, and treasure change with each play, providing a unique dungeon crawling experience every adventure!
Neverwinter Nights: Heroes of Neverwinter - Customize your Neverwinter Nights: Enhanced Edition experience with this collection of ten new character portraits.
Neverwinter Nights: Enhanced Edition Official Soundtrack - Music of the Forgotten Realms scored by BAFTA nominated video game composer Jeremy Soule.
Neverwinter Nights: Enhanced Edition Premium Adventures Official Soundtrack - Composer David John evokes adventure, magic, and mystery with these tracks from Wyvern Crown of Cormyr, Pirates of the Sword Coast, and Infinite Dungeons.
1) They're rebuilding it for native x64, which means no fiddling around with things like "compatibility settings" or "multi-arch support." For a casual like me, this is huge.
2) They're giving it the BGEE treatment, which means exposing codepaths for modding that weren't exposed before.
3) They're rebuilding it for native x64, which means they won't have to worry about future architecture updates making it uninstallable/unplayable for a long while.
4) They're rebuilding it for native x64, which means it can take full advantage of all your RAM, not just the first three GB of it. That means mods can only get larger.
Graphical enhancements would be nice but are just that. Nice. Ultimately, they're not critical.
This is a simple safe cash grab, same as BG was. The only exception NWN isn't near the caliber of game as IE games and I doubt you'll be able to get it working on Tablets with the same usability since the controls/movement are worse. NWN2 is better in every way than this and it's been out for years.
To be clear, I'm happy for those who have sunk 10 years of their lives (including Beamdog developers) and want to continue to in NWN PW's, I don't know how many of them there are, but hopefully enough to warrant what it's costing.
Well no, it NOT the exact same. I cannot run it on my laptop without MAJOR unsolvable graphical problems. And just by reading this forum, I'm not the only one.
The only reason I'd get it though (cause from what I understand the only difference is this is shinier) is the premium modules, which I've never played. And on that note; Witch's Wake. Is that one actually finished now, or is it still only chapter 1 as per the original?
If all they were to do were graphical enhancements...
I'd lie if I said I wasn't at least a little bit disappointed that Beamdog doesn't do more with their recent EE titles. With NWN, they would've had the perfect opportunity to present it to a new generation by applying a sorely needed graphical remaster, with improved models and textures across all campaigns. NWN being a 3D game, they no longer have the excuse that the source files are missing, like with the IE games.
Vanilla NWN works fine for me as it is, but I will buy this, just to get access to the few official modules that have been unavailable to me in the past.
So they stopped adding things.
And now... People complain that they're not adding things!
Beamdog can't win.
They complain about the new NPCs... But you're not forced to interact with them (apart from a couple of short encounters). Then they complain about SoD. Then they complain about the new kits...
None of those things are being shoved in your face. They're there if you want to use them, but you can just ignore them. Why would anyone complain about that?
As far as I'm concerned, Beamdog did a lot of good things with the EE games. And you'll never see me complaining about them adding something new, whether I actually like it or not.
I'll be skipping NWN:EE because I'm not a fan of the game, but I look forward to what they come up with next. I understand and agree with your point, but that's what I've been trying to explain... People did complain about optional things.
The graphical remaster however is a completely different can of worms... It would pretty much destroy any compatibility with the previous mods and they can't do that due to the nature of the game.
So, Beamdog, screw the haters. Add all the stuff you wanna add. Then add some more.
You've been doing a great job so far.
NWN main campaign had its good moments - atmosphere and music in Neverwinter wood and in the city of Neverwinter, Aribeth (and her fate in HotU). But it is true that companions were bland and storyline as a whole quite weak. Greater graphic enhancement will be great, this game needs it more than IE games .
As always, Beamdog, you can consider me on board for and full speed ahead on this adventure as well. Anything you do seems to be an instant hit for me, but that's beside the point!
Sad to hear that IWD2 is seemingly off the books, but hopefully the thoughts of getting back into NWN again at full capacity (and perhaps the potential of one day finally getting the followup modules (official or unofficial) for my beloved Witch's Wake) will be more than enough to fill the gaping void left in my heart by the absence of my beloved IWD2.
Once again, I hope you guys hit the ball out of the park and also once again, my bug testing/opinion giving services will be at your disposal.
Still I feel like I might not like this one. Missing my 1st pre-order badge here, I guess.
Any insight to maybe change my mind? The game looks pretty ugly in 3D, I have no problem playing old-fart 2D games, but ugly 3D? Oh boy. Morrowind and Gothic are eye-candy compared to this.