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The 75 roll No-Reload/No Resurrection Challenge

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  • FinneousPJFinneousPJ Member Posts: 6,455
    So you're using an edited roll, obviously?

    Good luck!
  • WanderonWanderon Member Posts: 1,418
    edited February 2013
    Ooops wrong thread - congrats Adul!
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    edited February 2013

    So you're using an edited roll, obviously?

    Good luck!

    Thanks!

    I've been planning yet so the stats could always change.

    I've reread the rules and accept to not edit the roll.

    Going to roll as many times as needed (the rules allow it) to get 8-18-17-14-7-11 so that with 3 Tomes of Wisdom there won't be any penalties to the lore ability. I see the stage of creating a character as an important part of the journey.

    It (15 INT and 10 WIS) is even better than to have 20 INT and 5 WIS. And such low INT (14 at the start and 15 with the Tome) will force to plan learing spells when the potions are available. With the potion of Genius it'll be 18 (19 with the Tome, 95% chance to learn a spell) in INT.

    These stats seem rather balanced to me. Only two attributes have high numbers making it similar to NPCs' stat distribution in BG1. And after using all Tomes it'll be 9-19-18-15-10-12 (83 total) - very close to what NPCs in BG2 offer. And in the same time, such character won't be OP.

    I'm starting to like this approach!
  • FinneousPJFinneousPJ Member Posts: 6,455
    Good luck rolling, then! :D
  • EnterHaerDalisEnterHaerDalis Member Posts: 813
    @Jlee Glad your enjoying it ^^. It's provided me with ample motivation too, except my last play through was a dream crusher. Still need more time to rekindle the fire..still haven't made it far at all in my own challenge over a course of like 4 or 5 runs lol.

    Stalkers are one of my favorite kits, my first play through on BGEE was with a stalker. It almost feels like cheating with boots of speed/stealth/backstab combo.
  • SirK8SirK8 Member Posts: 527
    Ok, I swore I would finish my regular game before trying this a 2nd time, but you've just inspired me. Off to roll a... hmmm... what should I go with this time... I may try a fighter/thief
  • SirK8SirK8 Member Posts: 527
    I got an 18 dex roll but passed on it for a little more balance on my CON and STR. I was hoping for a more archer focused f/t but I'm happy with this roll. Excited to get the underway once more.

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  • SirK8SirK8 Member Posts: 527
    Well, to make a short story shorter, we failed to interrupt Tarnesh's magic missiles at the FAI. RIP Arianna.
  • SirK8SirK8 Member Posts: 527
    Ok - next contestant

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  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    SirK8 said:

    Well, to make a short story shorter, we failed to interrupt Tarnesh's magic missiles at the FAI. RIP Arianna.

    Oh, such a short story! Arianna was a cutie, BTW. She needed a Miniature Giant Space Hamster to save her! Maybe he could take the fire on himself. Or maybe he could caress Tarnesh till a sword from the shadows cuts his throat!
  • JLeeJLee Member Posts: 650
    @SirK8 Godspeed Nikki! No dirt naps!
  • SirK8SirK8 Member Posts: 527
    I was tempted to restart with one of the new kits, but I'll play this one out - it may not last long anyhow and I've never played a sorcerer before. This time around I want to establish some personality traits for Nikki for roleplay reasons. I will adhere to them as closely as possible as I play through:

    Nikki is NE so she will use others to her advantage and prefers to have companions that will do her bidding for her. Nikki won't resort to petty theft in most cases, but may use one of her minions to accomplish the task if the situation warrants it. She considers herself highborn and prefers to speak to nobility, she'll snub anyone "below" her that she doesn't think she can use. She's all honey and politeness if she thinks you can be of use to her, but once she determines you won't assist her or are not useful she'll drop the act.
  • SirK8SirK8 Member Posts: 527
    The temptation of a high reward for the demise of Bassilus was Nikki's downfall. The group took him on before they were strong enough. This challenge is tough, but way too fun! I'll think on my next one.
  • WowoWowo Member Posts: 2,064
    bengoshi said:

    So you're using an edited roll, obviously?

    Good luck!

    Thanks!

    I've been planning yet so the stats could always change.

    I've reread the rules and accept to not edit the roll.

    Going to roll as many times as needed (the rules allow it) to get 8-18-17-14-7-11 so that with 3 Tomes of Wisdom there won't be any penalties to the lore ability. I see the stage of creating a character as an important part of the journey.

    It (15 INT and 10 WIS) is even better than to have 20 INT and 5 WIS. And such low INT (14 at the start and 15 with the Tome) will force to plan learing spells when the potions are available. With the potion of Genius it'll be 18 (19 with the Tome, 95% chance to learn a spell) in INT.

    These stats seem rather balanced to me. Only two attributes have high numbers making it similar to NPCs' stat distribution in BG1. And after using all Tomes it'll be 9-19-18-15-10-12 (83 total) - very close to what NPCs in BG2 offer. And in the same time, such character won't be OP.

