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A guide to new magic items in BG:EE *SPOILERS*

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  • ajwzajwz Member Posts: 4,122
    edited January 2013

    ajwz said:

    I don't think so -I havent seen it my self - isn't it a +2 club?

    Youy get the +2 Club from Amarande in the Treehouse, but the +2 Quarterstaff from Laskal near the Bridge. I probably wouldn't have noticed if playing Good, but my evil party kills most NPCs it encounters :-)

    Well spotted - added to list
  • TinterTinter Member Posts: 152
    The stupifier is really ridiculously good. Stun without a save? Thats better than the FOA's legendarily good slow without a save. If you gave me this in Throne of Bhaal, there are quite a few enemies it would be worth using on, Mace should be the go to weapon in BG:EE.
  • ankhegankheg Member Posts: 546
    edited January 2013
    Tinter said:

    The stupifier is really ridiculously good. Stun without a save? Thats better than the FOA's legendarily good slow without a save. If you gave me this in Throne of Bhaal, there are quite a few enemies it would be worth using on, Mace should be the go to weapon in BG:EE.

    I wonder whether magic resistance affects it or not. But there is a more important question: can you stun with it creatures that are immune to +1 weapons.
  • TinterTinter Member Posts: 152
    edited January 2013
    No- it would have no effect. But for any for any creature without immunity to stun and/or +1 weapons, it may well be the best weapon all the way to TOB because Stun is a fantastic effect to give out with no save, which I believe would include a significant number of enemies even at that stage- I mean thats really what people love Celestial Fury for, and it allows a save!

    I don't think its unreasonable for me to say I probably shouldn't be able to walk into Beregost and just pick up a weapon I think it would be nice to have in Throne of Bhaal...

    Edit: Oh, and no, magic resistance doesn't work against weapon enchantments.
  • ankhegankheg Member Posts: 546
    edited January 2013
    I don't know some of them might be bugged then. As far as I remember some enchantments ignore immunities.
    Post edited by ankheg on
  • CorvinoCorvino Member Posts: 2,269
    Just picked up the Magma Bulwark to test it out.

    It's +2 platemail (AC1) found on the ground in the Undercity just west of the entrance to the Temple of Bhaal. It weighs 20, has a fairly cool red glow effect and is not flagged as magical and so can be worn with rings/cloaks/amulets of protection. It can replace full plate with no drawbacks at all.

    Looks like it'd be a cool-looking suit of armour for a Blackguard or evil fighter. A pity it's available only immediately before the final battle.
  • DinsdalePiranhaDinsdalePiranha Member Posts: 419
    @Corvino: don't forget that full plates have an extra +4 AC against slashing, and +3 AC against missile and piercing weapons, whereas plate mails only receive +3 AC against slashing, so it's not quite the same.
  • moopymoopy Member Posts: 938
    @Tinter

    I can see putting the mace on a fighter with as many APR's as you can get at your level / skills / equipment / haste and just locking a dragon down for the entire battle if you had access to this in BG2.
  • TinterTinter Member Posts: 152
    Right, a lot of boss fights have stun immunity for BG2 but there is still a huge number of characters it would work on. At least FOA slow isn't essentially instant death- theres a reason Celestial Fury at least allows a save.

    In BG1 you should be able to manage 3 attacks a round with it (level 7 fighter + specialistion + haste), which means you should be able to stun anything in 2 rounds, at which point it is essentially dead and just hasn't noticed yet. Really needs a saving throw added in.
  • ankhegankheg Member Posts: 546
    Tinter said:

    Right, a lot of boss fights have stun immunity for BG2 but there is still a huge number of characters it would work on. At least FOA slow isn't essentially instant death- theres a reason Celestial Fury at least allows a save.

    In BG1 you should be able to manage 3 attacks a round with it (level 7 fighter + specialistion + haste), which means you should be able to stun anything in 2 rounds, at which point it is essentially dead and just hasn't noticed yet. Really needs a saving throw added in.

    request it, or not :)
  • moopymoopy Member Posts: 938
    I wasn't complaining. I hope they include this in BG2 :D
  • ankhegankheg Member Posts: 546
    edited January 2013
    moopy said:

    I wasn't complaining. I hope they include this in BG2 :D

    With all those immunities against +1 weapons it wouldn't matter really.
  • TinterTinter Member Posts: 152
    There aren't THAT many creatures immune to +1 weapons; the bigger issue is by then immunity to stun is more common.

