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Icewind Dale 2: Enhanced Edition is released!

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  • BarazBaraz Member Posts: 48
    edited August 10
    Sids1188 wrote: »
    [Truncated for simplicity...] though the only rewards I've been getting have been a few coins and a gem, so maybe not?
    When you win any part of one given square rank (such as one "tic-tac-toe" line), with the EE component installed, you should get the main reward immediately (i.e. without needing to do all the 5 steps or patterns of each rank, which is 25 enemies for each rank).
    - I listed all the EE Battle Square rewards here (with spoiler tags, if you want to check if you got the rewards).

    BUT to get extra minor rewards (usually potions, scrolls, gems), you need to do a relevant pattern, like shown in the good Battle Square guide here (although some details are outdated in relation to EE, the 5 patterns shown are still correct). What I mean is that if you do the same pattern twice, the reward will be tiny. I think there are 3 tiers of rewards :
    1) the main or big reward (link above)
    2) did a new "level" or pattern of the same rank (potion, scroll, gems).
    Example: doing four X for the first time for Battle Rank 7.
    3) did the same pattern twice on the same rank (some gems or gold).

    For the first point though, that is the bug report, it is best to report it on the EE Discord.
  • s3bs3b Member Posts: 1
    Hello,
    I have installed and play this game first time. EE came at the right moment! The game is awesome right now. However I spotted a bug. My team got an Ability score drained and I cannot restore it by any spell, cheats CTRL+R and resurection in the temple/per magic. Has anyone spotted this as well?
  • Hrothgar85Hrothgar85 Member Posts: 4
    Hi,

    I cannot seen to get the modded game to load, I have installed the main game from the disk, then installed the 2.01 patch, but after the mod has installed and I click the IWD2EE.exe, nothing happens. Prior to installing the mod the game worked fine. Any suggestions? Also, the Discord link does not work. Thank you!
  • Acrux2Acrux2 Member Posts: 64
    That's the behavior that usually happens when not updated to the latest patch. Can you double check that it's installed properly? Do you have a weidu log? It would be in the main game folder.

    The discord link on the first page is working for me. There's an interstitial page from beamdog telling you that you're leaving the site. You'll need to click that you want to continue to the site.
  • CharriuCharriu Member Posts: 24
    edited August 29
    Hey I am playing on version v3.3.1.1 and I am at the Horde Fortress. Just for fun I wanted to try out the roof access leading into the kitchen. After the fight there I scouted ahead with one character towards the jail, but went back to the kitchen. Going back to the jail with one character I probably went to far NW and triggered the cutscene between Sherincal and Guthma. As soon as the cutscene started my party was teleported to the front door and I watched the cutscene behind closed doors.
    This is most likely a bug, but I don't know if it is already known. What I am curious about is what should happen with regards to this cutscene if you go through the roof entrance?
  • RahonaOstrimoRahonaOstrimo Member Posts: 42
    edited September 8
    Thanks again for the great development of this enhanced edition.
    Will it be possible to make "quiver of plenty" generate bolts and bullets as well? There is 3 ammo slots and currently it generate one type of ammo - arrows, so my hope is that it can be extended easily. Thanks.
    -Rahona
  • walor3891walor3891 Member Posts: 1
    edited September 20
    Congratulations for the great work! I would like to ask you if it is possible to use some things from the entire Enhanced Edition package, I like several things that you have added, but others I would prefer to avoid. For example, the transparent fog of war is the best thing you have done, I would like to use only that for the original game.
  • Acrux2Acrux2 Member Posts: 64
    You can use only the "core components" module when running the installer. That would basically be the vanilla game and bug fixes. There's no way to use only the fog of war part of the fixes though.
  • BarazBaraz Member Posts: 48
    edited September 20
    Acrux2 wrote: »
    You can use only the "core components" module when running the installer. That would basically be the vanilla game and bug fixes. There's no way to use only the fog of war part of the fixes though.
    I think your response needs a clarification : I presume the fog of war change is part of the Core component.

