26.) When your character of Godlike strength, +5 magic weapon and high experience tries to hit a goblin... and still misses. (Rolled a 1)
27.) Your most feared villain is not the one with the dastardly plot or the horrible minions, but the one who laughs every time you strike him a blow, as if it didn't hurt him at all. (Damn freaky, *and* scary as all get out!)
28.) When you wish you had the Munchkin Card (Rocks fall, everyone dies, gain a level) to gain a level as a mage in 2e. (Needs the most exp to level)
29.) When you accidentally kill off a party member because you weren't paying attention.
30.) When you kill off your party because you are roleplaying your alignment.
My first D&D (Moldvay edition, blue box with dragon on the front) game, I was Lawful Good and my two companions were two elves of the Chaotic Alignment. They made a plan to get into the Keep on the Borderlands, kill everyone inside and loot the place. I took the last watch the night before, snuck back to the keep and warned them. When they showed up, the lookout asked "Friend or foe?" And they said, "Friend!" and the lookout said, "You lie!" and Ballista bolted them to death.
31.) When your character gets killed by the party mage who forgot that fireball was an AoE spell.
32.) When the next character you roll is an immensely strong half-wit who just happens to be the younger brother of your previous character and is on a personal quest to rid the world of mages.
33.) When a blue skinned woman, with green hair and hardly any clothes, tries to kiss you, but kisses your friend instead - who immediately drops down dead - and your first reaction is to laugh.
37.) When you find a non-magical head with "Head of Vecna" written on it, and you think chopping off your own head (and then replace it with the "Head of Vecna") is a good idea
38.) When you can only cast sleep three times and have no other spells so for the rest of the 8 hour game session you embrace your inner pyro by throwing burning flasks of oil.
41.) Not only can the temple heal you, but cure any diseases (social or otherwise) you have picked up on the way, remove irritating items that won't go away (cursed) and even raise you from the dead, no matter how long it's been since you left this mortal coil.
43. When you die and you say "not again!" And nobody bats an eye. But everybody expects the big bad to die for good and are surprised when she returns.
I'll be honest, I'm in her camp on that one. And it is not because of feminism. I like warriors to be closer to real life with possibly a few uncanny traits and enchanted gear that still functions like the mundane counterpart. Mages are the ones I want with stuff that only makes sense in a world of magic.
45. When your playing PnP AD&D with friends and family and don the Helm of Opposite Alignment and turn NE in a good group. You subsequently are up against the next big boss and hang back, see everyone getting close to being wiped out, then step out of hiding to kill the last few remaining PC's (even your own second character you were playing which was your first PC ever) and tell the big bosses: "Hey, can I join up with you guys? I can fix problems." Your PnP group then dissolves and nobody plays for about a month cause of shock. But hey, ain't no way you were dying for those suckers. Amiright?
I think that was when the note passing between players and the DM became an art form. For some reason I was always viewed with suspicion after that, even though it was the only evil character I played back in my early days. Go figure.
48. The attributes: Ghost, Undead, Incorporeal actually make sense to you because there are incorporeal beings that are not undead or ghosts and undead beings that are neither ghosts nor incorporeal
When you wait outside of an enemy town while your party goes in, posing as an enemy unit, but the party rogue blows his cover by trying to assassinate the commander and rolling a 1. Meanwhile, you notice that the ensuing commotion has caused the enemy to leave their fortifications unmanned, allowing you to sneak up to them and set them on fire, causing an explosion that levels the entire wall, thus allowing the army of allied NPCs to just march in and take the town. Naturally, you were a halfling druid named Harvey Toetwiddler.
This has nothing to do with the current campaign, in which Harvey is an NPC, just to clarify.
41.) Not only can the temple heal you, but cure any diseases (social or otherwise) you have picked up on the way, remove irritating items that won't go away (cursed) and even raise you from the dead, no matter how long it's been since you left this mortal coil.
Unless you are the main character in Baldur's Gate!
When you meet a werepolar bear guard who is always angry because the region is too hot for him, use magic to make him more comfortable, then offhandedly remark that it only lasts for an hour.
When an NPC tells the party not to fight a powerful boss, but you and the party fighter do it anyway. The fighter gets mauled and chewed on, but you’re standing back and using a spell combo that deals a lot of damage to it every round. Finally, the boss is on its last few hit points, the fighter is dead, and you’re about to deal the finishing blow, when the NPC from earlier returns suddenly and steals the kill.
DM was a rat bastard that day, that XP should have been mine...
When an NPC tells the party not to fight a powerful boss, but you and the party fighter do it anyway. The fighter gets mauled and chewed on, but you’re standing back and using a spell combo that deals a lot of damage to it every round. Finally, the boss is on its last few hit points, the fighter is dead, and you’re about to deal the finishing blow, when the NPC from earlier returns suddenly and steals the kill.
DM was a rat bastard that day, that XP should have been mine...
Isn’t the rule that anyone who helped in the fight suppose to share the XP?
50.) When all of your party is killed except for CHARNAME and you have drag their dead bodies through three areas to get them back to a temple and healed, which uses up all your party's money. Feh.
51.) When after said debacle, you go back to the area that killed you and triumph at the same battle that killed everyone BUT you last time.
52.) When you are still bitter about having to pay for the resurrections
53. When you play a dwarf monk wearing a tiny thong which can hide and hold the party's shared stash within it's secret sanctums thinking this is as far from reality as ever possible.
Comments
27.) Your most feared villain is not the one with the dastardly plot or the horrible minions, but the one who laughs every time you strike him a blow, as if it didn't hurt him at all. (Damn freaky, *and* scary as all get out!)
28.) When you wish you had the Munchkin Card (Rocks fall, everyone dies, gain a level) to gain a level as a mage in 2e. (Needs the most exp to level)
29.) When you accidentally kill off a party member because you weren't paying attention.
30.) When you kill off your party because you are roleplaying your alignment.
My first D&D (Moldvay edition, blue box with dragon on the front) game, I was Lawful Good and my two companions were two elves of the Chaotic Alignment. They made a plan to get into the Keep on the Borderlands, kill everyone inside and loot the place. I took the last watch the night before, snuck back to the keep and warned them. When they showed up, the lookout asked "Friend or foe?" And they said, "Friend!" and the lookout said, "You lie!" and Ballista bolted them to death.
32.) When the next character you roll is an immensely strong half-wit who just happens to be the younger brother of your previous character and is on a personal quest to rid the world of mages.
34.) When your party member attacks and tries to kill a gazebo.
http://www.dndadventure.com/html/articles/gaming_stories.html
35.) When one of your character's familiars ends up killing a monster the rest of the party is hopeless at hitting.
"Hey, can I join up with you guys? I can fix problems."
Your PnP group then dissolves and nobody plays for about a month cause of shock. But hey, ain't no way you were dying for those suckers. Amiright?
I think that was when the note passing between players and the DM became an art form. For some reason I was always viewed with suspicion after that, even though it was the only evil character I played back in my early days. Go figure.
This has nothing to do with the current campaign, in which Harvey is an NPC, just to clarify.
DM was a rat bastard that day, that XP should have been mine...
51.) When after said debacle, you go back to the area that killed you and triumph at the same battle that killed everyone BUT you last time.
52.) When you are still bitter about having to pay for the resurrections