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[MOD] "BG1 NPCs for SoA & ToB"

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  • MothorMothor Member Posts: 285
    scheele wrote: »
    Day 155?! Yikes!
    I did not express myself clearly, I apologise. This result was achieved by simply rewinding time, without any real time acceleration or dialogue speeding up. If you actually get to day 155 without developing the romance, then you can already consider it a bug. In the game, it is quite realistic to get the 'rest' banter on day 20 (for example, on the day of Mirtul 22 1369 DR).
    Cheers!

    Rewinding time? You mean sleeping several times in a row, right?

    Btw I noticed that Shar Teel's romance dialogue that starts the relationship requires Shar Teel to be SERIOUSLY wounded and not just wounded. Is that intended?
  • scheelescheele Member Posts: 59
    edited January 23
    Mothor wrote: »

    Rewinding time? You mean sleeping several times in a row, right?

    I just pressed Ctrl+T out of curiosity. I was interested in the maximum possible start time of the banter. If you press Ctrl + I, you'll get another banter in about ten to fifteen seconds.

    Mothor wrote: »
    Btw I noticed that Shar Teel's romance dialogue that starts the relationship requires Shar Teel to be SERIOUSLY wounded and not just wounded. Is that intended?

    Shar-Teel can start a romance only when her health points are reduced to less than half.
  • Austin87Austin87 Member Posts: 337
    Mothor wrote: »
    Btw I noticed that Shar Teel's romance dialogue that starts the relationship requires Shar Teel to be SERIOUSLY wounded and not just wounded. Is that intended?
    I will confirm that this was the intention, since, knowing Shar-Teel’s character and her way of life, she was accustomed to not paying any attention to minor wounds :)

  • shaiganshaigan Member Posts: 1
    edited January 23
    Hello! I install only Shar-Teel so I receive warnings on "ToB-part for Shar-Teel or/and Yeslick, Garrick, Branwen, Skie, Eldoth" for all the remaining NPC, and then it holds my ProjectInfinity installation procedure. Could it be done in the way that it doesn't try to install NPCs which haven't been chosen for SoA?
  • Austin87Austin87 Member Posts: 337
    The mod has been updated to version 15.4:
    http://www.shsforums.net/files/file/974-bg1-npcs-for-soa-tob/
    https://github.com/Spellhold-Studios/BG1-NPCs-for-SoA-ToB/releases

    List of changes:
    • Fixed SPIN115.SPL file (Tiax's "Summon Ghoul" spell)
    • Fixed a bug where the Xzar and Montaron component would not install in versions 15.2-15.3.
    • Added additional music tracks to the Shar-Teel romance
    • Improved Shar-Teel's alternate portrait a bit more
    • Reduced the number of sound phrases for Kagain
    shaigan wrote: »
    Hello! I install only Shar-Teel so I receive warnings on "ToB-part for Shar-Teel or/and Yeslick, Garrick, Branwen, Skie, Eldoth" for all the remaining NPC, and then it holds my ProjectInfinity installation procedure. Could it be done in the way that it doesn't try to install NPCs which haven't been chosen for SoA?
    It is okay! These warnings simply inform you that you do not have some NPC components installed and therefore will not have content for them in the ToB component.
    The reason for these warnings is that there is still a common ToB component for the five NPCs. And if one of these five is not installed, then such a message appears about them, but the content for the rest (installed) NPCs is added. Sometime in the future, I plan to split this last common component into parts, but so far the option is simpler and also works well.

  • ThrasymachusThrasymachus Member Posts: 925
    Thanks again for the quick answers.
    But now I'm a little confused... :)
    Austin87 wrote: »
    To clarify: currently this reference is made only for EET, checking the corresponding variable. But your message made me think that it was not quite right, and it would be better to make this line available without EET. And the player will decide whether to remind Shar-Teel about it or not. I will fix this in the next version.
    scheele wrote: »
    Indeed, the preceding proximity of MC and Shar-Teel is assumed by default as if that proximity was unequivocally in the past.

    These look like two different answers. The first is that the dialogue option is available only in EET (and checks to see whether the relationship in fact did take place during BG1) whereas the second is that the dialogue option is available automatically (that the mod assumes that there was a relationship in the past).

    If it will be fixed in the future (or was fixed in the most recent update), no worries. But any clarification would be appreciated. Thanks!
  • Austin87Austin87 Member Posts: 337
    I just checked this point and realized that I already fixed it in one of the updates :) That is, the opportunity to remind about the past is now available in any case - both in EET and in regular BG2. Sorry for misleading you earlier.
  • ThrasymachusThrasymachus Member Posts: 925
    Great, thanks!


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