@sarevok57 Yeah, it was definitely because dual wielding wasn't a thing, so he just got extra damage on you. I thought it was death though, thanks for clarifying.
. . . and another thing about that Drizzt guy: you help him and does he say thank you? No, he just wanders off and acts all aloof like he is doing something really important. So you go over to talk to him and on the way you get set on by a pack of wild dogs and does he do anything to help? No, he just stands there like a waste of pixels. I hate that guy.
That boy who likes to stand by the door of the thieves' guild in Baldur's Gate. When your (full) party goes out, one of them gets stuck behind him, and he blocks that character from going anywhere. You can't talk him into moving on anything other than his own schedule, and you can't attack him without tanking your reputation.
To top it off, what does he say if you try talking to him? "Loser, loser, loser" in a singsong voice. He knows just how annoying he's being, and he knows he can get away with it.
That multicoloured clown at the carnival drove me crazy as a kid.
I kept searching through all the dialogue options looking for one where I came out on top. What's that expression about trying to play chess with a pigeon or something? No matter what you do you look like an idiot when the pigeon just knocks all the pieces off the board.
That boy who likes to stand by the door of the thieves' guild in Baldur's Gate. When your (full) party goes out, one of them gets stuck behind him, and he blocks that character from going anywhere. You can't talk him into moving on anything other than his own schedule, and you can't attack him without tanking your reputation.
To top it off, what does he say if you try talking to him? "Loser, loser, loser" in a singsong voice. He knows just how annoying he's being, and he knows he can get away with it.
Gorion's Ward: "I, DANGORTHANGDT BLOODCURDLER, VANQUISHER OF AEC'LETEC, WISH TO EXIT THIS STRUCTURE. MOVE, THAT I MIGHT PASS, HUMAN-LING!"
Child: "Loser, loser, loser!"
Gorion's Ward: "REALLY, KID. THERE'S AN OUTHOUSE I NEED TO USE."
Child: "Loser, loser, loser!"
Gorion's Ward: " R E A L L Y KID."
Dorn: "bruh don't do it he's a kid"
Child: "Loser, loser, loser!"
Gorion's Ward: "I HAVE SOILED MY COAT OF SCALES. Oh, goodness."
Imoen: "Hah, yer a queer fellow."
Gorion's Ward: "AND EMBARASSED."
@Quartz If I recall correctly, in vanilla, Drizzt had a death effect on his attacks, so he would just instant kill you. I think the EEs taking that away and giving him the class allowed few cleric spells was more of a nerf than a buff. Armor of faith is much less cheesy than having a death spell tied to your sword.
close, it wasn't actually an instant death effect ( although on insane difficulty it might as well should have been ) what happened was, every time he hit you, you had to make a save vs death or take an extra 30 damage ( or 60 on insane, wowzers ) i believe the reasoning behind this was because dual wielding didn't exist in bg1 and this is how the original devs "implemented" it
Drizzt's extra damage ability is basically canon. In his writeup in the old Hall of Heroes book he had a chance to kill opponents instantly if he scored more than 5 better than the number he needed to hit. It was probably an attempt to simulate the way he kills mooks instantly in the fiction.
Drizzt's extra damage ability is basically canon. In his writeup in the old Hall of Heroes book he had a chance to kill opponents instantly if he scored more than 5 better than the number he needed to hit. It was probably an attempt to simulate the way he kills mooks instantly in the fiction.
That was what I figured, too. I just read that, and went, "Ohh... boy.".
I remember thinking it weird that Drizzt is written as such a brutal killer that wins all fights but officially has 14 strength, which gives no hit or damage modifier
I remember thinking it weird that Drizzt is written as such a brutal killer that wins all fights but officially has 14 strength, which gives no hit or damage modifier
I remember thinking it weird that Drizzt is written as such a brutal killer that wins all fights but officially has 14 strength, which gives no hit or damage modifier
actually has 13 STR so even better
although in vanilla bg he didn't even use his scimitars for his weapon, he used some sort of "skull icon" ( which most creatures use ) which gave him that whacky extra damage effect
I remember thinking it weird that Drizzt is written as such a brutal killer that wins all fights but officially has 14 strength, which gives no hit or damage modifier
actually has 13 STR so even better
although in vanilla bg he didn't even use his scimitars for his weapon, he used some sort of "skull icon" ( which most creatures use ) which gave him that whacky extra damage effect
Honestly, being brutally beaten over the head with a skull SHOULD do an extra 20 damage...
