I haven’t tried it for a while, but if you give charname no gender BG2 crashes when you talk to Garren Windspear. I figured it was because the game makes his kid the opposite gender from charname. Like that’s supposed to make you want to rescue them more?
It also crashes in SoD when you're trying to leave the Ducal Palace, as I discovered when I changed my main character's gender to something else. I only realized the problem when a developer mentioned the gender check.
It also crashes in SoD when you're trying to leave the Ducal Palace, as I discovered when I changed my main character's gender to something else. I only realized the problem when a developer mentioned the gender check.
By the way, I myself used FEMALE & !FEMALE checks in gender sensitive scenarios, to catch any unforeseen exceptions. Guess I should be called a progressive programmer for even thinking there could be exceptions
Did you know that there is additional entrance to Shadow Thief Guildhall? You need to enter building on the east side of map - the one that looks like a gate, with door on its left. After you move to the top, you'll find yourself on the right from the building, just outside the big staircase leading to the docks. Then you need go even further to the east, where you'll find a door that leads into Guildhall.
Did you know that F/M/T has more hp than F/M/C despite cleric having bigger hd than thief?
Certainly true at certain levels at higher Con bonuses (never at lower con bonuses), but not at the cap, and never after level 9.
Multiclass HP gives me a headache, but assuming max HP/level is on and you stick at 18 Con throughout:
161k cap:
F/M/T: 6/6/7 (60+24+42)/3 = 42 HP +4 Con x 6, +4 Con/3 = 67 HP. F/M/C: 6/6/6 (60+24+48)/3 = 44 HP +4 Con x 6 = 68 HP.
500k cap:
F/M/T: 8/9/10 (80+36+60)/3 = 58 HP +4 Con x 8, +8 Con/3 (2) = 93 or 94 with the way the game rounds multiclass HP. F/M/C: 8/9/8 (80+36+64)/3 = 60 HP +4 Con x 8, +4 Con/3 (1) = 93 HP. < Pretty sure the SoD cap the F/M/C has less HP, because the SoD cap is daft, the game rounds weird, and the F/M/T is only missing one third of a level of Con bonus (and yes, the game divides and rounds the con bonus because it's a colossal jerk, only gets simple after 750k Exp when every class is level 9 and the full 9x4 bonus applies).
At the 8e6 cap:
F/M/T will be level 18/17/22. (117+47+84)/3 = 82 HP, +4 Con x 9 (36) = 118 HP. F/M/C will be level 18/17/19. (117+47+92)/3 = 85 HP, +4 Con x 9 (36) = 121 HP.
9 levels of cleric = 72 HP. 9 levels of thief = 54 HP. Thief get extra HP from level 10 (+6) versus a cleric's +2, since they get a tenth hitdie roll like mages do, so 74 HP vs 60 HP. Above level 10, Cleric and Thief each get +2 HP per level, and thieves end up with an extra three levels at the cap (+18 vs +24), so 92 vs 84. Difference/3 = 2.666. The "other bit" of the class on both of them is 54.66, so F/M/Cs hit the next integer, making a 3 HP difference at cap, and a more or less consistent 2-4 HP advantage for the F/M/C after 6.75e3 Exp when it gets its final cleric hitdie.
Did you know that if you leave Old Sewers with Unseeing Eye quest device you will die? Literally and instantly. To be honest, I expected a little more subtlety with all that "leave the device or it's power will devour you!" mumbo-jumbo.
Did you know that if you leave Old Sewers with Unseeing Eye quest device you will die? Literally and instantly. To be honest, I expected a little more subtlety with all that "leave the device or it's power will devour you!" mumbo-jumbo.
Did you know the game only checks for the device being in your possession in specific areas? You can smuggle the item out using a familiar and then use it against your most hated enemy of choice.
Did you know that F/M/T has more hp than F/M/C despite cleric having bigger hd than thief?
Certainly true at certain levels at higher Con bonuses (never at lower con bonuses), but not at the cap, and never after level 9.
Multiclass HP gives me a headache, but assuming max HP/level is on and you stick at 18 Con throughout:
161k cap:
F/M/T: 6/6/7 (60+24+42)/3 = 42 HP +4 Con x 6, +4 Con/3 = 67 HP. F/M/C: 6/6/6 (60+24+48)/3 = 44 HP +4 Con x 6 = 68 HP.
