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[MOD] The Gorgon’s Eye (Thieves Guild in Beregost)

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  • TrouveurTrouveur Member Posts: 631
    Wutan1988 wrote: »
    Hi so far i enjoy your mod quite a bit even though i am not far in. I really like the Aesthetics and the Music Choice of the Hideout and i think i am heading for an interesting journey.

    I have a Question related to one of the Bounty Quests and hope you can help me :)

    I was not able to find the Courtesan Aisha so far even though i pretty much looked everywhere in Beregost i think. Could you give me a Hint where she is hiding? :)
    Look in the inns.
  • Wutan1988Wutan1988 Member Posts: 131
    edited July 2023
    @Trouveur

    Thank you for this hint. I totally overlooked her in that one Inn^^

    @TotalMilk9

    I think i finished the mod now and overall it seems bug free and it was a very immersive Experience with nice lore!!! I really think about making it a Stable in my Installation o:)

    Here a few thoughts, questions and bug reports:
    The final fight was challenging especially on insane with double damage. I am glad one of my Companions could tank Baldwin with Poison Immunity.

    The Quest Diversity was good and i liked the Storytelling a lot. A very good mod and i applaud you. Considering this is your first mod it was very high quality and i look forward to your future projects :)

    I have one Question and two bug reports i would like to share if i may.

    First the Question and this is a Spoiler...
    What actually happens if you decide not to betray the guild?
    Will you become the Guildmaster?

    Bug reports:

    1. Before the Shadow Thieves attack on Beregost i talked with Liedel and got this Text Error.
    2. Is Saradin supposed to die during the Final Encounter?? Is he normally one of the Survivors?? I can't remember seeing him as an Enemy in the Final Confrontation but when i visit the Room where he normally stayed before, he is nowhere to be seen. SCSs Prebuffs show up all the time but he doesn't attack me and Rest doesn't reveal him either and his buffs don't run out.
    Is he supposed to fight you or not??? I guess it's a Mod Conflict with SCS???

    Also do you have tips to raise the enormous amount of money for the Thief Compendium? ;)

    Screenshots of Bugs:
    eaqqpy4x5tbx.png
    x3aud777t7ph.png

  • TotalMilk9TotalMilk9 Member Posts: 92
    @Wutan1988

    Glad you enjoyed it overall and I appreciate the feedback!

    Looks like I made an error in Liedel’s dialog line there, thanks for pointing that out, it’s a quick and easy fix.

    Without using any gold exploits I don’t think the compendium can be completed unless you have EET and/or lots of mods installed. I designed it as a way to motivate (and thief roleplay) looting/stealing and selling every single item you come across and to make gold stacking in big modded games feel less arbitrary.

    Ending spoilers
    If you don’t betray the guild you get some different encounters at the end and then yes you get the option of becoming guildmaster.

    If you betray the guild, Saradin is supposed to teleport/ghost out of there without saying anything or fighting. I think what happened is the code just makes him disappear and be non targetable but he’s still actually in the area script or something so scs still gives his “character” buffs. Basically it’s a weird little bug but doesn’t affect the outcome of what’s supposed to happen.
  • EndarireEndarire Member Posts: 1,519
    How much cash are we talkin' here that we need?
  • TotalMilk9TotalMilk9 Member Posts: 92
    Endarire wrote: »
    How much cash are we talkin' here that we need?

    1 million gold. But like I said you’re not really meant to get them all in a normal playthrough. They give bonuses to your skills/attributes so I didn’t want them to be easily obtainable, if even at all.
  • moggadeetmoggadeet Member Posts: 8
    Just wanted to say that I really enjoyed this mod! The rewards were reasonable for early/mid BG1, with a nice money-sink option that doesn't feel pointless, and it was great having quests that weren't purely heroic (or, well, remotely heroic). I like playing neutral-aligned characters so these were a nice addition that let me actually, well, roleplay.

    Small gripe from a particular mod interaction, and I'm not blaming this mod: in "Bombs over Beregost," installing SCS' improved AI + potions for NPCs will
    give most of the thieves invisibility potions, which at low levels is REALLY painful.
    Might be worth a mention in the readme that this maybe isn't intended/advised?

