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There is no excuse this time for not upgrading the models and textures in the game.

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  • 1varangian1varangian Member Posts: 367
    edited November 2017
    I think it's pretty clear now that any upgraded graphical assets will come through the community or an official expansion. And probably the fate of any future expansion will be decided by the initial success of the EE. I would love to get a sneak peek at Beamdog's roadmap.

    That's why I'm fully supporting this EE even though I can't look past the monotonous visuals. I can only hope the game will live on and improve in time.

    I was hoping for a NWN 3 with 5e rules, but I doubt this EE would have seen the light of day if something like that was in the works.
  • MordaedilMordaedil Member Posts: 56
    Promilus said:

    *snip*

    I mean, shaders and stuff are probably the few things we might be able to see added into NWN, as they mostly require a bit of coding and applies universally across the light-mapping.

    It's redoing textures, enhancing polygons that might be a bit of a tough sell, as it quickly stacks up on cost.
  • ThelsThels Member Posts: 1,422

    Thels said:


    There's a lot of arguments yelling "Don't do it, as it's going to break mod compatibility!" Honestly, I think those people are misinformed. If it's really so that any updates to textures and what not would break the compatibility, then the engine wouldn't be very moddable at all, and the contrary seems true. It should be possible to upgrade individual graphics without breaking mod compatibility.

    First, no one is yelling. Second, people aren't advancing arguments that it's going to break mod compatibility. That information comes from Trent Oster, who was design lead on Neverwinter Nights and is now CEO of Beamdog Entertainment. I think he knows whereof he speaks. People are simply quoting what he already stated in the first stream.
    Obviously, the engine as a whole cannot be tempered with, but that's not the same as individual items. Like, they can't switch to, say, an Unreal engine and use associated assets, as it would not only break old mods, but require those to be redesigned from scratch to work with a new engine.

    Individual creatures and objects, however, should be easily improved in fidelity without breaking custom content. Of course, due to the sheer size of the amount of creatures and objects, that would become a costly project.
  • Drewbert_ahoyDrewbert_ahoy Member Posts: 97
    People complained about the graphics way back in 2002 when this was a brand new game. To me, the visuals are made up for by the gameplay, variety of character builds, and the world building tools. It doesn't even look that bad to me... it's classic. My hope is that this takes off and leads to the reincarnation of the premium mod program, which was terminated prematurely by Atari years ago, then we might see some better looking models.
  • HunterRayder93HunterRayder93 Member Posts: 266
    edited November 2017

    People complained about the graphics way back in 2002 when this was a brand new game. To me, the visuals are made up for by the gameplay, variety of character builds, and the world building tools. It doesn't even look that bad to me... it's classic. My hope is that this takes off and leads to the reincarnation of the premium mod program, which was terminated prematurely by Atari years ago, then we might see some better looking models.


    A project interrupted by Atari? did not I know anything about it.
  • Dark_AnsemDark_Ansem Member Posts: 992
    I don't mind the graphics really. Jiggly boobs
  • RaduzielRaduziel Member Posts: 4,714
    Oh my poor summer child...

    As someone who used to train recruits to put them in shape and ready to fight let me tell you: there's always an excuse.

    The big difference is that you can't send Beamdog to the cold water holding their rifles above their heads.
  • PokotaPokota Member Posts: 858
    edited November 2017
    Promilus said:

    Just showed 2 GIFs with what CAN BE DONE with almost no work at all and without any incompatibility. And main counter argument is still "it's too costly, it's compatibility breaking".

    So then why aren't you offering to do it on behalf of Beamdog? You've already demonstrated that you can.
  • deltagodeltago Member Posts: 7,811
    Pokota said:

    Promilus said:

    Just showed 2 GIFs with what CAN BE DONE with almost no work at all and without any incompatibility. And main counter argument is still "it's too costly, it's compatibility breaking".

    So then why aren't you offering to do it on behalf of Beamdog? You've already demonstrated that you can.
    Because he has a "pay me" attitude.

    Besides, there is very little difference in the Gifs besides the character's head. The barrels aren't the only thing with gaps. In the first one, the pillar wall in the background also creates a gap.

    With time, and continued support (which Beamdog is offering) someone will do it better.
  • ThacoBellThacoBell Member Posts: 12,235
    "I think the point is, it's something that actually works out of the box from GoG,"

    I love how people keep parroting this as if it was true. For me and many many other people, it isn't. Not by a long shot.
  • BelleSorciereBelleSorciere Member Posts: 2,108
    I find it intriguing how many people generalize from "it works for them and maybe some other people they know" to "it works for everyone."
  • BelleSorciereBelleSorciere Member Posts: 2,108
    So to update on how NWN does not function on my computer, it only sometimes displays everything on 1360x768. Sometimes it goes off-center and sometimes robes disappear and sometimes the UI vanishes.

    Yeah, I'm really looking forward to getting the EE.
  • smeagolheartsmeagolheart Member Posts: 7,964
    edited November 2017
    I'm not really getting whats exciting about the screenshot. It still looks like NWN with half the screen being a black void nothing. And maybe the models appear a bit brighter or more colorful than before?
  • megamike15megamike15 Member Posts: 2,666
    i'm getting less ' it work's fine for me so this does not need to exist." and more. " this has been on gog for years and i feel entitled so beamdog has no right to makes this game."
  • PromilusPromilus Member Posts: 23
    edited November 2017
    Pokota said:

    Promilus said:

    Just showed 2 GIFs with what CAN BE DONE with almost no work at all and without any incompatibility. And main counter argument is still "it's too costly, it's compatibility breaking".

