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Ausar the Riven (Fighter/Mage Playthrough)

2

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  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 20,451
    Not sure indents are possible under the editor we're using right now.

    Rao
  • Adam_en_tiumAdam_en_tium Member Posts: 25
    It's really nice to read you, I wish you would post more often :smile:

    Keep going it's really cool. I can only imagine when Ausar will come back to Candlekeep :smiley: !

    RaoJuliusBorisov
  • RaoRao Member Posts: 83
    Thanks, @Adam_en_tium, I really appreciate that. I too wish I could post here more often, but alas, the constraints of a busy time in life limit what is possible for me (for now). I do enjoy crafting the narrative, though, so as long as I see readers, I am very likely to keep giving them something to read.

    Ausar's return to Candlekeep should be very interesting, and I too am already looking forward to it. Will his adventures imbue him with the sensitivity and mercy he might need in order to lay aside his oath of vengeance, or will his trials stoke his wrath yet higher, blazing like a furnace so hot that even the memory of his foster father will be powerless to quench it? Only time will tell . . .

    JuliusBorisovAdam_en_tiumGusinda
  • energisedcamelenergisedcamel Member Posts: 29
    I've been following this for a while now, and just wanted to say how much I'm enjoying it so far. You have a really descriptive voice, and I love how you're creatively incorporating the dialogue into the text itself, without it sounding clunky or awkward. I'm keeping my eye on this, and waiting eagerly for more!

    AerakarJuliusBorisov
  • RaoRao Member Posts: 83
    Wow! Welcome to the forum and to this thread! @energisedcamel, I can't tell you how honored I am that one of your first posts on these boards has been to express your appreciation of my work. Thank you so much, not just for reading, but for taking the time to let me know.

    So happy to have you here!

    JuliusBorisovenergisedcamel
  • RaoRao Member Posts: 83
    CHAPTER 1, Part XVI

    “No. I will not light a beacon for our pursuers,” I said. But then, hearing Imoen’s disappointed sigh, I relented with a true confession, in a much softer voice, “Also, I do not have the strength for it. A firefly could outshine me tonight.”

    “What are we going to do? It’s so dark, and for all we know we could still be hours away.”

    I imagined Imoen floating away from me in the darkness, like an untethered skiff being born out into open waters by the tide, farther and farther, until the harbor became a distant dream. I imagined her crashing into the Hakar, that juggernaut of black steel bearing down upon her slight frame with his horrible, burning eyes. A pang wracked my heart. I remembered Gorion’s face contorted in agony as he died.

    “Hold on to my arm. We’ll make it through.”

    “Hmph! As though I need your help, you big taddlewam,” Imoen protested. But before the words left her mouth, she had already latched on.

    We pressed forward, no longer speaking. Every sound chilled me. Would I blink and open my eyes to that horrible gaze of wrath, blazing with apocalyptic fire? Or would it be a simple dagger between the ribs, quick and unseen? But necessity compelled my steps. As the hours passed, time gradually lost its shape. Imoen’s pull on my arm became heavier and heavier. She kept her eyes open with more and more difficulty, gradually losing her battle with sleep as our journey leeched the strength out of her, mile by mile. When I felt as though I were all but dragging her forward, I hoisted her over my shoulders, like a small child. She was remarkably light, and to my surprise she did not protest. Her breathing soon assumed that peaceful cadence of sleep, except for once or twice where I thought I heard her mouth the word “Winthrop.” The pang in my heart deepened as I pushed on into the night.

    Eventually, the bright lights of the Inn revealed themselves. But by then, I could feel my strength had waned, especially with the extra exertion of carrying Imoen on my back. My breathing was heavier, my steps plodding - for an elf, at least. I could not sense that anyone had followed us, and now the promise of safety and sleep fortified me for this one last stretch. I was not sure though whether, once we arrived, I would make it to a bed, or whether Imoen and I would collapse on the floor like a pile of limp rags. As I approached, I could trace the outlines of a high wall, ramparts, and other impressive fortifications; the Friendly Arms Inn must have been built originally as a fortress, or else the founder must have constructed it at the center of a war zone. I did not know what I would do if the gate were locked without a night guard. But even these simple thoughts soon became too burdensome. Fatigue had fogged my brain. Forward, was all I knew.

    BelgarathMTHAerakarJuliusBorisovStummvonBordwehr
  • GurkengeleeGurkengelee Member Posts: 16
    Wow @Rao - this is more like reading a novel than reading a playthrough. I like it! Especially how you provide flavor to the NPC guards that have no personality at all in the game itself. Great read!