    For walor3891 : the core (only) of the IWD2EE mod is said to ...
    • Load times are much faster.
    • IWD2EE includes built-in widescreen compatibility, making the Widescreen Mod unnecessary. DO NOT INSTALL THE WIDESCREEN MOD WITH IWD2EE; IT WILL CRASH THE GAME. When you start IWD2EE, a menu opens that lets you set the game to a higher resolution. Note that higher resolution settings do not apply to menus; they only apply when you load a save game.
    • IWD2EE includes a ddraw fix unless you already had one installed. This should improve performance.
    • Scrolling the screen should be smoother on some devices.
    • It is possible to scroll with the middle mouse button.
    • There is now a quickloot button.
    • Right-clicking a spell or innate ability on the actionbar brings up its description (though most innate abilities don't have descriptions unless Class Revisions is installed).
    • You can now go through dialogue as fast as you want; there's no longer a brief delay each time you choose a dialogue option.
    • The time it takes to detect traps is reduced.
    • The character record screen includes a Reform Party button.
    • The options screen includes a button to access the new IEex Options menu (currently it includes an option to alter the fog of war so that it doesn't flicker).
    • If a party member has enough experience to level up multiple times, you can choose how many times they level up at a time. This also allows you to divide the level ups among multiple classes (though you'll have to go through the level up process once for each class).
    • Scrolls are highlighted in green when a wizard is selected who doesn't know the spell.
    • If you do not have the vanilla option to rest until healed enabled, characters heal a number of HP equal to their level on rest, rather than only healing 1 HP.
    • As long as you have the console enabled in IWD2's normal config menu, cheat keys will be enabled automatically without needing to enter a command.
    • For modders, IWD2EE includes several new opcodes, and offers the ability to run Lua code in-game via the console or various hooks (and some of the new opcodes can call custom Lua functions), as well as a limited ability to modify the GUI. This opens up many possibilities for modding.
  • Acrux2Acrux2 Member Posts: 64
    This line is the fog of war update:

    The options screen includes a button to access the new IEex Options menu (currently it includes an option to alter the fog of war so that it doesn't flicker).
  • RahonaOstrimoRahonaOstrimo Member Posts: 42
    Thanks, is it possible to find the list of items, weapons and armor in the EE game? From the original there was created some list as the one attached :) I expect they might be fan made however with lots of labor hours :)
  • Acrux2Acrux2 Member Posts: 64
    Meadhorn wrote: »
    Acrux2 wrote: »
    Meadhorn wrote: »
    Another question if it's ok regarding the keyboard settings... Is it possible to change it beyond what is in the game menu? If there is another file/location in the game with more options?

    There's a keymap.ini file in the main game folder. The list of things that can be changed is fairly limited, though,

    Baraz wrote: »
    Acrux2 wrote: »
    Meadhorn wrote: »
    Another question if it's ok regarding the keyboard settings... Is it possible to change it beyond what is in the game menu? If there is another file/location in the game with more options?

    There's a keymap.ini file in the main game folder. The list of things that can be changed is fairly limited, though,
    What did you want to tweak ?
    I personally created a simple Autohotkey script so that WASD moves the map for example, but I think it can be done in keymap.ini.

    Acrux2... I did check the keymap.ini but it seems to be quite identical to the game's menu, but that's okay. Thx for all the help! ^^

    Baraz... well... yes! It was a thought and a few specific spells if i could, but in the end it still works out. I use the mouse as usual. Thx for all the help! ^^

    @Meadhorn - one of the devs posted that he's been able to setup full keybinding customization, so hopefully that will be available whenever the next update comes out .
  • Bodhi527Bodhi527 Member Posts: 1
    Hi,

    Thanks for the update. It looks really nice!
    I played the game a short time (I got the GOG version) but after some time, I see that the original IWD.exe was suddenly removed from the directory and then I get the following error. Any idea what I can do about this? I already reinstalled it 2 or 3 times but the problem keeps returning.

    274hmewr6d7u.png
  • Crispy81Crispy81 Member Posts: 7
    edited October 31
    Anyone come up with a solution for the "no character attack sounds" and "no character movement sounds" when your party is near the edge of the screen?

    This is particularly irritating if playing at higher resolutions. Most other sound effects still play, but since they're not relative to the party's position on the screen, it makes sense that they would. I think this might be a result of the fact that the EAX/Environmental audio is not 'clickable' in IWD2EE.

