I found a mini-bug that occurs on both BGEE and EET.
In the “Shadows and Echoes” quest, if you choose to take Valera to Ariosh, she will appear in the same location after she is killed, and every night, but it doesn't seem to affect anything.
I found a mini-bug that occurs on both BGEE and EET.
In the “Shadows and Echoes” quest, if you choose to take Valera to Ariosh, she will appear in the same location after she is killed, and every night, but it doesn't seem to affect anything.
Valera's voice is abnormal on EET,like an animal growling,while on BGEE it is normal. This is the voice file on BGEE and EET as seen through NI.
Also, I liked the Vitiare's little story, but
in the BG1NPC MOD, Minsc will catch Vitiare in the gambling tent, which seems to conflict a bit with the little story of asking for the stolen gold back later.
I encountered some issues: I can't seem to finish the Bombs Over Beregost quest.
I killed the guy with the Reports and - I think - all the other Shadow Thieves. However, Baldwin still tells me to go and get rid of those fighting above.
Now, I should mention that I think I messed up something during installation of mods: a lot of characters from Gorgon's Eye appear in doubles (not all of them though). I didn't restart the game as I figured it's not really causing me any issues. I don't know if it affects this case.
I got the quest update when I picked the Reports. I actually have to copies in the equipment because of the mentioned bug. I also tried talking with Baldwin while holding only one
.
Is there any particular variable or smth I could try editting through the console to get through this? Maybe something was set to the wrong value because of the doubles? Any advice will be super helpful!
Valera's voice is abnormal on EET,like an animal growling,while on BGEE it is normal. This is the voice file on BGEE and EET as seen through NI.
Also, I liked the Vitiare's little story, but
in the BG1NPC MOD, Minsc will catch Vitiare in the gambling tent, which seems to conflict a bit with the little story of asking for the stolen gold back later.
Thanks, I didn't know about that. If I can find some variable in bg1npc for the Minsc-Vitiare interaction then I should be able to use it to prevent mine from triggering if that interaction happened.
I encountered some issues: I can't seem to finish the Bombs Over Beregost quest.
I killed the guy with the Reports and - I think - all the other Shadow Thieves. However, Baldwin still tells me to go and get rid of those fighting above.
Now, I should mention that I think I messed up something during installation of mods: a lot of characters from Gorgon's Eye appear in doubles (not all of them though). I didn't restart the game as I figured it's not really causing me any issues. I don't know if it affects this case.
I got the quest update when I picked the Reports. I actually have to copies in the equipment because of the mentioned bug. I also tried talking with Baldwin while holding only one
.
Is there any particular variable or smth I could try editting through the console to get through this? Maybe something was set to the wrong value because of the doubles? Any advice will be super helpful!
Hey, sorry for the late response. When you were doing your mod installs did you do some reinstalling or manual deletion? This can cause doubling of characters if a mod doesn't get uninstalled properly before being reinstalled. The doubling is probably what is causing your issue with this quest because to trigger the next dialog with Baldwin, you have to have killed an exact number of shadow thieves. In this case you probably killed more than what should have been there, unfortunately. I don't know if there is a way to edit that through the console but the codes would be:
NumDead("h_sthiec",5)
NumDead("h_thiefc",18)
The easiest way to fix it would be to use Near Infinity. Go to override, H_BALDWD then scroll down to Response Trigger 23 and just delete it. I think that should work.
Otherwise, these are all the codes you would have to enter if you want to use the console. But I'm not even sure if the bottom 2 are even possible to do. If you only enter the Globals you can still continue on fine, it's just that Ilena's quest might become a bit janky, and you won't have any info or journal entry about the next part of the main quest that you'll be on.
You have to meet someone at the bandit camp near the stone ruins.