    I'm currently still playing on my Tutu install so its not for me to make requests, I think :)
  • CorvinoCorvino Member Posts: 2,269
    @Dinsdalepiranha: I did indeed forget that. It looks cool though, which is the main reason my main wears the Helm of Glory over Balduran. Main tanks at the end of the game usually have enough miscellaneous bonuses that them getting hit isn't too much of a problem.
  • Oxford_GuyOxford_Guy Member Posts: 3,729

    @Corvino: don't forget that full plates have an extra +4 AC against slashing, and +3 AC against missile and piercing weapons, whereas plate mails only receive +3 AC against slashing, so it's not quite the same.

    The only thing better than Full plate in BG1 is Full Plate +1 and the former is still better as you can wear it with a protection ring which also gives +1 to saves, the only real benefit is that it'a lighter, if the character has carrying problems.
  • ankhegankheg Member Posts: 546
    Or even ring of protection +2. :)
  • ajwzajwz Member Posts: 4,122
    Updated with elven chain mail :)
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    ajwz said:

    Updated with elven chain mail :)

    Though I think the Devs have said it doesn't drop in the first Ambush encounter, but later, though someone will need to confirm...
  • ajwzajwz Member Posts: 4,122
    edited January 2013
    Can someone list the items that the new npc
    Baeloth

    comes with, so I can add them to the list? Also, are there any specific conditions for finding him?
  • [Deleted User][Deleted User] Posts: 0
    edited January 2013
    ajwz said:

    Can someone list the items that the new npc

    Baeloth

    comes with, so I can add them to the list? Also, are there any specific conditions for finding him?
    He comes with a Robe of the Evil Archmagi, a Quarterstaff +1, 10 Darts of Acid, and the Cursed Ring of Ironic Punishment (grants extra spells like a Ring of Acuity, can't be removed). So far as I know, the only condition for finding him is being level 5.
  • toanwrathtoanwrath Member Posts: 621
    Awesome that the Elven chain can now be aquired with the lasted patch. Question though:

    In the patch notes through the BG:EE installer, one of the fixes is listed as,

    "Quiver/Case of Plenty now gives proper damage bonus."

    Is this only in the Black Pits, did this exist before EE, or am I just completely crazy and haven't found it yet?
  • ajwzajwz Member Posts: 4,122
    toanwrath said:

    Awesome that the Elven chain can now be aquired with the lasted patch. Question though:

    In the patch notes through the BG:EE installer, one of the fixes is listed as,

    "Quiver/Case of Plenty now gives proper damage bonus."

    Is this only in the Black Pits, did this exist before EE, or am I just completely crazy and haven't found it yet?

    Black pits only
  • [Deleted User][Deleted User] Posts: 0
    edited January 2013
    I just got Elven Chain Mail from the Mage in the fight with Simmeon.

    Edit: Sorry, not the Mage, but the Priest. For some strange reason.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Kaigen said:

    I just got Elven Chain Mail from the Mage in the fight with Simmeon.

    Edit: Sorry, not the Mage, but the Priest. For some strange reason.

    As late as that? By then the only class it's really going to be useful for are Bards (and they'll have to do with the Shield Amulet until then), as mages will have got their robes of archmagi by then, which is better :-(
  • DarkDoggDarkDogg Member Posts: 598
    Can someone confirm the drop of "Gloves of Missile Snaring" from Senjack (Dorn's encounter)?
    Was it corrected with the latest patch?
    Thx.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    DarkDogg said:

    Can someone confirm the drop of "Gloves of Missile Snaring" from Senjack (Dorn's encounter)?
    Was it corrected with the latest patch?
    Thx.

    I'd like to know this too...

  • RohndilRohndil Member Posts: 171
    Still no gloves from Senjack.
  • DarkDoggDarkDogg Member Posts: 598
    Rohndil said:

    Still no gloves from Senjack.

    Could someone post then a petition in the BUGs section?

    p.s.:
    http://forum.baldursgate.com/discussion/14351/senjack-and-dorotea-drop-equipment-or-not-girl-with-the-elven-chain-again#latest
  • SedSed Member Posts: 790
    Where/when/how is Baeloth found after the new patch?
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