The 'avatars&geosorc pack' didn't get installed as it was for original only. Well, the Avatars did but we removed it very shortly after due to problems.
Didn't install BG2FixPack Dual Class restrictions for Archer and Stalker as it is already fixed from Tweaks Anthology. Wizard Slayer fix is installed.
Two of the components for SoB were only for 2.x only so I could only install Component 102- functional weapon tweaks. The rest of the mods installed, but I can only guess how many kits actually show up do to the amount... A quick look suggests that that they all did (except original kits for the clerics).
I have reinstalled in a modified order, so hopefully this fixes some of the probs. See if the Clerics now show up. If not, the pack with all the Clerics is Divine Remix, so I will just remove (or maybe install only a couple so the original ones are there as well (if your loading a game with an old cleric in it, it probably wouln't work)... When I start a new game it seems to be working for those kits. Also, could you upload another saved game that has the problem for the ranger and staves not shooting...
Thats cool. The hooded ranger look is really all i cared about. I attached the save, one of the mages in there should have a staff of magi (only one that shot), ranger is there too.
@Xhoblaim, found the prob. Finger fault my side... If you reinstall using the mod attached then the Staff should work again, sorry.
For the saved game, I fixed the chars that were locked out of their spells and use item abilities. You Ranger should now be able to cast again. How that was locked in the first place I am unsure. It looks like an effect that didn't get removed for some reason?
Let me know how it goes Gus
Edit: I saw your post about the Necromancer and Dragon Disciple. If you upload the saved games, I can add the additional skeletons and spells, not sure about the Dragon though.
Edit 2: Found a Mod that allows the Dragon Disciple to change shape to Dragon at level 20. Will give it a go...
OK Tried it and it worked, although the dragon is a Large Red and may not work well in small spaces. I have updated your modfile attached to v11 so that it contains the change.
Whoohoo! Everything is working good with a few drawbacks: spells from hexblade and from priests have spells with no description. I think the priests may have to get da boot...especially if it conflicts with my hexblade lol.
Here is the save game. Grimlocke (could you make his armor all black but leave the decoration colors(gold)) is the guy with the innate skeletal problem. His big skeleton only summons 1 skltn and it doesnt attack the enemy like regular summons (i have to do it). His normal skeletal summon, summons 1 as well (need 3).Draconis is our dragon guy, can you make it a silver dragon? I fear the mod might change him into one of those smaller drake things lol. Would be great if he could get a few points in 2h swds and fighting style. and the other 3 are the last of my requests for chars (for now Muwahahaha).Thalia is my storm chick and i was wondering if you could fill her up with dope lighting spells (if it looks electrical, i want it lol), also wanted a shapechange ability on her as well (into one of those big air elementals) that can cast call lightning also, but much stronger ofcourse (if it cant be done thats fine).
The bohdi may be tricky. I just want a normal bohdi..the one i have is on crack, speed and meth all at the same time. Not sure if you can reskin a new char with bohdi's look, could you? And just make her a shadowdancer with a spider form. If theres a way to make a summon ability of the tiny spiders (x3) when in spider form that would be cool, but prolly pushin it a bit. Last but not least Valen the Hexblade! I think he gets it in HLA, but give it to him anyway (UAI). All i want for him is 2 spells, a spell that looks like irenicus's lightning spell with the explosion on the bottom like that yellow katana. Hell, reskin it over the original lightning bolt spell lol. That would be better. Second spell is a summon golem spell that summons one of those purple fire golems. Dang it...i did it again...got carried away lmao.
I just finished tryin to test the oozemaster and its a fail. Lets you select it, create the character, then soon as you enter the game the character dies and breaks the game (lose control, random effects etc.). So i imagine the mod is broken or needs an update, bleh same difference. Well...there goes my Ivan Ooze idea lmao.
Try this...must have hit the wrong one. This one has an extra character, Zel'Naga. The idea i have is a Vampire char with some change abilities. she can change into a shadow wolf(speed focus for map travel) and a shadow fiend (insta-cast lvl drain brawler) and the bhaal shadow (ive seen a couple mod characters summon it). Easier to treat it like the druid regular wolf (for speed around the map), greater WW, then bhaal spawn stats i guess. (just more uses and GWW aspect has lvl drain spell(instant)). Couple of the innate abilities i would like is the Hexxant innate skill "Drink blood" or somethin like that (5charges), others are shadow walk and shadow door. Shes gonna be queen of shadows (wifes char ). Not sure if you can but, if possible can you change the main avatar to the vamp/thief one? I see why people like that now. Char doesnt look so scrawny lol.
