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[MOD] The Gorgon’s Eye (Thieves Guild in Beregost)

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  • EndarireEndarire Member Posts: 1,519
    edited September 2022
    @TotalMilk9
    Thankee for releasing an EET compatible version!

    I recommend linking to your GitHub releases page, but not to any specific release: This means less work for you since the newest version of your mod will always be at the top.

    Add your mod to this list since it's EET compatible! This will aid in discoverability.

    Use this Infinity Auto Packager to generate mods compatible with Windows, Mac, and Linux.
  • TotalMilk9TotalMilk9 Member Posts: 92
    @Endarire Thanks! All 3 have been done
  • EndarireEndarire Member Posts: 1,519
    Does this mod have PI metadata? If not, pweath add it.

    Thankee!
  • TotalMilk9TotalMilk9 Member Posts: 92
    Endarire wrote: »
    Does this mod have PI metadata? If not, pweath add it.

    Thankee!

    No, it doesn't. I'll have to look into that.
  • ThrasymachusThrasymachus Member Posts: 903
    Wow -- this is a truly excellent mod! Kudos on such impressive work.

    I'm in the process of playing though it now (just recently became the guild master). I'm really impressed at how many different, yet integrated, elements it includes.

    My only problem so far concerns the gamblers' counterfeit coin quest. I'm told to speak to Meredia (the head courtesan) about Xevec, but when I try to do so there is no relevant dialogue option. I either got dialogue options related to the quest to find Ilena, or (when that quest was completed) the opportunity to partake of their services. No option regarding Xevec appears.
  • TotalMilk9TotalMilk9 Member Posts: 92
    edited November 2022
    Wow -- this is a truly excellent mod! Kudos on such impressive work.

    I'm in the process of playing though it now (just recently became the guild master). I'm really impressed at how many different, yet integrated, elements it includes.

    My only problem so far concerns the gamblers' counterfeit coin quest. I'm told to speak to Meredia (the head courtesan) about Xevec, but when I try to do so there is no relevant dialogue option. I either got dialogue options related to the quest to find Ilena, or (when that quest was completed) the opportunity to partake of their services. No option regarding Xevec appears.

    Thank you so much! I'm really glad you've enjoyed it.

    I've looked into your issue and I can't figure out why the dialog wouldn't appear. Talking to the Gamesman after starting the quest with Gilbald should give you the variable needed to trigger Meredia's extra dialog. Try using this code and then talking to Meredia again to see if it shows up.



    I took another look and found the problem. I intended for this quest to be done prior to becoming guild master, so Meredia's new dialog doesn't include the option for this quest. Thanks for finding this and I'll fix it in the next patch. Try this code for now and it should work.
    SetGlobal("h_Meredia","GLOBAL",0)
    
    Post edited by TotalMilk9 on
  • ThrasymachusThrasymachus Member Posts: 903
    That did the trick -- thanks! :)

    One other minor thing: my PC gave Rhade the Ogre blade and the Kerykeion piece for him to forge the katana (Stheno's Blade). However, Rhade never gave my PC the katana, even after over a week had passed.
    (It's not a big deal, as I just used the console to spawn the blade, but I thought I'd mention it.)
  • ThrasymachusThrasymachus Member Posts: 903
    edited November 2022
    I ran into another problem with the counterfeit coin quest after speaking with Xevec:
    Following Xevec's suggestion I went to Nashkel. But I can't find the women or "Sam" anywhere in the town.
    If "Sam" is the "Samantha" in the manor house, I already had talked to her before using the fix you suggested and she disappeared with Jamie. So it may be that I've blown the quest that way.
    But if the woman and "Sam" are found elsewhere I'm at a loss as to where to find them.

    Thanks!
    Post edited by Thrasymachus on
  • TotalMilk9TotalMilk9 Member Posts: 92
    @Thrasymachus

    I believe Rhade says it will take "about a week" for him to finish the weapon, but the real trigger is 5 days and also being in chapter 5 or later. I'll change the wording to avoid confusion.

    Regarding the coin quest:
    You are spot with Sam being Samantha in the manor, nice job! She is not actively in the quest though so it won't matter if she is there or not. This quest is a bit tricky but you should be able to figure it out by speaking to the other npcs in the manor. Good luck!

