Hello, I played through the Enhanced Edition version even with the latest patch, great job, huge compliments from me to everyone who put this together until I found out why the battlefield, levels 3 and 4 of the Dragon's Eye should have been simplified You really have to read through the entire patch notes, but it's also good that I can decide for myself during the installation whether I want that or not
I still have a question, I have the German version of IWD 2, I installed the German patch 201 and last year I installed the first patch of the Enhanced Edition over it, uninstalled the old one with every new patch and everything worked with my save games... But my question is, when I last played through the health status of the characters was in German, now when I start a new game they are now in English, does this have to do with a patch component? Sorry for my English, thanks for your help
Because I thought only new things like scrolls and objects like I noticed while playing would be introduced in English
after I have tested this mod, the so-called "Enhanced Edition", I wrote my impression.
If you enjoy IWD2, you should stay away from this mod or at most maybe only install a few elements of it, otherwise you will get a completely wrong impression of such a wonderful game. Actually, this mod is for those who want to try something crazy because good and normal gameplay has become boring for them.
I understand that all of this took a lot of time, but the question is why do you invest so much time in things that are not necessarily important. Why tons of new spells and skills when the game had more than enough? This just makes the game confusing and most of the new spells aren't even good. Pickpocketing is a disaster. The mod is extremely unbalanced. Every monster is a mini-boss and every mini-boss is a boss.
The mod has 40 elements but only very few of them are really useful, everything else just drags the game down. The fact that the game plays more smoothly and the loot system are positive elements. Some other elements were included in other mods (tweaks anthology,...)
They have implemented a new mechanic from the Witcher games? The one with the silver weapon... You can only shake your head.
The term "Enhanced Edition" has clearly been misused here.
I stick with: IWD2-Vanilla+Widescreen-Mod, tweaks anthology+iwd2fixpack+iwd2-ease-guifix and have a better gaming experience as a result.
Acrux2, yes with the compatibility patch. Without it everything was butter smooth - no game breaking bugs or slowdowns. There are 2 things that irked me - 1 the new spells dont appear in the combat log and 2 the advanced spell slots are a bit finicky.
XXX
I have a lot to say about the balance or lack thereof in how with creature "improvements" installed, but I am honestly way too angry right now, seconds after I suffered through the final battle. That mandatory dispel of each and every buff after beint forced to start surrounded in a game where the mobs are faster than the boots of speed and get attacks of opportunity is not something I believe that was done in good faith. !! Edit. The rewind time spell is caster only and brings back only buffs the caster has cast on themselves. The party teleport spell CAN get you out of the surround...for 5 seconds or less.!!
The normal game on insane (sans double damage via config file) however feels fine to me. I loved the new spells though I am annoyed that only the enemies seemed to be able to get epic versions - epic armor, epic warding. The spells work mechanically and make the game more interesting.
Some thoughts - there are serious problems with cast times vs duration of some protection spells, the damage protection spells the player gets are way too weak for insane and how. There need to be other spell removing spells than just remove magic and mordenkaiens disjunction. !! Edit: The steal effects spell may work, hell maybe it will steal those epic buffs too... !! There were brutal nerfs to banshee wail which make necromancer kinds pointless. -4 spell dc is just trolling for a spell with 9 cast time. !! Edit: Power Word Kill is where its at.!!
The xp system is not fixed at all and left me feeling bitter - lvl 30 antipaladin/14cleric slayer knight of xvim is not an enemy worth less than 900xp, sry.
The enemies' abilities are way too overtuned, on how at least, and the ai of a couple of mobs is incredibly obnoxious - greater shadows and greater freyrs.
How is unfortunately not an optional difficulty if one wants to find exciting loot, so it must be balanced with sanity in mind.
For a free product though, I am not expecting anything further. Thanks for making this project and all the best from me!
after I have tested this mod, the so-called "Enhanced Edition", I wrote my impression.
If you enjoy IWD2, you should stay away from this mod or at most maybe only install a few elements of it, otherwise you will get a completely wrong impression of such a wonderful game. Actually, this mod is for those who want to try something crazy because good and normal gameplay has become boring for them.
I understand that all of this took a lot of time, but the question is why do you invest so much time in things that are not necessarily important. Why tons of new spells and skills when the game had more than enough? This just makes the game confusing and most of the new spells aren't even good. Pickpocketing is a disaster. The mod is extremely unbalanced. Every monster is a mini-boss and every mini-boss is a boss.
The mod has 40 elements but only very few of them are really useful, everything else just drags the game down. The fact that the game plays more smoothly and the loot system are positive elements. Some other elements were included in other mods (tweaks anthology,...)