    JuliusBorisovAerakarAdam_en_tiumRao
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 20,451
    You're not only doing excellent storytelling there but also you're bringing unity to the community. Those are very nice first 56 posts for a forum member. I'm glad you're with us, Rao.

    StummvonBordwehrRaoAerakarGusinda
  • energisedcamelenergisedcamel Member Posts: 29
    I don't have much to say except to reiterate how much I'm enjoying what you've done so far. As I said before, I think you have a really vivid writing style and I love the little characterisation details (such as Ausar thinking an elf would never start a tavern brawl, Imoen shooting at imaginary gibberlings after her critical hit). Have you thought much about whether you'll stick with a core party of 6, or if you'll switch people in and out?

    RaoJuliusBorisov
  • RaoRao Member Posts: 83
    edited April 23
    You're not only doing excellent storytelling there but also you're bringing unity to the community. Those are very nice first 56 posts for a forum member. I'm glad you're with us, Rao.

    Thank you, @JuliusBorisov - glad to be here as well :) It's been so much fun to engage with the folks here and see how much creativity people are still managing to bring to what is, by now, a fairly old game. Long live Baldur's Gate! Long live the Challenges & Playthroughs subforum ;)
    I don't have much to say except to reiterate how much I'm enjoying what you've done so far. As I said before, I think you have a really vivid writing style and I love the little characterisation details (such as Ausar thinking an elf would never start a tavern brawl, Imoen shooting at imaginary gibberlings after her critical hit). Have you thought much about whether you'll stick with a core party of 6, or if you'll switch people in and out?

    @energisedcamel, I really appreciate you noticing those little things. Including them is part of what makes the characters more real, at least to me.

    As for your question about party stability, I have given a little bit of thought to it, yes. There will probably be a little less stability than in most of my past playthroughs, where I tended to plan a team ahead of time and then not deviate at all, because here each character will have his/her own personality and hence his/her own reasons for wanting to stay in or leave the party. I also want to be cautious about planning too far ahead, because there is always the chance some "non-essential" party member will get chunked (see my play guidelines on page 1 of this thread for more info on this). If I keep running up to threats like Tarnesh without any tactics, then that's bound to happen sooner rather than later haha...Anyway, the short answer: I am hoping there will be a "core" 4 or 5 (with 1 - 2 rotating as helpful/required), but it may not be the core you (or I) expect.

    JuliusBorisov
  • energisedcamelenergisedcamel Member Posts: 29
    Rao wrote: »
    @energisedcamel, I really appreciate you noticing those little things. Including them is part of what makes the characters more real, at least to me.

    As for your question about party stability, I have given a little bit of thought to it, yes. There will probably be a little less stability than in most of my past playthroughs, where I tended to plan a team ahead of time and then not deviate at all, because here each character will have his/her own personality and hence his/her own reasons for wanting to stay in or leave the party. I also want to be cautious about planning too far ahead, because there is always the chance some "non-essential" party member will get chunked (see my play guidelines on page 1 of this thread for more info on this). If I keep running up to threats like Tarnesh without any tactics, then that's bound to happen sooner rather than later haha...Anyway, the short answer: I am hoping there will be a "core" 4 or 5 (with 1 - 2 rotating as helpful/required), but it may not be the core you (or I) expect.

    I'm glad to hear this! I can't wait to see how you bring other characters to life. Given that some of the NPCs are quite cartoon-ish, I'm sure some will be easier to write than others, given the tone of the story so far (although, I think Ausar is too sensible to join up with a fair few of the zanier characters).

    As a fellow player, of course I hope you can avoid companion deaths, but as a reader, it will be great as I am sure it will give you some juicy material to work with >:)

    JuliusBorisovRaoGusinda
  • RaoRao Member Posts: 83
    We'll see how it goes haha...Not everyone is equally open or quick to trust, and so I don't imagine Ausar (with his limited, first-person perspective) will be equally capable of seeing deep into the soul of each of his traveling companions.

    His wisdom is also to be desired, so he may be somewhat prone to misinterpret the behavior of others, especially those he doesn't know well. Do you guys also interpret the wisdom stat in that way for role-playing purposes? I hadn't considered it overly much before I started this playthrough.

    Hmm...a lot of balls to juggle here haha...We'll see what I can do as more companions start arriving on the scene.

    Gusinda
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