Oh yeah, i was gonna ask again about that dragon disciple, is it in that pack (v11), the dragon change mod? If so i may have to remake the DD so the new abilities kick in.
Heres a more updated save. Scratch that question about the dragon lol. Some changes/additions to a couple characters:
Draconis - since he has the big dragon change already, configure his spells to be all fire spells (even the op ones, if it looks like fire ill take it). Also, not sure if you can but, can you add some fire breath, fireball and lava burst to the dragons abilities? The big dragon has no skills lol (a dragon that cant breathe fire...what?! Lol).
Valen - Can you give him the same air elemental shape change like the lightning chick but without the ability to attack, also having permanent invisibility and non detection? The idea is a mist form escape trouble. Everything else is good.
Hi @Xhoblaim, well I have done what I can... Some explanation.
For Grimlocke. I have given him extra innate spells to cover off for the amount of skels to be had. To get the Boneguard to do as other skeletons, unzip and copy bonegrd.cre into the override folder. It now has the same script file as the skeletons.
Draconis. Couldn't change the colour of the dragon... Points in two handed swords are there and as many firespells I could. You will also notice some innate Fireballs and an increase in Dragon Breathe. These are for your dragon shape. Need to rest for them to activate.
Thalia. Still have to look at the shapechange but I wouldn't hold my breath. Has all the lightning/storm type spells.
Vamp. Changed her shape to be Thief/Human. She is now a FMT (Shadowdancer) and took away her extra powers. Forgot the summon ability for spiders so will have to look.
Valen. Gave him UAI but not the spells. It looks like it is the Hexblade that is causing the problems in the text so he may have to go...
Let me know if there are any probs and whether to redo the mod without the Hexblade. Gus
Aw..poor hexblade. If hes gotta go to stabilize this badboy then so be it, but if we can figure out whats conflicting that would be nice.
Thalia - ill pray for her lol. He electric spells in priest book arent there (call lightning), i looked and i think i need the druid spell list for this. The druid spellbook and mage spellbook combo allows for way more electric spells . Not sure if thats possible since it would be a mage/druid setup. If not, maybe jus drop those spells in the priest book (they have alot more slots).
Bohdi - i think there was a misunderstanding lol. Her skin didnt need changing, but her stats (speed) and abilities/ spells. The idea you implemented was the one for Zel'Naga
Zel'Naga - She needs the female thief/vamp avatar like hexxant..but for elf i guess lol. And her shapeshift is into the female vampire skin (the one in blue pants(if you can make the pants black, awesome). Along with bloodsuck ability and some charm/psionic abilities. Her class is necro/thief.. And i was wondering if you could change it to necro/shadowdancer. So she can lvl and get the shadowdancer HLAs. The necromancy is just for the necro spells (dnt need the others).
Bohdi (cont.) - She is the one who gets the spider summons and shapeshift. I figured it would be easier to just use her skin for the spider queen concept. All she needs is the Summon spiders ability that summons 3 mini spiders and the summon spiders spell and Shapeshift into a sword spider (with high attacks per round, like 3). Ill just give her web thru the spellbook. But i wonder... Can she be made immune to web? Would be hilarious to see a spider queen who gets trapped in her own webb lmao (makes no sense tho).
Valen - if the hexblade has to go thats fine. If it does just make Valen a shadowdancer and ill go over his abilities later.
Grimlocke - i see the increased summon count( which is good, jus give more summon charges..like alot more lol(#UndeadArmy)). And maybe add the ability to summon other undead creatures as well (zombie, ghoul etc.). Im thinkin "Dracula" concept. Guess hes gonna need bloodsuck ability as well haha.
