Classes for a DLC
Raduziel
Member Posts: 4,714
For which classes would you pay for?
https://dndtools.net/classes/warlock/
https://dndtools.net/classes/favored-soul/
https://dndtools.net/classes/psion/
https://dndtools.net/classes/warlock/
https://dndtools.net/classes/favored-soul/
https://dndtools.net/classes/psion/
- Classes for a DLC40 votes
- Warlock12.50%
- Psionic17.50%
- Favored Soul  5.00%
- All of them27.50%
- None of them25.00%
- Other12.50%
Post edited by Raduziel on
1
Comments
If I wasn't a cheap bastard, though--Warlock!
And for anyone wanting to play a Warlock, try out @Artemius_I 's Warlock mod.
And those mods doesn't add classes: they add kits that simulates the classes.
I woudn't mind paying for Psionics if they were presented as core feature for some 20~30 hours expansion pack with an unique psionic main plot in the Dark Sun campaign setting though.
The Warlock makes a pact with a demonic or fey entity for new powers. A warlock can cast all their spells whenever they want as many times as they want, but they only have a very small pool of spells.
A psionicist trains their mind for mental powers. Like telepathy and telekinesis and such. Don't know too much about the gameplay involved in that.
A favored soul, is like a cleric but with spontaneous spellcasting.
What we currently have, and I stated before, are mods with kits that simulates classes, like @subtledoctor 's Will to Power, @Artemius_I 's / @Arunsun 's Warlocks and @Aquadrizzt 's Favored Soul.
But even the best modder can't make a kit behave entirely as a class. We have game dialogues, stronghold quests, UI requirements, lack of compatibility with other mods, and several other issues.
What i'd really pay for, like SOD Collector's Edition level money for, is new IE artwork. Seriously, who did the SOD art and where can we find them to throw money at them for more?
Yes, *that* one.
Being a prestige class they can be easily converted into a kit.
Unlike the aforementioned options, they don't need massive UI changes or mess with hardcoded things.
Save your money on this one
The Wilder was basically a psionic Wild Sorcerer, using psionic surges to give "free" level/power bonuses to their psionic powers, at a risk of screwing it up and stunning themselves helpless, with a bigger free boost having a higher risk of backfire and stun. They couldn't know as many powers as a Psion, either, hence why I say Wild Sorcerer, not Wild Mage.
There were some lesser class abilities with it like a secondary ability that gave some sort of temporary bonus (to AC? Dex?) for a short time after using their wild surge.
I abused the hell out of it, as the perfect "magical" elemental artillery since Psionics got to pick the element of their psionic attack at will.
* Those three new classes
* At least one new NPC from one of these classes with a personal quest
* Proper quest-strongholds for these classes and for Sorcerers and Shamans
* New items related to these three classes
* Maybe some new maps for those strongholds and the NPC's class
In Pen and Paper you have to run with your failures, but in Baldur's Gate you can just cast every spell at max power and reload if there's any problems.
Although the kinetic barrier, still legal in 2ed, would be cool.
Psionics are the best, and can own any pen and paper game if you know how to use them