Hey, sorry for the late response. When you were doing your mod installs did you do some reinstalling or manual deletion? This can cause doubling of characters if a mod doesn't get uninstalled properly before being reinstalled. The doubling is probably what is causing your issue with this quest because to trigger the next dialog with Baldwin, you have to have killed an exact number of shadow thieves. In this case you probably killed more than what should have been there, unfortunately. I don't know if there is a way to edit that through the console but the codes would be:
NumDead("h_sthiec",5)
NumDead("h_thiefc",18)
The easiest way to fix it would be to use Near Infinity. Go to override, H_BALDWD then scroll down to Response Trigger 23 and just delete it. I think that should work.
Otherwise, these are all the codes you would have to enter if you want to use the console. But I'm not even sure if the bottom 2 are even possible to do. If you only enter the Globals you can still continue on fine, it's just that Ilena's quest might become a bit janky, and you won't have any info or journal entry about the next part of the main quest that you'll be on.
You have to meet someone at the bandit camp near the stone ruins.
Sorry I couldn't be more help. This is a tougher spot to fix than usual.
This has been super helpful! Thank you very much for taking the time to help me with this, despite the fact that I've obviously messed something up on my own (you're right - I did do some re-installing, which is what probably caused all this). I followed your advice with Near Infinity and it worked perfectly. So I'm now back to Gorgon's Eye and enjoying the plot unfurl Thanks again!
I am playing v4.5. Doing the Counterfeit Coin quest and have gone to Nashkel at the advice of Xevec. However I already encountered Samantha and Jamie. Only two noblewomen remain, one per floor, and the one upstairs is hostile because she saw me theiving on the prior visit. Any pointers?
I am playing v4.5. Doing the Counterfeit Coin quest and have gone to Nashkel at the advice of Xevec. However I already encountered Samantha and Jamie. Only two noblewomen remain, one per floor, and the one upstairs is hostile because she saw me theiving on the prior visit. Any pointers?
I ran into a problem with circular dialog with Liedel. After you accept the first three bounties and the conversation ends, any subsequent dialogs with Liedel will take you back to the "So, the enigmatic wanderer of our darkened corridors returns..." dialog chain, and will reissue the quests.
I tracked this down to the dialog block 79. This does not change the value of the h_LiedelTalk variable from 2, so block 52 is always true. There should be an new line in block 79:
SetGlobal("h_LiedelTalk","GLOBAL",3)
If you already have this problem in your game you can verify by checking the value of global variable h_LiedelTalk:
C:GetGlobal("h_LiedelTalk","GLOBAL")
If it's set to 2, you have to change the value of the to 3 thru eekeeper, or use the console:
I ran into a problem with circular dialog with Liedel.
Just released a hotfix for this. Thanks for letting me know, and sorry for the trouble you had to go through. Luckily (for others) this issue would only happen if you told Liedel that you weren't ready to talk about bounties yet when you first meet with her.
Liedel's dialog file is atrocious. Honestly, I'm actually kind of concerned you found something so early on in her file, because it only gets more convoluted as it goes. I had this idea to write a romance for her before she even joins the party, and it just doesn't work - it's so bad. It resulted in her file being stuffed with variables and tons of conditional dialog triggers that are a struggle to keep track of. Hopefully you don't have any more issues going forward, but please let me know if you do!
I got sidetracked by life and have not played through this yet. My overall impression of the mod so far is positive but I'm going to focus on problems I found to keep things a little more brief for this post. I made it to baldur's gate city and was doing the last string of bounty missions when I quit. I figured I would mention a few problems I ran into so here goes. This is on an EET install.
The first mission where I went to fieldpost's inn. After completing the mission, the main guy that you steal the jewel from never disappears. If you go up there later on and talk to him he will summon some guards who will appear for a second and then all of them will disappear.
When you confront the black lotus dealer he will summon a guard who has no AI. The guard will just stand there with a red circle. If you don't attack him and try to talk to the dealer, the dealer will act as if you killed the guard even though you didn't.
If you are using the BG1NPC project crashes will occur at times. one that comes to mind is the little game you can play with the smuggler. Jahiera protested and then Imoen argued with her. After that the game would crash every time. When I left them at the inn and talked to the smuggler there was no conversation and no crash.
