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Pathfinder : Kingmaker

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  • scriverscriver Member Posts: 2,072
    45d6, half of it irresistible by any means at that.

    There's no direct save, but it being a touch attack means that it can miss. Of course, touch attacks are the hardest to dodge since you only get Dex and Deflection bonuses to AC (no armour or shield), so it's pretty hard to not hit with it.

    It's pretty unfair.
  • DorcusDorcus Member Posts: 270
    amazing
  • DorcusDorcus Member Posts: 270
    edited October 2018
    my Alchemist broke btw and I was halfway messing around in character creation trying to build a Mystic Theurge and I was defeated by the game when it was time to select my spells and there were no spells to select and I couldn't proceed in any way gg next map Russians always win

    RIP Zeal the Gnome Alchemist

    I'm still totally in love with this broken ass game tho
  • iKrivetkoiKrivetko Member Posts: 934
    edited October 2018
    scriver said:

    45d6, half of it irresistible by any means at that.

    There's no direct save, but it being a touch attack means that it can miss. Of course, touch attacks are the hardest to dodge since you only get Dex and Deflection bonuses to AC (no armour or shield), so it's pretty hard to not hit with it.

    It's pretty unfair.

    Dodge AC as well. But there’s always a quickened true strike to make things even better. Then there’s this feat:
    https://www.d20pfsrd.com/feats/general-feats/spell-perfection

    Which, if I am reading this correctly, means you can maximise it and still cast it as a level 6 spell, so that’s 270 damage a pop. I don’t know if it’s in PFKM but the combination seems ridiculous.
  • SkatanSkatan Member, Moderator Posts: 5,352
    Noticed the spells at level up being broken on Linzi last night. Clicked like a madman for a couple of minutes and suddenly Fey Step popped up so that I could click Next and finish the level-up.

    I find the owlcat homepage forums to be very lackluster. I registered but there's still very little discussions about builds etc, most threads are about help to find X, or please fix bug Y.

    I would like to discuss some fighter builds, so I am thinking I might as well do it here and see if anyone of you gents have some insight.

    So I am building a plain old fighter. I picked improved initiative, shield bash and 2weapon fighting at creation (human), going for 18/18/12/10/10/7 stat range IIRC. It's min/maxed for tanky melee with a touch of offense with shield bashing, sacrificing skills but I can live with that. I chose to not go with tower shield specialist, which I had planned first and tried a couple of different fighters before settling for this one because I think that maybe the added offense from 2weapon fighting with shields will make charname at least decent at both def and off.

    So, my question is concerning if I should still go for heavy armor or not? I think my AC will be higher with Medium armors due to my DEX, but with fighters armor feats I can increase the DEX to AC by +2 I think, which means a fullplate can give +3 AC from DEX if my math is correct. So that's 9+3=12 on a non-magical armor and then +1 from armor focus Heavy. If I stick to medium armor the best one gives 6+3+1 from armor focus Medium, which is 2 less. I googled pathfinder armors and there's no base armors that have 5+4, so I guess breastplates will be best for me. Less armor penalty to skills is better for my Athleitcs and Mobility though. I saw a guy who got Valerie up to 49 AC (with Haste and one more spell) at around level 9, which seem very good. Then I guess my Charname w/o tower shield would be another few AC less, but could maybe still reach 40+.

    I am also thinking about picking the group feats with Valerie to sync our Shield Wall so we both get increased AC from each others shields. I plan to pick this on the same level at a suitable point in time. May also pick shield caster etc on both so I can have my squishies in the middle, protected by Charname and Val, while they cast spells.

    The question is what weapon group to choose also. With the shield bash I get blunt damage, so thinking about having slash or pierce in the mainhand. The first one I pick gets better as I level, so the first pick is the most important one since that weapon category gives ~+5 at level 20 or so. Anyone have any advice on that? Being a bit of a noob here, I would like to pick a weapon group that has decent unique weapons I can find. Picking longswords is probably a good option, since longswords always have good magical version in all RPGs, but longswords is not really what I like aestethically. I don't want to waste a feat on exotic weapons, so thinking primarily about for example scimitar or maybe mace, flails or similar. Any pro tips? You don't have to tell me which magical weapons you found (I try to avoid too many spoilers on a detailed level at least), but if you know of a category that I will encounter good finds in, that would be appreciated.
  • DrHappyAngryDrHappyAngry Member Posts: 1,577

    About bugs, only to mention one more bug. Level up is a pain in the *** when i need to choose my spells...