They have implemented a new mechanic from the Witcher games? The one with the silver weapon... You can only shake your head.
The term "Enhanced Edition" has clearly been misused here.
I stick with: IWD2-Vanilla+Widescreen-Mod, tweaks anthology+iwd2fixpack+iwd2-ease-guifix and have a better gaming experience as a result.
Who in the hell is this post actually addressing? You do realize that you posted this on the mod's actual discussion forum, right?
Would it have killed you to add some constructive criticism instead of just trying to tell people to stay away from it?
after I have tested this mod, the so-called "Enhanced Edition", I wrote my impression.
If you enjoy IWD2, you should stay away from this mod or at most maybe only install a few elements of it, otherwise you will get a completely wrong impression of such a wonderful game. Actually, this mod is for those who want to try something crazy because good and normal gameplay has become boring for them.
I understand that all of this took a lot of time, but the question is why do you invest so much time in things that are not necessarily important. Why tons of new spells and skills when the game had more than enough? This just makes the game confusing and most of the new spells aren't even good. Pickpocketing is a disaster. The mod is extremely unbalanced. Every monster is a mini-boss and every mini-boss is a boss.
The mod has 40 elements but only very few of them are really useful, everything else just drags the game down. The fact that the game plays more smoothly and the loot system are positive elements. Some other elements were included in other mods (tweaks anthology,...)
They have implemented a new mechanic from the Witcher games? The one with the silver weapon... You can only shake your head.
The term "Enhanced Edition" has clearly been misused here.
I stick with: IWD2-Vanilla+Widescreen-Mod, tweaks anthology+iwd2fixpack+iwd2-ease-guifix and have a better gaming experience as a result.
Who in the hell is this post actually addressing? You do realize that you posted this on the mod's actual discussion forum, right?
Would it have killed you to add some constructive criticism instead of just trying to tell people to stay away from it?
Sheesh.
You have to learn to read more carefully. Everything you want to know is there, including criticism.
Please do not argue with criticism as such. Let it be.
Prospective players will check the features (EE core components and optional components) and decide for themselves if they want to play with these mods or not. I did not play with the armor damage reduction for example.
I don't know who all lives in which countries and whether criticism is even allowed there, but I live in a country where criticism is allowed! Criticism has two functions, firstly, you can give others a hint about what to expect, and secondly, the developers of a project can possibly rethink and change one thing or another.
And the experts here, who know that silver weapons are not only used in the Witcher world, but are also included in the D&D rules, have never asked themselves why this mechanic is not used in BG1, BG2, IWD1 and IWD2? There must be a reason for that, right? (There is only one exception for a quest in BG1).
I don't know who all lives in which countries and whether criticism is even allowed there, but I live in a country where criticism is allowed! Criticism has two functions, firstly, you can give others a hint about what to expect, and secondly, the developers of a project can possibly rethink and change one thing or another.
And the experts here, who know that silver weapons are not only used in the Witcher world, but are also included in the D&D rules, have never asked themselves why this mechanic is not used in BG1, BG2, IWD1 and IWD2? There must be a reason for that, right? (There is only one exception for a quest in BG1).
It's okay not to like this mod, or parts of this mod. And if you don't like the silver weapons - don't install creature revisions! But asking why it wasn't used in the base game is rather moot for a mod! The whole point of a mod is for the creators to make it into something they'd like.
I'd also point out that IWD2 had a notoriously rushed development. There are many things that Sawyer wanted to include in the game that didn't happen because of that. So it's kind of silly to defend the game not including something on those grounds - and I say that as someone who would put IWD2 as my favorite Infinity Engine game and possibly my favorite video game in general.
The Red Chimera devs have been taking feedback for several years now, and are actually quite receptive to listening to what people say. They've made changes along the way. But just saying "this is bad" or "this isn't what the base game does" doesn't cut it. Not to mention the just mentioned componentized nature of the mod. There are a few I don't care for and so I don't include them. Your arguments so far basically sum up as "I don't like this part and the base game did it better". That's a valid point of view, but it's not effective feedback for a mod.
It is simply a question of being polite. In particular when given a gift for free. You will be wise to consider that this is page 17 of feedback and comment more qualified tag your first impression. Even after the whole beat period of open source development Please ignore him, we are divers and HMF simply needs more social support.
Back to the game we enjoy, have anyone a script for ranger to use the whirlwind skill more easily? I am using one solo (deep gnome) and works out awesomely. But I can not keep up the micro once I add more team members. Thanks
Is this mod compatible with The IWD2 NPC Project and Almateria's IWD2 Fixpack? And if so then what would be the optimal installation order with these mods?
Can't run it, I installed the GOG version and then only the EE mod. After I select the resolution and run the game the screen blinks and I'm immediately back to the desktop. The game starts if I run it from the standard exe.