Yeah Ulraunt’s always been rather pompous, but ultimately he’s a manageable force for law in Candlekeep, who’s kept in check by Tethtoril - that’s what Ed Greenwood always had in mind for them and Bioware did a good job in bringing these two characters out for the game. They’re part of the heritage of FR, just like Drizzt (who I can’t stand).
Yes Coran definitely has his faults...the way he treats Brielbara in BG1 and Safana in SOD is not pretty. But otherwise he’s a reasonable chap and I like working with him. Shame he turns up quite late in the game though, because by this time Imoen, Safana and/or Montaron are already doing his job for him.
I love Binky the Buffoon, especially his dress sense, but I’m less keen on Noober. I think Binky fits the LN alignment - he’s just doing his job at the carnival and is probably very serious when he gets home after a hard day’s buffooning.
I really don’t like Aldeth Sashenstar - I always side with the druids against him out of principle.
I also kill both Drizzt and Shandalar on my run throughs, because a) it’s always very challenging and fun to work out the best solution to defeat them, b) I can undo the rep loss with a bit of gold, c) the xp and treasure rewards are high but most importantly d) they are both very smug and annoying.
I don’t like Aldeth and I really don’t like the dialogue choices to deal with the druids
There is no way to side with the druids without sounding like a moron, a choice making further enquiries about what Aldeth has done and/or taking the druids’ side on a more reasonable basis would make sense
I don’t like Aldeth and I really don’t like the dialogue choices to deal with the druids
There is no way to side with the druids without sounding like a moron, a choice making further enquiries about what Aldeth has done and/or taking the druids’ side on a more reasonable basis would make sense
Aldeth is basically the villain of The Most Dangerous Game. I'm not sure what questions you needed to ask.
Aldeth is basically the villain of The Most Dangerous Game. I'm not sure what questions you needed to ask.
If you side with him, there's a second side-quest that you pick up from him once you reach Baldur's Gate and he's a LOT more reasonable there. I still don't like the man (especially since I believe he and his fellows DID kill the druid that initially tried to stop them), but I see him more as a "I'm a well-bred proper blue blood noble! How dare these dirt-sniffing, tree-hugging savages try to stop MY RIGHT to hunt these wild beasts for sport as is right and proper!" type. It's not too dissimilar from adventurers or guards who would attack orcs or goblins on sight, even if the humanoid wasn't initially hostile.
Vitiare the master thief. His only purpose is to steal 100 gp from you and disappear. I learned some time ago that you can kill him without a rep loss, and ever since then my protagonists have been randomly shooting him to death in front circus goers like arrow/bolt/bullet/dart happy psychopaths.
Aldeth is basically the villain of The Most Dangerous Game. I'm not sure what questions you needed to ask.
If you side with him, there's a second side-quest that you pick up from him once you reach Baldur's Gate and he's a LOT more reasonable there. I still don't like the man (especially since I believe he and his fellows DID kill the druid that initially tried to stop them), but I see him more as a "I'm a well-bred proper blue blood noble! How dare these dirt-sniffing, tree-hugging savages try to stop MY RIGHT to hunt these wild beasts for sport as is right and proper!" type. It's not too dissimilar from adventurers or guards who would attack orcs or goblins on sight, even if the humanoid wasn't initially hostile.
He hunts humans for sport. I don't really see the instigating quibbles over wildlife to be all that significant in the face of that.
Aldeth is basically the villain of The Most Dangerous Game. I'm not sure what questions you needed to ask.
If you side with him, there's a second side-quest that you pick up from him once you reach Baldur's Gate and he's a LOT more reasonable there. I still don't like the man (especially since I believe he and his fellows DID kill the druid that initially tried to stop them), but I see him more as a "I'm a well-bred proper blue blood noble! How dare these dirt-sniffing, tree-hugging savages try to stop MY RIGHT to hunt these wild beasts for sport as is right and proper!" type. It's not too dissimilar from adventurers or guards who would attack orcs or goblins on sight, even if the humanoid wasn't initially hostile.
He hunts humans for sport. I don't really see the instigating quibbles over wildlife to be all that significant in the face of that.
That's not 100% sure though from what you see in game. Could well be he is an ignorant idiot who really didn't know it's druids in animal form.
Aldeth is basically the villain of The Most Dangerous Game. I'm not sure what questions you needed to ask.