    I'm starting to like this approach!
    I wonder how many times on average you'd need to roll to get 2 18's (which is 17 and 19 without adjustments) on a 75 roll ... I guess if you use an auto-roller but otherwise I just don't see it.
  • SirK8SirK8 Member Posts: 527
    Meet Victoria. I was very happy with this roll, she's not very wise but a nice balance of STR/CON/DEX. She'll backstab with daggers and use darts from range. This should be fun.

    image

    Victoria is Chaotic Good, she has a good heart and tries to do right by her view of the world. She's shy and quiet, preferring to observe rather than be the center of attention. She's generally not confrontational, and would rather run and live another day than stand and fight. Though if the advantage is in her favor she will not shy away from engaging in the conflict.
  • EnterHaerDalisEnterHaerDalis Member Posts: 813
    oh cool new patch and new kits huh. TOo bad I have one of the most earth shattering headaches right now or I'd be playing all night
  • FinneousPJFinneousPJ Member Posts: 6,455
    What a beautiful creature, SirK8. I wish her well on her adventures!

    I'm writing an update myself now.
  • BazzaBazza Member Posts: 57
    I love this challenge, and its the only way I play now! I even pass up on 90+ rolls and carry on till I have a good 75 roll, crazy times!

    My current character is Sian a Shadowdancer (14, 18, 10, 6, 9, 18) although she's as dim as they come and gets every one into trouble, her charm always wins the day!

    The death toll :

    Jaheira - Poor Jaheira was killed by a kobold archer on the way to Beregost.
    Khalid - He put up the good fight against those large spiders in Landrin's home.
    Monteron - Was killed by a ghast just south of Beregost, a bit too slow at kitting he was.

    Still Fighting the Fight :

    Sian - Level 2, almost at 3rd, lets hope for a better hp roll this time!
    Imoen - Level 2, got her own back on the ghast to avenge her secret lover!
    Xzar - Level 1, Is now the pimp daddy of the group, Monty will be missed.
  • FinneousPJFinneousPJ Member Posts: 6,455
    edited February 2013
    Been a bit busy with my B.Sc. Thesis. Now I've made some free time so I'm making an update and maybe even some more playtime.

    So I finished the Nashkel Mines Outside area no problem.
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    And the mines themselves.
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    Getting ready for Mulahey.
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    He was no problem really.


    Mines exit area.

    Had to kill some Amazons.

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    The trouble began.

    I hadn't remembered how tough the bloody revenant is...
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    ...so I lost Branwen.
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    But the worst part is apparently the monster respawn quite quickly. As I was trying to escape the area to rest I got owned by some Gnolls and Ghasts.
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    Only Imoen and the PC left ;_;



    Return to the area.

    Made a new party.
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    Nashkel revisited.
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    And this is where I quit.
  • SirK8SirK8 Member Posts: 527
    Sophia's party is doing quite well. They left off last time at the foot of the Gnoll Stronghold. They stormed the place laying waste to Gnolls and Xvarts alike

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    Unfortunately at one point, they all got confused on how to go down stairs and Rasaad paid with his life. Minsc was pissed and avenged their fallen comrade. They laid Rasaad to rest in one of the pits.

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    Next the found Dynheir and rescued her from her captors. She joined the party and they proceeded to eliminate the rest of the scum from the fortress.

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    Before heading to the mines, they decided to spend some time at the fair east of town. After all, you need a balance in life, it can't be all killing, there must be some time for fun. Of course it didn't quite turn out that way. They liked the Amazing Oopah show just a little too much and the Ogre got angry and attacked them. At one point he randomly splatted a commoner who was standing nearby. Eventually they slew the beast.

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    They visited the various merchants, and in one tent ran into a wizard about to murder someone he claimed was bad for using magic (this was very confusing to poor Sophia). They killed him and graciously accepted a potion as a reward.

    After the fair, they decided to head for the mines, but were ambushed along the way. With the help of a half-orc named Dorn, they dispatched the bandits, then retreated again to Nashkel for recovery.

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    At this point, Sophia, Minsc and Neera all leveled up. The frustrating part was that Neera had the best HP roll of all three :(

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    The party is now well rested and ready to investigate the mines!

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    The Fallen

    Jaheira - Level 1/1 Fighter/Druid
    Khalid - Level 1 Fighter
    Monteron - Level 1/1 Fighter/Thief
    Rasaad - Level 2 Monk


    Current Party

    Sophia - Level 3 Totemic Druid
    Imoen - Level 3 Thief
    Neera - Level 2 Wild Mage
    Minsc - Level 2 Ranger
    Dynaheir - Level 1 Evoker
    Dorn - Level 2 Blackguard
  • GoodSteveGoodSteve Member Posts: 607
    Alright, this sounds like fun, I'll give it a shot aswell.