Is this mod compatible with The IWD2 NPC Project and Almateria's IWD2 Fixpack? And if so then what would be the optimal installation order with these mods?
Almateria's is also theoretically compatible, although when I tried it I didn't see things from it show up as far as I could tell.
You'll need to run the compatibility patch that comes with the mod as well. There's a section on mod compatibility in the readme, by the way. You should read it as it has instructions on load order.
Is this mod compatible with The IWD2 NPC Project and Almateria's IWD2 Fixpack? And if so then what would be the optimal installation order with these mods?
Almateria's is also theoretically compatible, although when I tried it I didn't see things from it show up as far as I could tell.
You'll need to run the compatibility patch that comes with the mod as well. There's a section on mod compatibility in the readme, by the way. You should read it as it has instructions on load order.
Can't run it, I installed the GOG version and then only the EE mod. After I select the resolution and run the game the screen blinks and I'm immediately back to the desktop. The game starts if I run it from the standard exe.
Was your EE download recent (like version 3.3.3), as there was a bug in a recent version with Windows 11 (black screen on launch) ? V.3.3.3 should not have that bug to be clear.
I have installed your upgrade using "Setup-iwd2ee.exe" and everything whent well, but when I try to run "IWD2EE.exe, after choosing the resolution, it crashes, here but the stacktrace is empty.
I don't have any mod installed.
Here the content of the file "IEex.log"
+1 for the C++ update. Worked for me if anyone else has this issue.
Apologies if this is already mentioned elsewhere- please redirect me if so. Is there a way to skip/not install the change to the proficiency system that yields 5 feats/pips per weapon instead of just 3?
Mod is fantastic, thanks to the team for their Herculean effort! IMO as an old salt of the BG games, the jump in BG2 to 5 pips+excruciatingly stratified weapon types was the worst evolution of game mechanics in the entire engine, and is why subsequent Weidu mods enabled a “restoration” to IWDs/BGs simplified system. IWD2 “fixed” this with only 3 steps per weapon so you could actually enjoy your new loot. There is zero fun in only being able to use 1 or 2 weapons effectively after 50-60 hours of gameplay.
It would be great if this was a selectable install option like in other Weidu mods.
Comments
I still have a question, I have the German version of IWD 2, I installed the German patch 201 and last year I installed the first patch of the Enhanced Edition over it, uninstalled the old one with every new patch and everything worked with my save games... But my question is, when I last played through the health status of the characters was in German, now when I start a new game they are now in English, does this have to do with a patch component? Sorry for my English, thanks for your help
Because I thought only new things like scrolls and objects like I noticed while playing would be introduced in English
after I have tested this mod, the so-called "Enhanced Edition", I wrote my impression.
If you enjoy IWD2, you should stay away from this mod or at most maybe only install a few elements of it, otherwise you will get a completely wrong impression of such a wonderful game. Actually, this mod is for those who want to try something crazy because good and normal gameplay has become boring for them.
I understand that all of this took a lot of time, but the question is why do you invest so much time in things that are not necessarily important. Why tons of new spells and skills when the game had more than enough? This just makes the game confusing and most of the new spells aren't even good. Pickpocketing is a disaster. The mod is extremely unbalanced. Every monster is a mini-boss and every mini-boss is a boss.
The mod has 40 elements but only very few of them are really useful, everything else just drags the game down. The fact that the game plays more smoothly and the loot system are positive elements. Some other elements were included in other mods (tweaks anthology,...)
They have implemented a new mechanic from the Witcher games? The one with the silver weapon... You can only shake your head.
The term "Enhanced Edition" has clearly been misused here.
I stick with: IWD2-Vanilla+Widescreen-Mod, tweaks anthology+iwd2fixpack+iwd2-ease-guifix and have a better gaming experience as a result.
Lycanthropes being resistant to non-silver weapons is a normal PnP feature in 3.5E. I wasn't basing it on the Witcher.
Maybe in 3.5E but not in the original game. It just doesn't fit and only causes problems. That's why a lot of things have been left out of the game.
XXX
I have a lot to say about the balance or lack thereof in how with creature "improvements" installed, but I am honestly way too angry right now, seconds after I suffered through the final battle. That mandatory dispel of each and every buff after beint forced to start surrounded in a game where the mobs are faster than the boots of speed and get attacks of opportunity is not something I believe that was done in good faith. !! Edit. The rewind time spell is caster only and brings back only buffs the caster has cast on themselves. The party teleport spell CAN get you out of the surround...for 5 seconds or less.!!
