Skip to content

Pathfinder : Kingmaker

1101113151674

Comments

  • DrHappyAngryDrHappyAngry Member Posts: 1,577
    Fardragon said:


    Making portraits is easy enough one you get the hang of it. It's just different. Gnomes are pretty weird looking in Pathfinder, and the portraits reflect that. There is a lack of range of choice though.

    It's not the making portraits part I have an issue with, it's like 5 minutes in the GIMP. It's just the awkward way of importing them in the game. It'd be nice if it was more like the BG and POE series, just dump the files into the portraits folder. Still, at least you can import your own portraits.
  • DrHappyAngryDrHappyAngry Member Posts: 1,577
    So I've got to say, this is the CRPG I've been craving. Definitely my game of the year. It's had it's bugs, but they're getting addressed. I think they've proven themselves, and I'll definitely back the next game they make. It hits all the points for me, overall good mechanics, choices matter, interesting companions that are actually good at what they do, intriguing story, numerous character builds and party choices. It's like they took everything that worked from all the other CPRGs and crammed them into one game, and in some cases (like stronghold management) vastly improved on them.

    For me, this is the best of the CRPG revival games that have come out in the last several years, and I only just got to chapter 4 of 6! I'd rate it better than the POE games (wasn't a big fan of POE1, but did love the second one). I'm super excited to play it through with different characters, paths and companions. Once they get more of the bugs addressed, I'm curious where they take it with DLC.

    I just wish they'd do something about the damn load times. Even off an NVME SSD they take longer than fallout 4. I can't even imagine playing this off a spinning disk. Plus, still missing sounds and music from the linux version.
  • FardragonFardragon Member Posts: 4,511

    Fardragon said:


    Making portraits is easy enough one you get the hang of it. It's just different. Gnomes are pretty weird looking in Pathfinder, and the portraits reflect that. There is a lack of range of choice though.

    It's not the making portraits part I have an issue with, it's like 5 minutes in the GIMP. It's just the awkward way of importing them in the game. It'd be nice if it was more like the BG and POE series, just dump the files into the portraits folder. Still, at least you can import your own portraits.
    It keeps the sets together, and avoids portrait bloat.
  • SorcererV1ct0rSorcererV1ct0r Member Posts: 2,176
    edited October 2018
    Anyone know how i pass this very annoying part??





    Every walktrough that i found is only piles and piles of texts with useless details and no information about what to do, no screenshots. Seriously, this parts walk 545156165234165321652.6546 times in same area until you manage to foretell what to do are the most annoying parts of any cRPG...

    EDIT : I found what i need to do. Was just

    " put the bird on the rock. rest.. get the bones, but the bones in the pond. get the item.. go to the flower.. that blue lantern the gnome gives you prevents the fog from transporting you places, so you'll need to equip/remove it to move around." source https://steamcommunity.com/app/640820/discussions/0/3393916911752715145/
    Post edited by SorcererV1ct0r on
  • SkipBittmanSkipBittman Member Posts: 146
    edited October 2018
    Yes, it's clear they had a limited art budget on all fronts so had to economize - you see it not just with the portraits but the maps: maps repeating and assembled almost NWN tileset-style. How many times have you hit the same fork in the road? It's still all so charming I don't mind, but it'll be great to get more portraits and assets with the DLC to sprinkle into the mix.

    The more simplified character models were a great move, it gives it a nice unified look and allowed them to get a nice quantity of critters. Plus cheaper. This is another area they can expand the customization options for greatly with DLC, but aren't the small touches a hoot already? I love that you see the potions and scrolls on the character. Great art design.

    I want to support more of this. Even if that Baldur's Gate 3 rumor is true, I somehow get the feeling THIS will be the one that captures the spirit best... mixed in with memories of a lot of other CRPGs and tabletop games. A potent nostalgia cocktail for a certain audience, may it be big enough for a decade of these games!
    Post edited by SkipBittman on
  • SkatanSkatan Member, Moderator Posts: 5,352
    @SorcererV1ct0r, I've got nothing of value to add just had to comment that the guy to the (his) left at the front looks like he's wielding a broom :D I guess it's a qstaff, but it looks kinda funny.
  • SkipBittmanSkipBittman Member Posts: 146
    edited October 2018
    These weird planes are filthy places.

    I do recall having some trouble there until remembering to experiment with equipping and unequipping the magic lantern to trigger new bits.
  • SorcererV1ct0rSorcererV1ct0r Member Posts: 2,176
    But the game is very hard, for example this quest that i was having a lot of trouble, according to steam archivements, only 6% of the Kingmaker's playerbase managed to complete it.
  • DrHappyAngryDrHappyAngry Member Posts: 1,577
    Welp, my kingdom got destroyed. I've got a save from a point where I could salvage it, but I kinda have been thinking of starting over anyways, now that I know the mechanics and what quests have to be done before others.