If you side with him, there's a second side-quest that you pick up from him once you reach Baldur's Gate and he's a LOT more reasonable there. I still don't like the man (especially since I believe he and his fellows DID kill the druid that initially tried to stop them), but I see him more as a "I'm a well-bred proper blue blood noble! How dare these dirt-sniffing, tree-hugging savages try to stop MY RIGHT to hunt these wild beasts for sport as is right and proper!" type. It's not too dissimilar from adventurers or guards who would attack orcs or goblins on sight, even if the humanoid wasn't initially hostile.
He hunts humans for sport. I don't really see the instigating quibbles over wildlife to be all that significant in the face of that.
That's not 100% sure though from what you see in game. Could well be he is an ignorant idiot who really didn't know it's druids in animal form.
The druids are very much in human form when he tries to recruit you to help him hunt them for sport.
Maybe some initial killing was an honest mistake but it has clearly escalated far beyond that by the time you get involved.
I could need to replay the scene as well. I'm pretty familiar with the game but at this point I'm not always diligent about rereading the text every time I play.
Aldeth is basically the villain of The Most Dangerous Game. I'm not sure what questions you needed to ask.
If you side with him, there's a second side-quest that you pick up from him once you reach Baldur's Gate and he's a LOT more reasonable there. I still don't like the man (especially since I believe he and his fellows DID kill the druid that initially tried to stop them), but I see him more as a "I'm a well-bred proper blue blood noble! How dare these dirt-sniffing, tree-hugging savages try to stop MY RIGHT to hunt these wild beasts for sport as is right and proper!" type. It's not too dissimilar from adventurers or guards who would attack orcs or goblins on sight, even if the humanoid wasn't initially hostile.
He hunts humans for sport. I don't really see the instigating quibbles over wildlife to be all that significant in the face of that.
That's not 100% sure though from what you see in game. Could well be he is an ignorant idiot who really didn't know it's druids in animal form.
The druids are very much in human form when he tries to recruit you to help him hunt them for sport.
Maybe some initial killing was an honest mistake but it has clearly escalated far beyond that by the time you get involved.
He doesn't recruit you to hunt him for sport though. He simply says that the druids in the forest have already killed one of his friends and that he thinks they will come for him next. He comes across a little arrogant, but remember that the druids attack you too for trying to get more information. Both sides claim that the other struck first, and you have no real evidence to prove or disprove either side. All you have to go on is that the druids are more aggressive in this instance, and actively want blood. Aldeth is jsut asking for protection.
Considering that you later learn that the cloakwood druids are shadow druids, who are a far more aggressive sect, and it seems much more reasonable that they did kill one of Aldeth's companons just for hunting. Aldeth's second quest also paints him in a very reasonable light. So I think Aldeth probably is innocent in all this.
They both very clearly want blood. That much I'm sure of.
Aldeth may or may not have phrased his request as "Protection", but you weren't going to just knock the druids out and send him home never to bother them again or anything like that.
But okay, I'll pay more attention next time I'm doing the quest.
Gonna be kind of disappointed if I discover he was completely innocent. Always thought it was a nice touch that even if you do the "right" thing, his brother still comes seeking vengeance. Even villains have families who love them, which is a kind of cool message to spend in the middle of this story about you discovering your heritage as the spawn of murder.
I'd say Aldeth is 'evil' in the sense that he only looks out for himself. He could be seen as innocent in the Cloakwood encounter since actively hunting druids would have little practical benefit (for himself at least), therefore there would be no reason for him to do it.
However he'll show his true colours if you visit him after you've been framed (assuming you completed his doppelgänger quest), as he'll call the flaming fist on you despite saying you can come to him for help.
There's little practical benefit to any of his hunting. He's a noble hunting for sport, not sustenance.
The question is whether he gets his jollies by hunting his fellow man, or merely the local wildlife. Even in a fantasy setting where killing "evil" races is often treated as acceptable regardless of circumstance, any goodly hero can be expected to draw the line at killing your fellow human being solely for the joy of killing them.
Comments
To top it off, what does he say if you try talking to him? "Loser, loser, loser" in a singsong voice. He knows just how annoying he's being, and he knows he can get away with it.
*anguished screaming*
Gorion's Ward: "I, DANGORTHANGDT BLOODCURDLER, VANQUISHER OF AEC'LETEC, WISH TO EXIT THIS STRUCTURE. MOVE, THAT I MIGHT PASS, HUMAN-LING!"
Child: "Loser, loser, loser!"
Gorion's Ward: "REALLY, KID. THERE'S AN OUTHOUSE I NEED TO USE."
