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[mod] Skie - The Cost of One Girl's Soul



  • jasteyjastey Member Posts: 822
    Irenicus' name is first told by the Dryad who talks first ("IDRYD1.dlg"). The variable for detection "Global("NamedCaptor","AR0602",1)" is only used inside the dryads' dialogues.

    IF ~~ THEN BEGIN 3 // from:
    SAY #11172 /* ~Please stay and help us! We must escape from this... this Irenicus!~ */
    IF ~Global("NamedCaptor","AR0602",0)
    !IsValidForPartyDialog("Minsc")~ THEN REPLY #38656 /* ~The name of our captor, though we are no nearer understanding his motive.~ */ DO ~SetGlobal("NamedCaptor","AR0602",1)
    ~ EXTERN ~IDRYAD2~ 15
    IF ~IsValidForPartyDialog("Jaheira")~ THEN DO ~SetGlobal("NamedCaptor","AR0602",1)~ EXTERN ~JAHEIRAJ~ 332
    IF ~!IsValidForPartyDialog("Jaheira")
    IsValidForPartyDialog("Minsc")~ THEN DO ~SetGlobal("NamedCaptor","AR0602",1)~ EXTERN ~MINSCJ~ 85
    IF ~Global("NamedCaptor","AR0602",1)
    !IsValidForPartyDialog("Minsc")~ THEN EXTERN ~IDRYAD3~ 2

  • LavaDelVortelLavaDelVortel Member Posts: 1,229
    Thanks! It's good to know!

  • OriganumOriganum Member Posts: 1
    edited July 2018
    I can`t find Nem in the slums. Where is she?
    P.S. I found her 1 min after posting the comment. I looked for her everywhere and when I finally gave up and decided to leave the location then I found her standing near the exit. It happens

  • LavaDelVortelLavaDelVortel Member Posts: 1,229
    Huh, I also replied to the same question yesterday :P It's on the previous page of this discussion.
    Anyway, enjoy the mod!

  • ArthasArthas Member Posts: 558
    Hello Lava, any chance you are going to update all your mods for EET? I would be really grateful.

  • LavaDelVortelLavaDelVortel Member Posts: 1,229
    Uhm, most of them work on EET. Skie does. Also, it's a bit demanding, you know. I released ~30 mods. I already have to ask for help to keep them more or less updated.

  • iavasechuiiavasechui Member Posts: 273
    Been resting at inns for days after getting the news of Skie's revival but she has not appeared...

  • LavaDelVortelLavaDelVortel Member Posts: 1,229
    That must be one of those areas:


    Also - IIRC - that must happen before going to Spellhold.

  • iavasechuiiavasechui Member Posts: 273
    havent been to spellhold yet.. not sure which areas those are... I ended up just spawning her but I would like to understand better so I can get her on a later playthrough without resorting to that,

  • LavaDelVortelLavaDelVortel Member Posts: 1,229
    This is the list of all areas in the original game:

    It should include all original taverns you may access before Spellhold + the one I introduced in my Southern Edge mod. If you completed the quest successfuly and at least 2 days passed and you rested in a tavern, then it may be some random bug.

  • iavasechuiiavasechui Member Posts: 273
    well i did uninstall and reinstall skie when i realized that installing her before Xan meant I would miss out on their crossmod so its probably my own fault but yeah I rested like 6-8 days after hearing the news that she was alive.

  • LavaDelVortelLavaDelVortel Member Posts: 1,229
    That's weird... anyway, I think it should be fine next time, I think it might have be something really random :) Enjoy the mod!

  • iavasechuiiavasechui Member Posts: 273
    edited August 2018
    I will~

    Okay editing here so I don't double post just some hilarious moments I wanted to share and am sorry I didn't get screencaps of.

    Jaheira has just been cursed and right before she can begin her conversation with Isolde (my female charname sorceress) Skie decides to talk about herself instead XD I wish I could remember what she was talking about because that made it funnier but I just can't.

    Then later on I rest outside and Skie and Isolde have a wine party which turns out to have been the wrong choice for the evening because Rhialto the Magnificent (from wild mage additions) ambushed our hungover butts XD Skie got revenge by being the one to finish him off when Minsc died and the rest of the party were running around uncontrollably thanks to failing their save vs horror.

    Post edited by iavasechui on
  • redlineredline Member Posts: 274
    @LavaDelVortel I've got the nitpickiest of all possible nitpicks, here: you credit Black Isle for the original Skie character in the readme, but Baldur's Gate (along with the Infinity Engine itself) was developed by Bioware (Black Isle was the publisher). Super common misconception, just wanted to make sure credit is given where it's due.

  • SamuelVargSamuelVarg Member Posts: 578
    So... how do I install this mod? I have Mac.

