So, is a facepalm moment you guys want? Here's one.
I was modding DoF at 3 AM. Finished some adjustments and installed the mod for testing. Choose the Race, the Class and... pretty much every kit was gone.
I quitted, reinstalled, same behavior.
I looked at the code until 5 AM, found nothing.
Clean install, same behavior.
Looked at the code again, nothing.
Reinstalled and... I noticed that I was creating a Half-Orc Ranger/Cleric... and the only deity available for this combination is Talon of Malar.
Turned the Race to Human, the Class to Cleric and everything was there.
I cursed myself a little, turned off the PC and went to bed.
It was 7 AM.
Four bloody hours trying to fix a problem that wasn't there.
Possibly, just possibly, this is an homage to Jim Ward, an influential long-time game developer at TSR and a member of Gary Gygax's original gaming group; his Greyhawk setting AD&D character, who became a major character in that setting's background, was a wizard called Drawmij ...
(and, youknow, "Jim" is the diminutive form of "James", so there's that AND the name spelled backwards ...)
James Ohlen, he's on the back of the original game box
Making plans to do a solo run of Baldur's Gate, and then realizing that doing so would involve saying no to Imoen when she tries to join your party, which is against my moral code.
You can actually outrun your little sister and once she's out of view she'll stop chasing you. Just keep in mind that as soon as she sees you again, she'll renew the chase. I thought that was a neat trick and came back to recruit her later after I'd made it to level 6 only to find that her max level upon recruitment is bloody 2! Anybody know why she's gimped like that?
You can also immediately escape down to High Hedge before she talks to you but you'd possibly miss out on Gorion's loot (and who would want to lose the Cloak of Winter Wolf Slaughter?).
I thought that was a neat trick and came back to recruit her later after I'd made it to level 6 only to find that her max level upon recruitment is bloody 2! Anybody know why she's gimped like that?
Well, if we ignore the "flee from Imoen" trick for a moment, Imoen is basically forced into your party when you just left Candlekeep. Thus, barring oddballs like running away from Imoen or importing a highlevel character, the developers KNOW that you'll be very low level when she joins the party. Ergo, there's no need to provide her with higher level alternatives.
I just now created a new fighter character. He has a 16 dex, so I gave him 2 pips in longbow. I went to Pomab's to buy him a longbow and...
It's red. Because he only has 11 strength and the minimum for a longbow is 12.
I'm curious, why did you put only 11 str to your fighter? Is it for RP reasons, or do you want to dual him later? Or just because you wanted to have him use ranged weapons?
Anyway, it's a shame, but you can always edit your character or give yourself a book of strength
I roll up my characters in an autoroller outside the game, then I make them in the game to match. I had wanted a bowman, so I picked the one with 16 dex without bothering much about the rest of his stats.
I just 'keepered in another point of strength. No sense getting too complicated.
BGEE 2.5 is still in beta. The beta doesn't include SoD yet. They're working on one thing at a time. The final patch will of course include the expansion.
If SoD is packed with BGEE, then yes, it is a facepalm.
It not like saying "Diablo was patched, but Diablo II wasn't"
It is like saying "Diablo II was patched, but Lord of Destruction wasn't. Now you can't play LoD unless you want to deal with already fixed bugs in D2".
If SoD is packed with BGEE, then yes, it is a facepalm.
It not like saying "Diablo was patched, but Diablo II wasn't"
It is like saying "Diablo II was patched, but Lord of Destruction wasn't. Now you can't play LoD unless you want to deal with already fixed bugs in D2".
The patch isn't complete yet. It's still in Beta. You're signing on to help them test a bunch of half-made fixes that still cause as many problems as they solve.
If this is a cake it's still in the oven and you're complaining about the candles.
If SoD is packed with BGEE, then yes, it is a facepalm.
It not like saying "Diablo was patched, but Diablo II wasn't"
It is like saying "Diablo II was patched, but Lord of Destruction wasn't. Now you can't play LoD unless you want to deal with already fixed bugs in D2".
the beta is focused on bg 1 ee. sod is a completely different patch not in the beta.
I had yet another facepalm moment this morning. I haven't played BG:EE for a while and I decided to have another go at a solo run using a knife-throwing kensai. I spent ages rolling until I got a 90 point character with 18/99 STR. I then started picking my weapon proficiencies. I put two pips in Daggers and had two pips left. The last time I used a character like this I put the two pips into single weapon style so that I would have a better armour class if ever I got caught in melee; I was going to do the same this time but then I remembered that skeletons were a pain to fight using throwing daggers and I thought this was because they were resistant to piercing damage. So I thought I would be clever: I put two pips into Hammers with the intention of using throwing hammers against skeletal undead. Then I walk into the Candlekeep Inn to buy some equipment from Winthrop and realise that there are no throwing hammers in BG:EE. And to make matters worse, when I look into it a bit I discover that throwing hammers don't do crushing damage anyway: they do missile damage just the same as throwing daggers. So I had wasted two pips on a proficiency that I won't ever use.