    Fix is incoming. Something went wrong with their build system, and the windows version didn't get most of the fixes they'd put in since monday. They're building a new hotfix now.
    Is the linux save compatible with windows? I have dual boot, will install steam an try on linux.
    I think they should, but haven't tried it myself, I still get no music and lots of missing sounds in Linux so haven't been playing it there.
  • SorcererV1ct0rSorcererV1ct0r Member Posts: 2,176
    Anyone here reached high level as a sorcerer with draconic bloodline? Can post a screenshot about the dragon form? I wanna see how my character will look like in that form.

    Anyway, Pathfinder Kingmaker is the 5th most sold game on steam and most sold RPG on steam https://steamcommunity.com/app/640820/discussions/0/1734339901249004226/

    So the idea "crpg is a niche genre" is false...
  • iKrivetkoiKrivetko Member Posts: 934
    F13/Barb(AH)2/Sorc1/DD4 seems like a legit melee combo.

    You lose a few feats and 1 level of armour/weapon training compared to a pure fighter, however in return you get access to Rage which you can prolong and improve via feats, and extra ms in heavy armour via armoured hulk. You lose 2 points of bab with Sorc and DD, however those are negated via +4 strength from DD, and you deal more damage thanks to it, and you also receive a total of +3 AC. Finally, you get access to true strike and blur which are both without a somatic component.

    Pal14/Sorc1/DD4/x1 where x could be ranger for FE or some other good dip class, seems pretty appealing as well.
  • DorcusDorcus Member Posts: 270
    "You may have a party of six, but only one main character"

    for my new character (if I can't salvage my Alchemist in the next patch) choosing Skill Focus - Persuasion, Persuasive, and Deceitful : is this overkill? I just want to nail all social checks bc I love a good D&D style Diplomancer
  • iKrivetkoiKrivetko Member Posts: 934
    It’s anybody’s guess at this point. I don’t think there’s any concise info on how hard the checks are in the game and how much you can boost these skills via gear.
  • DorcusDorcus Member Posts: 270
    I guess the game really is a work in progress :/
  • FardragonFardragon Member Posts: 4,511
    I have seen Diplomicy DCs of around 18 or so, up to 24 for other skills. But, since it always seems to roll rather than use take 10/take 20, It probably doesn't hurt to stack those skills (assuming they do stack). It's also possible to gain bonuses to persuasion via: snake familiar, Aasimar heritage, one of the Inquisitor kits, and half orc (intimidate only).
  • SkipBittmanSkipBittman Member Posts: 146
    edited October 2018
    agh, that damn Sepulchre of Forgotten Heroes. It's giving me Zelda puzzle flashbacks.

    GOTY for me. Absolutely delightful.
    Post edited by SkipBittman on
  • DrHappyAngryDrHappyAngry Member Posts: 1,577
    I've seen some checks for persuasion as high as 35. I'm sure there'll be higher ones than that later on.

    So it seems like a huge amount of stuff is either time (in game time) based to unlock, or requires certain upgrades to your kingdom to advance the game. I've pretty much been doing all the adventurer type stuff as soon as I can, then pushing the barony and advancing the clock at lot more until more adventurer stuff opens up. It's definitely different than most CRPGs I've played, and I'm enjoying it. That's not to say you don't have to do certain quests and fights to move the game along, but I find the time aspect to be kind of unique, at least for anything I've played. In some ways it feels a bit like the stronghold stuff done in NWN2, but way more fleshed out.
  • bob_vengbob_veng Member Posts: 2,308
    iKrivetko said:

    F13/Barb(AH)2/Sorc1/DD4 seems like a legit melee combo.

    You lose a few feats and 1 level of armour/weapon training compared to a pure fighter, however in return you get access to Rage which you can prolong and improve via feats, and extra ms in heavy armour via armoured hulk. You lose 2 points of bab with Sorc and DD, however those are negated via +4 strength from DD, and you deal more damage thanks to it, and you also receive a total of +3 AC. Finally, you get access to true strike and blur which are both without a somatic component.