Draconis - The dragon shapeshift is gone for some reason. The innate fireball and breath spell do have more charges tho. I think he is all set aside from the dragon and the UAI. I noticed he has the fireball innate ability. Is it possible to change this to lava burst? Another fireball spell may be a bit redundant lol. If you cant change the abilities of the dragon thats fine. Jus make them innate and useable while changed (or skip all that and enable my spells while changed). I also came across duplicate spells Aghaz scorcher and the fire giant. The scorcher spells both have the same icon, so its easy to identify. The giant have the fire giant icon and the summon fiend icon.
Not all characters have the UAI. Can worry about that later.
I thinks best to focus on one or two at a time rather than the whole team at once. Lets start with Zel'Naga and Bohdi. They seem to be the most difficult and confusing. What you have done so far is great.
@Xhoblaim, I was confused in some parts earlier but the description above makes more sense. Lets work on the stable game first, then the character mods. I thought you were saying that 'bodhi' was too powerful/fast and you wanted her more normal...
Hi @Xhoblaim, I have redone the modfile and restarted the saved game changes. Have a look and lets see what needs changing. I Can't do some of the things such as change colours or add different summons/shapechanges etc but I will try to get as close as possible.
For the Game mods, I removed the Hexblade and changed order again. There is another Hexblade in Might & Guile but it appears to be only for 2.x games. I also found that the Lost Druid wasn't installing due to spaces in the mod install tp2 itself. It is now installed. I removed some cleric kits as well so have a look at Divine Remix to see what Cleric kits are available for the preferred kits.
Valen Changed to Shadowdancer - needs to be levelled up.
Bohdi Shapechange spider - may not be sword spider but it is the one available. If the attacks are adjusted, it happens for all spiders of the type. - Immunity from Web effect bestowed. - For her speed, I can remove some of the effects, but take the boots of speed off her first and test her movement. It might be suitable or are you talking about her attack speed?
Zel'Naga - Hexxat isn't in this game so her creature file isn't available. We can give her the vampire look but there may be animation problems based on weapons used. - Unfortunately she can't have two kits... I have added the shadowdancer specific HLAs and Shadowstep to her innate spells.
For Draconis & Grimlocke, I believe I have them back to the last edited saved game (plus the additional innate spells for Draconis which were for the Dragon Shapechange btw).
I think this is a good starting point. I wont take any notice of previous requests so if there are some more changes or ones that didn't make it in, could you restate?
Yay! I shall examine the changes my good sir, thank you for your efforts.
Ok i just finished swimmin thru the classes and im surprised to see there are a couple more classes available, nice. Guess the hexblade really needed to go lol. As for the priest kits, drop them, the only kit i was interested in crashes the game lol. Its the last one on the list with no disadvantages (just my luck). Another note is the Ooze master, still doesnt work, i think its the mod itself. Oh yea i also wanted to ask if you can fix the bone golem for Grimlocke to not turn on me if hit lol (hes pretty scary lol). Otherwise, its all runnin smooth. Quick question, did the warlock mod not work? I dnt remember testing it..
Character time
Draconois - done! I have this wand with a spell thats really awsome that i noticed he didnt have. Its from the wand of heavens i think. Does he have it and i just missed it? (More than likely) Thanks alot man, hes really awesome
Zel'Naga - shes great, now to find someone who can edit her colors lol. Just to clarify, the sommon mummies and ghouls spells are a no-go correct? If not thats cool. Shes done.
Bohdi - lol awesome that spider is the sword spider. As for her speed, i would like it to be normalized. Without the boots shes still a bit too fast. That way the boots will have more purpose. Could you also add summon spiders (ones that wont try to eat its master lol), web, and a poison spell/ability to her innate selection? I forgot her spells cant be used while shapeshifted. After whatever is possible from this, shes done.
Grimlocke - is pretty much done aside from whats mentioned above.
Valen - ill get workin on him today..hopefully
I have uploaded a save with some chars for you to dissect and see what you can learn from them. I got them from another modder when playing online. So i figured they might be worth a look. If it goes smooth, there might be valuable info on them.
@Xhoblaim, I will try to get some done today. What exactly is happening with the Oozemaster? I created one and had access to the special abilities.
I shall take teh clerics away. The Oozemaster is part of the same mod (Divine Remix) as are a couple of Rangers. I shall leave them in place.
Draconis. The Wand of Heavens is for the Cleric type classes, although with UAI, he might be able to use it.
