Linzi prelude spoilers (it's really so early that I'm not sure why I'm spoiling this but Happy did above so I guess I'm following):
Linzi reluctantly follows Tartuccio if you refuse to save the guards from the fire. The choices you make during the prelude are designed so that you always leave with two characters+Amiri and Tartuccio gets two companions too.
no. It depends on how your character explains their action. The actual process of saving or leaving the guards have no bearing except on Tartuccio’s dialog and your responses
Linzi prelude spoilers (it's really so early that I'm not sure why I'm spoiling this but Happy did above so I guess I'm following):
Linzi reluctantly follows Tartuccio if you refuse to save the guards from the fire. The choices you make during the prelude are designed so that you always leave with two characters+Amiri and Tartuccio gets two companions too.
no. It depends on how your character explains their action. The actual process of saving or leaving the guards have no bearing except on Tartuccio’s dialog and your responses
Linzi prelude spoilers (it's really so early that I'm not sure why I'm spoiling this but Happy did above so I guess I'm following):
Linzi reluctantly follows Tartuccio if you refuse to save the guards from the fire. The choices you make during the prelude are designed so that you always leave with two characters+Amiri and Tartuccio gets two companions too.
no. It depends on how your character explains their action. The actual process of saving or leaving the guards have no bearing except on Tartuccio’s dialog and your responses
So young, so eager to be right
I don't know if you are being sarcastic or not, but I restarted 3 times. The first time I didn't save the guards because my persuasion was higher than my mobility, and gave the good answer and Lindsi followed me. The second time, as an evil person, I saved the guards but gave the evil option, and Lindsi didn't follow me. The third time I saved the guards and gave the good answer and Lindsi followed me.
The opposite happened with the Dwarf and Valeri with the Chaotic/Lawful answers.
No idea however if you fail the persuasion check when talking to the swordlord as I haven't failed a check once in my three restarts.
What I mean is that if you hadn't hastened to correct me you would have seen another person doing it in the post right below mine, followed by me correcting myself in two posts below that.
Linzi prelude spoilers (it's really so early that I'm not sure why I'm spoiling this but Happy did above so I guess I'm following):
Linzi reluctantly follows Tartuccio if you refuse to save the guards from the fire. The choices you make during the prelude are designed so that you always leave with two characters+Amiri and Tartuccio gets two companions too.
I saved the guards and Linzi still went with Tartuccio. I also did steal the guards wages though and answered chaotically to some questions so that might have tipped her over the edge.
Yes, I think that it is probably the dialogue choices at the end of the of the prelude that decide who goes with you, rather than what you did. I forgot about that.
I passed all the dialog checks at the end of the prelude and Linzi still left. Pretty sure it's based off of what you did or if you already have 3 people joining you.
I agree, I dig the stat checks. While it's possible you could fail an easy check, it also gives a slim chance of success on difficult ones.
It's a very simple dialogue choice, based on how you explain your action. What you actually did doesn't matter. Select the "good" option and you get annoying halfling, select the "evil" (which this game tends to interpret as ruthless) option and you get the dead elf. Likewise with the gold. Choose the lawful explanation and you get the failed paladin with the outsize shield, choose the chaotic explanation and you get Marvin the dwarf. Unfortunately you get Leeroy Jenkins whatever you say.
I wonder if there's any way to get Harrim and Val. It seems not, and I did try a couple of restarts. I'd rather have Harrim as healer and Val as tank for most parties rather than Linzi, especially if I say, went with some kind of rogue/trickery charname. I always ended up with Linzi and Val or Linzi and Harrim, and Amiri ofc. To me, it seems the very last line about the gold is the one that picks Harrim vs Val, very straigth forward where LN is VAL and CN is Harrim IIRC.
Yeah I know about that (though in this run I didn't go to that place first, so ended up not getting Harrim back and now only have the other cleric), I probably expressed myself unclear, but I was pondering about if you can get them both at the start or not. I assume not, but after restarting a couple of times I always end up with one or the other, never both.
