I know exactly the context of that post, @ThacoBell, but even outside of context it's still incredibly helpful information. Even in vanilla, wherein if you reject Sarevok's aid at the start of ToB he kinda... doesn't take it well.
1) That if you go upstairs in the Candlekeep Inn you will be challenged if you try to steal the loot that is being guarded by its owner. However, if you cast sanctuary, you will not be challenged.
2) If you consume the oil of speed that is in Deder's possession in the Training Room, you can enter the building adjacent and steal the potion of healing in the chest. You will also still be hasted when you reach Mendas, thus making that encounter much safer.
I haven't seen these tactics mentioned elsewhere, so perhaps they are not as well known as I would have thought.
1) That if you go upstairs in the Candlekeep Inn you will be challenged if you try to steal the loot that is being guarded by its owner. However, if you cast sanctuary, you will not be challenged.
2) If you consume the oil of speed that is in Deder's possession in the Training Room, you can enter the building adjacent and steal the potion of healing in the chest. You will also still be hasted when you reach Mendas, thus making that encounter much safer.
I haven't seen these tactics mentioned elsewhere, so perhaps they are not as well known as I would have thought.
Since you're indoors and out of sight of any hostiles in Candlekeep inn, there's nothing stopping you from hiding out of sight of the watchers in either case so long as your hide skills are above zero.
If you're a Mage/Thief you can also take advantage of the familiar to pull shenanigans with entrances. Simply have your familiar by the exit, guards will ignore it, and you'll leave as soon as you're close enough to the familiar, without having to reach the actual exit yourself. The same tactic also works in any house. Combine this with the ability of the familiar to tank basilisks and scout out blue NPCs without triggering dialogues that turn them hostile (or in Drizzt's case make him actually defend himself from the gnolls rather than waiting passively to die because he's busy staring at a kitty) and I'll generally always pick up Summon Familiar as a spell pick starting out.
Did you know Invisibility breaks when you open containers... but not when you walk on top of the containers and open your inventory? This allows you to pick up their contents without breaking invisibility. A good example of this is the Ulcaster ruins, where you can clear the entire place of loot with a single casting of invisibility, because you can walk over the bodies and treasure pile.
A thief who picks a lock will lose his or her invisibility, but disarming traps will not break invisibility. But neither action will break a cleric/thief's Sanctuary.
If you're looking for lots of extra money and equipment, try out the item duplication trick. You can duplicate gems using a Gem Bag and use the gold to duplicate items via a store. If you get your hands on a Bag of Holding, you can duplicate any item at zero cost, provided you have two copies and the item can fit in the Bag of Holding.
Did you know that this will be finally fixed in 2.5?
If you're looking for lots of extra money and equipment, try out the item duplication trick. You can duplicate gems using a Gem Bag and use the gold to duplicate items via a store. If you get your hands on a Bag of Holding, you can duplicate any item at zero cost, provided you have two copies and the item can fit in the Bag of Holding.
Did you know that this will be finally fixed in 2.5?
That's... disappointing. It's a little-known glitch that few people have had the opportunity to exploit (in fact I'm the only one I've heard of who has actually used it), and I've found it incredibly fun in my solo Legacy of Bhaal mode run.
Are there any other exploits closed in 2.5? I never liked the idea of closing potentially fun exploits--certainly not when they're so obscure.
It's just that I've only just discovered a bunch of cool new ways to use that trick, I've been showing them all off in the no-reload thread, and suddenly it's going to become obsolete. Anyone who takes an interest in the glitch and wants to try it out will discover that they can't use the trick unless they're willing to stick to an outdated version of the game.
I wanted to share the joy of that exploit. But now, it's changed from
"Look at all this crazy stuff you can do in the EE games! Try it at home!"
to
"Look at all this crazy stuff you can't do anymore! Too late, sucker!"
Like showing a toy to a kid and then burning it in front of his face.
Well the duplication bug of the Bag of Holding / Gem Bag was well known. I saw you opened a thread about possible glitches, you should check UserUnfriendly’s guide of 10 years ago or something
semiticgod said:It's just that I've only just discovered a bunch of cool new ways to use that trick, I've been showing them all off in the no-reload thread, and suddenly it's going to become obsolete. Anyone who takes an interest in the glitch and wants to try it out will discover that they can't use the trick unless they're willing to stick to an outdated version of the game.
I wanted to share the joy of that exploit. But now, it's changed from
"Look at all this crazy stuff you can do in the EE games! Try it at home!"
to
"Look at all this crazy stuff you can't do anymore! Too late, sucker!"
Like showing a toy to a kid and then burning it in front of his face.
If you want to continue to use glitches, then don't mention them on the web!! I have made the mistake of mentioning exploits myself such as getting my charisma boosted to 25 using the ugly stick combined with a charisma boosting item.