Bohdi's spider. Wasn't sure as I didn't get to play around before posting. Will reduce some of her effects.
Grimlocke. Shall have a look at the script. The trouble with modifying the script is that it impacts on many. Perhaps I can rename it and make slight adjustments. Shall see how it all goes.
Thanks for the saved file. I shall have a look. It is always good to see how other people adjust their chars...
Heres the deal with the ooze master.. Once i make the character and then enter the game, the character instantly dies. If resurrected, it will happen again. each time this happens however, a random effect occurs (like chars walking on their own etc.)
Oh nice! Grimlocke should have that ghast ability too lol. Bohdi is perfect, thanks man.
Would it be possible to increase the charges of the innate abilities? Zel and bohdi have alot of 1 time use abilities lol, can you give them like 4 charges to all abilities?
@Xhoblaim, don't recall the Eldritch Magic mod. Who dies at startup - chars or the game? If the game, make sure the Modfile.zip file is removed from the game folder.
Here is a new version of the saved game. It give a few more innate uses. There is a limit as to how many you can have. More HLA will be available when the levels are reached...
Thanks for adding EM! Yeah it was the game that was crashing at startup. Its running now
Damn this game and its limits! Its gonna force me to go super saiyan hahaha. Heres a rundown of what ive tested: Oozemaster - Was working well till i reached 3mil xp. Then the auto death kicked in right after i finished the lvl up. Attached is the save displaying this.
Justifier - The justifier has 2 class slots, ones greyed out. Hope its not a terrible conflict.
Abyss Warrior - everything seems fine except tye fact i cant choose my abyss armor or weapon due to the fact that when making a new character, min lvl you start at is like 8. You can only select the goods at lvl 1 tho, this class is also in the save.
I also attached another save with characters that i would like the primary and secondary colors to be changed to colors not accessible in the normal color pallet (like the hot colors or the silvery white color). If you can change colors as listed below that would be suuuper awesome. *primary/secondary* Hazzek - Silvery White (both) Galactus - Jet Black (as dark as possible lol)(both) Kayle - Silvery white/Black (as dark as possible) Grimlocke - Dark black ofcourse (both) Sylvana - Dark black as well (both)
Can this also be done with their armors? Sometimes the Armor still overrides the P/S colors.. The armor on Grim is a evil archmagi robe, is it possible to keep the jewel and gold collar decorations?
Kicker: Bro did you know that there is a class available now (wasnt before) thats does EXACTLY what we have been tryin to do with bohdi?? Called the Priestess of Lolth Roflmfao. This hurts a bit.. The amount of time and thought spent on making bohdi only to find the class that already has this setup hahaha. (FACEPALM)
Edit: Wrong ooze save in the pack. The one with "(alive)" is the one you want
Yo i was reading the readme on the EM pack and noticed there are some classes listed that i didnt see/couldn't find. Its the multiclass classes. Were they added as well?
Hi @Xhoblaim, ref the EM pack and additional classes. The mod itself is not yet complete and Abdel_Adrian has released future intended classes. Have a look here for what is available and what is in dev. Also, in Pre 2.0, there are some that require tomes (listed in the readme).
For the Oozemaster, the reason you were dying at level 15 is because part of the level up was to lose 1 point in Charisma. This took you to 0 which will kill you automagically. I have edited the game (Ooze Alive) and given you 5 in Charisma so when you level up now, you should survive the experience.
Changing colours: I changed the colours to hopefully be what you are after. For the Robe, I can get to change, but... There is a component in MSFM where the robe will be the colour of the characters primary/secondary colours but this also removes the jewel/gold colour. It stands out as jet black with no embellishments. I have included the modfile with this adjustment and leave it up to yourself. Just revert back to v15 if this is not suitable. This is the only change to the modfile.
Justifier - When I start a game, it only gives the one option. What are the list of Rangers that you have available?
Abyss Warrior - Not sure why this is happening. I have placed the Armour and weapons in the inventory. You just need to choose the Sword...
Woot! Long live the OOZE! Thanks man..didnt notice that. As for the colors, is there any way to remove the colors of the armors like leather and plate? And thnx for adding the colors. With the abyss warrior, i there was one sword that had the stats of them all lol. So hes good.