500k cap:
F/M/T: 8/9/10 (80+36+60)/3 = 58 HP +4 Con x 8, +8 Con/3 (2) = 93 or 94 with the way the game rounds multiclass HP. F/M/C: 8/9/8 (80+36+64)/3 = 60 HP +4 Con x 8, +4 Con/3 (1) = 93 HP. < Pretty sure the SoD cap the F/M/C has less HP, because the SoD cap is daft, the game rounds weird, and the F/M/T is only missing one third of a level of Con bonus (and yes, the game divides and rounds the con bonus because it's a colossal jerk, only gets simple after 750k Exp when every class is level 9 and the full 9x4 bonus applies).
At the 8e6 cap:
F/M/T will be level 18/17/22. (117+47+84)/3 = 82 HP, +4 Con x 9 (36) = 118 HP. F/M/C will be level 18/17/19. (117+47+92)/3 = 85 HP, +4 Con x 9 (36) = 121 HP.
9 levels of cleric = 72 HP. 9 levels of thief = 54 HP. Thief get extra HP from level 10 (+6) versus a cleric's +2, since they get a tenth hitdie roll like mages do, so 74 HP vs 60 HP. Above level 10, Cleric and Thief each get +2 HP per level, and thieves end up with an extra three levels at the cap (+18 vs +24), so 92 vs 84. Difference/3 = 2.666. The "other bit" of the class on both of them is 54.66, so F/M/Cs hit the next integer, making a 3 HP difference at cap, and a more or less consistent 2-4 HP advantage for the F/M/C after 6.75e3 Exp when it gets its final cleric hitdie.
I just double checked them manually with the game and the previous is correct, F/M/T will have higher hp (18 con) with every level cap than F/M/C. Like you said the function is awful, and it's so easy to make mistakes calculating it.
Did some testing and it's the same with current version and beta:
Starting point, console 8000000 xp in, the max hp:
Vanilla 2.3.6.37 and 2.5.1.0
SoA FMT 124, FMC 124 ToB FMT 125, FMC 127
EET 2.3.6.37
BG1 FMT 121, FMC 118
So is that a bug or feature, do I need to do register additional time to report it? @JuliusBorisov
I don't know if it's a bug or a feature, - the devs will decide on your report. And yes, you do have to register on that site, but it's not as difficult as you might think. The main question here is: do you want to learn an answer to a certain question (and get the bug fixed if it's a bug).
Did some testing and it's the same with current version and beta:
Starting point, console 8000000 xp in, the max hp:
Vanilla 2.3.6.37 and 2.5.1.0
SoA FMT 124, FMC 124 ToB FMT 125, FMC 127
EET 2.3.6.37
BG1 FMT 121, FMC 118
So is that a bug or feature, do I need to do register additional time to report it? @JuliusBorisov
I don't know if it's a bug or a feature, - the devs will decide on your report. And yes, you do have to register on that site, but it's not as difficult as you might think. The main question here is: do you want to learn an answer to a certain question (and get the bug fixed if it's a bug).
If you have the Teleport mod installed, you can also smuggle the Rift Device out of the sewers by simply teleporting to the surface. As long as you don't enter the Temple sewers while the Rift Device is in your inventory, you'll be safe.
Did you know that it is really, really stupid to choose the "Single Weapon Style" proficiency for your bard in Icewind Dale:EE? Because when you get the "Lyre of Progression" well that one counts as a shield. So you don't profit anymore from your "Single Weapon Style" proficiency...
Instead you should choose the "Sword & Shield Style" proficiency for your bard if you plan on using the Lyre of Progression together with a melee weapon.
Does the Lyre work with 2-Handed weapons? I'm asking because you're allowed to have a 2-hander and a 1-hander + shield on the paperdoll now after v 2.0 and can switch between them. If the Lyre only looks to see if it's equipped maybe you can get the bonus spells w/o the drawbacks. I have the beta installed so I can check it out myself If nobody knows the answer...
Did you know that Oublek carries 3,000 GP on his person, and is prone to suicidal behaviours such as "standing near exploding phoenix guards the player summons right next to him"? He'll also hold onto the emeralds (though he'll already have paid you some of the gold from his 3k pot if you gave them to him).
Did you know that even if your name is Greywolf the game doesn't care or notice and he'll still yell at you, even if Greywolf was already long dead?
Did you know that if you take Greywolf's bounty, and turn Brage into the temple of Helm, you'll still have the option to try and fail to turn in a bounty to Oublek? He'll get mad, cuss you out, say no reward.... And then you'll be able to turn in the Prism quest for 200 GP, 200 Exp, getting only 100 GP less than normal for a net profit of 100 GP instead of 1 reputation?
