Hi. I was wondering how do I remove the experience cap if anyone could help. Please.
Wrong thread for this, of course, but you need only to edit xpcap.2da; this is most easily done using NearInfinity. I already altered mine a little to make sure that even multiclass characters can reach 9th level in all their classes (except fighter/mage/thief who can get to 8/9/10 and fighter/mage/cleric who can get to 8/9/9 but that should be good enough for this game). If you want to remove the cap altogether then set every numeric value to -1...but that can lead to overkill; I am uncertain if the higher-level spells were fixed so they might also cause problems here.
Editing just XPCAP.2DA is not enough anymore. Please refer to this thread:
Ah so. I missed those two files during my initial browse through the inner workings. I do see that the cap is already set to 600k xp, which is about where I had my cap set for now.
@Oxford_Guy I am not sure why it doesnt work then. Might be your notepad is messing up something. Have you tried another text editor? I use ConTEXT (but I am a dinosaur and dont like to change)... its still available and free. http://www.contexteditor.org/
One other thing to try is to edit the ini outside of the directory and then drop it back in. It might not be getting all the correct changes. I dont know though.
I'll try editing with Sublime Text, that usually manages to not screw up text
Got it working now, much easier to see what's going on with Sublime Text! Thanks for the tips.
BTW I used this to CLUA in an item that's meant to be dropped but isn't:
For an evil figher/mage (or bard) this is great, as you can't get the Evil Robes of Archmagi until v.late in the game. I don't like "cheating" but think adding this item back in could be considered legitimate, it's not a particularly OP item
Could someone help me? I tried the CLUAConsole command and it is working for me properly. I can give my chars items and so on. But the most important command is not working: I cannot give XP to my character. It does not do anything, my char XP remains the same. Could someone help me please? I would like to use this feature to test high level characters.
Ok, never mind, I have found the solution. It works in a strange way, after executed the command the game have to be save and reload it. That way it is working. However other commands work properly without this save-load process.
I am in a similar situation, except I have a good elven fighere/mage, but I would prefer to use elven chain (because it looks good dontcha know). However, I am unable to create the item, there just comes up alot about Rain = false and stuff :P
I typed in CLUAConsole:CreateItem("CHAN12")
Is there something wrong with that command? I did it in cloakwood, highlighting CHARNAME.
EDIT: Sorry folks, seems that i erroneosly used CRTL + m, isntead of CTRL + SPACE. Created it now
I have updated the top post with the new FPS info under 2. INI settings.
Tested it out and it works. I have posted a warning that any FPS entry higher than '35' will result in virtually destroying the game cutscenes. Alter as you desire, it works... but be cautious. Please do not post bugs for cutscenes if you have set the FPS higher than what has been verified to still function as intended
Oh.. are you just talking about this?: CTRL + 6/7 : Change Selected animation With that you can cycle through the animations. Not all of them have paper dolls for the inventory screen though.
Not sure what I'm doing wrong here. I (think) I succesfully enabled the console. Ctrl + space brings up "CLUAconsole:". I've tried to give myself a simple item and some gold as tests. Each time I get the following response:
lua: indexed expression not a table Actice Stack: Actice Stack:
I tried playing with spaces between words and also read above that it would sometimes only work after saving/reloading. Neither worked. What am I doing wrong? Komarr go "duh".
Is it possible to use this to change a characters base appearance? for example, when i dueled my thief to cleric her appearance changed from thief to cleric. (i presume to allow for helms without the hood clipping, mage - fighter for similar reason i guess?) I don't mind if i cant see my helm, i just want my hoody back lol, so possible?
@Darkovan, Shadowkeeper is a save game editor, it doesn't use in-game codes to change stuff like appearence (just values).
I'm really not sure you can do it with codes. There might be a way of making a custom script (like polymorphing and change shape), though, but Shadowkeeper would probably be the quickest method for now.
http://forum.baldursgate.com/profile/9394/CoM_Solaufein My game apologizes to you. It was wrong. I mean this literally. When I opened the CLUA console it gave me "CLUAconsole:". By changing it to "CLUAConsole:" it worked. weird.
With respect to Portaits, I have no problem using the alternative portraits at character creation but can't seem to use them when editing with Shadowkeeper (following the directions on the others thread so it seems to work in all other respects). Has anyone had this issue with the new portraits? Thanks!
This is OK for the PC with the customize function but has anyone gotten this to work for NPCs through Shadowkeeper (as opposed to renaming the files for all saved games in the portrait folder or override folder)?
Comments
http://forum.baldursgate.com/discussion/10212/simple-xp-cap-remover
The elven chain mail (CHAN12) that's meant to be dropped but isn't - It is worn by the girl in the Dorn encounter before the Nashkel mines. Worn, but not dropped, which Trent has implied is meant to happen, see: http://forum.baldursgate.com/discussion/8110/major-spoilers-a-guide-to-new-magic-items/p6/
For an evil figher/mage (or bard) this is great, as you can't get the Evil Robes of Archmagi until v.late in the game. I don't like "cheating" but think adding this item back in could be considered legitimate, it's not a particularly OP item
-Trent
I am in a similar situation, except I have a good elven fighere/mage, but I would prefer to use elven chain (because it looks good dontcha know). However, I am unable to create the item, there just comes up alot about Rain = false and stuff :P
I typed in CLUAConsole:CreateItem("CHAN12")
Is there something wrong with that command? I did it in cloakwood, highlighting CHARNAME.
EDIT: Sorry folks, seems that i erroneosly used CRTL + m, isntead of CTRL + SPACE. Created it now
Tested it out and it works. I have posted a warning that any FPS entry higher than '35' will result in virtually destroying the game cutscenes. Alter as you desire, it works... but be cautious. Please do not post bugs for cutscenes if you have set the FPS higher than what has been verified to still function as intended
Which I wasn't going to make, because that would be cheating. I was just 'testing'
lua: indexed expression not a table
Actice Stack:
Actice Stack:
I tried playing with spaces between words and also read above that it would sometimes only work after saving/reloading. Neither worked. What am I doing wrong? Komarr go "duh".
for example, when i dueled my thief to cleric her appearance changed from thief to cleric. (i presume to allow for helms without the hood clipping, mage - fighter for similar reason i guess?)
I don't mind if i cant see my helm, i just want my hoody back lol, so possible?
I'm really not sure you can do it with codes. There might be a way of making a custom script (like polymorphing and change shape), though, but Shadowkeeper would probably be the quickest method for now.
One that you missed: CTRL + T moves the game time on 1 hour.
(handy if you're waiting for an effect to wear off).
This is OK for the PC with the customize function but has anyone gotten this to work for NPCs through Shadowkeeper (as opposed to renaming the files for all saved games in the portrait folder or override folder)?