The sword is vulnerable to magic damage of any form. Anything that does magic damage will kill it. It doesn't matter if the source is a weapon, scroll, or spell.
Does Minor Larloch's Drain kill the sword if cast by a magic-user as well (multiple times I would guess), or by thieves with UAI using scrolls?
The swords are vulnerable to any source of magic damage. You'd need quite a few Larloch's to do it, but a Magic Missile or two should do the trick pretty quick.
Did you know that on the bottom level of the inn in Kuldahar are not just one, but two identical paintings showing the mirrored concept art of the settlement?
This is like back in the vanilla Sims 1 days where'd you just use the same decorations over and over again to max out the Room need.
Did you know that the name of first expansion to Neverwinter Nights is actually called Shadows of the Undrentide, not Undertide? Full of surprises, those games.
You might not know it from the chaos caused by his death and his children, but (in 2E) Bhaal himself was actually a lawful evil deity (unlike Cyric who is chaotic evil). Priests of Bhaal for instance tended to not murder indiscriminately, instead favouring killing certain targets (and a lot of time and preparation went into considering the implications of killing this or that person).
Did you know that the Shield of Bauldarian isn't cheese at all? Poly Self jelly + wand of cloudkill (I'm sure there are plenty others; this is just what I used) will get you through the Unseeing Eye quest without any usage of the rod, and most likely without taking any damage whatsoever.
Did you know they updated the cloak of the sewers so its poly self jelly is the same as the mage spell? So even if you're a warrior with no shield you can use it to protect you while you blast the end beholder.
Also, and idk what all forms this cloak used to have, but the mouse form is BA AF.
Oh, and I'm sure this is been known, but since I never see it on the forums, I'll say it here.... stone skin + jelly + maybe some cold resistance (since some cold damage can get through) should enable you to open most or all trapped chests and clear dungeons with your face.
Also, and idk what all forms this cloak used to have, but the mouse form is BA AF.
What the mouse form does and what BA AF stands for?
The mouse form has 18/00 strength and 100 resist to slash/crush/pierce damage. all forms are also hasted so when you throw that in there its pretty rad. Also the troll form actually regenerates. for any sort of thief its super handy.
and BA means bad arse. AF is something you'll just have to google
The rat does have 18/00 STR for some reason, but the damage resistance is actually 90%. It's undispellable in EE, too, so it's really a fantastic way to tank critters like dragons. It's no longer possible to combine the Defender of Easthaven with rat form in EE, but Barbarian and Dwarven Defender damage resistances will still stack.
@semiticgod yeah i think its mainly to be useful to thieves. at least, that;s why mine no longer needs to poly himself (Jan Jansen) or wear any girdle.
Oh my god though, how funny would it be if it hit like a truck, too? I would EE keeper it in from BG1 and be a heroic mouse that smites....
OMG I CAN MAKE MY OWN VERSION OF BOO (even though he hates rodents with tails!)
Faldorn's Dread Wolf has mediocre stats, but it has all standard undead immunities and is therefore immune to nearly all disablers, which makes it very good at soaking up enemy mage spells.
There's a curious glitch with SR's Enchanted Weapon spell. Apparently it is still possible to get infinite ammunition, and there's another glitch that lets you fire arrows without having a bow.
To keep the +3 ammunition from vanishing after a day, you just have to create a single stack, put it in somebody's quiver (or maybe just an inventory slot; I haven't tried it), rest, create another stack, and then put the second stack onto the first one. As long as you don't go up to the maximum stack of 120, it will stay there indefinitely.
To fire arrows without having a bow, all you have to do is equip some +3 arrows and a +3 bow (the arrows may or may not have to be the permanent kind). Rest three times and the bow will vanish, but the arrows will stay equipped, and you can still shoot them. It'll still count as if you were using a bow for the purposes of proficiency points, but you won't get any of the normal bonuses for the bow; you'll only get bonuses from the arrows. If you save and reload, the bow will vanish from your character's sprite, but you can still use the arrows. The same applies for bolts and bullets.
The neat thing about this is that it actually lets you circumvent the pause penalty from crossbows. Normally IR crossbows give a 1- or 2-second pause on the user per hit (the 2-second is for heavy crossbows only), which limits your total hits per round. Without a crossbow, though, you suffer no such pauses in your attacking.
Trying to attack a neutral target alone will cancel the effect, however, since clicking on the fist icon will unequip any ammunition you have. If you want to attack a neutral target without losing the effect, you have to attack it with two characters at once. Conjuring a magical weapon like Shillelagh or Minute Meteors will also cancel the effect.
I can equip the whole party in the poverty run with missile weapons indefinitely. Most characters are best off with bullets, but Tiax is better off chucking a crossbow bolt like a spear or something.
@Zaghoul: That was one of the pre-patch glitches, I think. It was removed as of v2.3 at latest.
