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Where did all the Black Talons go?

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Comments

  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 15,858
    edited August 28
    swit said:

    Spawn point mehanics explanation: https://gibberlings3.github.io/iesdp/file_formats/ie_formats/are_v1.htm#formAREAV1_0_Spawn
    party size is not present in this formula:

    (Frequency * Average Party Level) / Creature Power
    If what @AstroBryGuy mentioned is true, IESDP info has to be updated. Maybe some Beamdog dev could share the correct formula?
    tagging @CamDawg , @Balquo and @Avenger_teambg for some clarification.

  • ShandyrShandyr Member Posts: 8,257


    I will note that with a party of just Abdel, it was very hard to get Black Talon Elites to spawn (and it was just a lone Black Talon when it did, see below). I'm not entirely sure of the factors in the spawn mechanics, but it seems that party power (e.g., party size and/or level) may have an effect on what is spawned and the numbers spawned.

    I have never played this game solo with only 1 character.

    So that is my question to those of you who have done that. Is that "satisfying", fighting one single Black Talon? Is that "fun" when it even seems hard in the first place to get that one single Black Talon spawned?

  • AstroBryGuyAstroBryGuy Member Posts: 3,288
    @CamDawg - Just curious, but how are the number of spawns calculated? The formula in the IESDP does appear to be incorrect. Party size certainly seems to be important, as I consistently got 1 Black Talon or 2 Bandits with just Abdel, but 6 of either with a full party.

    The spawn point (AR2400 #1), does have a max of 6 spawns, so that must limit the max.

  • Permidion_StarkPermidion_Stark Member Posts: 3,660
    I just went back to Larswood and Pelvdale on a new run and this time Black Talons turned up in both places. I was soloing again and as @AstroBryGuy suggests it seems to be that when you are alone only one will spawn at a particular point.

  • subtledoctorsubtledoctor Member Posts: 9,343
    So would changing the difficulty to Insane, but turning off difficulty-based damage and difficulty-based XP, be a way to get more spawns with core rules? I like using those settings in IWDEE but I was never clear if it would work similarly in BGEE (or BG2EE).

    JuliusBorisov
  • WatchForWolvesWatchForWolves Member Posts: 99
    Shandyr said:

    I have never played this game solo with only 1 character.

    So that is my question to those of you who have done that. Is that "satisfying", fighting one single Black Talon? Is that "fun" when it even seems hard in the first place to get that one single Black Talon spawned?

    No! But that's also not how it's supposed to work, as far as I remember*. Spawns should be based on the CHARNAME level only, but in Enhanced Edition I am 90% sure they are also based on party size.

    In fact, I used to do a little trick when soloing in EE: accept an NPC into your party, level them up then kill them - but leave them in your party still dead. This way you get the party size and average level factors both up, which results in more difficult spawns, while still keeping the game solo.

    There was also a mod someone made that makes spawns scale with just the CHARNAME level, but the execution was less than ideal - normally creatures spawn just out of your line of sight, but when using the mod they often spawned in your line of sight.

    As far as difficulty goes, I think this only affects new content from Beamdog, because I think original games(especially BG1/2, less sure about ToB) did not scale spawns with difficulty.

    * - admittely, most of what I remember about the BG is from TuTu, which was its own brand of craziness... Dread Wolves or 3x Black Bear spawns straight out of Candlekeep sure was something.

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