Ranger kits: Ranger Elven Archer Stalker Beastmaster Bowslinger Feralan Forest Runner Justifier Justifier (grey) Mage hunter This is what my list looks like.. Do you know how to aquire the tomes? Doesnt really say, or maybe i missed something.
Hey Gus, heres the last of my character edits. I changed the save to SoA, i have a theory that you might be able to do more custom stuff if i saved them there. Syndell - see if you can make her wolf innate ability to summon werewolves instead, or at least reskin her wolves. If this fails, just a werewolf form will do, shes already a druid. Priest of Lolth - Can you add summon spiders, the sequencer spells and contingencies spells? Then color her and her armor super white. Bladesinger - just color him and his armor blk Thalia - can you color her like fusoya in the last save? Its like a bright blue color. Draconis - All gold everything! Lol like Oosia.
UAI - everyone..cept draconis..think he has it already.
That should do it. Oh yea, about that spell i was lookin for... Its a spell irenicus casts on you during the 3rd dream when he has you kill the creatures. At the end of the scene, he kills imoen with the spell, looks like lightning. Im tryin to apply that spell animation to one of Thalia's (and Valen) spells. Not sure if its an actual spell or not.. Also, last thing, in MSFM i noticed you can change the color of staffs. Is it possible to change the color of both the Ram and Magi staffs? If so, can you make staffs of all colors for both? This will complete my epicness (new word lol).
@Xhoblaim, I will try and get to the editing today. I had a look at the Rangers and the grey Justifier only shows up on the Elf race, the rest show up okay. There are more Ranger kits in the mod then slots, so if you go human, you see some different choices, same if you go other races. Not sure why the elf is showing two Justifiers.
I see in the WeiDU.log that there are two Wilderness Runner Ranger kits installed, one from Might & Guile and one from Elderitch Magic. Maybe this is causing a bit of confusion. I will take a couple out to get it to be the 9 kits max. Any preferences?
Comments
The 'avatars&geosorc pack' didn't get installed as it was for original only. Well, the Avatars did but we removed it very shortly after due to problems.
Didn't install BG2FixPack Dual Class restrictions for Archer and Stalker as it is already fixed from Tweaks Anthology. Wizard Slayer fix is installed.
Two of the components for SoB were only for 2.x only so I could only install Component 102- functional weapon tweaks. The rest of the mods installed, but I can only guess how many kits actually show up do to the amount... A quick look suggests that that they all did (except original kits for the clerics).
I have reinstalled in a modified order, so hopefully this fixes some of the probs. See if the Clerics now show up. If not, the pack with all the Clerics is Divine Remix, so I will just remove (or maybe install only a couple so the original ones are there as well (if your loading a game with an old cleric in it, it probably wouln't work)... When I start a new game it seems to be working for those kits. Also, could you upload another saved game that has the problem for the ranger and staves not shooting...
Gus
For the saved game, I fixed the chars that were locked out of their spells and use item abilities. You Ranger should now be able to cast again. How that was locked in the first place I am unsure. It looks like an effect that didn't get removed for some reason?
Let me know how it goes
Gus
Edit: I saw your post about the Necromancer and Dragon Disciple. If you upload the saved games, I can add the additional skeletons and spells, not sure about the Dragon though.
Edit 2: Found a Mod that allows the Dragon Disciple to change shape to Dragon at level 20. Will give it a go...
OK Tried it and it worked, although the dragon is a Large Red and may not work well in small spaces. I have updated your modfile attached to v11 so that it contains the change.
The bohdi may be tricky. I just want a normal bohdi..the one i have is on crack, speed and meth all at the same time. Not sure if you can reskin a new char with bohdi's look, could you? And just make her a shadowdancer with a spider form. If theres a way to make a summon ability of the tiny spiders (x3) when in spider form that would be cool, but prolly pushin it a bit. Last but not least Valen the Hexblade! I think he gets it in HLA, but give it to him anyway (UAI). All i want for him is 2 spells, a spell that looks like irenicus's lightning spell with the explosion on the bottom like that yellow katana. Hell, reskin it over the original lightning bolt spell lol. That would be better. Second spell is a summon golem spell that summons one of those purple fire golems.
