There is no excuse this time for not upgrading the models and textures in the game.
cryocore
Member Posts: 121
I own the other EE's and the CE for Siege of Dragonspear.
I will not buy this EE though. That is unless the work gets put in to improve the visuals in a major way. New meshes, models, and textures. Upping the resolution and add new post-processing and shaders is not good enough.
It's time for Beamdog to let the art and graphics team show us what they've got.
I will not buy this EE though. That is unless the work gets put in to improve the visuals in a major way. New meshes, models, and textures. Upping the resolution and add new post-processing and shaders is not good enough.
It's time for Beamdog to let the art and graphics team show us what they've got.
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Comments
I definitely want to expand on what acidchalk's saying here, as it's very very relevant to what those in the stream were saying.
Backward compatibility, to me, is the major selling point of this game. If you're not heavily involved in multiplayer, you're not getting that much of a better experience aside from actual support TO the game and potentially new content (that'd be where new models and textures would come in)- in which both BioWare and Atari have completely and utterly abandoned.
Now if you're involved with multiplayer, or you've been involved with it (especially in the RP servers)? This is probably the best news to hear out of the announcement. Some of us have been kicking the can with this game for over a decade. Not because they can't afford something prettier, but because we're devoted to it. When the Master Server authentication, we felt somewhat of a problem. Then the Master Server List went down. BioWare closed the nwn.bioware forums and redirected to their main site. Then the NwN Vault at IGN. Then BioWare shut down their forums (aside from private ones for beta accesses) a little over a year ago.
Despite all of that, the community's held onto that small thread and quite frankly they deserve the easiest transition to the Enhanced Edition as possible. With backward compatibility, bug fixes, content updates, and more? I can update the modules that first got me into modding and programming. Without that, I'd have probably had just overlooked it because I don't have the time to go back through and potentially redo a lot of things that could potentially go wrong.
And I'm not trying to aim to change the OP's mind. They're very welcome to be concerned about graphics. If that's a main selling point for you, NWN:EE may not be for you. However, for those that have tried to keep the ship afloat despite everything they've incidentally got hit with and stuck by it? That's worth my 20 bucks come payday.
If Beamdog improved the graphics then new players would be drawn in and the old players turned off by the poor graphics (such as the op and myself) would not be hesitating to purchase this.
Investing in upgrading the graphics would pay for itself. Maybe it's expensive and time consuming in canada so hire some people in China or get students or solve the challenge.
Watch the stream, Trent Oster addresses this. Or I guess people can just constantly repeat over and over that the graphics need to be overhauled even though we already know this isn't going to happen.
The quote was something like "It'd cost more than the GDP of a small nation."
Besides, people are also conveniently missing the fact that updated 'graphics' would come in new content. Meaning new patches to the game, maybe new classes or races. New models that you can choose and that would be optional, however limited in selection (until modders get a hold of it). The fact that NwN is again getting support it's desperately needed for over a decade? There's a lot of feels in the part of the NwN community I'm involved in. We simply couldn't be happier.
The point is though - which has always been the point with NWN - that the community does this. Beamdog's job here is (in my humble opinion) first and foremost to facilitate it. And from what I've heard so far, the prospects of that look great.
To get an idea of this, you should check out the NWNQ that really epitomizes this for the old NWN. And the inclusion of shader support in the new really opens up for a whole new range of potential visual improvements.
Not to mention that the mere relaunch of the game is bound to attract a lot of new modders as well as bringing back some of the old. So all in all, even if you are just looking for a prettier NWN, there is plenty of reason to be excited.
Leave creatures and environments to their original state so the workload wouldn't become unrealistic for an EE.
Any NEW content in expansion packs could use completely new monsters and environments. So the upgrade to a new level visually would be a more gradual effort.
The game simply won't have a new life if it doesn't take an evolutionary leap. The first gen 3d graphics are simply too crude to look at.
Let's not forget NWN still exists but players have abandoned it because it looks too dated. They won't come back and new players won't be interested if the EE doesn't leap forward.