  • SamuelVargSamuelVarg Member Posts: 578
    That's to bad. For me. :)

    But thank you for responding. I will try to fix it myself and I'll post if I solve it.

  • jasteyjastey Member Posts: 822
    @SamuelVarg I don't have a Mac but this is how I understood it's working:
    -You need the mod folder "SkieCost" in your game folder,
    -and a renamed weidu for mac OS (renamed to "Setup-SkieCost") (could also be obtained by renaming it from another mod),
    -and a file "Setup-SkieCost.command" that should contain the following: command_path=${0%/*} cd "$command_path" ./Setup-SkieCost
    Double-clicking the .command should then start the installation process.

  • KaikayiKaikayi Member Posts: 1
    I've just tried to install this mod using the EE Tool, but there was nothing new in Irenicus's dungeon. Looking at the install log, the that part of the mod didn't install. I don't know if this is an issue with your mod or with the EE Tool but thought I would mention it. There were no error messages when installing the mod, but I think the log shows that it didn't try/succeed? at installing:

    ### 0010: New quest for BG2 ###
    Ready for installation
    ### 0020: Allow Skie to return as a joinable NPC ###
    Ready for installation
    Setup-SkieCost.exe --no-exit-pause --noautoupdate --language 0 --skip-at-view --force-install-list 10 20 --logapp
    [Setup-SkieCost.exe] WeiDU version 24600
    Using Language [English]

    Do you know if I can just install the mod manually, or is that likely to break things? Or should I ask the people behind EE Tool about this instead?


  • SamuelVargSamuelVarg Member Posts: 578
    edited January 24
    jastey said:

    @SamuelVarg I don't have a Mac but this is how I understood it's working:
    -You need the mod folder "SkieCost" in your game folder,
    -and a renamed weidu for mac OS (renamed to "Setup-SkieCost") (could also be obtained by renaming it from another mod),
    -and a file "Setup-SkieCost.command" that should contain the following: command_path=${0%/*} cd "$command_path" ./Setup-SkieCost
    Double-clicking the .command should then start the installation process.

    Thanks for the tip but I have no idea on how to do the weidu file or the command thing.

  • SamuelVargSamuelVarg Member Posts: 578
    *no idea on how to use the weido file or how to create the .command thing

  • jasteyjastey Member Posts: 822
    The .command is just a text file you could create with a simple text editor. For the weidu you need the executable and rename it. You could also - random example - download the osx version of bgqe, extract the package, copy the "setup-bgqe" executable and rename it.

  • AstroBryGuyAstroBryGuy Member Posts: 3,392
    @SamuelVarg - You can use @subtledoctor's Mac WeiDU Launcher. Just copy the SkieCost directory and t a copy of the Mac WeiDU Launcher into your game folder (the folder where the chitin.key file is location). Then, double-click the Mac WeiDU Launcher (depending on GateKeeper's settings, you might have to right click on the Mac WeiDU Launcher and select Open).

  • SamuelVargSamuelVarg Member Posts: 578
    This might be to technical for me. But I'll try. Thank guys.

  • jasteyjastey Member Posts: 822
    edited January 26
    Hello @LavaDelVortel, as k4thos kindly pointed out here, the parameters of the EET function for ToB transition needs more parameters to make Skie available at the fate spirit for a new ToB game and also it provides functionality to remove the BG1/SoD Skie from the fate spirit list automatically.
    This means, that the ~SkieCost\scripts\LockEETSkie.baf~ doesn't need to be patched to the AR4500.bcs any more and the new code for the tp2 would be:
    INCLUDE ~EET/other/EET_functions.tph~
    type = 2
    default_ToB = 1
    clean_ToB = 1
    dv = "l#2sdskie"
    override_SoA = "L#2SDSKI"
    override_ToB = "L#2SD25"
    dialog_ToB = "L#2SD25"
    cre_ToB = "L#2SD25"
    traFile = EVAL "SkieCost/translations/%LANGUAGE%/Skie.TRA"
    string = "@49"
    stringPosDV = "Sharteel"
    clean_ToB_DV = "Skie"
    COMPILE ~SkieCost\dialogues\FateSp.d~ USING ~SkieCost/translations/%LANGUAGE%/Skie.TRA~


  • LavaDelVortelLavaDelVortel Member Posts: 1,229
    edited January 26
    As far as I remember the present version works fine it's more like upgrading the mod to have the code in the tp2 rather than script patch. Eh, I may add it, but I won't tell exact date as I am drowning in work. Thanks.

  • jasteyjastey Member Posts: 822
    The only thing that doesn't work in the current version is the spawning of Skie via Fate Spirit for a new ToB game, I think. The other thing is just cosmetics.

  • kanemikanemi Member Posts: 31
    I am ashamed to admit that I am struggling with a portion of the quest, and was wondering if anyone would be able to assist.

    Would anyone be able to assist me in finding a potential sacrifice?


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