Dang it...i did it again...got carried away lmao.
Everyone UAI
Shame about the Oozemaster. I didn't test many of the new kits installed...
Gus
Oh yeah, i was gonna ask again about that dragon disciple, is it in that pack (v11), the dragon change mod? If so i may have to remake the DD so the new abilities kick in.
Draconis - since he has the big dragon change already, configure his spells to be all fire spells (even the op ones, if it looks like fire ill take it). Also, not sure if you can but, can you add some fire breath, fireball and lava burst to the dragons abilities? The big dragon has no skills lol (a dragon that cant breathe fire...what?! Lol).
Valen - Can you give him the same air elemental shape change like the lightning chick but without the ability to attack, also having permanent invisibility and non detection? The idea is a mist form escape trouble. Everything else is good.
Tytytyty
For Grimlocke. I have given him extra innate spells to cover off for the amount of skels to be had. To get the Boneguard to do as other skeletons, unzip and copy bonegrd.cre into the override folder. It now has the same script file as the skeletons.
Draconis. Couldn't change the colour of the dragon... Points in two handed swords are there and as many firespells I could. You will also notice some innate Fireballs and an increase in Dragon Breathe. These are for your dragon shape. Need to rest for them to activate.
Thalia. Still have to look at the shapechange but I wouldn't hold my breath. Has all the lightning/storm type spells.
Vamp. Changed her shape to be Thief/Human. She is now a FMT (Shadowdancer) and took away her extra powers. Forgot the summon ability for spiders so will have to look.
Valen. Gave him UAI but not the spells. It looks like it is the Hexblade that is causing the problems in the text so he may have to go...
Let me know if there are any probs and whether to redo the mod without the Hexblade.
Gus
Thalia - ill pray for her lol. He electric spells in priest book arent there (call lightning), i looked and i think i need the druid spell list for this. The druid spellbook and mage spellbook combo allows for way more electric spells . Not sure if thats possible since it would be a mage/druid setup. If not, maybe jus drop those spells in the priest book (they have alot more slots).
Bohdi - i think there was a misunderstanding lol. Her skin didnt need changing, but her stats (speed) and abilities/ spells. The idea you implemented was the one for Zel'Naga
Zel'Naga - She needs the female thief/vamp avatar like hexxant..but for elf i guess lol. And her shapeshift is into the female vampire skin (the one in blue pants(if you can make the pants black, awesome). Along with bloodsuck ability and some charm/psionic abilities. Her class is necro/thief.. And i was wondering if you could change it to necro/shadowdancer. So she can lvl and get the shadowdancer HLAs. The necromancy is just for the necro spells (dnt need the others).
Bohdi (cont.) - She is the one who gets the spider summons and shapeshift. I figured it would be easier to just use her skin for the spider queen concept. All she needs is the Summon spiders ability that summons 3 mini spiders and the summon spiders spell and Shapeshift into a sword spider (with high attacks per round, like 3). Ill just give her web thru the spellbook. But i wonder... Can she be made immune to web? Would be hilarious to see a spider queen who gets trapped in her own webb lmao (makes no sense tho).
Valen - if the hexblade has to go thats fine. If it does just make Valen a shadowdancer and ill go over his abilities later.
Grimlocke - i see the increased summon count( which is good, jus give more summon charges..like alot more lol(#UndeadArmy)). And maybe add the ability to summon other undead creatures as well (zombie, ghoul etc.). Im thinkin "Dracula" concept. Guess hes gonna need bloodsuck ability as well haha.
Draconis - The dragon shapeshift is gone for some reason. The innate fireball and breath spell do have more charges tho. I think he is all set aside from the dragon and the UAI. I noticed he has the fireball innate ability. Is it possible to change this to lava burst? Another fireball spell may be a bit redundant lol. If you cant change the abilities of the dragon thats fine. Jus make them innate and useable while changed (or skip all that and enable my spells while changed). I also came across duplicate spells Aghaz scorcher and the fire giant. The scorcher spells both have the same icon, so its easy to identify. The giant have the fire giant icon and the summon fiend icon.
Not all characters have the UAI.
Can worry about that later.