Child: "Loser, loser, loser!"
Gorion's Ward: " R E A L L Y KID."
Dorn: "bruh don't do it he's a kid"
Child: "Loser, loser, loser!"
Gorion's Ward: "I HAVE SOILED MY COAT OF SCALES. Oh, goodness."
Imoen: "Hah, yer a queer fellow."
Gorion's Ward: "AND EMBARASSED."
Drizzt's extra damage ability is basically canon. In his writeup in the old Hall of Heroes book he had a chance to kill opponents instantly if he scored more than 5 better than the number he needed to hit. It was probably an attempt to simulate the way he kills mooks instantly in the fiction.
That was what I figured, too. I just read that, and went, "Ohh... boy.".
He was a dex/finesse build before it existed
And noober.
Huh. Apparently Binky's lawful neutral. Who'da thunk it?
actually has 13 STR so even better
although in vanilla bg he didn't even use his scimitars for his weapon, he used some sort of "skull icon" ( which most creatures use ) which gave him that whacky extra damage effect
Honestly, being brutally beaten over the head with a skull SHOULD do an extra 20 damage...
It's the purpose of the character, i think.
Yes Coran definitely has his faults...the way he treats Brielbara in BG1 and Safana in SOD is not pretty. But otherwise he’s a reasonable chap and I like working with him. Shame he turns up quite late in the game though, because by this time Imoen, Safana and/or Montaron are already doing his job for him.
I love Binky the Buffoon, especially his dress sense, but I’m less keen on Noober. I think Binky fits the LN alignment - he’s just doing his job at the carnival and is probably very serious when he gets home after a hard day’s buffooning.
I really don’t like Aldeth Sashenstar - I always side with the druids against him out of principle.
I also kill both Drizzt and Shandalar on my run throughs, because a) it’s always very challenging and fun to work out the best solution to defeat them, b) I can undo the rep loss with a bit of gold, c) the xp and treasure rewards are high but most importantly d) they are both very smug and annoying.
There is no way to side with the druids without sounding like a moron, a choice making further enquiries about what Aldeth has done and/or taking the druids’ side on a more reasonable basis would make sense
Aldeth is basically the villain of The Most Dangerous Game. I'm not sure what questions you needed to ask.
If you side with him, there's a second side-quest that you pick up from him once you reach Baldur's Gate and he's a LOT more reasonable there. I still don't like the man (especially since I believe he and his fellows DID kill the druid that initially tried to stop them), but I see him more as a "I'm a well-bred proper blue blood noble! How dare these dirt-sniffing, tree-hugging savages try to stop MY RIGHT to hunt these wild beasts for sport as is right and proper!" type. It's not too dissimilar from adventurers or guards who would attack orcs or goblins on sight, even if the humanoid wasn't initially hostile.
He hunts humans for sport. I don't really see the instigating quibbles over wildlife to be all that significant in the face of that.
That's not 100% sure though from what you see in game. Could well be he is an ignorant idiot who really didn't know it's druids in animal form.
The druids are very much in human form when he tries to recruit you to help him hunt them for sport.
Maybe some initial killing was an honest mistake but it has clearly escalated far beyond that by the time you get involved.
He doesn't recruit you to hunt him for sport though. He simply says that the druids in the forest have already killed one of his friends and that he thinks they will come for him next. He comes across a little arrogant, but remember that the druids attack you too for trying to get more information. Both sides claim that the other struck first, and you have no real evidence to prove or disprove either side. All you have to go on is that the druids are more aggressive in this instance, and actively want blood. Aldeth is jsut asking for protection.
Considering that you later learn that the cloakwood druids are shadow druids, who are a far more aggressive sect, and it seems much more reasonable that they did kill one of Aldeth's companons just for hunting. Aldeth's second quest also paints him in a very reasonable light. So I think Aldeth probably is innocent in all this.
Aldeth may or may not have phrased his request as "Protection", but you weren't going to just knock the druids out and send him home never to bother them again or anything like that.
But okay, I'll pay more attention next time I'm doing the quest.
However he'll show his true colours if you visit him after you've been framed (assuming you completed his doppelgänger quest), as he'll call the flaming fist on you despite saying you can come to him for help.
The question is whether he gets his jollies by hunting his fellow man, or merely the local wildlife. Even in a fantasy setting where killing "evil" races is often treated as acceptable regardless of circumstance, any goodly hero can be expected to draw the line at killing your fellow human being solely for the joy of killing them.