I'd rather assume it meant it doubled the base APR, but that the write forgot that fighters increase their base APR on level 7 and 13. So base APR is 1 for all classes except warrior classes and then everything else adds APR to base, no matter if it's a bow, a speed weapon, a dart or a specialization/grandmastery. So a double of attacks would be interpreted as 1+1 for all non-warrior classes.
@JuliusBorisov One user asked me if is it possible to have Thief Detect Illusion/Find Traps work like Bard song (with a message displayed every time it triggers every round). I do not know then I simply open a ticket about that. https://support.baldursgate.com/issues/36813 Can you check my bad English?
Instead of filling up the log every round with detect traps/illusion, a status icon over the portrait might be better. This status is almost always on for some players. What do you think?
Instead of filling up the log every round with detect traps/illusion, a status icon over the portrait might be better. This status is almost always on for some players. What do you think?
No, the aim is to know when the check is done in order to move the thief safely when he is scouting and to know if detect illusion has failed.
I added a note to the ticket requesting the feature to be optional if implemented, as I think the constant messages while detecting traps might be unwanted by some players.
@JuliusBorisov thanks! I haven't really been active in here for a while as I've been busy with life, new job and trips sending me all around the globe. Haven't even had time to play Torment yet, even though it's my favorite game of all time. Started playing a game now on my old ipad 2 while flying back and forth to Shanghai (the ipad doesn't like fireball I can tell you that) which got me back to a game of BGEE.
@Sed Are you sure you have disabled SoD for this beta test? A "placeholder" thing in English happens if you play BG:EE+SoD, while the beta doesn't cover SoD.
@Sed Are you sure you have disabled SoD for this beta test? A "placeholder" thing in English happens if you play BG:EE+SoD, while the beta doesn't cover SoD.
Also, do you use any mods?
Even my brother with BG:EE+SoD on steam encounters dozens of placeholder I do not with only BG1ee.
@Sed Are you sure you have disabled SoD for this beta test? A "placeholder" thing in English happens if you play BG:EE+SoD, while the beta doesn't cover SoD.
Also, do you use any mods?
Even my brother with BG:EE+SoD on steam encounters dozens of placeholder I do not with only BG1ee.
This is because players should disable SoD when trying the beta.
This is because players should disable SoD when trying the beta.
It's a little too late now (and maybe it's not feasible) but the beta build should warn if SoD is not disabled. A lot of beta testers have been caught in this trap.
This is because players should disable SoD when trying the beta.
It's a little too late now (and maybe it's not feasible) but the beta build should warn if SoD is not disabled. A lot of beta testers have been caught in this trap.
Its not late. This info has been on the forum since the Beta was announced.
@JuliusBorisov That might be the reason for the placeholder then. I had not disabled it. Not running any mods other than Convenient Ammo, so nothing that should affect dialogue of any kind.
"Please note that this beta update will temporarily bring the beta version of Baldur's Gate: Enhanced Edition out of line with Siege of Dragonspear. This will be addressed in a future update."
This does not mean "Please disable SoD if you want to try the beta" in my view, and I didn't read through 200+ of missed posts here on the forum Considering Steam doesn't give you any hints that it's a bad combo, I agree with @lefreut that a little warning somewhere would have been nice (since i dived right back in).
This issue involves UI, which means it's basically out of this patch focus (there're a few exceptions, though).
@JuliusBorisov but it was there at one point. In the textbox next to the damage. I would like to see it as it's own little "box", but as a temp fix just adding it back into the text box would improve life, and that is literally one line of code without changing the UI.
Comments
For ranged weapons it was often called RoF (Rate of Fire), and was a given fixed value, not a bonus to existing APR.
One user asked me if is it possible to have Thief Detect Illusion/Find Traps work like Bard song (with a message displayed every time it triggers every round).
I do not know then I simply open a ticket about that.
https://support.baldursgate.com/issues/36813
Can you check my bad English?
eg.
"Abdel- Detecting Illusions/Finding Traps"
Seems basilisks are easily killed these days if you don't engage Mutamin
The bug report is a bit more detailed
I haven't really been active in here for a while as I've been busy with life, new job and trips sending me all around the globe. Haven't even had time to play Torment yet, even though it's my favorite game of all time. Started playing a game now on my old ipad 2 while flying back and forth to Shanghai (the ipad doesn't like fireball I can tell you that) which got me back to a game of BGEE.
Safana really is a placeholder these days
Tons of her dialogue when you meet her is just "placeholder". Bug reported as #36904
Also, do you use any mods?
That might be the reason for the placeholder then. I had not disabled it.
Not running any mods other than Convenient Ammo, so nothing that should affect dialogue of any kind.
It might be a good idea to post a bit more clear info regarding disabling of SoD in the patch notes etc.
Since I was a bit late to the party this time around, I just read the blog post
http://blog.beamdog.com/2018/04/baldurs-gate-enhanced-edition-25-beta.html
"Please note that this beta update will temporarily bring the beta version of Baldur's Gate: Enhanced Edition out of line with Siege of Dragonspear. This will be addressed in a future update."
This does not mean "Please disable SoD if you want to try the beta" in my view, and I didn't read through 200+ of missed posts here on the forum
Considering Steam doesn't give you any hints that it's a bad combo, I agree with @lefreut that a little warning somewhere would have been nice (since i dived right back in).
Any chance you can push for the implementation of APR being moved to inventory screen?
https://support.baldursgate.com/issues/23779
It's really annoying to switch back and forth between tabs as this is really damage/combat information.
I would like to see it as it's own little "box", but as a temp fix just adding it back into the text box would improve life, and that is literally one line of code without changing the UI.
Search for the function getInventoryDamageDetails and change it by this:
Or by this, if you prefer the new string 'Attacks per Round' instead of the old 'Number of Attacks':