3. *Deltago stares at his phone and ponders by giving his chin a slight scratch. Smiling to himself he activated the digital keyboard on his phone and begins thumbing letters quickly, letting the spell check fix his mistakes. He pauses slightly to regain his train of thought and types the answer to the original query “When you describe in great detail everything that you are currently doing in between two...” he opens another window and quickly types “what is the pullar for asterisk and quickly scans the page looking for his answer. Finding it, he goes back to the original page and continues to type “...asterisks.” Sufficed, he hits the Post Coment button smiling to himself.*
9.) When you somehow take out a mythic threat... without being mythic yourself.
aka killed a Mythic Chimera (Soltengrebbe) in a Pathfinder campaign, and my character, an Aasimar Paladin Level 7, did the fatal damage via a smiting +2 Holy Cold Iron Longsword with Frost Damage. But while other characters are Mythic, she is not.
10.) You are fighting real demons and devils and you, instead of running, screaming in fear, away from them, are running, screaming in rage, towards them!
9.) When you somehow take out a mythic threat... without being mythic yourself.
aka killed a Mythic Chimera (Soltengrebbe) in a Pathfinder campaign, and my character, an Aasimar Paladin Level 7, did the fatal damage via a smiting +2 Holy Cold Iron Longsword with Frost Damage. But while other characters are Mythic, she is not.
10.) You are fighting real demons and devils and you, instead of running, screaming in fear, away from them, are running, screaming in rage, towards them!
I must say that running toward demons is not a good idea... even on RPGs
11) When your group makes you roll a new character because you focused absolutly everything into cha/persuade and started telling the DM what was going to happen.
15.) When you actually write up five ways to kill the Tarrasque, and favor the ones where you don't have to split the exp.
16.) In 1e, you boasted about killing 7 Tiamats and 9 Bahamuts (because, hey, it was in the DMG! Fair game, don'tchaknow!)
To be fair, the DMG did not state they were singular creatures...
17.) You die and immediately come back as a character whose name is an anagram of your own. (Fred, Derf, Dref, Ferd, etc.) (I had a player who did this.)
17.) You die and immediately come back as a character whose name is an anagram of your own. (Fred, Derf, Dref, Ferd, etc.) (I had a player who did this.)
In my first D&D group when I was in school one of the players insisted on calling his character Ted. Ted died but was taken to a temple and brought back to life. At which point he became Resurrec-Ted. Late he died again and was brought back to life by a druid. And from then on he was known as Reincarna-Ted.
17.) You die and immediately come back as a character whose name is an anagram of your own. (Fred, Derf, Dref, Ferd, etc.) (I had a player who did this.)
In my first D&D group when I was in school one of the players insisted on calling his character Ted. Ted died but was taken to a temple and brought back to life. At which point he became Resurrec-Ted. Late he died again and was brought back to life by a druid. And from then on he was known as Reincarna-Ted.
LOL!
18.) When your character has godly comeliness and horrendous Charisma and can only pick up the other sex when they keep their gob shut. (Remember Comeliness?)
12.) When you fight just as well even if you are beaten up to the point of death (1 HP) or completely uninjured.
Stars Without Number is the one (partial) exception I have found. When you are close to your last few hitpoints you are supposed to act like you are dying. Taking cover. Limping around. Resting behind walls. Crying for help etc. But you still suffer no to hit penalty or anything like it. But at least it impacts RP.
19.) Passing around secret notes is an immediate cause for suspicion, anxiety, and dread.
23.) When you take the small good portions of yourself and extrapolate them into a character that is everything you want to be IRL, but really isn't. Heroic, kind, benevolent, strong, disciplined, good etc.
4.) When your gud at cownting and spelling cus ur smawrt. I red a buk wants and I gawt intelligenter. Dats hou I got strownger and whiser to. I liek pie.
23.) When you take the small good portions of yourself and extrapolate them into a character that is everything you want to be IRL, but really isn't. Heroic, kind, benevolent, strong, disciplined, good etc.
I have always wondered. What is roleplaying? Is it role playing when you play a character that is partly based on yourself? Does that "count"?
Isn't it rather real, true role playing when you play a character who is nothing like you. Who may be completely different.
The problem I'd have is that I could never relate to such a character.
But can that not be seen as one of the goals of role playing? To be able to get a feeling and understanding for characters (people) who are different from oneself?
I don't see why it shouldn't count even if your character is partly based on yourself. Hell, you could even roleplay yourself if you want to. There are no absolutes, at least not to me. If you can relate to your character that could make it easier for you to RP since you can guide your character's actions easier using instinct rather than just making it all up along the way. But neither is more right and neither is wrong. But this is not the place to discuss this. EDIT: Scratch that, this is your thread so you set the rules. Sorry.
12.) When you fight just as well even if you are beaten up to the point of death (1 HP) or completely uninjured.
Stars Without Number is the one (partial) exception I have found. When you are close to your last few hitpoints you are supposed to act like you are dying. Taking cover. Limping around. Resting behind walls. Crying for help etc. But you still suffer no to hit penalty or anything like it. But at least it impacts RP.
19.) Passing around secret notes is an immediate cause for suspicion, anxiety, and dread.
Off-Topic Spoiler
Hit points aren't a direct correlation with how much you've been hit. They are an abstaraction to represent small knicks and cuts, maybe some minor blows that add up over time. Zero hitpoints just represents either finally taking that direct hit or all those minor injuries adding up through bloodloss overtime.
Comments
6.) You loot everything that's not nailed down.
aka killed a Mythic Chimera (Soltengrebbe) in a Pathfinder campaign, and my character, an Aasimar Paladin Level 7, did the fatal damage via a smiting +2 Holy Cold Iron Longsword with Frost Damage. But while other characters are Mythic, she is not.
10.) You are fighting real demons and devils and you, instead of running, screaming in fear, away from them, are running, screaming in rage, towards them!
13.) When you talks about orcs as an actual creature and not just a type of hooligan or cretin.
16.) In 1e, you boasted about killing 7 Tiamats and 9 Bahamuts (because, hey, it was in the DMG! Fair game, don'tchaknow!)
To be fair, the DMG did not state they were singular creatures...
17.) You die and immediately come back as a character whose name is an anagram of your own. (Fred, Derf, Dref, Ferd, etc.) (I had a player who did this.)
18.) When your character has godly comeliness and horrendous Charisma and can only pick up the other sex when they keep their gob shut. (Remember Comeliness?)
19.) Passing around secret notes is an immediate cause for suspicion, anxiety, and dread.
. EDIT: Scratch that, this is your thread so you set the rules. Sorry.But this is not the place to discuss this