The fight near the bandit camp for the second piece of the artifact was too easy in my opinion. I think the guy you are talking to should tell his friends to attack and they should stay invisible. Maybe even give shadow dancer kits to one of them.
In my opinion, the shadow thieves would have found the Gorgan's eye and attacked it directly. It makes little sense for them to start fights with the town guard and the random fights you have to take part in throughout the city will be too dangerous for a mage to survive from all of the backstabbing. This forced me to leave my mage at an inn or use an invisibility potion on them. I think a fight at the gorgan's eye would allow you to block off the bridges so your squishy characters don't get backstabbed and it would allow your party to fight side by side with the rest of the guild giving you more of a connection to the guild. It would also be more in line with what a professional thieves guild would do in regards to the shadow thieves. It would make the attack more immediate and shocking to the player as well.
It would be cool if you could photoshop a backdrop or have someone from the community work with you to make an original map for the gorgan's eye hideout. Reusing backdrops from other areas of the game is bad for immersion.
Thats all I got for now. I'm starting a new game with the latest version of gorgans eye and will leave a review once I finish it. Despite all the problems I mentioned, this is a very good mod. I'll go into more detail about what I like when I review it.
Oh and one last thing, just an idea I had but I think the kid that gives you a tip where the hideout is located works fine but it would make alot more sense if you tied the assassin at the red sheaf bar to gorgan's eye. Maybe you could find some information on the assassin that would lead you to the gorgan's eye hideout and give you a reason to be there. Maybe you could cut a deal with the butcher's second in command that would give a little more detail why they are willing to let you join. Just a thought. This starting part felt a little lacking is all. Maybe have a couple guards that won't let you enter the gorgans eye unless you have info that you got from the assassin at the red shef. Then they will let you in and you can strike a deal and do some missions. After you complete a string of missions and join the guild then and only then will the door to the butcher be unlocked and he will summon you to start the artifact quest. These are just friendly suggestions, I'm not telling you what to do with your own mod of course.
I'm still early in the BG1 run, but which of the stock BG1 characters have interjections with this mod? I've seen a couple with Safana, so I'd assume some of the thief characters (Coran, Tiax, Montaron) could potentially also have them. Is there a particular party in mind if you want to get the most dialog out of it?
Comments
Thanks! Fixed in current release.
Merged and released, thanks!
First things first: thanks for the mod!
I encountered some issues: I can't seem to finish the Bombs Over Beregost quest.
Now, I should mention that I think I messed up something during installation of mods: a lot of characters from Gorgon's Eye appear in doubles (not all of them though). I didn't restart the game as I figured it's not really causing me any issues. I don't know if it affects this case.
Is there any particular variable or smth I could try editting through the console to get through this? Maybe something was set to the wrong value because of the doubles? Any advice will be super helpful!
Thanks, I didn't know about that. If I can find some variable in bg1npc for the Minsc-Vitiare interaction then I should be able to use it to prevent mine from triggering if that interaction happened.
Hey, sorry for the late response. When you were doing your mod installs did you do some reinstalling or manual deletion? This can cause doubling of characters if a mod doesn't get uninstalled properly before being reinstalled. The doubling is probably what is causing your issue with this quest because to trigger the next dialog with Baldwin, you have to have killed an exact number of shadow thieves. In this case you probably killed more than what should have been there, unfortunately. I don't know if there is a way to edit that through the console but the codes would be:
The easiest way to fix it would be to use Near Infinity. Go to override, H_BALDWD then scroll down to Response Trigger 23 and just delete it. I think that should work.
Otherwise, these are all the codes you would have to enter if you want to use the console. But I'm not even sure if the bottom 2 are even possible to do. If you only enter the Globals you can still continue on fine, it's just that Ilena's quest might become a bit janky, and you won't have any info or journal entry about the next part of the main quest that you'll be on.
Sorry I couldn't be more help. This is a tougher spot to fix than usual.
This has been super helpful! Thank you very much for taking the time to help me with this, despite the fact that I've obviously messed something up on my own (you're right - I did do some re-installing, which is what probably caused all this). I followed your advice with Near Infinity and it worked perfectly. So I'm now back to Gorgon's Eye and enjoying the plot unfurl Thanks again!
