Where did all the Black Talons go?
Permidion_Stark
Member Posts: 4,861
My Fighter/Thief spent much of last night stealthing her way through Larswood and Pelvdale planning to creep up and backstab the Black Talon Elite guys she expected to be lurking there but she didn't bump into a single one.
Where did they all go?
Where did they all go?
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By that point in the game you should have a tank with fullplate, ring of protection, girdle of piercing and boots of avoidance, maybe also gauntlets of dexterity and a magic large shield, who can simply charge every group of black talons and force them all into melee.
I think it would have worked but I couldn't get any Black Talons to come out to play.
As @Gallenger said they are random.
But what I've noticed, particularly with the BT in those woods. Should you get killed and reload, the groups of BT rarely show up again.
Instead you get much weaker groups.
Which is very annoying as those ice arrows are valuable.
Did you find other creatures, bandits, guards etc. hanging around, or is the map virtually empty?
I have just finished Peldvale and met one group of BT and like an idiot got killed (in my defence for being such an idiot, it was something of a pathfinding mistake. Charname mage threw out a web then instead of retreating as it cast, decided to walk the long way around a bush and walked towards them, lol)
So reloaded and ended up not meeting any BT for the whole map.
So I'd like to know what the mechanism is and why sometimes none appear and other times there are 2/3 groups.
At one point, the EEs used party size as part of their encounter scaling. So playing solo might skew you towards the lower end of spawns. Does BG1 use scaling spawns? I don't know if that was ever changed.
Have you started this game in 2.5? Do you use any mods? There shouldn't be any changes regarding this behaviour in the 2.5 patch, but you never know...
Those users who haven't met any BT group on the map - please zip and attach your save at support.baldursgate.com for investigation. Thanks in advance.
I will be heading there again soon so I will save my game if it happens again.
Yay, really challenging.
And now I am going to rant, excuse me and skip if you want to.
I am sick to the back teeth of hearing about this or that is an issue that has been "fixed" in the latest version.
But I don't want to update to the latest version because it's never just the issues that have been fixed, there's a whole lot of unwelcome stuff added as well. And a whole lot of new issues.
Not sure what the situation is with the current UI, but I detest the UI in SOD. So I keep the 1.3 version and have just recently rebought (paid real money) to get it on Steam as that is the only place you can get it now.
Sorry but why Beamdog?
Why can't you manage to sort out the product I bought years ago without insisting I accept something I don't like.
This is BG1-TotSC (not BGEE or even Tutu), looking at AR2400.ARE. It's one example of a spawn point. It might spawn gibberlings, bandits, wild dogs, or Black Talon Elites.
I have seen the usual Black talons spawns in Peldvale in my current 2.5 game.
I bought something that wasn't working properly according to the poster @Shandyr, and I would like to see that contract honoured.
Now @Shandyr might be wrong (no offense intended) but what they describe is what happens in my version of the game.
If you are killed, the random spawns afterwards are always much weaker.
So you get one shot at fighting the bigger/stronger groups.
Always.
And it happens elsewhere as well.
And why do you have to be so polarising in your arguement to defend Beamdog?
I have no problem or dislike of people wanting a different version of the game where there have been significant changes.
However, should you dislike the significant changes but simply want the identified and admitted issues fixed, why is it wrong to expect that?
That's what's so frustrating.
I've been playing BG since the start. I know it has problems and TBH, well you paid your money for the discs and worked your way round things going wrong.
And not much did.
But now, on this forum, there's post after post, thread after thread, highlighting things going wrong.
And every answer is,
"the new version will fix things"
But and it's a big effing BUT,
"you've got to accept all the other changes as well"
If you had read the post it was about the spawns actually ceasing to be random because if you reload after being killed, the stronger enemies don't spawn.
TBH, I always thought it was the game being a bit kind, a bit nicer.
"Damn, we've killed charname, better help them out."
It wasn't until I participated in this thread and it was mentioned that that wasn't meant to happen.
Simple question,
Is that meant to happen?
Going back to the weaker enemies spawning on re-load, if the same enemy always spawned, it wouldn't be a "random" spawn. Are you getting the weaker spawn everytime you reload on death? Or are you getting different things each time?
You don't want to know how many gibberlings I have killed, it's a genocide.
Also zombies.
I don't play the game particularly "well", I rather enjoy doing stupid things and having another go just to see if I can.
And that's why, until this thread, I thought it was the game itself kind of rolling it's eyes and saying,
"again, she died again"
To the earlier point.
It doesn't have to be a lose/lose situation, does it?
Release the fixes without the new features.
Allow me and others who feel the same to download a 1.3 version with the issues fixed.
Allow me and others who feel the same to download a 1.3 version with the issues fixed."
Not all of the fixes are possible in 1.3. Some stuff depends on the upgraded engine. I'm not sure what all would be viable or not.
I encountered Black Talon Elites at the same spawn point.
I will note that with a party of just Abdel, it was very hard to get Black Talon Elites to spawn (and it was just a lone Black Talon when it did, see below). I'm not entirely sure of the factors in the spawn mechanics, but it seems that party power (e.g., party size and/or level) may have an effect on what is spawned and the numbers spawned.
party size is not present in this formula: If what @AstroBryGuy mentioned is true, IESDP info has to be updated. Maybe some Beamdog dev could share the correct formula?
I ran 10 tests:
1 no spawn
3 bandits
3 dogs
3 talons
Based on the spawn probability in the ARE file of 85% and assuming equal chances for each spawn, the expected numbers would be:
1.5 no spawn
4.25 bandits (2 entries in the spawn point are BANDIT)
2.125 dogs
2.125 talons
I'd need a bigger sample to see if it really holds, but for the sample size, the observations are consistent with expectations.
The one thing that party size is definitely affecting is the # of spawns. A 1-person party only spawns a single talon, while a 6-person party spawns 6 talons.