    Anyway, I've enjoyed it a lot and it's definitely got a place in my installs from now on - just figured I'd mention this.
  • TotalMilk9TotalMilk9 Member Posts: 92
    @moggadeet

    I appreciate the feedback, thanks!
    moggadeet wrote: »
    Small gripe from a particular mod interaction, and I'm not blaming this mod: in "Bombs over Beregost," installing SCS' improved AI + potions for NPCs will
    give most of the thieves invisibility potions, which at low levels is REALLY painful.
    Might be worth a mention in the readme that this maybe isn't intended/advised?

    Yeah this is definitely an issue and I’ll look into some ways to help alleviate it more. Originally, all of the enemies in that encounter were thieves but I ended up changing all the non shadow thief looking ones into fighters because of this exact scenario. I’ll do some more testing on it and see if I can come up with a good solution that maybe doesn’t have to outright remove the whole mechanic.
  • EndarireEndarire Member Posts: 1,519
    edited July 2023
    You DIDN'T prepare a buncha AoEs as a contingency for enemy mass invisibility at low levels? Maybe we have notably different play styles then. (Glitterdust helps.)

    Regardless, a warning in the documentation regarding difficulty with SCS is likely the best option since it's the most official and people can easily reference it. (SCS already warns against using it and rushing the Nashkel mines.)

    Thankee!
  • Wutan1988Wutan1988 Member Posts: 131
    The first time i played the mod i was surprised how much Invis Pots these Shadow Thieves had. Luckily or because i played No Reload i prepared quite paranoidly cause it was a new mod i tested and i bought many Invis Pots myself. I had only two Detect Invisibility memorised though, so what i ended up doing was kitting around the Thieves to attack Kale the Tank while the vulnerable Team mates standing around Invisible themselves. Second time i played the mod i knew what was comming and it was much easier (Storing a lot of Glitterdust, Detect Invisibility and what not).

    In terms of the price point of the Tomes btw i agree with you TotalMilk. Maybe it should not be possible getting all tomes without using drastic measures or stealing around every penny from pockets of citizens. It's a really cool and motivating addition though and i go mostly for the improved Backstab Multiplier and the Damage Reduction cause it really helps for more squishy Charnames.

    (Also i don't want to use DoE on every Fighter/Thief i create, cause i prefer playing my Fighter/Thieves with Longswords, Katanas, Scimis or Shortswords).

    Btw. during the Shadow Thief attack, the Riddle Master Zeda has the same Invalid Response Message.

    I thank you for doing this mod cause it ignited my Love for the Thief Archtype anew :)
  • moggadeetmoggadeet Member Posts: 8
    Endarire wrote: »
    You DIDN'T prepare a buncha AoEs as a contingency for enemy mass invisibility at low levels? Maybe we have notably different play styles then. (Glitterdust helps.)

    I was playing on SCS hardcore with an additional tweak mod that altered the backstab bonus of smaller weapons. What this amounted to was essentially a mini Chosen of Cyric (from Rogue Rebalancing), only with a level 5 party who simply ran out of spell slots before the Shadow Thieves ran out of daggers. I'm well aware of how to overcome enemy invisibility - however, it's quite another matter when they backstab at x4, drink another potion, and flee. I recognize that you're trying to be helpful, but please consider that every person's playstyle, party, and mod config may create a set of circumstances unique to them. Advice is not universally applicable.
  • docbearddocbeard Member Posts: 10
    I just played through that quest myself running SCS and Spell Revisions (not for the first time, I knew what was coming, and I had an Invisibility Purge and a couple Detect Invisibilities prepped). Still pretty scary, though just about manageable.