The normal game on insane (sans double damage via config file) however feels fine to me. I loved the new spells though I am annoyed that only the enemies seemed to be able to get epic versions - epic armor, epic warding. The spells work mechanically and make the game more interesting.
Some thoughts - there are serious problems with cast times vs duration of some protection spells, the damage protection spells the player gets are way too weak for insane and how. There need to be other spell removing spells than just remove magic and mordenkaiens disjunction. !! Edit: The steal effects spell may work, hell maybe it will steal those epic buffs too... !! There were brutal nerfs to banshee wail which make necromancer kinds pointless. -4 spell dc is just trolling for a spell with 9 cast time. !! Edit: Power Word Kill is where its at.!!
The xp system is not fixed at all and left me feeling bitter - lvl 30 antipaladin/14cleric slayer knight of xvim is not an enemy worth less than 900xp, sry.
The enemies' abilities are way too overtuned, on how at least, and the ai of a couple of mobs is incredibly obnoxious - greater shadows and greater freyrs.
How is unfortunately not an optional difficulty if one wants to find exciting loot, so it must be balanced with sanity in mind.
For a free product though, I am not expecting anything further. Thanks for making this project and all the best from me!
Who in the hell is this post actually addressing? You do realize that you posted this on the mod's actual discussion forum, right?
Would it have killed you to add some constructive criticism instead of just trying to tell people to stay away from it?
Sheesh.
You have to learn to read more carefully. Everything you want to know is there, including criticism.
Prospective players will check the features (EE core components and optional components) and decide for themselves if they want to play with these mods or not. I did not play with the armor damage reduction for example.
And the experts here, who know that silver weapons are not only used in the Witcher world, but are also included in the D&D rules, have never asked themselves why this mechanic is not used in BG1, BG2, IWD1 and IWD2? There must be a reason for that, right? (There is only one exception for a quest in BG1).
It's okay not to like this mod, or parts of this mod. And if you don't like the silver weapons - don't install creature revisions! But asking why it wasn't used in the base game is rather moot for a mod! The whole point of a mod is for the creators to make it into something they'd like.
I'd also point out that IWD2 had a notoriously rushed development. There are many things that Sawyer wanted to include in the game that didn't happen because of that. So it's kind of silly to defend the game not including something on those grounds - and I say that as someone who would put IWD2 as my favorite Infinity Engine game and possibly my favorite video game in general.
The Red Chimera devs have been taking feedback for several years now, and are actually quite receptive to listening to what people say. They've made changes along the way. But just saying "this is bad" or "this isn't what the base game does" doesn't cut it. Not to mention the just mentioned componentized nature of the mod. There are a few I don't care for and so I don't include them. Your arguments so far basically sum up as "I don't like this part and the base game did it better". That's a valid point of view, but it's not effective feedback for a mod.
Back to the game we enjoy, have anyone a script for ranger to use the whirlwind skill more easily? I am using one solo (deep gnome) and works out awesomely. But I can not keep up the micro once I add more team members. Thanks
Yes, but be sure you are using the most recent version of IWD2 NPC Project that CamDawg updated: https://www.gibberlings3.net/forums/topic/37351-new-testing-version-of-iwd2-npc-available/
Almateria's is also theoretically compatible, although when I tried it I didn't see things from it show up as far as I could tell.
You'll need to run the compatibility patch that comes with the mod as well. There's a section on mod compatibility in the readme, by the way. You should read it as it has instructions on load order.
Thanks!
Was your EE download recent (like version 3.3.3), as there was a bug in a recent version with Windows 11 (black screen on launch) ? V.3.3.3 should not have that bug to be clear.
https://discord.gg/t7pWFx2B5Q
Also, we welcome you to our IWD2EE Discord. Please put feedback and bug reports there
I have installed your upgrade using "Setup-iwd2ee.exe" and everything whent well, but when I try to run "IWD2EE.exe, after choosing the resolution, it crashes, here but the stacktrace is empty.
I don't have any mod installed.
Here the content of the file "IEex.log"
Apologies if this is already mentioned elsewhere- please redirect me if so. Is there a way to skip/not install the change to the proficiency system that yields 5 feats/pips per weapon instead of just 3?
Mod is fantastic, thanks to the team for their Herculean effort! IMO as an old salt of the BG games, the jump in BG2 to 5 pips+excruciatingly stratified weapon types was the worst evolution of game mechanics in the entire engine, and is why subsequent Weidu mods enabled a “restoration” to IWDs/BGs simplified system. IWD2 “fixed” this with only 3 steps per weapon so you could actually enjoy your new loot. There is zero fun in only being able to use 1 or 2 weapons effectively after 50-60 hours of gameplay.
It would be great if this was a selectable install option like in other Weidu mods.
Thanks!