I thinks best to focus on one or two at a time rather than the whole team at once. Lets start with Zel'Naga and Bohdi. They seem to be the most difficult and confusing. What you have done so far is great.
Gus
For the Game mods, I removed the Hexblade and changed order again. There is another Hexblade in Might & Guile but it appears to be only for 2.x games. I also found that the Lost Druid wasn't installing due to spaces in the mod install tp2 itself. It is now installed. I removed some cleric kits as well so have a look at Divine Remix to see what Cleric kits are available for the preferred kits.
Valen
Changed to Shadowdancer - needs to be levelled up.
Bohdi
Shapechange spider - may not be sword spider but it is the one available. If the attacks are adjusted, it happens for all spiders of the type.
- Immunity from Web effect bestowed.
- For her speed, I can remove some of the effects, but take the boots of speed off her first and test her movement. It might be suitable or are you talking about her attack speed?
Zel'Naga
- Hexxat isn't in this game so her creature file isn't available. We can give her the vampire look but there may be animation problems based on weapons used.
- Unfortunately she can't have two kits... I have added the shadowdancer specific HLAs and Shadowstep to her innate spells.
For Draconis & Grimlocke, I believe I have them back to the last edited saved game (plus the additional innate spells for Draconis which were for the Dragon Shapechange btw).
I think this is a good starting point. I wont take any notice of previous requests so if there are some more changes or ones that didn't make it in, could you restate?
Thanks
Gus
Ok i just finished swimmin thru the classes and im surprised to see there are a couple more classes available, nice. Guess the hexblade really needed to go lol. As for the priest kits, drop them, the only kit i was interested in crashes the game lol. Its the last one on the list with no disadvantages (just my luck). Another note is the Ooze master, still doesnt work, i think its the mod itself. Oh yea i also wanted to ask if you can fix the bone golem for Grimlocke to not turn on me if hit lol (hes pretty scary lol). Otherwise, its all runnin smooth. Quick question, did the warlock mod not work? I dnt remember testing it..
Character time
Draconois - done! I have this wand with a spell thats really awsome that i noticed he didnt have. Its from the wand of heavens i think. Does he have it and i just missed it? (More than likely) Thanks alot man, hes really awesome
Zel'Naga - shes great, now to find someone who can edit her colors lol. Just to clarify, the sommon mummies and ghouls spells are a no-go correct? If not thats cool. Shes done.
Bohdi - lol awesome that spider is the sword spider. As for her speed, i would like it to be normalized. Without the boots shes still a bit too fast. That way the boots will have more purpose. Could you also add summon spiders (ones that wont try to eat its master lol), web, and a poison spell/ability to her innate selection? I forgot her spells cant be used while shapeshifted. After whatever is possible from this, shes done.
Grimlocke - is pretty much done aside from whats mentioned above.
Valen - ill get workin on him today..hopefully
I have uploaded a save with some chars for you to dissect and see what you can learn from them. I got them from another modder when playing online. So i figured they might be worth a look. If it goes smooth, there might be valuable info on them.
I shall take teh clerics away. The Oozemaster is part of the same mod (Divine Remix) as are a couple of Rangers. I shall leave them in place.
Draconis. The Wand of Heavens is for the Cleric type classes, although with UAI, he might be able to use it.
Bohdi's spider. Wasn't sure as I didn't get to play around before posting. Will reduce some of her effects.
Grimlocke. Shall have a look at the script. The trouble with modifying the script is that it impacts on many. Perhaps I can rename it and make slight adjustments. Shall see how it all goes.
Thanks for the saved file. I shall have a look. It is always good to see how other people adjust their chars...
Gus
Give these a go. unpack Bonegrd.zip into the override folder. This should prevent the boneguard attacking when hit by the 'good guys'.
Zel'Naga. I have added Summon Ghast to the innate spells.
Bohdi - Removed Hasted State. Her boots are in her inventory (forgot to put them back on).
Gus
Edit: What was the Warlock?Nevermind... It was filled with errors on install. Perhaps it is for v2.xGus
Would it be possible to increase the charges of the innate abilities? Zel and bohdi have alot of 1 time use abilities lol, can you give them like 4 charges to all abilities?
