Arnaeus said:I would like to obtain permission to create a mod to modify Dark Horizons with the aim of making all overpowered items undroppable to avoid issues with creating overpowered PCs
I would like to obtain permission to create a mod to modify Dark Horizons with the aim of making all overpowered items undroppable to avoid issues with creating overpowered PCs
CoM_Solaufein said:Hate to see modders get discouraged. http://www.baldursgatemods.com/forums/index.php?topic=898.msg78252#msg78252
Hate to see modders get discouraged. http://www.baldursgatemods.com/forums/index.php?topic=898.msg78252#msg78252
shawne said: CoM_Solaufein said:Hate to see modders get discouraged. http://www.baldursgatemods.com/forums/index.php?topic=898.msg78252#msg78252
She doesn't... seem discouraged?
Info at this forum.
I decided to make it BG2EE friendly at this time instead of waiting for version 3s completion is because I need feedback on its current status before I get too involved in V3.
I've been out of the modding scene since IWDEE came out and plan on being out for some time. Due to the lack of enthusiasm in getting Dark Side of the Sword Coast out for BGEE and other mods of mine, I have decided to focus on my post-apocalypse novel that I've been writing for some time. Time to stop procrastinating over it and get it done and hopefully published.
I'll make damn sure I have multiple backups of this mods files stored far away from the Beamdog game this time.
I'm a computer major who forgets to follow rule number one in computers, BACK UP, BACK UP, BACK UP FILES!
For instance it overwrites DAGG05.ITM which is the default throwing dagger and removes the strength bonus from it that it should be getting. It also makes it so you don't get the +1/2 attack from weapon specialization for that same weapon. I can only imagine there are similar issues with some of the other overwrites.
If you use the sc#addWmpAre, you either need to add the entrance names like ExitS, ExitW, Exitwmp, etc. (If an Entrance does not exist the game crashes like original BG1 and BG2 ) to the areas or you change the sc#addWmpAre macro to use the default entrances (West, North, South, East)
I have changed the macro myself, you can find it in the attachement, I tested the macro with the Wood of Sharp Teeth and it looks good (have a look in the testcode.txt for how to using it...)
(I tried posting this on baldursgatemods.com, but I got this message: "Session verification failed. Please try logging out and back in again, and then try again.", also if I hit the Logout button... )
Also it would be good, if you add support for BP-BGT_Worldmap, which just got an update for BG:EE
@CoM_Solaufein if you want to read about it more, follow http://forum.baldursgate.com/discussion/comment/635485/#Comment_635485 and the following discussion about your awesome mod.
She is a female drow that will be romanceable with the male tall folk of the realms. She will have banters with other fellow NPCs and interjections.
Go show your support for this mod. We don't want her to disappear for a couple years again in frustration.