    Pal14/Sorc1/DD4/x1 where x could be ranger for FE or some other good dip class, seems pretty appealing as well.

    i'm playing divine hunter 7/sorc 1 and have yet to get DD levels. so far so good.

    - - -
    would valerie be a good bard? she's not doing anything useful while tanking, pretty much just standing there
  • DrHappyAngryDrHappyAngry Member Posts: 1,577
    edited October 2018
    bob_veng said:


    would valerie be a good bard? she's not doing anything useful while tanking, pretty much just standing there

    Now that's an interesting idea, only problem is you'd have to change her out to light armor to have no spell failure. Shields also have spell failure, but I think there was a feat that mitigated some of it. There's one for armor too, but seemed kinda pointless for a bard.

    I wanted to do the skald thing, so right now I'm at Barbarian2/Bard3/DD5. If I had known draconic Magus was an option to get DD, I probably would have done that instead. I'm thinking after I get my 6th DD level, I'll switch over to Eldritch Knight, since there doesn't seem to be anything DD would offer after that.

    *Edit. The Shield feat's just a team feat, so won't reduce casting failure. I think the feat that reduces armored casting by 10% might work on shields. Still not enough for a tower shield, but I think it's enough for a light shield, though.
    Post edited by DrHappyAngry on
  • scriverscriver Member Posts: 2,072
    I wouldn't waste Valerie on doing Bard stuff. The only thing she'd gain is Song abilities, and I don't see why you wouldn't bring Linzi for that instead as she can cast too.

    As it is, Valerie is practically the centre beam of my party. She's the only one I wouldn't replace (and along with Linzi the only one I haven't yet changed out at any point). I'll take her "not doing anything useful while tanking" over lessening her tanky abilities any time.
  • MatthieuMatthieu Member Posts: 386
    Damn I find it incredibly hard to like the visual style, just to see the barbarian at the character creation makes me want to become an alcoholic and fall into depression.
  • FardragonFardragon Member Posts: 4,511
    Really? I like the visual style.
  • bob_vengbob_veng Member Posts: 2,308
    i just realized how terrible amiri's stats are.
  • DorcusDorcus Member Posts: 270
    the visuals are perfectly in line with The Paizo Look™ and by extension the influence of Wayne A. Reynolds' art style so YMMV whether this is a good thing or nah. I like em.
  • DorcusDorcus Member Posts: 270
    however I will say that the player portraits are pretty overspecialized (we have not one, but two! medium armor female dwarf crossbow users) and of varying quality and too few selection and the male gnome player portrait is particularly atrocious lol
  • DrHappyAngryDrHappyAngry Member Posts: 1,577
    Ya, and adding portraits is kind of awkward. You have to dump the 3 portraits in a folder with specific names, and then in the game when selecting your characters portrait, import them from that folder. It'd be a lot easier if you could just dump a bunch of them into a folder at once, and just have them all show up. At least you can add custom portraits, though.
  • FardragonFardragon Member Posts: 4,511
    edited October 2018

    Making portraits is easy enough one you get the hang of it. It's just different. Gnomes are pretty weird looking in Pathfinder, and the portraits reflect that. There is a lack of range of choice though.




  • DorcusDorcus Member Posts: 270
    edited October 2018
    Pathfinder Gnomes are probably the most interesting they've been in a D&D type game, which is why I said earlier in the thread I'd choose to play one before the game came out, I just think this is bad. I'd rather not look up my character's nostrils in dialog for 100+ hours or whatever



    like, the angle of his head and neck and eye focus are weird, and it appears to be deliberate, but it's a portrait to be used in a dialog interface in a video game. so you got a kind of egomaniacal mad scientist thing going on when he's addressing other characters in dialog, but he's also got medium armor, and a very pronounced gnomish hook hammer. so he's what, a Chaotic Evil Gnome Fighter? Ranger? plus the perspective of the hair and facial hair don't line up with the placement of the head like they tried to fit it all in at odd angles. so you have kind of an overspecialized mess. then you have the OTHER evil Gnome male portrait which IS a egomaniacal caster, but that's one of the main antagonists. the third Gnome portrait, the female one I used, has a garrote. so all the Gnomes are psychos, one happens to be very psycho, which isn't at all the happy kind of care free fluff they're given in the books. the portraits are going off somebody's character concepts, really, rather than nebulous player avatars. they give you so many great options for your character model and race/class combos but the portraits are just too specific with inexplicable cases of redundancy
  • FardragonFardragon Member Posts: 4,511
    Dorcus said:

    so all Gnomes are psychos,

    Quoted for truth.