    Just some advice, pay attention to the stability of your kingdom, and make sure to build some forts and jails.

    Now I've got to figure out what I'm going to play next. Thinking either a neutral evil elven rogue/magus/duelist or an aasimar palidin, maybe with some stalwart defender levels.
  • SorcererV1ct0rSorcererV1ct0r Member Posts: 2,176

    Welp, my kingdom got destroyed. I've got a save from a point where I could salvage it, but I kinda have been thinking of starting over anyways, now that I know the mechanics and what quests have to be done before others.

    Just some advice, pay attention to the stability of your kingdom, and make sure to build some forts and jails.

    Now I've got to figure out what I'm going to play next. Thinking either a neutral evil elven rogue/magus/duelist or an aasimar palidin, maybe with some stalwart defender levels.

    Tihs is cheating but there are a way to save your kingdom

    "This is a repost of what I said in another thread:
    Did you build towns in your other territories? There are small, easy to miss flags when you look them up in the kingdom map. Click on them to build towns. You need extra towns before you can upgrade your capital.
    You can edit your save game to give your kingdom better stats and hopefully survive:
    0. Backup your save games
    Install 7zip and notepad++
    Find your save games in LocalLow folder in appdata
    Right click your savegame > 7zip > open archive
    Find the file called player.json and drag it on your desktop, leaving 7zip open
    Right click player.json on your desktop and open with notepad++
    Search for kingdom stats like loyalty etc. You should get two results. One is the text description of the stat. The other result will just say "loyalty" and next to it you will see your loyalty score and rank. Edit them and save.
    You can also search for "bp" with the quotes to find and edit your available bp
    Drag the player.json file from your desktop into 7zip. Overwrite. Close 7zip
    Load your savegame." source https://www.reddit.com/r/Pathfinder_Kingmaker/comments/9keq6l/kingdom_destroyed/
  • jjstraka34jjstraka34 Member Posts: 9,850
    edited October 2018
    I am seriously questioning whether anyone tested this game at all. This thing is so riddled with bugs and is just completely unbalanced. Hard is fine, this game is just plain OFF in it's difficulty. The load times are ridiculous. There is a big difference between how good this game SHOULD be and how good it actually is at the moment. Hopefully it can be salvaged, but holy hell do these Kickstarter devs need to start releasing competent, functional products, because the early bugs, crashes, corrupted saves and absurd balance issues just destroy the momentum for the game.
  • DrHappyAngryDrHappyAngry Member Posts: 1,577
    edited October 2018


    "This is a repost of what I said in another thread:
    Did you build towns in your other territories? There are small, easy to miss flags when you look them up in the kingdom map. Click on them to build towns. You need extra towns before you can upgrade your capital.
    You can edit your save game to give your kingdom better stats and hopefully survive:
    0. Backup your save games
    Install 7zip and notepad++
    Find your save games in LocalLow folder in appdata
    Right click your savegame > 7zip > open archive
    Find the file called player.json and drag it on your desktop, leaving 7zip open
    Right click player.json on your desktop and open with notepad++
    Search for kingdom stats like loyalty etc. You should get two results. One is the text description of the stat. The other result will just say "loyalty" and next to it you will see your loyalty score and rank. Edit them and save.
    You can also search for "bp" with the quotes to find and edit your available bp
    Drag the player.json file from your desktop into 7zip. Overwrite. Close 7zip
    Load your savegame." source https://www.reddit.com/r/Pathfinder_Kingmaker/comments/9keq6l/kingdom_destroyed/

    I could have salvaged it, but was looking for an excuse to restart anyways.

    In all fairness, it seems like a lot of unity engine games have terrible load times, although this game is particularly bad.

    The game does get easier as you go along, but it's brutal at low levels. The same could be said for Baldur's Gate, so it's not unique in that respect, it's just that everyone knows every trick in the book for playing BG.

    So I started up both the Paladin and Rogue/Sword Saint games, and I think I'm going to stick with the Rogue/Sword Saint. Went 8/18/10/18/10/14. I picked Elven Curved Blade for my focus at sword saint level 1.

    I did find out you can add portraits directly to a folder, it's at %userprofile%\AppData\LocalLow\Owlcat Games\Pathfinder Kingmaker\ I found this massive portrait pack if anyone's interested
    https://nexusmods.com/pathfinderkingmaker/mods/5?tab=files

    Also, I made a portrait set for everyone's favorite Aasimar Paladin, Caelar.