Did you know that an Archer, despite only having a restriction on "metal" armour, cannot use Ankheg Plate?
Did you know that Oublek carries 3,000 GP on his person, and is prone to suicidal behaviours such as "standing near exploding phoenix guards the player summons right next to him"? He'll also hold onto the emeralds (though he'll already have paid you some of the gold from his 3k pot if you gave them to him).
Did you also know that if you have BGQE installed you can charm Oublek and get him to attack the baby wyvern that will kill him. You can then get the emeralds back plus the 3000 GP without loss of rep.
If you haven't got BGQE installed you may perhaps be able to get Nimbul to kill him, but the end result is nowhere near as certain.
Did you know that improved Foebane allows you to kill Mordenkainen's Sword in melee because of Minor Lalroch's Drain effect magical damage? Because I didn't. It's not a big deal, but can save spell slot.
Comments
What if those female courtesans were actually genderless or male o.O
Baldur's Gate (con 18)
F/M/T 63 hp
F/M/C 61 hp
Siege of Dragonspear
F/M/T 89 hp
F/M/C 83 hp
Baldur's Gate 2
F/M/T 121 hp
F/M/C 118 hp
Multiclass HP gives me a headache, but assuming max HP/level is on and you stick at 18 Con throughout:
161k cap:
F/M/T: 6/6/7 (60+24+42)/3 = 42 HP +4 Con x 6, +4 Con/3 = 67 HP.
F/M/C: 6/6/6 (60+24+48)/3 = 44 HP +4 Con x 6 = 68 HP.
500k cap:
F/M/T: 8/9/10 (80+36+60)/3 = 58 HP +4 Con x 8, +8 Con/3 (2) = 93 or 94 with the way the game rounds multiclass HP.
F/M/C: 8/9/8 (80+36+64)/3 = 60 HP +4 Con x 8, +4 Con/3 (1) = 93 HP. < Pretty sure the SoD cap the F/M/C has less HP, because the SoD cap is daft, the game rounds weird, and the F/M/T is only missing one third of a level of Con bonus (and yes, the game divides and rounds the con bonus because it's a colossal jerk, only gets simple after 750k Exp when every class is level 9 and the full 9x4 bonus applies).
At the 8e6 cap:
F/M/T will be level 18/17/22. (117+47+84)/3 = 82 HP, +4 Con x 9 (36) = 118 HP.
F/M/C will be level 18/17/19. (117+47+92)/3 = 85 HP, +4 Con x 9 (36) = 121 HP.
9 levels of cleric = 72 HP.
9 levels of thief = 54 HP.
Thief get extra HP from level 10 (+6) versus a cleric's +2, since they get a tenth hitdie roll like mages do, so 74 HP vs 60 HP.
Above level 10, Cleric and Thief each get +2 HP per level, and thieves end up with an extra three levels at the cap (+18 vs +24), so 92 vs 84. Difference/3 = 2.666. The "other bit" of the class on both of them is 54.66, so F/M/Cs hit the next integer, making a 3 HP difference at cap, and a more or less consistent 2-4 HP advantage for the F/M/C after 6.75e3 Exp when it gets its final cleric hitdie.
Two newly created, max Exp'd, ToB characters created and levelled in "normal" for maximum rolls.
You're certainly right that it's wonky, since they're both getting slightly more HP than they should.
I also created and capped an F/M/C in SoA as well: 124 max HP.
Given the discrepancy, it would appear that there's a bug in the way HP is being calculated on level up.
Vanilla 2.3.6.37 and 2.5.1.0
SoA FMT 124, FMC 124
ToB FMT 125, FMC 127
EET 2.3.6.37
BG1 FMT 121, FMC 118
All have same max xp in BG1, so it seems like the starting point changes it somehow
So is that a bug or feature, do I need to do register additional time to report it? @JuliusBorisov
Did you know that even if your name is Greywolf the game doesn't care or notice and he'll still yell at you, even if Greywolf was already long dead?
Did you know that if you take Greywolf's bounty, and turn Brage into the temple of Helm, you'll still have the option to try and fail to turn in a bounty to Oublek? He'll get mad, cuss you out, say no reward.... And then you'll be able to turn in the Prism quest for 200 GP, 200 Exp, getting only 100 GP less than normal for a net profit of 100 GP instead of 1 reputation?
Did you know that an Archer, despite only having a restriction on "metal" armour, cannot use Ankheg Plate?
If you haven't got BGQE installed you may perhaps be able to get Nimbul to kill him, but the end result is nowhere near as certain.
It's not a big deal, but can save spell slot.