    Incidentally, I've already tried the trick of installing OpenAL, copying openal32.dll to the game's folder (both IWD2 and the EE folders as well as into my Windows\System32 folder); doesn't fix it.

    To reiterate, all sounds are working including movement and combat sound effects, but only in about the center 60% of the screen or so. Those specific effects are completely cut off outside of that range on the screen.

    Ideas/solutions?

    Edit: I was able to get EAX working in the game (at least, the checkbox is clickable and shows the circle now) by copying the two provided .dll files from https://community.pcgamingwiki.com/files/file/1363-dsoal/

    Frustratingly, the behavior hasn't changed at all. No movement or attack sounds near edges of screen.
  • BarazBaraz Member Posts: 48
    edited October 31
    Crispy81 wrote: »
    Anyone come up with a solution for the "no character attack sounds" and "no character movement sounds" when your party is near the edge of the screen?

    This is particularly irritating if playing at higher resolutions. Most other sound effects still play, but since they're not relative to the party's position on the screen, it makes sense that they would. I think this might be a result of the fact that the EAX/Environmental audio is not 'clickable' in IWD2EE.

    Incidentally, I've already tried the trick of installing OpenAL, copying openal32.dll to the game's folder (both IWD2 and the EE folders as well as into my Windows\System32 folder); doesn't fix it.

    To reiterate, all sounds are working including movement and combat sound effects, but only in about the center 60% of the screen or so. Those specific effects are completely cut off outside of that range on the screen.

    Ideas/solutions?

    Edit: I was able to get EAX working in the game (at least, the checkbox is clickable and shows the circle now) by copying the two provided .dll files from https://community.pcgamingwiki.com/files/file/1363-dsoal/

    Frustratingly, the behavior hasn't changed at all. No movement or attack sounds near edges of screen.
    When I had similar issues, after trying various settings in Config.exe, and turning off Footstep Sounds temporarily, to my surprise...
    setting my CPU to use many processors for the game fixed the issue (I also run IWD2EE.exe as admin).

    This may not apply to you, but that debugged my sound and lag issues. Note that I turned off EAX in Config.exe.
  • Acrux2Acrux2 Member Posts: 64
    Bodhi527 wrote: »
    Hi,

    Thanks for the update. It looks really nice!
    I played the game a short time (I got the GOG version) but after some time, I see that the original IWD.exe was suddenly removed from the directory and then I get the following error. Any idea what I can do about this? I already reinstalled it 2 or 3 times but the problem keeps returning.

    274hmewr6d7u.png

    That error usually means that you are not installing the mod into the same folder as the original IWD2 game. So, make sure you are intalling to the right place (the top level IWD2 folder - the "setup-iwd2ee" files should be in the same folder as the IWD2.exe.

    Also, if you aren't already, run the program as an administrator.

    If you have the game installed to a non-standard location, you'll also want to check that the filepaths in Icewind2.ini are pointing to the same directory where IWD2 was installed.
  • Crispy81Crispy81 Member Posts: 7
    Baraz wrote: »
    When I had similar issues, after trying various settings in Config.exe, and turning off Footstep Sounds temporarily, to my surprise... setting my CPU to use many processors for the game fixed the issue (I also run IWD2EE.exe as admin).

    Didn't work for me, but I appreciate the reply.

  • Flame_ExcessFlame_Excess Member Posts: 29
    edited November 3
    Who has the Icewind Dale license now?

    How did you get it?
  • Acrux2Acrux2 Member Posts: 64
    This is a mod. It doesn't require owning the rights.

    Anyway, it's unclear who owns them now, but the assumption is Beamdog or their parent company does.

    https://www.gamebanshee.com/news/119253-beamdog-s-trent-oster-on-missing-icewind-dale-ii-source-code.html
  • Flame_ExcessFlame_Excess Member Posts: 29
    Putting this for reference, since it's not specified under the class changes.