  • deltagodeltago Member Posts: 7,811
    I just used the halfling cleric portrait for my gnome. I just ignore the feet.
  • SkatanSkatan Member, Moderator Posts: 5,352
    edited October 2018
    Dorcus said:

    they give you so many great options for your character model and race/class combos but the portraits are just too specific with inexplicable cases of redundancy

    Very much this. I have to admit I am amazed that companies today spend so much money get lines recored but so little money on getting character portraits for the release. It was the same with Tyranny, PoE, PoE2 etc. Sometimes I feel like an old geezer, like a gamer that no company caters to. I mean, how can it be that every time a game is released, it's target audience is not me? I don't mean this in the whiny way, I'm just merely intrigued by the fact. For me, the character portrait is so much more important to set the stage for my possibility to RP, much more so than the voice set. I'd rather have a mute voice set for my mainchar with great choices for avatars, then the opposite. The odd thing in this case is that I just can't even find the folder for portraits. It's not where it should be and no windows search can make me find a folder with the name it should have, according to instructions. So I am stuck right now with the standard choices and it makes me feel like a really, really old person who's techologically inadept (rather than just being the lazy bum I am who seldom takes the time to mod).
  • LadyRhianLadyRhian Member Posts: 14,694
    Skatan said:

    Dorcus said:

    they give you so many great options for your character model and race/class combos but the portraits are just too specific with inexplicable cases of redundancy

    Very much this. I have to admit I am amazed that companies today spend so much money get lines recored but so little money on getting character portraits for the release. It was the same with Tyranny, PoE, PoE2 etc. Sometimes I feel like an old geezer, like a gamer that no company caters to. I mean, how can it be that every time a game is released, it's target audience is not me? I don't mean this in the whiny way, I'm just merely intrigued by the fact. For me, the character portrait is so much more important to set the stage for my possibility to RP, much more so than the voice set. I'd rather have a mute voice set for my mainchar with great choices for avatars, then the opposite. The odd thing in this case is that I just can't even find the folder for portraits. It's not where it should be and no windows search can make me find a folder with the name it should have, according to instructions. So I am stuck right now with the standard choices and it makes me feel like a really, really old person who's techologically inadept (rather than just being the lazy bum I am who seldom takes the time to mod).
    Check out my "Too many pictures for any thread" in the Fan Creations section. If you can import your own pictures, check out the art I showcase from DeviantArt Artists. The ones I share are all sourced by artist, and you can dl them from DA and stick them into your games, if the game allows that. (They may need resizing, I will warn you of that now.)
  • DJKajuruDJKajuru Member Posts: 3,300
    Matthieu said:

    Damn I find it incredibly hard to like the visual style, just to see the barbarian at the character creation makes me want to become an alcoholic and fall into depression.

    A couple of years ago I would look at the Pathfinder visual style and frown at it , but nowadays I find their comic bookish style refreshing, specially for videogames.
    Dorcus said:

    the visuals are perfectly in line with The Paizo Look™ and by extension the influence of Wayne A. Reynolds' art style so YMMV whether this is a good thing or nah. I like em.

    I realize that the artist who conceived those portraits, Valeriy Vegera , actually made them a bit less cartoonish that W. Reynolds's and also managed to make Amri and the other female characters less sexualized. A nice touch!
    Dorcus said:

    however I will say that the player portraits are pretty overspecialized (we have not one, but two! medium armor female dwarf crossbow users) and of varying quality and too few selection and the male gnome player portrait is particularly atrocious lol

    True, there isn't much of a variety for charname portraits and I do have some difficulty finding the right portrait for any class , but I must say that the art is outstanding .
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