I am playing v4.5. Doing the Counterfeit Coin quest and have gone to Nashkel at the advice of Xevec. However I already encountered Samantha and Jamie. Only two noblewomen remain, one per floor, and the one upstairs is hostile because she saw me theiving on the prior visit. Any pointers?
Thanks
edit. woops nah I found her
theiving the maid
I tracked this down to the dialog block 79. This does not change the value of the h_LiedelTalk variable from 2, so block 52 is always true. There should be an new line in block 79:
If you already have this problem in your game you can verify by checking the value of global variable h_LiedelTalk:
If it's set to 2, you have to change the value of the to 3 thru eekeeper, or use the console:
Just released a hotfix for this. Thanks for letting me know, and sorry for the trouble you had to go through. Luckily (for others) this issue would only happen if you told Liedel that you weren't ready to talk about bounties yet when you first meet with her.
Liedel's dialog file is atrocious. Honestly, I'm actually kind of concerned you found something so early on in her file, because it only gets more convoluted as it goes. I had this idea to write a romance for her before she even joins the party, and it just doesn't work - it's so bad. It resulted in her file being stuffed with variables and tons of conditional dialog triggers that are a struggle to keep track of. Hopefully you don't have any more issues going forward, but please let me know if you do!
The first mission where I went to fieldpost's inn. After completing the mission, the main guy that you steal the jewel from never disappears. If you go up there later on and talk to him he will summon some guards who will appear for a second and then all of them will disappear.
When you confront the black lotus dealer he will summon a guard who has no AI. The guard will just stand there with a red circle. If you don't attack him and try to talk to the dealer, the dealer will act as if you killed the guard even though you didn't.
If you are using the BG1NPC project crashes will occur at times. one that comes to mind is the little game you can play with the smuggler. Jahiera protested and then Imoen argued with her. After that the game would crash every time. When I left them at the inn and talked to the smuggler there was no conversation and no crash.
The fight near the bandit camp for the second piece of the artifact was too easy in my opinion. I think the guy you are talking to should tell his friends to attack and they should stay invisible. Maybe even give shadow dancer kits to one of them.
In my opinion, the shadow thieves would have found the Gorgan's eye and attacked it directly. It makes little sense for them to start fights with the town guard and the random fights you have to take part in throughout the city will be too dangerous for a mage to survive from all of the backstabbing. This forced me to leave my mage at an inn or use an invisibility potion on them. I think a fight at the gorgan's eye would allow you to block off the bridges so your squishy characters don't get backstabbed and it would allow your party to fight side by side with the rest of the guild giving you more of a connection to the guild. It would also be more in line with what a professional thieves guild would do in regards to the shadow thieves. It would make the attack more immediate and shocking to the player as well.
It would be cool if you could photoshop a backdrop or have someone from the community work with you to make an original map for the gorgan's eye hideout. Reusing backdrops from other areas of the game is bad for immersion.
Thats all I got for now. I'm starting a new game with the latest version of gorgans eye and will leave a review once I finish it. Despite all the problems I mentioned, this is a very good mod. I'll go into more detail about what I like when I review it.
Oh and one last thing, just an idea I had but I think the kid that gives you a tip where the hideout is located works fine but it would make alot more sense if you tied the assassin at the red sheaf bar to gorgan's eye. Maybe you could find some information on the assassin that would lead you to the gorgan's eye hideout and give you a reason to be there. Maybe you could cut a deal with the butcher's second in command that would give a little more detail why they are willing to let you join. Just a thought. This starting part felt a little lacking is all. Maybe have a couple guards that won't let you enter the gorgans eye unless you have info that you got from the assassin at the red shef. Then they will let you in and you can strike a deal and do some missions. After you complete a string of missions and join the guild then and only then will the door to the butcher be unlocked and he will summon you to start the artifact quest. These are just friendly suggestions, I'm not telling you what to do with your own mod of course.