Look on the bright side, if you take that character through to BG2 there's a nice throwing hammer and then a really big mallet you can get later on.
That character won't be leaving the Candlekeep Inn, let alone making it all the way to BG2. On the bright side, shortly after I posted I rolled a 93 point character (which I think may be my best ever) so my Kensai is off on her adventures after all. I'm planning to do a 'no potions' run to see how far I can get without using any buffs or cures.
I made a solo character to master flails for the Flail of Ages +5. When I FINALLY got the last head and completed the weapon it became worse than its previous versions because Free Action came with it. This ruined my game since I saved after the realization that free action prevents all haste spells/effects. The next save was hours of playtime prior. Hugely disappointed in this nerf. I don't think I even want to complete the game now.
Just threw larloch's minor drain on Kagain when I was supposed to throw slow poison from the innate abilities. Had to wait a painstakingly long round to be able to cast the correct spell. Poor Kag had 6 HP when I finally managed to stop the potent wyvern poison, hehe.. Maybe not my numero uno facepalm moment, but it sure was stupid!
I had fun soloing Baldur's Gate with a kensai who specialises in throwing knives so I thought I would try the same in Icewind Dale. I rolled for ages to get a good character and then wandered around Easthaven for a bit before going to Pomab's Emporium to buy weapons. It was only then that I discovered that kensais can't use throwing daggers in IWD.
I was planning on making ‘the greatest backstabber ever’ and rolled for hours until I got a fighter 18/00 (not sure if he was a kensai or they didn’t exist yet ... I don’t really recall berserkers existing back then so who knows, then again bastard swords were their own proficiency - anyway right after it occurred to me ‘omg bastard swords do a little bit more base damage, and since it’s multiplied, I guess I should put points into bastard swords ...and took him all the way to fighter 6 for mastery , dual to thief ... and cried when I first tried to backstab :sad:
For the past few days I have been soloing as an eleven Fighter/Thief and I have come close to death on a few occasions because enemies keep getting crits against me. I was level 4 in both classes before I realised that Fighter/Thieves can wear helmets.
@Permidion_Stark Any class that is even partially Fighter can wear helmets for future reference. It's only the types of weapons, armor and items you can use that are effected by multi-class
@Permidion_Stark Any class that is even partially Fighter can wear helmets for future reference. It's only the types of weapons, armor and items you can use that are effected by multi-class
Before starting my Fighter/Thief I started a few runs as a Kensai so I was used to not having a helmet. That's my excuse anyway . . .
Comments
I was modding DoF at 3 AM. Finished some adjustments and installed the mod for testing. Choose the Race, the Class and... pretty much every kit was gone.
I quitted, reinstalled, same behavior.
I looked at the code until 5 AM, found nothing.
Clean install, same behavior.
Looked at the code again, nothing.
Reinstalled and... I noticed that I was creating a Half-Orc Ranger/Cleric... and the only deity available for this combination is Talon of Malar.
Turned the Race to Human, the Class to Cleric and everything was there.
I cursed myself a little, turned off the PC and went to bed.
It was 7 AM.
Four bloody hours trying to fix a problem that wasn't there.
Things will be better for my favorite race when I start doing their pantheon.
You can also immediately escape down to High Hedge before she talks to you but you'd possibly miss out on Gorion's loot (and who would want to lose the Cloak of Winter Wolf Slaughter?).
As I learned a lot lately, I decided to polish everything I had done so far about mods. Cool? Cool.
I gave up on a night of sleep to push DoF's public beta because OCD is a bitch. Finished the code polishing and made the announcement.
Went to bed by 8 AM, wake up 1 PM. An idea in my mind that would make the code even better. I opened it and...
I. Deleted. All. The. Commands. That. Used. To. Give. The. Kits'. Innates.
Yep, every single line of ~SPELL_TO_INNATE~ was gone. I punched myself (a facepalm wouldn't be enough) and started fixing the problem I've created.
DoF's rock solid now and whatever is done so far can't get any better but I do make this a lot harder than it should be.
It's red. Because he only has 11 strength and the minimum for a longbow is 12.
Anyway, it's a shame, but you can always edit your character or give yourself a book of strength
I just 'keepered in another point of strength. No sense getting too complicated.
The issue is being caused because BGEE 2.5 is not compatible with SoD 2.3
A company breaking the compatibility between a game and its expansion (being both their product!) that is what I call a facepalm.
It not like saying "Diablo was patched, but Diablo II wasn't"
It is like saying "Diablo II was patched, but Lord of Destruction wasn't. Now you can't play LoD unless you want to deal with already fixed bugs in D2".
The patch isn't complete yet. It's still in Beta. You're signing on to help them test a bunch of half-made fixes that still cause as many problems as they solve.
If this is a cake it's still in the oven and you're complaining about the candles.
when 2.5 is officially out both will come out.
Oh well, back to rolling . . .
Any class that is even partially Fighter can wear helmets for future reference. It's only the types of weapons, armor and items you can use that are effected by multi-class