    So then why aren't you offering to do it on behalf of Beamdog? You've already demonstrated that you can.
    Would be nice if you got facts right. I didn't demonstrate ANYTHING I made possible. Tessellation is already possible. Has been since original game release. If you at least understood that you wouldn't spout such nonsense (and other ppl repeating it after you).
  • tinbluetinblue Member Posts: 18

    I'm not really getting whats exciting about the screenshot. It still looks like NWN with half the screen being a black void nothing. And maybe the models appear a bit brighter or more colorful than before?

    There is more to games than just the graphics. Maybe you take a look at Dwarf Fortress sometime.
  • smeagolheartsmeagolheart Member Posts: 7,964
    tinblue said:

    I'm not really getting whats exciting about the screenshot. It still looks like NWN with half the screen being a black void nothing. And maybe the models appear a bit brighter or more colorful than before?

    There is more to games than just the graphics. Maybe you take a look at Dwarf Fortress sometime.
    I play terraria and the graphics are not great. Instead of leaving the background a black empty nothing like in NWN they have background image.
  • IndyWendieGoIndyWendieGo Member Posts: 62

    So to update on how NWN does not function on my computer, it only sometimes displays everything on 1360x768. Sometimes it goes off-center and sometimes robes disappear and sometimes the UI vanishes.

    Yeah, I'm really looking forward to getting the EE.

    I'm very certain you won't be disappointed. :) And yeah, I had similar issues as well. It's certainly odd, but at least the game's finally getting support again.
  • BrastiasBrastias Member Posts: 10
    edited November 2017

    I think it's pretty clear now that any upgraded graphical assets will come through the community or an official expansion. And probably the fate of any future expansion will be decided by the initial success of the EE. I would love to get a sneak peek at Beamdog's roadmap.

    That's why I'm fully supporting this EE even though I can't look past the monotonous visuals. I can only hope the game will live on and improve in time.

    I was hoping for a NWN 3 with 5e rules, but I doubt this EE would have seen the light of day if something like that was in the works.

    spot on to what I am thinking. But I have to admit I have been playing the head start and I have already gotten over the old visuals and I am enjoying the game alot. The nostalgia is nice actually.

    5e rules on perhaps and expansion would be so great though. I am remembering how hilariously broken the 3E rules can be.

    edit: actually why not kickstart additional expansions? features dependant on stretch goals. I'd pledge in a heartbeat.
  • PokotaPokota Member Posts: 858
    Promilus said:

    Pokota said:

    Promilus said:

    Just showed 2 GIFs with what CAN BE DONE with almost no work at all and without any incompatibility. And main counter argument is still "it's too costly, it's compatibility breaking".

    So then why aren't you offering to do it on behalf of Beamdog? You've already demonstrated that you can.
    Would be nice if you got facts right. I didn't demonstrate ANYTHING I made possible. Tessellation is already possible. Has been since original game release. If you at least understood that you wouldn't spout such nonsense (and other ppl repeating it after you).
    Ah, that's what you meant. I apologize for my hostility.

    In that case - and I don't direct this to you specifically, but to the nay-sayers in general - why not assume that they're already implementing the virtually-zero-effort stuff?
  • 1varangian1varangian Member Posts: 367
    Lighting hasn't been discussed that much. Improving lighting can also make a massive difference in how the game looks. NWN tends to have pretty flat lighting. Maybe that would be something that could be easily improved? More complex lighting with better dynamics - deeper shadows and more light sources?
  • EdvinEdvin Member, Translator (NDA) Posts: 3,244
    edited November 2017
    Well, I'm still not convinced.
    I am willing to believe that enhance all models would be too expensive, but why not Improve at least a few key things? Such as textures for grass, stone, and rocks. Something like that would improve the visual side enormously.

    Also, there are more "cheap ways" how improve old graphics engine.
    My favorite is highlight edges with shadows. Practically it is the black edge around each edge on the models.


    It can not be THAT expensive and all models would look MUCH better.
    (In addition, you have already done something similar in Baldurs Gate)
  • BelleSorciereBelleSorciere Member Posts: 2,108

    So to update on how NWN does not function on my computer, it only sometimes displays everything on 1360x768. Sometimes it goes off-center and sometimes robes disappear and sometimes the UI vanishes.

    Yeah, I'm really looking forward to getting the EE.

    I'm very certain you won't be disappointed. :) And yeah, I had similar issues as well. It's certainly odd, but at least the game's finally getting support again.
    I just want to play in 4k with an upscaled UI that never disappears and an always visible character that doesn't vanish off past a corner somewhere as the camera ends up in the wrong place. :) I totally expect to not be disappointed.
  • BelleSorciereBelleSorciere Member Posts: 2,108
    Without addressing anyone directly, my only argument about graphics upgrade is basically what Trent said: Too expensive and the potential to break compatibility.
  • WesboiWesboi Member Posts: 403
    Think of NWN EE as Star wars force awakens as that was just an updated re-release of new hope and return of the Jedi mash up. Which it got criticized for. It pleased a lot of die hard fans of star wars but for some it's was meh. NWN EE falls in that same category some will act like it's the second coming of Christ others couldn't give a toss.
  • deltagodeltago Member Posts: 7,811
    Wesboi said:

    Think of NWN EE as Star wars force awakens as that was just an updated re-release of new hope and return of the Jedi mash up. Which it got criticized for. It pleased a lot of die hard fans of star wars but for some it's was meh. NWN EE falls in that same category some will act like it's the second coming of Christ others couldn't give a toss.

    Wouldnt it be more like comparing the orginial Star Wars to the Star Wars '97 re-release.

    Most casual viewers wouldnt notice the difference, but hardcore fans do.
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