    I'm not sure that "mods designed to make things more challenging made things more challenging" is really THAT big a complaint, and certainly not one you're required to address. Maybe add a couple of Glitterdust and Detect Invisibility or similar scrolls to one of the merchants or something.
  • GraionDilachGraionDilach Member Posts: 594
    TBH, if the lack of scrolls is an issue and we're discussing other mods for solutions, then I'd mention that there are more than enough mods adding magic shops (NTotSC, one of the Made in Heaven components adding that to the Nashkel tavern owner, Dark Horizons coming to my mind imminently) and both SCS and RandomGraionTweaks provides components to distribute more scrolls to the world.
  • LawfulStupidLawfulStupid Member Posts: 47
    Hi All. Having trouble with the bounty quests. I found the Courtesan Aisha, but I haven't been able to locate the other 2. I checked every tavern and temple between Baldur's Gate and Nashkel. Any advice?
  • Fishmalk_1Fishmalk_1 Member Posts: 58
    Hi All. Having trouble with the bounty quests. I found the Courtesan Aisha, but I haven't been able to locate the other 2. I checked every tavern and temple between Baldur's Gate and Nashkel. Any advice?
    one of the upper floors of the friends arms inn, and the structure left of the beregost temple (the vestibule)
  • VidturkeVidturke Member Posts: 6
    First, I really love this mod! But i have a problem, I can´t find ilena and isley. Thanks for any help.
  • mausmaus Member Posts: 20
    Nashkell, behind the barracks close to the water reservoir
  • TotalMilk9TotalMilk9 Member Posts: 92
    Hi everyone, I've just released v3.3 of this mod which fixes some dialog errors and item upgrade bugs. I've also added an optional component for pickpocket enjoyers that adds random treasure to many npcs throughout the game.
  • TrouveurTrouveur Member Posts: 631
    Thank you for the update !
    I noticed some days ago than the dart from item upgrade doesn't have an icon in the interface menu (it's fine on the inventory screen). Did you also fixed it ?
  • kinnavikinnavi Member Posts: 5
    edited September 2023
    First of all, thanks for the mod! I have a problem:
    I finished side quests (escort, counterfeit coin, Europea, Katreda and necros and gave a fake piece of staff to the guildmaster. And nothing happens now, Baldwin and Rigaldo send me to other members but they do not give any instructions either. What am I missing?
  • TotalMilk9TotalMilk9 Member Posts: 92
    Trouveur wrote: »
    Thank you for the update !
    I noticed some days ago than the dart from item upgrade doesn't have an icon in the interface menu (it's fine on the inventory screen). Did you also fixed it ?

    I wasn't aware of that one thanks for letting me know. The problem was a small typo in the bam file, I'll get it fixed for the next patch. If you have any NI experience and you want to fix it in your current game you can change the bam file from
    h_dartb
    
    to
    h_dartbb
    
    kinnavi wrote: »
    First of all, thanks for the mod! I have a problem:
    I finished side quests (escort, counterfeit coin, Europea, Katreda and necros and gave a fake piece of staff to the guildmaster. And nothing happens now, Baldwin and Rigaldo send me to other members but they do not give any instructions either. What am I missing?

    Hmm, I would check to make sure you have finished up all the bounty quests. Check with Liedel and look through your quest list too just to make sure.
  • kinnavikinnavi Member Posts: 5
    edited September 2023
    TotalMilk9 wrote: »
    Hmm, I would check to make sure you have finished up all the bounty quests. Check with Liedel and look through your quest list too just to make sure.
    Liedel says that she is bored and all three quests (Europea, Katreda, Zhontac) marked in journal as finished. I'm in Chapter 5 and only No honor among thieves is unfinished in chapter 4.
  • kinnavikinnavi Member Posts: 5
    One more issue: Euryale's Promise (v. 3.2) does not give bonus APR and backstab multi (you can fix it in NI).
  • TotalMilk9TotalMilk9 Member Posts: 92
    kinnavi wrote: »
    One more issue: Euryale's Promise (v. 3.2) does not give bonus APR and backstab multi (you can fix it in NI).

    Thanks for finding that, I didn't realize I put the effects in the wrong area.