    Ranger:
    HD: 10
    Wpn: (All) Simple, Martial
    Armr: Light, Medium, Shield
    Skills: 3+Int

    Lvl 1: 2-Weapon Fighting & Ambidextry (Light Armor), Favored Enemy/5 lvl (Ft: 2-wpn defense)
    Lvl 2: Spellcasting
    Lvl 5: Fav E x2, Spellcasting 2
    Lvl 6: Natural Snare/6 lvl, (Ft: Whirlwind)
    Lvl 7: Ensnare Immunity
    Lvl 8: Spellcasting 3
    Lvl 9: (Ft: Improv. 2-Wpn, Manyshots lvl 1)
    Lvl 10: Fav. E. x3
    Lvl 11: Spellcasting 4
    Lvl 12: N. Snare x2
    Lvl 14: Spellcasting 5
    Lvl 15: Fav. E. x4, (Ft: Improv. 2-Wpn, Manyshots lvl 2)
    Lvl 17: Spellcasting 6
    Lvl 18: N. Snare x3
    Lvl 20: Fav. E. x5
    [...]
    Lvl 30: (Ft: Whirlwind Attack 3)


    Barbarian
    HD: 12
    Wpn: (All) Simple, Martial
    Armr: Light, Medium, Shield
    Skills: 1+Int

    Lvl 1: Fast Move, Rage/4 lvl (Ft: Improved Rage, Heroic Inspiration, (Toughness))
    Lvl 2: Uncanny Dodge, Damage Reduction/3 lvl (2x with medium armor)
    Lvl 4: Rage x2
    Lvl 5: Improved U. Dodge, D.R. 2(4)
    Lvl 8: D.R. 3(6), Rage x3
    Lvl 11: D.R. 4(8)
    Lvl 12: Rage x4
    Lvl 14: D.R. 5(10)
    Lvl 15: Greater Rage (Ft: Terrifying Rage)
    Lvl 16: Rage x5
    Lvl 17: D.R. 6(12)
    Lvl 20: Tireless Rage, Rage x6, D.R. 7(14)
    Lvl 21: Mighty Rage
    Lvl 23: D.R. 8(16)
    Lvl 24: Rage x7
    Lvl 25: Divine Rage
    Lvl 26: D.R. 9 (18)
    Lvl 28: Rage x8
    Lvl 29: Almighty Rage, D.R. 10 (20)



    Paladin:
    HD: 10
    Wpn: (All) Simple, Martial
    Armr: (All) Light, Medium, Heavy, Shield
    Skills: 1+Int

    Lvl 1: Healing Touch, Disease Immunity (Ft: Heroic Inspiration)
    Lvl 2: Holy Saves, Spellcasting, Smite Evil, Courage Aura, *** (Ft: Improved Smiting)
    Lvl 3: Remove Disease, Turning (Ft: Improved Turning, Planar Turning)
    Lvl 5: Spellcasting 2, Healing x2
    Lvl 6: Rem. Dis. x2, ***
    Lvl 8: Spellcasting 3 (Ft: Fiendslayer)
    Lvl 9: Rem. Dis. x3
    Lvl 10: Smite Evil x2, Healing x3
    Lvl 11: Spellcasting 4, ***
    Lvl 12: Rem. Dis. x4
    Lvl 14: Spellcasting 5
    Lvl 15: Rem. Dis. x5, Healing x4
    Lvl 17: Spellcasting 6
    Lvl 18: Rem. Dis. x6
    Lvl 20: Smite E. x3, Healing x5

    *** (if started level 1)
    Ilmater
    2: Shield Other
    6: +50% healing
    11: +100%

    Helm
    2: Guard +2AC
    6: +4
    11: True Sight

    Mystra
    2: 35% Armored Arcana
    6: 105%
    11: +20% Fire, Cold, Elec, Acid, Magic damage


    Also, I've noticed there is no way to take out all ammunition at once out of a bag/quiver. Am I right?
  • BarazBaraz Member Posts: 48
    Also, I've noticed there is no way to take out all ammunition at once out of a bag/quiver. Am I right?
    If you mean moving one stack of ammunition (like 80 normal arrows) to inventory, yes that can be done. From memory, I think you need to double-click or click again on the open mini-window. I remember that often it would select 1 single arrow, but by insisting it would then select the whole stack.
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