According to a Near Infinity search of an EET install, this is the gender distribution of all the various people and critters in the entire BG saga, including mod-introduced critters:
Although much of that appears to be coding errors where multiple peasants were assigned no gender, and several demons were erroneously coded as humanoids.
Well, it's a list of an EET install with plenty of mods - if it's the same install you use in your no-reload runs, @semiticgod. It's probably not the most representative install to draw conclusion about the vanilla game.
So the humanoid population is 72.6% male, 23.6% female, and 3.8% nonbinary. Including nonhumanoid critters, it's 65% male, 20.6% female, and 14.4% nonbinary.
Even with all the mods you could possibly imagine installed, the numbers vary by less than 1%.
No, I meant weirder in the sense of that some things are listed as "gender" that would not even remotely qualify as that. Let me try to find that list again.
@semiticgod send it to redmine for v2.5: every character needs a proper gender unless having a very good reason (what is mizhena characterised as? /Pandoras Box).
@semiticgod send it to redmine for v2.5: every character needs a proper gender unless having a very good reason (what is mizhena characterised as? /Pandoras Box).
Female. Her parents failed a spot check pretty bad on that one.
Did you know that Blindness, per PnP rules, is supposed to carry a -4 penalty to saving throws?
So is operating in low light:
Moonlight: -1 Starlight: -3 Total Darkness: -4
Yes, Gnome Illusionists are woefully underpowered, not getting their blindness related save penalties and all. #petitionbeamdog #savethegnomes
Also, did you know that Color Spray in PnP is straight up amazing?
Upon casting this spell, the wizard causes a vivid, fan-shaped spray of clashing colors to spring forth from his hand. From one to six creatures (1d6) within the area are affected in order of increasing distance from the wizard. All creatures above the level of the spellcaster and all those of 6th level or 6 Hit Dice or more are entitled to a saving throw vs. spell. Blind or unseeing creatures are not affected by the spell. Creatures not allowed or failing saving throws, and whose Hit Dice or levels are less than or equal to the spellcaster's level, are struck unconscious for 2d4 rounds; those with Hit Dice or levels 1 or 2 greater than the wizard's level are blinded for 1d4 rounds; those with Hit Dice or levels 3 or more greater than that of the spellcaster are stunned (reeling and unable to think or act coherently) for one round.
1-6 creatures in the area save vs spell or: Under level 6? No save, unconscious for 2-8 rounds. Above level 6, but lower or equal level to the mage? Unconscious for 2-8 rounds. 1-2 levels higher? Blind for 1-4 rounds. 3+ levels higher? "Only" stunned for 1 round.
I know what I'd have in my spellbook if this was in the game.
@Pantalion I believe that's how Color Spray works in Icewind Dale, too, so there the spell is worth using. As opposed to Sleep, which feels like it's obsolete once you reach Kuldahar.
I can barely remember what sleeping for more than 3 hours straight means...
Yeah, I know how that feels.
"I just have to make it to Dragon's Eye... I just have to kill Yxunomei... I just have to... Wow - is it really 3 AM now?!"
But as a parent you always have a great excuse when your colleagues ask why you look and act like a zombie at work: "Kids keep me up all night." They are eight and five and MAYBE wake up once a month for two minutes - and then, luckily, you can pause the game :-)
If you're looking for lots of extra money and equipment, try out the item duplication trick. You can duplicate gems using a Gem Bag and use the gold to duplicate items via a store. If you get your hands on a Bag of Holding, you can duplicate any item at zero cost, provided you have two copies and the item can fit in the Bag of Holding.
Did you know that this will be finally fixed in 2.5?
That's... disappointing. It's a little-known glitch that few people have had the opportunity to exploit (in fact I'm the only one I've heard of who has actually used it), and I've found it incredibly fun in my solo Legacy of Bhaal mode run.
Are there any other exploits closed in 2.5? I never liked the idea of closing potentially fun exploits--certainly not when they're so obscure.
That was one of the nastiest inventory bugs that (with other inventory bugs, of course) made MP late in SoA and ToB a pain (considering how many items you get at later stages of the game), so while it was a fun "exploit" to use in singleplay, it was one of the things that contributed to bad experience with Multiplayer.
Comments
I know exactly the context of that post, @ThacoBell, but even outside of context it's still incredibly helpful information. Even in vanilla, wherein if you reject Sarevok's aid at the start of ToB he kinda... doesn't take it well.
2) If you consume the oil of speed that is in Deder's possession in the Training Room, you can enter the building adjacent and steal the potion of healing in the chest. You will also still be hasted when you reach Mendas, thus making that encounter much safer.
I haven't seen these tactics mentioned elsewhere, so perhaps they are not as well known as I would have thought.