Yup, it's either Valerie or Harrim. Just like the tutorial choices force you to take either Jaethal or Linzi. I like that Owlcat Games did not forget to include the lawful vs. chaotic conflict in their game. That one always came too short in pretty much all past D&D's CRPG titles.
Apparently rays are considered proper weapons in PF, so if you want your spellcaster to use them, you definitely want to invest in PBS and Precise Shot.
So now that I'm evil, one of the things I'm really noticing is, good is not the easiest choice in a lot of cases
At the Lizardman camp, I had an evil option to threaten to slaughter everyone including the women and children, burn the village to the ground, and salt the earth so nothing would grow for over 100 years. The evil spirit got so much out of the fear it caused them, that he just gave the kid to me.
At the revolt during the bloom, I just had a bunch of the rebels executed, and every other man broken on the rack.
At the goblin town, I went and killed all the prisoners, since they could be infected. If you went the good route, when you get back to Kesten, monsters pop out of them, and you have to fight them all. Killing all the prisoners meant no monster ambush.
None of these even required a skill check to pull off.
I'm really digging this, since good should not be the easy choice.
I noticed a patch wanting install while playing the other day. Are we up to 1.07 now? I still have 1.06 I think, so my question is if these loading bugs are tied to the newest patch then?
So now that I'm evil, one of the things I'm really noticing is, good is not the easiest choice in a lot of cases
At the Lizardman camp, I had an evil option to threaten to slaughter everyone including the women and children, burn the village to the ground, and salt the earth so nothing would grow for over 100 years. The evil spirit got so much out of the fear it caused them, that he just gave the kid to me.
At the revolt during the bloom, I just had a bunch of the rebels executed, and every other man broken on the rack.
At the goblin town, I went and killed all the prisoners, since they could be infected. If you went the good route, when you get back to Kesten, monsters pop out of them, and you have to fight them all. Killing all the prisoners meant no monster ambush.
None of these even required a skill check to pull off.
I'm really digging this, since good should not be the easy choice.
Amazing. My second playtrought will be evil only to see how the story will be different.
Anyone here tested an Sorcerer with Undead bloodline? IMHO the +5DR/magic seems very good for low level...
I took the decision yesterday to multiclass Tristian to empyrical sorc and moving towards mystic theurge. Maybe not the best from a powergaming perspective, but it will be probably be fun.
I loved soo much this aspect. Be able to assume dragon form, cast spells in dragon form and have multiple summons. Why NWN1 din't followed that rule? Conjuration on NWN1 **** on Pathfinder Kingmaker is pretty good.
I took the decision yesterday to multiclass Tristian to empyrical sorc and moving towards mystic theurge. Maybe not the best from a powergaming perspective, but it will be probably be fun.
Mystic Theurge sounds cool, but to me the cost of losing 3-4 casting levels to each casting class to be able to use both, just seemed like too much to give up for it. I also remember the cleric/mage caveat from the BG games, that you can only cast 1 spell a round anyways, so another reason it didn't seem to attractive to me. I'd be curious to know if you've found any good spells that synergize well across the classes, though. I did consider doing this to him too, but since he already gets some mage spells, seemed redundant.
So since my saves still won't load, my run as Piro Faeren the gnome bard but come to a halt. I might start a new run as a dif character until they release a patch to fix said saves.
I hope my save isn't permanently screwed. Whenever I try and go into the tavern in the capital, the game gets stuck, like it's waiting for a cut scene to load. Annoying thing is, that's one of the few spots with unlimited rations you can buy. I might be able to get by without it for now, but I've already bought up all the rations from the merchant in the square. Hopefully I can get back in during another forced cut scene in there. Maybe I'll buy a few tons of rations and just stuff them in my stash if I can get back in that way. For now, I guess I'll have to head to the lodge or Oleg's and get some rations.
MT is a pretty bad choice in a level 20 setting since you can't get level 9 spells in both arcane and divine, never mind only being able to throw a cl5 fireball a few times a day when a pure caster would have cl8 and level 4 spells.