  • ThrasymachusThrasymachus Member Posts: 903
    Great -- thanks! Wrapped up what I think is the final quest for this superb mod without a hitch.
    B)
  • ThrasymachusThrasymachus Member Posts: 903
    edited November 2022
    Sorry to bother you with yet another problem I'm having, but now that I'm in chapter 5 Rhade can't stop handing me Stheno's Blade (every time I talk to him he gives me another blade and no dialogue options appear).
    Post edited by Thrasymachus on
  • TotalMilk9TotalMilk9 Member Posts: 92
    No bother at all! I actually really appreciate you finding these things so I can fix them, so thank you! It looks like I messed up the dialog action on that specific weapon.

    This code should fix it:
    SetGlobal("h_KeryKatana","GLOBAL",2)
    
  • ThrasymachusThrasymachus Member Posts: 903
    That worked -- thanks!

    And thanks again for this excellent mod.
  • TotalMilk9TotalMilk9 Member Posts: 92
    Thank you! :) I just released v3.2 with these bugfixes.

    I'm also working on a series of quests that take place in and after:
    The Carnival quest. You will be able to have a more active role in the guilds expansion into Amn.
  • ZoltanavrZoltanavr Member Posts: 43
    edited November 2022
    Hi @TotalMilk9! I’m currently in the middle of BG1EE modded run with your mod. I’ve become a guild master and meanwhile got 2 quests: Escort the Escort and Counterfeit coin. I have spoken to Gelatea and obtained red cloth and a helmet, returned to Meredelia and she told to figure out the uniform. I did research in Beregost, Nashkel and could not get a clue on the continuation of the quest. Can you please advise where I should look for a clue? No progress on it prevents me from getting insights from Meredelia for coin quest. My version 3.1 and I’m chapter 3 now. Thanks in advance!

    Meanwhile this is a great mod adding a lot of immersion!!!
  • TotalMilk9TotalMilk9 Member Posts: 92
    @Zoltanavr Thank you, I'm really glad you liked it!

    For the Escort quest:
    The next part of the quest takes place behind the Amnian Barracks in Nashkel. There should be a cutscene that activates when you walk near the water tower.

    After you have fully completed this quest use the code:
    C:SetGlobal("h_Meredia","GLOBAL",0)
    
    which will let you continue with the coin quest.

    Hoping it all works out! If you run into any trouble let me know.
  • ZoltanavrZoltanavr Member Posts: 43
    @TotalMilk9 thanks for response! I will check it later today.
  • ZoltanavrZoltanavr Member Posts: 43
    @TotalMilk9 I managed to finish escort quest and proceed on coin quest thanks to your code. In Nashkel I spoke to chambermaid and quest do not move forward. I even killed her in one of saves and got the fake coin but the nothing happened. Did I miss anything?
  • MapekMapek Member Posts: 57
    TotalMilk9 wrote: »
    Here is the official release of The Gorgon's Eye mod for BG:EE.
    Download from GitHub

    Introduction
    After violating the terms of his separation from the Shadow Thieves, Baldwin "The Butcher" Glendale, fled north to Beregost, where he formed his own guild, the Gorgon's Eye. He pressed the local pickpockets and began amassing a vast network of contacts and spies. The townspeople have begun to show signs of unrest, however, and are making plans of their own to combat this new threat. On top of that, the impending confrontation with the Shadow Thieves lies near on the horizon. Currently, Baldwin is in active recruitment, seeking adventurers to aid him in the search for a dark and powerful staff called the Kerykeion. If successful, it would grant him unimaginable power, allowing nothing to stand in his way.

    Mod Overview
    The Gorgon's Eye is a small content mod for BG:EE/SoD and EET that adds an underground thieves den into the town of Beregost. It contains 20 new quests, 2 new areas(reused), dozens of new characters, a new store that buys stolen goods, a few new items and a very small item-upgrade. It can be accessed immediately after leaving Candlekeep and is open to all players, excluding those with a lawful-good alignment.

    This is my first mod and I want it to be good, so any feedback or criticism on any aspect of it would be greatly appreciated.