If you're a Mage/Thief you can also take advantage of the familiar to pull shenanigans with entrances. Simply have your familiar by the exit, guards will ignore it, and you'll leave as soon as you're close enough to the familiar, without having to reach the actual exit yourself.
The same tactic also works in any house.
Combine this with the ability of the familiar to tank basilisks and scout out blue NPCs without triggering dialogues that turn them hostile (or in Drizzt's case make him actually defend himself from the gnolls rather than waiting passively to die because he's busy staring at a kitty) and I'll generally always pick up Summon Familiar as a spell pick starting out.
Did you know Invisibility breaks when you open containers... but not when you walk on top of the containers and open your inventory? This allows you to pick up their contents without breaking invisibility. A good example of this is the Ulcaster ruins, where you can clear the entire place of loot with a single casting of invisibility, because you can walk over the bodies and treasure pile.
Are there any other exploits closed in 2.5? I never liked the idea of closing potentially fun exploits--certainly not when they're so obscure.
I wanted to share the joy of that exploit. But now, it's changed from
"Look at all this crazy stuff you can do in the EE games! Try it at home!"
to
"Look at all this crazy stuff you can't do anymore! Too late, sucker!"
Like showing a toy to a kid and then burning it in front of his face.
I saw you opened a thread about possible glitches, you should check UserUnfriendly’s guide of 10 years ago or something
I wanted to share the joy of that exploit. But now, it's changed from
"Look at all this crazy stuff you can do in the EE games! Try it at home!"
to
"Look at all this crazy stuff you can't do anymore! Too late, sucker!"
Like showing a toy to a kid and then burning it in front of his face.
If you want to continue to use glitches, then don't mention them on the web!! I have made the mistake of mentioning exploits myself such as getting my charisma boosted to 25 using the ugly stick combined with a charisma boosting item.
Gender.........Population
"None"..........60
"Male"...........7960
"Female".......2666
"Other".........16
"Neither".......1673
"Both"...........21
If you restrict it to humanoid critters:
Gender.........Population
"None"..........40
"Male"...........6810
"Female".......2358
"Other".........14
"Neither".......234
"Both"...........2
So the humanoid population is 72% male, 25% female, and 3% nonbinary. For critters in general, it's 64% male, 22% female, and 14% nonbinary.
Judging by the Beamdog-original critters, it looks like Beamdog increased the percentage of nonbinary characters by 0.5 percentage points.
Gender.........Population
"None"..........44
"Male"...........5263
"Female".......1667
"Other".........2
"Neither".......1091
"Both"...........12
And here are the numbers for just the humanoids.
Gender.........Population
"None"..........35
"Male"...........4611
"Female".......1499
"Other".........0
"Neither".......204
"Both"...........1
So the humanoid population is 72.6% male, 23.6% female, and 3.8% nonbinary. Including nonhumanoid critters, it's 65% male, 20.6% female, and 14.4% nonbinary.
Even with all the mods you could possibly imagine installed, the numbers vary by less than 1%.
Let me try to find that list again.
PS: Found it.
So is operating in low light:
Moonlight: -1
Starlight: -3
Total Darkness: -4
Yes, Gnome Illusionists are woefully underpowered, not getting their blindness related save penalties and all. #petitionbeamdog #savethegnomes
Also, did you know that Color Spray in PnP is straight up amazing?
Upon casting this spell, the wizard causes a vivid, fan-shaped spray of clashing colors
to spring forth from his hand. From one to six creatures (1d6) within the area are affected
in order of increasing distance from the wizard. All creatures above the level of the
spellcaster and all those of 6th level or 6 Hit Dice or more are entitled to a saving throw
vs. spell. Blind or unseeing creatures are not affected by the spell.
Creatures not allowed or failing saving throws, and whose Hit Dice or levels are less
than or equal to the spellcaster's level, are struck unconscious for 2d4 rounds; those with
Hit Dice or levels 1 or 2 greater than the wizard's level are blinded for 1d4 rounds; those
with Hit Dice or levels 3 or more greater than that of the spellcaster are stunned (reeling
and unable to think or act coherently) for one round.
1-6 creatures in the area save vs spell or:
Under level 6? No save, unconscious for 2-8 rounds.
Above level 6, but lower or equal level to the mage? Unconscious for 2-8 rounds.
1-2 levels higher? Blind for 1-4 rounds.
3+ levels higher? "Only" stunned for 1 round.
I know what I'd have in my spellbook if this was in the game.
Yeah, I know how that feels.
"I just have to make it to Dragon's Eye... I just have to kill Yxunomei... I just have to... Wow - is it really 3 AM now?!"
But as a parent you always have a great excuse when your colleagues ask why you look and act like a zombie at work: "Kids keep me up all night." They are eight and five and MAYBE wake up once a month for two minutes - and then, luckily, you can pause the game :-)