I don't think UI changes will be a part of the 2.5 patch. The huge feedback about it from last several years and this particular beta, including all Redmine tickets about UI, - it all has been heard, though.
However I still hope we'll get the option to use Catmull-Rom eventually, as it looks leagues better than either Nearest Neighbor or Bilinear (in general, and especially on character sprites.)
However I still hope we'll get the option to use Catmull-Rom eventually, as it looks leagues better than either Nearest Neighbor or Bilinear (in general, and especially on character sprites.)
Do you have any screenshot comparison?
IWDEE v1.4 and v2.5.13.1 looks almost the same in my screenshots (but I don't know if v1.4 use Catmull-Rom or Nearest Neighbor).
At the default zoom level I'd expect no difference 'cause it's pixel perfect; upon zooming in, Nearest Neighbor is very pixellated whereas Catmull-Rom is smoother (but a lot sharper than Bilinear.)
Playing on 1440p screen, I spend most of the time heavily zoomed in so that's why I feel so strongly about it.
Hello fellows! I found something hilarious just now, hehe.. Playing the BG1 beta with a druid and coming up towarsd Osmadi and Corsone, I had loaded myself and Jaheira with Charm Person thinking I should try and avoid killing a fellow druid.
Ok, so this is how it all went down. Osmadi approaches, hails and I tell him he's crazy and he goes hostile. I charm him, then talk to him mid-combat (Corsone is moving in and the bears are attacking). When talking to Osmadi charmed, he just has the last sentence again, so I still tell him he's crazy and that I haven't killed anyone.. then Corsone spawns. Again.
So, being the person I am, I just had to test what happened if I did it a couple of times, so reloaded and put only charms in the spell slots + algernon's cloak, and this is what happened:
(weird, couldn't get the imgur link to work?)
Ok, so after Osmadi was killed by three of the Corsone twins (sound like some gang of sicilian mafioso, ay?) my fellow druid confronted Corsone number 1.. I think. He admitted he was a shadow druid and attack me!
..but lo and behold, his evil twin Corsone 2 proved to be a good twin and attacked Corsone 1! Together we proceed to kill C1.
I let Corsone 2 go since he was so helpful, but I killed of Corsone 3, 4 and 5 because they were evil shadow twins.
You know what's awesome? @Skatan testing thoroughly and finding a very hard to detect bug... and @Balquo reproing it and logging into the internal tracker just 30 minutes later. That is awesome!
It would be nice to be able to select different filters for the various zoom levels (e.g. one for 100%, one for less than 100%, and one for more than 100% zoom), but honestly, I'm quite happy with nearest neighbor overall.
Testing patch 2.5 for baldurs gate enhanced edition on android and noticed that there is no dark inventory theme like in siege of dragonspear why ? was removed ?
Originally, it was this way: - BG: blue stone - SoD: lava black - bg2: sand stone - iwd: woods
When sod came out as "extension" to bg on desktops, it implemented the lava black also for bg content. But as sod is stand alone on android, the original bg stays untouched and keeps the blue stone.
Originally, it was this way: - BG: blue stone - SoD: lava black - bg2: sand stone - iwd: woods
When sod came out as "extension" to bg on desktops, it implemented the lava black also for bg content. But as sod is stand alone on android, the original bg stays untouched and keeps the blue stone.
Yeah, I'm also not sure why the oil of speed's behavior was changed, instead of its description. If it's always worked one way and it was fine the way it worked, there was no reason to change it. It was one of the best potions in BG1 even without the buff, now it's not only overpowered, but also makes two weapon fighting more overpowered because it now gets double the amount extra attacks with the oil of speed. That's way too many extra attacks for dual wielding fighters in BG1.
So, based on the community's excellent feedback, it has been desided to return to old +1 APR bonus from this potion. The description of the potion will be updated accordingly.
Thanks a lot to everyone who shared their opinions on this subject.
@JuliusBorisov NOOOOOOOOOOOOOOO. The only reason I ever used oils of speed in the first place was because I thought it ALWAYS gave the APR bonus. I haven't touched it since learning otherwise. This LITERALLY kills the item.
That's what I'm talking about. I always assumed the text to be correct that the oil doubles APR. I stopped using it when I saw it pointed out in the thread that it actually didn't.
*EDIT* Seriously, what good reason is there to re-nerf oils of speed?
Now it literally doubles your attacks and even says "Improved Haste" on the status screen. Is this an intended change? I hope it's a bug because Oil of Speed will be a broken item and make the Level 6 spell Improved Haste useless due to the way higher duration of Oil of Speed.
my perception is that oil of speed had a bad description, not a broken effect. Improved haste with the duration of the potion does sound broken to me, but then, I never remember to use potions and this would make me more likely to try - but only as it feels broken to me, which is not a great way to fix a game!
If it's always worked one way and it was fine the way it worked, there was no reason to change it. It was one of the best potions in BG1 even without the buff, now it's not only overpowered, but also makes two weapon fighting more overpowered because it now gets double the amount extra attacks with the oil of speed. That's way too many extra attacks for dual wielding fighters in BG1.
Its a bunch of hookie. If people are going to complain about balance then we need to remove unrestricted resting, about 2/3rds of the mages spellbook, multiclassing, dual-classing, get rid of Bards and Berserkers altogether, Insect Swarma and Nature's Beauty need to go, etc. The game description always stated that oils of speed doubled apr and nodoby complained then. Its more likely that the there was an error with the coding than an error with the item description.
Comments
v2.5.13.1:
So it seems the rendering is finally fixed \o/
v2.5.13.1:
Redmine ticket
However I still hope we'll get the option to use Catmull-Rom eventually, as it looks leagues better than either Nearest Neighbor or Bilinear (in general, and especially on character sprites.)
IWDEE v1.4 and v2.5.13.1 looks almost the same in my screenshots (but I don't know if v1.4 use Catmull-Rom or Nearest Neighbor).
At the default zoom level I'd expect no difference 'cause it's pixel perfect; upon zooming in, Nearest Neighbor is very pixellated whereas Catmull-Rom is smoother (but a lot sharper than Bilinear.)
Playing on 1440p screen, I spend most of the time heavily zoomed in so that's why I feel so strongly about it.
v1.4:
v2.5:
I prefer the v2.5 rendering.
Ok, so this is how it all went down. Osmadi approaches, hails and I tell him he's crazy and he goes hostile. I charm him, then talk to him mid-combat (Corsone is moving in and the bears are attacking). When talking to Osmadi charmed, he just has the last sentence again, so I still tell him he's crazy and that I haven't killed anyone.. then Corsone spawns. Again.
So, being the person I am, I just had to test what happened if I did it a couple of times, so reloaded and put only charms in the spell slots + algernon's cloak, and this is what happened:
(weird, couldn't get the imgur link to work?)
Ok, so after Osmadi was killed by three of the Corsone twins (sound like some gang of sicilian mafioso, ay?) my fellow druid confronted Corsone number 1.. I think. He admitted he was a shadow druid and attack me!
..but lo and behold, his evil twin Corsone 2 proved to be a good twin and attacked Corsone 1! Together we proceed to kill C1.
I let Corsone 2 go since he was so helpful, but I killed of Corsone 3, 4 and 5 because they were evil shadow twins.
- BG: blue stone
- SoD: lava black
- bg2: sand stone
- iwd: woods
When sod came out as "extension" to bg on desktops, it implemented the lava black also for bg content.
But as sod is stand alone on android, the original bg stays untouched and keeps the blue stone.
Thanks a lot to everyone who shared their opinions on this subject.
*EDIT* Seriously, what good reason is there to re-nerf oils of speed?