@elminster: It's exclusive to Spell Revisions, so it's not possible in the unmodded game. I think 120 is the default maximum for those item files, but if it's 80 in your install, I'm guessing that 80 is treated the same way; reaching the stacking limit somehow prevents the glitch from working.
Apparently the ammunition created by SR's Enchanted Weapon have their own weapon proficiencies, which is why having multiple pips in slings gives you bonuses when using the bullets. But SR's +3 arrows are coded as having the longbow proficiency, which means somebody who uses this trick but only has pips in shortbows will suffer a penalty.
There will be a live speedrun of Baldur's Gate 2: Shadows of Amn at Awesome Games Done Quick, a week-long speedrunning event that raises over a million dollars a year for charity every year, including fighting cancer and supporting Doctors Without Borders. You can view the raw stream on Twitch and donate to the event for a chance to win prizes. The BG2 speedrun is scheduled for January 13th and should begin around 6pm, GMT (the schedule linked above adjusts to your local time zone), right after the Diablo speedrun.
Speedrunner KowalLazy is expected to beat the entire game in 26 minutes.
There will be a live speedrun of Baldur's Gate 2: Shadows of Amn at Awesome Games Done Quick, a week-long speedrunning event that raises over a million dollars a year for charity every year, including fighting cancer and supporting Doctors Without Borders. You can view the raw stream on Twitch and donate to the event for a chance to win prizes. The BG2 speedrun is scheduled for January 13th and should begin around 6pm, GMT (the schedule linked above adjusts to your local time zone), right after the Diablo speedrun.
Speedrunner KowalLazy is expected to beat the entire game in 26 minutes.
semiticgod said:There's a curious glitch with SR's Enchanted Weapon spell. Apparently it is still possible to get infinite ammunition, and there's another glitch that lets you fire arrows without having a bow.
To keep the +3 ammunition from vanishing after a day, you just have to create a single stack, put it in somebody's quiver (or maybe just an inventory slot; I haven't tried it), rest, create another stack, and then put the second stack onto the first one. As long as you don't go up to the maximum stack of 120, it will stay there indefinitely.
To fire arrows without having a bow, all you have to do is equip some +3 arrows and a +3 bow (the arrows may or may not have to be the permanent kind). Rest three times and the bow will vanish, but the arrows will stay equipped, and you can still shoot them. It'll still count as if you were using a bow for the purposes of proficiency points, but you won't get any of the normal bonuses for the bow; you'll only get bonuses from the arrows. If you save and reload, the bow will vanish from your character's sprite, but you can still use the arrows. The same applies for bolts and bullets.
The neat thing about this is that it actually lets you circumvent the pause penalty from crossbows. Normally IR crossbows give a 1- or 2-second pause on the user per hit (the 2-second is for heavy crossbows only), which limits your total hits per round. Without a crossbow, though, you suffer no such pauses in your attacking.
You do realise that by posting this, the glitch will miraculously disappear in the near future?
Even if Mustard Jelly can shrug off most traps in this game, I still want a thief. It's way too hard to force open most locks, and I'm not wasting all my level 2 spell slots on Knock.
There are no neutral evil temple priests in the Baldur's Gate series that you can purchase goods from. There are however priests for every other alignment
Lawful Good -> Yondalla, Ilmater Neutral Good -> Lathander Chaotic Good -> Tymora Lawful Neutral -> Helm Neutral -> Gond, Oghma, Chaotic Neutral -> Tempus Lawful Evil -> Sekolah Chaotic Evil -> Umberlee, Talos
You misinterpreted what the word was supposed to be. When I pressed the r key, it didn't register. I have now corrected it.
Twas but a joke, and a rather good one, at that. Re-read the exchange. Surely, the powers that be will not miraculously fix the exploit. No, it will be a malicious fix, depriving players of their hard-earned exploit.
You misinterpreted what the word was supposed to be. When I pressed the r key, it didn't register. I have now corrected it.
Twas but a joke, and a rather good one, at that. Re-read the exchange. Surely, the powers that be will not miraculously fix the exploit. No, it will be a malicious fix, depriving players of their hard-earned exploit.
You can combine the Quick Save trick with the Reform Party trick to land instant STR drain kills with any Archer of level 12 or higher:
1. Use Called Shot. 2. Kick the Archer out of the party and bring them back in, restoring their Called Shot. 3. Quick save. 4. Load the save. 5. Repeat steps 1-4 to stack Called Shot however many times you like.
If you stack it 25 times, it will instantly kill anything you hit (though you won't get the XP for the kill, since stat drain kills don't count).
Comments
but two identical paintings showing the mirrored concept art of the settlement?
This is like back in the vanilla Sims 1 days where'd you just use the
same decorations over and over again to max out the Room need.
Full of surprises, those games.
Did you know they updated the cloak of the sewers so its poly self jelly is the same as the mage spell? So even if you're a warrior with no shield you can use it to protect you while you blast the end beholder.
Also, and idk what all forms this cloak used to have, but the mouse form is BA AF.