    If you were able to make the weapon did you get past the other problem?
    Euryale will have forced dialogue after all 6 bounties, the black lotus quest, and bringing the fake piece to Baldwin are complete.
  • kinnavikinnavi Member Posts: 5
    edited September 2023
    TotalMilk9 wrote: »

    If you were able to make the weapon did you get past the other problem?

    nope, i just cheated via eekeeper :)
    TotalMilk9 wrote: »
    Euryale will have forced dialogue after all 6 bounties, the black lotus quest, and bringing the fake piece to Baldwin are complete.
    i did all 6 bounties and black lotus quest (all marked finished in the journal) and brought the fake piece to Baldwin. According to the journal entry ("No honor among thieves") there is a spy with a pass phrase, that's it.

    i play a heavily modded EET, i.e. glitches are 100% garanteed. you made a really great mod, very well balanced and lore friendly, so it would be great to finish the storyline even with cheats but i have no clue how to do it :(
  • TotalMilk9TotalMilk9 Member Posts: 92
    kinnavi wrote: »
    i play a heavily modded EET, i.e. glitches are 100% garanteed. you made a really great mod, very well balanced and lore friendly, so it would be great to finish the storyline even with cheats but i have no clue how to do it :(

    Thanks for the praise, I appreciate it! Sorry that it's still giving you trouble.
    Try standing next to Eurynome and entering these codes:
    Global("h_BetrayBaldwin","GLOBAL",2)
    
    Global("h_FakeKery","GLOBAL",1)
    
    Global("h_BountyNumber","GLOBAL",6)
    
    Global("h_RigaldoQuest","GLOBAL",17)
    
  • kinnavikinnavi Member Posts: 5
    TotalMilk9 wrote: »
    kinnavi wrote: »
    i play a heavily modded EET, i.e. glitches are 100% garanteed. you made a really great mod, very well balanced and lore friendly, so it would be great to finish the storyline even with cheats but i have no clue how to do it :(

    Thanks for the praise, I appreciate it! Sorry that it's still giving you trouble.
    Try standing next to Eurynome and entering these codes:
    Global("h_BetrayBaldwin","GLOBAL",2)
    
    Global("h_FakeKery","GLOBAL",1)
    
    Global("h_BountyNumber","GLOBAL",6)
    
    Global("h_RigaldoQuest","GLOBAL",17)
    

    It worked!
    "h_BetrayBaldwin" was "1", so I set it to "2" in eekeeper, other varieties were correct.

    great ending, btw!
  • Wutan1988Wutan1988 Member Posts: 131
    Hey @TotalMilk9

    I think i found a bug with one of the Tomes. The Tome which is suppose to give the AC Bonus didn't give the Bonus.
  • TotalMilk9TotalMilk9 Member Posts: 92
    Wutan1988 wrote: »
    Hey @TotalMilk9

    I think i found a bug with one of the Tomes. The Tome which is suppose to give the AC Bonus didn't give the Bonus.

    Thanks, sorry about that. I actually can't figure out how to fix it tbh. Right now it will lower your base AC by 1 but does not carry-over when you equip armor. I'm actually adjusting a few items for the next patch and I'm considering having this tome only give the all savings throw bonus.
  • etiolatedetiolated Member Posts: 1
    Great mod, I just finished it and I enjoyed it a lot! I came by to say thanks and mention a few issues I noticed. I was still playing 3.2, though, so some of these might already be fixed.

    In addition to the problem with the AC bonus mentioned above, the save bonus from that book is temporary. It lasts until you level up, at which point the game adjusts your saves to the 'correct' values. Switching the duration to instant/permanent seemed to fix both, but there might be reasons I shouldn't have done that I'm not aware of.

    The main quest reward short sword seems to be inconsistent about giving its bonus attack for some reason, and the backstab bonus doesn't seem to work at all.

    The main quest reward dart is missing an icon in the weapons bar on the main screen.

    The problems with crafting items sound like they're gone, so I'll skip those.

    Again, though, fantastic work with only minor hiccups, and I had a lot of fun.
  • TotalMilk9TotalMilk9 Member Posts: 92
    @etiolated

    The sword and the dart are both fixed now, either in 3.3 or for the next patch.

    I didn't know about the saves disappearing after leveling up so I'll either fix that or do something else with it. I'm planning on reworking some of these books anyway so that will give me chance to get it all tested.

    Really glad you enjoyed the mod and thank you for the feedback!

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