    Where can I find Hugo?
  • TotalMilk9TotalMilk9 Member Posts: 92
    Zoltanavr wrote: »
    @TotalMilk9 I managed to finish escort quest and proceed on coin quest thanks to your code. In Nashkel I spoke to chambermaid and quest do not move forward. I even killed her in one of saves and got the fake coin but the nothing happened. Did I miss anything?

    Sorry for the late response, I hope you weren’t stuck for too long!
    You need to pickpocket the coin and then confront her about it.

    Killing her shouldn’t stop the quest from progressing so I will fix that in the next patch.
  • TotalMilk9TotalMilk9 Member Posts: 92
    Mapek wrote: »
    Where can I find Hugo?

    He’s actually not in game, only talked about.
  • imnotgodimnotgod Member Posts: 27
    So I LOVE this mod. I always play rogue-ish chars and this was just what I needed. Some nice quests and atmosphere. That being said, I think I hit a bug.
    I've done the quest where we take down the guild master with the help of the other guild from Amn. I've done the battle, but it hasn't progressed anything. The remaining npcs are still standing where they were as the battle ended. I've also done all the other quests up until this point, the coin and the escort - any command to help move this along?

    Very good work!
  • TotalMilk9TotalMilk9 Member Posts: 92
    imnotgod wrote: »
    So I LOVE this mod. I always play rogue-ish chars and this was just what I needed. Some nice quests and atmosphere. That being said, I think I hit a bug.
    I've done the quest where we take down the guild master with the help of the other guild from Amn. I've done the battle, but it hasn't progressed anything. The remaining npcs are still standing where they were as the battle ended. I've also done all the other quests up until this point, the coin and the escort - any command to help move this along?

    Very good work!

    Thank you! I always play rogue type characters too which is what motivated me to make this.
    That battle is actually the end of the mod. What characters are still around? Is Richard still there? If so, talk to him to resolve the quest. He has dialog explaining what happens next, which as far as content goes is nothing. You should still have access to the stores and Gamesmen but no one else should be there.
  • imnotgodimnotgod Member Posts: 27
    That makes sense. Must have been wishful thinking.
  • MyFluffyKittiesMyFluffyKitties Member Posts: 3
    Hi, love this mod. It's the excellently written mod and never brakes immersion. Would love if you could compile a non-spoilery walkthrough though.

    I've encountered a possible issue with bounty: Katreda quest:
    I've helped her with hunters and she said I'd get a necklace, however I got nothing (just xp and rep). It's possible I picked her pocket when I was exploring larswood earlier. Could you tell me what the reward was? If I didn't it could be a bug.

    Thanks on the great mod

  • TotalMilk9TotalMilk9 Member Posts: 92
    @MyFluffyKitties

    Thank you, glad you like it! Maybe I could put a basic overview of each quest into the readme to give a small reference of where you’re at.

    Katreda is supposed to give you
    the Periapt of Proof Against Poison amulet
    and it is from her inventory so it’s possible that you could have pickpocketed it earlier.
  • MyFluffyKittiesMyFluffyKitties Member Posts: 3
    edited December 2022
    @TotalMilk9

    No, I haven't got that Item. So it's a bug. Tried pickpocketing again and still nothing.

    It would be great to have small references in a readme. Like look for X at Y location.

    I'm currently looking for another Bounty, Europea. Can't find our gal anywhere. Would be grateful for a general location.

    Edited to add that I found her - passed by couple of times nearby without noticing. Exactly where I thought she'd be based on journal. For those as lost as I was
    In High hedge, western end of the map.
    Post edited by MyFluffyKitties on
  • EndarireEndarire Member Posts: 1,519
    Including a basic overview of each quest in the documentation would likely help many. I am for it if you are.

    Thankee!
  • MyFluffyKittiesMyFluffyKitties Member Posts: 3
    Hey, noticed a small issue with item upgrade on EET. For item Crystalline Torque it requires a ring of wizardry: evermemory or item RING08. However, in bg2, hence eet, that code is used by ring of wizardry: reaching ring, while evermemory uses item code RING08_ . If anyone else has problem please use C:CreateItem("RING08", 1) as a sloppy fix or find reaching ring in eekeeper.
  • Skull_BearerSkull_Bearer Member Posts: 74
    I think I'm more or less finished with the guild, but I haven't run into the Thieves' Compendium. How do I get it?
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