It might work with wiz7/cleric3/mt10 but even that seems pretty mediocre, especially because you will have two ability scores that require heavy investment.
I took the decision yesterday to multiclass Tristian to empyrical sorc and moving towards mystic theurge. Maybe not the best from a powergaming perspective, but it will be probably be fun.
Mystic Theurge sounds cool, but to me the cost of losing 3-4 casting levels to each casting class to be able to use both, just seemed like too much to give up for it. I also remember the cleric/mage caveat from the BG games, that you can only cast 1 spell a round anyways, so another reason it didn't seem to attractive to me. I'd be curious to know if you've found any good spells that synergize well across the classes, though. I did consider doing this to him too, but since he already gets some mage spells, seemed redundant.
I know of most of the NPCs now but still haven't got them all, but I am still in chapter 1 so not high enough level to see the benefits (and the opposite) of going MC with Tristran yet. I am thinking I will use Harrim as tank/cleric, Tristian as Mystic Theurge and Octavia as Wizard, with Charname and Val as Fighter tanks and Linzi as "rogue". Maybe Nok Nok when I get him, dunno. So going MC with Tristian may not be the best from a powergaming perspective, but with Octavia handling the higher levels of mage and Harrim with his higher level of cleric, I just took a gamble and figured Trist could be a jack of two trades.
I am also contemplating going arcane trickster with Octavia. That will stop me from having any high-level arcane, but it would enable me to let go of Linzi for Trickery and such things and open up for another member I might meet in the future. Dunno, let's see. EDIT: might stick with Amiri as flanker/main damage dealer.
The thing with Tristan is there are no sorcerer party members (or any full arcane casters), and as a cleric he sucks compared to Harrim, so I see no reason not to mystic thurge him if CHARNAME isn't an arcane caster. He is probably going to spend most of his time benched anyway.
The thing with Tristan is there are no sorcerer party members (or any full arcane casters), and as a cleric he sucks compared to Harrim, so I see no reason not to mystic thurge him if CHARNAME isn't an arcane caster. He is probably going to spend most of his time benched anyway.
I took the decision yesterday to multiclass Tristian to empyrical sorc and moving towards mystic theurge. Maybe not the best from a powergaming perspective, but it will be probably be fun.
Mystic Theurge sounds cool, but to me the cost of losing 3-4 casting levels to each casting class to be able to use both, just seemed like too much to give up for it. I also remember the cleric/mage caveat from the BG games, that you can only cast 1 spell a round anyways, so another reason it didn't seem to attractive to me. I'd be curious to know if you've found any good spells that synergize well across the classes, though. I did consider doing this to him too, but since he already gets some mage spells, seemed redundant.
I know of most of the NPCs now but still haven't got them all, but I am still in chapter 1 so not high enough level to see the benefits (and the opposite) of going MC with Tristran yet. I am thinking I will use Harrim as tank/cleric, Tristian as Mystic Theurge and Octavia as Wizard, with Charname and Val as Fighter tanks and Linzi as "rogue". Maybe Nok Nok when I get him, dunno. So going MC with Tristian may not be the best from a powergaming perspective, but with Octavia handling the higher levels of mage and Harrim with his higher level of cleric, I just took a gamble and figured Trist could be a jack of two trades.
I am also contemplating going arcane trickster with Octavia. That will stop me from having any high-level arcane, but it would enable me to let go of Linzi for Trickery and such things and open up for another member I might meet in the future. Dunno, let's see. EDIT: might stick with Amiri as flanker/main damage dealer.
Octavia rocks as an arcane trickster. There's a feat you can get with just one rogue level that gives you an extra sneak attack die. So if you take that feat you can open up the class with just 1 Rogue and 3 wizard levels. Not a huge cost to caster level, and the range touch attack spells can be used with sneak attack.