This is excellent man, good work chief
Dies at startup.. I need a rez bro! Lmao
Here is a new version of the saved game. It give a few more innate uses. There is a limit as to how many you can have. More HLA will be available when the levels are reached...
Gus
Gus
Damn this game and its limits! Its gonna force me to go super saiyan hahaha.
Heres a rundown of what ive tested:
Oozemaster - Was working well till i reached 3mil xp. Then the auto death kicked in right after i finished the lvl up. Attached is the save displaying this.
Justifier - The justifier has 2 class slots, ones greyed out. Hope its not a terrible conflict.
Abyss Warrior - everything seems fine except tye fact i cant choose my abyss armor or weapon due to the fact that when making a new character, min lvl you start at is like 8. You can only select the goods at lvl 1 tho, this class is also in the save.
I also attached another save with characters that i would like the primary and secondary colors to be changed to colors not accessible in the normal color pallet (like the hot colors or the silvery white color). If you can change colors as listed below that would be suuuper awesome.
*primary/secondary*
Hazzek - Silvery White (both)
Galactus - Jet Black (as dark as possible lol)(both)
Kayle - Silvery white/Black (as dark as possible)
Grimlocke - Dark black ofcourse (both)
Sylvana - Dark black as well (both)
Can this also be done with their armors? Sometimes the Armor still overrides the P/S colors.. The armor on Grim is a evil archmagi robe, is it possible to keep the jewel and gold collar decorations?
Kicker: Bro did you know that there is a class available now (wasnt before) thats does EXACTLY what we have been tryin to do with bohdi?? Called the Priestess of Lolth Roflmfao. This hurts a bit.. The amount of time and thought spent on making bohdi only to find the class that already has this setup hahaha. (FACEPALM)
Edit: Wrong ooze save in the pack. The one with "(alive)" is the one you want
For the Oozemaster, the reason you were dying at level 15 is because part of the level up was to lose 1 point in Charisma. This took you to 0 which will kill you automagically. I have edited the game (Ooze Alive) and given you 5 in Charisma so when you level up now, you should survive the experience.
Changing colours: I changed the colours to hopefully be what you are after. For the Robe, I can get to change, but... There is a component in MSFM where the robe will be the colour of the characters primary/secondary colours but this also removes the jewel/gold colour. It stands out as jet black with no embellishments. I have included the modfile with this adjustment and leave it up to yourself. Just revert back to v15 if this is not suitable. This is the only change to the modfile.
Justifier - When I start a game, it only gives the one option. What are the list of Rangers that you have available?
Abyss Warrior - Not sure why this is happening. I have placed the Armour and weapons in the inventory. You just need to choose the Sword...
Gus
With the abyss warrior, i there was one sword that had the stats of them all lol. So hes good.
Ranger kits:
Ranger
Elven Archer
Stalker
Beastmaster
Bowslinger
Feralan
Forest Runner
Justifier
Justifier (grey)
Mage hunter
This is what my list looks like.. Do you know how to aquire the tomes? Doesnt really say, or maybe i missed something.
Syndell - see if you can make her wolf innate ability to summon werewolves instead, or at least reskin her wolves. If this fails, just a werewolf form will do, shes already a druid.
Priest of Lolth - Can you add summon spiders, the sequencer spells and contingencies spells? Then color her and her armor super white.
Bladesinger - just color him and his armor blk
Thalia - can you color her like fusoya in the last save? Its like a bright blue color.
Draconis - All gold everything! Lol like Oosia.
UAI - everyone..cept draconis..think he has it already.
That should do it. Oh yea, about that spell i was lookin for... Its a spell irenicus casts on you during the 3rd dream when he has you kill the creatures. At the end of the scene, he kills imoen with the spell, looks like lightning. Im tryin to apply that spell animation to one of Thalia's (and Valen) spells. Not sure if its an actual spell or not..
Also, last thing, in MSFM i noticed you can change the color of staffs. Is it possible to change the color of both the Ram and Magi staffs? If so, can you make staffs of all colors for both? This will complete my epicness (new word lol).
I see in the WeiDU.log that there are two Wilderness Runner Ranger kits installed, one from Might & Guile and one from Elderitch Magic. Maybe this is causing a bit of confusion. I will take a couple out to get it to be the 9 kits max. Any preferences?
Gus