  • bob_vengbob_veng Member Posts: 2,308

    I am seriously questioning whether anyone tested this game at all. This thing is so riddled with bugs and is just completely unbalanced. Hard is fine, this game is just plain OFF in it's difficulty. The load times are ridiculous. There is a big difference between how good this game SHOULD be and how good it actually is at the moment. Hopefully it can be salvaged, but holy hell do these Kickstarter devs need to start releasing competent, functional products, because the early bugs, crashes, corrupted saves and absurd balance issues just destroy the momentum for the game.

    i've never seen a patch improve optimization on a unity game. Games that had memory leak problems etc never had those fixed
  • SorcererV1ct0rSorcererV1ct0r Member Posts: 2,176
    edited October 2018
    As a sorcerer, until i learned chain lighting, i was almost useless for my party, able to cast few buffs or debuffs on enemies, but when i learned tier 3/4 spells, the game become much easier. I an at lv 10, almost 11 trying to solve The Varnhold Vanishing quest. I hope not face an game over yet, but if i face since i an not understanding what i need to do and have little time left, i will next time be an sorc with undead bloodline.

    The game is pretty good. But some times i don't know what i need to do.
  • EnialusMeliamneEnialusMeliamne Member Posts: 399
    Finally got the download/key issues squared up with Owlcats a few days ago, but wasn’t able to get into the game until yesterday. I must say, thus far, I’m very pleased with the product. It doesn’t hold your hand, and frankly, can be quite TPK brutal to you at times. And yet, what RPG would be worth its salt without that level of danger? I’m pretty amped to see how it all unfolds for my Aasimar Paladin over the next few weeks/months. I’m loving the frequent patches...gives a sense that they’re very committed to seeing this polished and shined.
  • DrHappyAngryDrHappyAngry Member Posts: 1,577
    bob_veng said:

    i've never seen a patch improve optimization on a unity game. Games that had memory leak problems etc never had those fixed

    What about PoE2? It had some really bad performance when first released, but got optimized after some patches. Obsidian has modified the engine more than most companies, though, so that might have been on them.
  • SkipBittmanSkipBittman Member Posts: 146
    edited October 2018
    I think it's just the Unity projects that I'VE been involved with are the ones that never get optimized.

    Pretty stable in Chapter 4 on version 1.05 -- should I be chancing the two ensuing hotfixes before diving in for today to finish off Armag's Tomb now that my Perception cooperated and revealed it?
  • The user and all related content has been deleted.
  • DJKajuruDJKajuru Member Posts: 3,300
    I've just defeated the Stag Lord on normal mode and I can say that the game's dificulty is BG1'ish , and that's amazing! I must say that my experience playing IE games and NWN did help a lot,but that is the feeling we expected on so many other rpg games .
  • iKrivetkoiKrivetko Member Posts: 934
    Spell specialisation is extremely useful as a starting feat: you basically triple your damage at level one. My level 1 sorc with a fiery draconic bloodline was dealing 3d4 + 3 damage via burning hands at level 1, that's insane.
  • kanisathakanisatha Member Posts: 1,308

    The game is pretty good. But some times i don't know what i need to do.

    Isn't that exactly how Baldur's Gate was in the months just after its release? And wasn't that a big part of the joy of playing that game back then? Figuring stuff out? At least it was for me. I must've restarted the game like a hundred times before I settled into my first full play-through.
  • DrHappyAngryDrHappyAngry Member Posts: 1,577
    So now that I'm playing evil, I'm getting to see how things differ. I already killed the stag lord and got my barony. Things go a lot faster when you know exactly what to do and the sword saint/rogue build is tearing things up, now that I've got 3 levels in each and a keen +1 elven curved blade.

    I was surprised Linzi decided to go with Tartuccio in the beginning. I was able to convince her to switch sides when you meet them in the tomb. The Alchemist didn't die in the inital attack at Oleg's, so I was able to hire him.

    Coolest thing is, your capital has a much different vibe to it when you're evil. The music is much darker, people are arguing in the streets. You can build stocks to put criminals in and let the populace taunt them, plus they increase stability. I took Shandra for my envoy and Reg as my general and am being ruthless. I'm so going to kill Tristian, this game.
  • scriverscriver Member Posts: 2,072
    Linzi prelude spoilers (it's really so early that I'm not sure why I'm spoiling this but Happy did above so I guess I'm following):
    Linzi reluctantly follows Tartuccio if you refuse to save the guards from the fire. The choices you make during the prelude are designed so that you always leave with two characters+Amiri and Tartuccio gets two companions too.
  • spacejawsspacejaws Member, Mobile Tester Posts: 389
    edited October 2018
    I am loving the actual skill checks in dialogue/scripted parts. Like an actual dice roll rather than having a static number to pass a skill check.