Oh, and I'm sure this is been known, but since I never see it on the forums, I'll say it here.... stone skin + jelly + maybe some cold resistance (since some cold damage can get through) should enable you to open most or all trapped chests and clear dungeons with your face.
Mages are insanely OP.
and BA means bad arse. AF is something you'll just have to google
Oh my god though, how funny would it be if it hit like a truck, too? I would EE keeper it in from BG1 and be a heroic mouse that smites....
OMG I CAN MAKE MY OWN VERSION OF BOO (even though he hates rodents with tails!)
To keep the +3 ammunition from vanishing after a day, you just have to create a single stack, put it in somebody's quiver (or maybe just an inventory slot; I haven't tried it), rest, create another stack, and then put the second stack onto the first one. As long as you don't go up to the maximum stack of 120, it will stay there indefinitely.
To fire arrows without having a bow, all you have to do is equip some +3 arrows and a +3 bow (the arrows may or may not have to be the permanent kind). Rest three times and the bow will vanish, but the arrows will stay equipped, and you can still shoot them. It'll still count as if you were using a bow for the purposes of proficiency points, but you won't get any of the normal bonuses for the bow; you'll only get bonuses from the arrows. If you save and reload, the bow will vanish from your character's sprite, but you can still use the arrows. The same applies for bolts and bullets.
The neat thing about this is that it actually lets you circumvent the pause penalty from crossbows. Normally IR crossbows give a 1- or 2-second pause on the user per hit (the 2-second is for heavy crossbows only), which limits your total hits per round. Without a crossbow, though, you suffer no such pauses in your attacking.
Trying to attack a neutral target alone will cancel the effect, however, since clicking on the fist icon will unequip any ammunition you have. If you want to attack a neutral target without losing the effect, you have to attack it with two characters at once. Conjuring a magical weapon like Shillelagh or Minute Meteors will also cancel the effect.
I can equip the whole party in the poverty run with missile weapons indefinitely. Most characters are best off with bullets, but Tiax is better off chucking a crossbow bolt like a spear or something.
@elminster: It's exclusive to Spell Revisions, so it's not possible in the unmodded game. I think 120 is the default maximum for those item files, but if it's 80 in your install, I'm guessing that 80 is treated the same way; reaching the stacking limit somehow prevents the glitch from working.
Apparently the ammunition created by SR's Enchanted Weapon have their own weapon proficiencies, which is why having multiple pips in slings gives you bonuses when using the bullets. But SR's +3 arrows are coded as having the longbow proficiency, which means somebody who uses this trick but only has pips in shortbows will suffer a penalty.
Speedrunner KowalLazy is expected to beat the entire game in 26 minutes.
To keep the +3 ammunition from vanishing after a day, you just have to create a single stack, put it in somebody's quiver (or maybe just an inventory slot; I haven't tried it), rest, create another stack, and then put the second stack onto the first one. As long as you don't go up to the maximum stack of 120, it will stay there indefinitely.
To fire arrows without having a bow, all you have to do is equip some +3 arrows and a +3 bow (the arrows may or may not have to be the permanent kind). Rest three times and the bow will vanish, but the arrows will stay equipped, and you can still shoot them. It'll still count as if you were using a bow for the purposes of proficiency points, but you won't get any of the normal bonuses for the bow; you'll only get bonuses from the arrows. If you save and reload, the bow will vanish from your character's sprite, but you can still use the arrows. The same applies for bolts and bullets.
The neat thing about this is that it actually lets you circumvent the pause penalty from crossbows. Normally IR crossbows give a 1- or 2-second pause on the user per hit (the 2-second is for heavy crossbows only), which limits your total hits per round. Without a crossbow, though, you suffer no such pauses in your attacking.
You do realise that by posting this, the glitch will miraculously disappear in the near future?
Infinite permanent ammunition:
C:CreateItem("DVENAROW", 9000);
C:CreateItem("DVENBULL", 9000);
C:CreateItem("DVENBOLT", 9000);
Replicate the fake bow/crossbow/sling glitch:
C:CreateItem("BOW03");
C:CreateItem("BOW05");
C:CreateItem("SLNG01");
C:CreateItem("XBOW04");
Or just work around it with Near Infinity editing. They can take away the glitches, but they can't take away Near Infinity and the console.
Lawful Good -> Yondalla, Ilmater
Neutral Good -> Lathander
Chaotic Good -> Tymora
Lawful Neutral -> Helm
Neutral -> Gond, Oghma,
Chaotic Neutral -> Tempus
Lawful Evil -> Sekolah
Chaotic Evil -> Umberlee, Talos
Edit: Corrected
Sekolah
1. Use Called Shot.
2. Kick the Archer out of the party and bring them back in, restoring their Called Shot.
3. Quick save.
4. Load the save.
5. Repeat steps 1-4 to stack Called Shot however many times you like.
If you stack it 25 times, it will instantly kill anything you hit (though you won't get the XP for the kill, since stat drain kills don't count).