So I finally beat BG trilogy yesterday and I wonder was I thinking only person a little disappointed with the way some stuff was handled? So the biggest disappointment was Viconia's epilogue if you choose to not become a god and you romanced her.
First I need to know, is Drzzt also huntrd by Lolth handmaidens? If not, why not? I remember reading a little about the character, and basically someone hr befriended helped him turn away from the Spider queen. Yet Vi is hunted until the very end, in which she dies and protag just disappears. I mean seriously, that really isn't a fulfilling ending to a romance that required you to be really understanding or have the patience of Buddha. Depending on what race PC is, I can the tragic irony in PC outliving the lover that naturally would outlive him. But still, after everything was said and done I felt that mpty with how it ended. But that's not the biggest let down,the biggest let down were in the npc themselves.
For example, I put Jaheira and Viconia on the same team because I knew that they would always come to conflict with each other. But, what I also hoped to see were how the characters would react to dome characters change and growth. When Vi started to change and become more aware of her emotions instead of sealing them up, I expected Jaheira to eventually make some type of comment or remark even if it was mocking Vi about her change. Nothing, that's what we get. Not even some ttype of "we fought along side each other for some months-years now and you've gained some batylfied respect from me" type of deal. I mean I remember what year the game was originally released, but I would hope the EE actually would build on this.
With that said, I do feel that the delivery of the story was damn near perfect, despite how some people preferred 1 or 2.
Baldur Gate 1 was this open world, that you god tossed into to, despite how the world felt empty, which it should if you ask me. Bandits were attacking the travels, and the iron shortage was hurting the economy from my perspective. You wouldn't see to many people in all those areas for that type of reason. Charname had to grow and learn to stand on his/her own two feet, he/she no longer had Gorion sheltering him/her or Imeon, so he/she needed to explore the world to learn how it works before anything else.
Baldur Gate 2- the world is more closed off, but much more focus driven now. Charname oa no longer a little welp, but an adult with his/her on thoughts and ideas with real world experience to back up his/her actions. The choices made now has a stronger reflection of the character Charname is then any in BG1.
Throne of Bhaal- a linear story, which it had to be. The world was being torn apart so charname doesn't really have the time to go exploring that empty forest on the otherside of the map close to the borders, you are literally racing against time itself. Everything charname ever done up to now should reflect on the type of man/woman charname grew to be, the type of people charname attracted to his/her side. This is end game and its all about Charname.
If the npc were a little more then just ragdolls half the time I would call BG perfect. Literally, is Jan the only npc who has a comment for majority of the situation? I played with him for the first time and he just had comment after comment, and the one time I expected him to have a crazy story... The one time I needed him to speak... He said nothing! Jan, say something! Tell this idiot pirate King one of your stupid stories so we can get into spellhold. I mean shoot, boo opens his mouth even against yoshimo's wishes and we are there in a matter of seconds..
Jan is literally the one who seemed the most alive, and that is because he made his presence more known throughout the game. Hexxat, and Vi I would expect to be mostly silent since they don't want attention drawn to themselves, but Minsc and Nalia I would expect t to have just as many comments as Jan, maybe more in Minsc.