    I feel a lot of RPG’s simply do minimum stat like charisma required or minimum points in a skill but I love the dice roll mechanic.
    scriver said:

    Linzi prelude spoilers (it's really so early that I'm not sure why I'm spoiling this but Happy did above so I guess I'm following):

    Linzi reluctantly follows Tartuccio if you refuse to save the guards from the fire. The choices you make during the prelude are designed so that you always leave with two characters+Amiri and Tartuccio gets two companions too.
    I saved the guards and Linzi still went with Tartuccio. I also did steal the guards wages though and answered chaotically to some questions so that might have tipped her over the edge.
  • KamigoroshiKamigoroshi Member Posts: 5,870
    edited October 2018

    Incoming free portrait DLC: don't forget to vote!

    Dear Pathfinders,
    Many of you have asked us to add more character portraits in the game – and we hear you loud and clear! In the upcoming weeks, we are going to release a free DLC pack with a couple of new character portraits. To make the most out of it, we decided to ask you: which portraits would you like to see most in the upcoming free DLC?
    We have set up a poll consisting of three parts. Firstly, you can vote on the gender and race of those depicted in the portraits. Secondly, you can vote on their class. Finally, you can also add a description of the portrait of your dream for our artists to read and draw inspiration from!

    https://docs.google.com/forms/d/e/1FAIpQLSdlbVbzpejWIDL-97k_yZD7Te7wt2KEQqXdKPYeaWfn1UCjTg/viewform?usp=sf_link


    Me? I have voted for an elderly, hag-like female Half-Orc Blight Druid ravaged by diseases. Really hope we see more elderly women with this free DLC. My Ecclesitheurge of Gyronna Half-Orc could also really use an make-worse. :P

    Edit: Fixed link.
    Post edited by Kamigoroshi on
  • scriverscriver Member Posts: 2,072
    spacejaws said:

    I am loving the actual skill checks in dialogue/scripted parts. Like an actual dice roll rather than having a static number to pass a skill check.

    I feel a lot of RPG’s simply do minimum stat like charisma required or minimum points in a skill but I love the dice roll mechanic.


    scriver said:

    Linzi prelude spoilers (it's really so early that I'm not sure why I'm spoiling this but Happy did above so I guess I'm following):

    Linzi reluctantly follows Tartuccio if you refuse to save the guards from the fire. The choices you make during the prelude are designed so that you always leave with two characters+Amiri and Tartuccio gets two companions too.
    I saved the guards and Linzi still went with Tartuccio. I also did steal the guards wages though and answered chaotically to some questions so that might have tipped her over the edge.
    Yes, I think that it is probably the dialogue choices at the end of the of the prelude that decide who goes with you, rather than what you did. I forgot about that.
  • scriverscriver Member Posts: 2,072
    Also bah, humbug: Im not going to sign up for anything just to vote for something.

    (Also Aasimar don't need no portraits of their own, humans should do :P )
  • KamigoroshiKamigoroshi Member Posts: 5,870
    Eh, anyone can vote as long as they have an google account. Ain't no magic to create one either.

    ( and Aasimars are attention seekers anyway. Just look at their glowing lipstick! :p )
  • SorcererV1ct0rSorcererV1ct0r Member Posts: 2,176
    edited October 2018
    Wow, i finally managed to become an king and... Have golems as guards



    Also i tested and finally an game who allow you to transform into a dragon and cast spells in dragon fom and have multiple summons. I love NWN1 but one problem that i have with NWN1 is that if you use shapechange, you can't cast spells as a dragon(and can only be an silver dragon)







    Also the limitation "only one summon" is not present. I can easily spend few spell slots to have an small army. Conjuration is ridiculous weak on nwn1 but on this game is pretty decent.




  • DrHappyAngryDrHappyAngry Member Posts: 1,577
    scriver said:

    spacejaws said:

    I am loving the actual skill checks in dialogue/scripted parts. Like an actual dice roll rather than having a static number to pass a skill check.

    I feel a lot of RPG’s simply do minimum stat like charisma required or minimum points in a skill but I love the dice roll mechanic.


    scriver said:

    Linzi prelude spoilers (it's really so early that I'm not sure why I'm spoiling this but Happy did above so I guess I'm following):

    Linzi reluctantly follows Tartuccio if you refuse to save the guards from the fire. The choices you make during the prelude are designed so that you always leave with two characters+Amiri and Tartuccio gets two companions too.
    I saved the guards and Linzi still went with Tartuccio. I also did steal the guards wages though and answered chaotically to some questions so that might have tipped her over the edge.
    Yes, I think that it is probably the dialogue choices at the end of the of the prelude that decide who goes with you, rather than what you did. I forgot about that.

    I passed all the dialog checks at the end of the prelude and Linzi still left. Pretty sure it's based off of what you did or if you already have 3 people joining you.


    I agree, I dig the stat checks. While it's possible you could fail an easy check, it also gives a slim chance of success on difficult ones.
Sign In or Register to comment.