So I started playing this game, and am getting quite confused during character creation, basically because I never played tabletop RPGs and I am completely new to the Pathfinder system. I'm planning to play as an Empyreal Sorcerer/some form of Cleric/Mystic Theurge, and focus on Wisdom as the primary stat. How good is that? I heard Music Theurge gives you access to both arcane and divine spells all together, so it sounded pretty great, but how does it actually play? Also, what Cleric kit should I use in this combo? I want to play mainly as a spontaneous spellcaster (so I put 20 in Wisdom with a human, dumping Strength and Charisma to 8). Another thing that confuses me a lot is what feats I should choose. I'd appreciate any advice or tips!
Octavia rocks as an arcane trickster. There's a feat you can get with just one rogue level that gives you an extra sneak attack die. So if you take that feat you can open up the class with just 1 Rogue and 3 wizard levels. Not a huge cost to caster level, and the range touch attack spells can be used with sneak attack.
THANK YOU! I was looking at that feat for a long time last play session and was contemplating exactly that; if that feat enabled her for Trickster. I saved before leveling her up because I didnt know and wanted to try and read if it did.
So I started playing this game, and am getting quite confused during character creation, basically because I never played tabletop RPGs and I am completely new to the Pathfinder system. I'm planning to play as an Empyreal Sorcerer/some form of Cleric/Mystic Theurge, and focus on Wisdom as the primary stat. How good is that? I heard Music Theurge gives you access to both arcane and divine spells all together, so it sounded pretty great, but how does it actually play? Also, what Cleric kit should I use in this combo? I want to play mainly as a spontaneous spellcaster (so I put 20 in Wisdom with a human, dumping Strength and Charisma to 8). Another thing that confuses me a lot is what feats I should choose. I'd appreciate any advice or tips!
I'm REALLY new to PF, but I would assume the Ecestic.. eclesticsitil.. yeah, the Cleric kit that foregoes armor, is a good pick since you won't use armor anyways as a sorc. I did this with a NPC who starts as this cleric kit.
There might be better options though, just my 2 cents. I'm contemplating making a druid/EmpSorc/Mystic Theurge as my next playthrough since Druid offers some boons ie barkskin etc that could be used together with mage armor to get decent AC anyways. It's all on the drawing board still though.
Comments
The opposite happened with the Dwarf and Valeri with the Chaotic/Lawful answers.
No idea however if you fail the persuasion check when talking to the swordlord as I haven't failed a check once in my three restarts.
At the Lizardman camp, I had an evil option to threaten to slaughter everyone including the women and children, burn the village to the ground, and salt the earth so nothing would grow for over 100 years. The evil spirit got so much out of the fear it caused them, that he just gave the kid to me.
At the revolt during the bloom, I just had a bunch of the rebels executed, and every other man broken on the rack.
At the goblin town, I went and killed all the prisoners, since they could be infected. If you went the good route, when you get back to Kesten, monsters pop out of them, and you have to fight them all. Killing all the prisoners meant no monster ambush.
None of these even required a skill check to pull off.
I'm really digging this, since good should not be the easy choice.
Anyone here tested an Sorcerer with Undead bloodline? IMHO the +5DR/magic seems very good for low level...
I loved soo much this aspect. Be able to assume dragon form, cast spells in dragon form and have multiple summons. Why NWN1 din't followed that rule? Conjuration on NWN1 **** on Pathfinder Kingmaker is pretty good.
It might work with wiz7/cleric3/mt10 but even that seems pretty mediocre, especially because you will have two ability scores that require heavy investment.
I am also contemplating going arcane trickster with Octavia. That will stop me from having any high-level arcane, but it would enable me to let go of Linzi for Trickery and such things and open up for another member I might meet in the future. Dunno, let's see. EDIT: might stick with Amiri as flanker/main damage dealer.
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Anyway, anyone here knows an good save editor? I wanna fix an bug
There might be better options though, just my 2 cents. I'm contemplating making a druid/EmpSorc/Mystic Theurge as my next playthrough since Druid offers some boons ie barkskin etc that could be used together with mage armor to get decent AC anyways. It's all on the drawing board still though.