The biggest abandoning happened at end of life and the dropping of support, servers, etc from Bioware. It was a natural progression with an expected outcome. The unexpected part is the life the community still has after this many years. The game became to cumbersome for most to get working on modern PC's for various reason. Graphics support and OS support being the biggest culprit which NWN:EE is going to solve. The other big one for me and ALL of the people I talk to who I played NWN with over the years is the server support. When Bioware shut down the servers no less than 3 parties jumped to host server lists. The community while being helpful, splintered things even further and it became a hassle to get to a server to play and people left yet again. If you want more people playing it has to be stupid simple. A button click to connect and automatic updates are a must in our ADD society. The eye candy is nice, but in all honesty the game always had enough depth to it to for me to overlook the eye candy.
I don't see any reason to buy Beamdog's re-release unless they substantially improve the graphical fidelity. You could argue that a re-release would revitalize the online community, but that is a very weak argument for somebody who has little interest in multiplayer.
That all said, Beamdog does not give me and the bulk of the community a single satisfying reason to buy this in its current state. "Please be nice and pad out Beamdog's wallet just because lol" is not gonna cut it for me.
One way to do so is using the skins and tilesets and placeables from Project Q and CEP.
Adding more heads to character creation would improve the way the game looks without burdening the budget.
They can add a sub-race system, a helluva improvement compared to the vanilla NWN without major problems.
And the valse goes on.
It really seems like a failure of imagination or lack of motivation on Beamdogs end.
Why is it up to the community to update the graphics or other content? It costs too much for Beamdog, so people working for free can do it right. Community content is great but should not be a crutch.
You could of course update it selectively, but a drastic variation in fidelity would just look odd (in the same way it sometimes does when people import assets from other games). At least it's not forward and the actual gain isn't as given as it might seem.
Regarding implementing the NWNQ I think there's a lot of legal implications standing in the way of that - plus, I figure it may in some cases cause some compatibility issues (though this is just me speculating). And ultimately, people can already download the NWNQ free of charge so I'd actually rather Beamdog dedicated their resources on further enabling initiatives such as the NWNQ rather than integrating them directly.
The focus is on getting the codebase stable, looking at new tools and looking to empower modders, PWs and module creators. So far the team looks to be very programmy/technical in nature, not orientated toward the creation of hundreds of new assets.
The aim seems to be to bring the engine itself up to more modern standards while not breaking compatibility with existing content. The act of bringing the engine up to speed may enable more modern looking assets, but it doesn't follow that it's a wise use of funds to remake the older content.
Beamdog have been clear that moving forward from this point new assets will look different with higher polycounts and larger texture space. While they've not announced any new packs or adventures they've certainly alluded to them.
Also, Neverwinter Nights has more graphic resources than the majority of games, simply due to the sheer amount of everything added over time in patches and expansion packs. Of course it does, because you want a particular feature and you're not getting it... so naturally it must be malfeasance and not budgetary/time restrictions. After all, one of those is defensible and the other isn't...so pick the one that makes you look like you have the moral high ground? Community content is the entire point of Neverwinter Nights, though.
And it isn't up to the community to update the graphics, that's just where you're going to get graphics updates if they happen at all because Beamdog can't afford to do it.
As far as who would update graphics for free, Morrowind, Oblivion, and Skyrim have had modders do a ton of such work free for those games, and Neverwinter Nights has already had modders do a ton of such work for free on it, so your slam dunk argument doesn't really work.
It sounds to me like some fans want a lot of expensive work for free from the developer, despite the developer having laid out explicit reasons why it's not going to happen. Instead of dealing with that reality we get this pointless back and forth that will achieve nothing.
I guess it would make a difference in the price for the game. A certain number of people will buy the game at the $20 price point. A smaller number of people would buy the game at a $40 price point. It would also take longer to release.
I mean if you don't want anyone to point out you're doing something, then maybe don't do it? IDK, it just seems like a logical step.
End of the day Beamdog will do the least work for the most money, that's just how it works. But I know they are missing out on sales by not bumping up graphics in any visually striking way. If they decide those sales are not worth the cost of working on improved graphics, that's that.
But would be nice if they did. Just saying. And I think others who are just saying, are letting it known what's important to them, which surely Beamdog would want to hear, even if it's not -what- they want to hear.
If BeamDog sees huge numbers of people here requesting graphics improvements then maybe the equation changes.