    So, I'd really like to make a good run of this so I took some time to think about what could make a potentially decent character with only 75 points. After some thought I landed on Dwarf Barbarian and after a lot of rerolling I was able to get this "gem" of a 75 point roll and the mercenary Mulgarn is born.
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    With 2 pips in Warhammers and 2 in Sword and Shield style he's going to try and hunker down for the long haul and survive as long as possible. Killing Carbos with no problems he moves on to Shank and chunks him with a critical hit... nice start. After that, he joins up with some friends and takes down the first boss of Baldur's Gate: The Wolf. Only had to use 1 healing potion :P
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    After another healing potion lost to battle a pair of Black Bears I run across a Dire Wolf! After Mulgarn changes into a fresh pair of pantaloons he rages. End of Dire Wolf.
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    We clear out the first area and b line straight for the friendly arm, killing an Xvart or two on the way. Once there we get ambushed by Tarnesh but with Xzar's magery and Mulgarns intense luck so far we manage to kill him in a couple of seconds and suffer no damage.
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    We meet up with the friends Gorion mentioned and, after selling off some of the items we've collected thus far, get everyone much better equipped. Montaron who up until now seemed a bit of a liability focuses on using his sling and starts to really shine, I only hope Khalid will be brave enough to actually back up Mulgarn. After meeting a nice lady while trying to burgle some homes we agree to retrieve her ring from some Hobgolins. Retreived:
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    Moving South now, heading for the Nashkel mines as my companions have suggested, we start feeling a little more confident and start clearing the wilderness of baddies. Mulgarn and friends quickly assert their dominance over the Dire Wolf population.
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    We then run into a rogue Ogre and although Jaheira tried to hold him back with her entangling vines this Ogre seemed resistant to her nature magic and kept on stomping closer. After Jaheira got smacked hard bringing her to 1 hit point Mulgarn utilized the horse shoe up his butt once more, landing ANOTHER critical hit and earning himself some fancy new belts.
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    Afterwards Mulgarn and Co. clear the area of a few minor baddies, mostly Gibberlings and Xvarts before heading to Beregost.

    CURRENT PARTY:
    Mulgarn - Level 1
    Khalid - Level 1
    Montaron - Level 1/1
    Jaheira - Level 1/1
    Imoen - Level 1
    Xzar - Level 1

    LOSSES:
    None, like a boss.
  • BazzaBazza Member Posts: 57
    edited February 2013
    Alas Sian's quest has ended, her nack for getting everyone into trouble has ended in dire circumstances. Mulahey proved too strong, after giving him a good whack, she failed to dance into the shadows and got hit with rigid thinking, unfortunately her latest pimp daddy Xan, just didn't cut the mustard!

    The death toll:

    Xzar - Was in the wrong place at the wrong time, an arrow to the face.
    Branwen - She got donked on the head by Greywolf, ouch!
    Dorn - The newest pimp daddy was out to impress, but fell to a kobold, oh dear.
    Imoen - She just wasn't the same after loosing Monty and ran into a kobold arrow too.
    Neera - She tried to help her new sis, but failed to blind Mulahey, and got stabbed to death, yep you guessed by a kobold!
    Xan - The last pimp daddy just wasn't up on par with Xzar, and couldn't save Sian, he got held by Mulahey and was easy prey after that.
    Sian - She was the last to fall, and just hadn't recovered from the loss of Xzar the true pimp daddy!
  • FinneousPJFinneousPJ Member Posts: 6,455
    Qildor's gone :( He finally got killed in the bandit camp by a Melf's Acid Arrow. Final death toll

    Ajantis
    Branwen
    Dorn
    Edwin
    Jaheira
    Kagain
    Kivan
    Montaron
    Rasaad
    Safana
    Shar-teel
    Viconia
    Xzar

    ...I think that's all. Basically losing most of my party after Nashkel mines made it too difficult to continue with mostly level 1 NPCs. I guess next time do not talk to any NPCs before ready to recruit lol
  • WanderonWanderon Member Posts: 1,418
    @FinneousPJ - Thats always my plan for a no rez run - don't talk to anyone you might want/need to use later - gather your party and go to work - then go chat up newcomers as you need them.

    There are a couple that will only wait so long before disappearing whether you speak to them or not though - Jahs & Khalid and Xzar & Monty - I believe both pairs will disappear if you don't speak to them before finishing the Nashkel mines - so if you are not picking them up to do the mines go recruit them just before you enter to get their level as high as possible in case you want them later - the rest will wait patiently for you to show up and offer them a job and thus be reasonably close to your current level (AFAIK)
  • _N8__N8_ Member Posts: 77
    edited February 2013
    Sounds like fun. Going to try this for my 2nd play through, now that the new patch is out.

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    14 hp at level 1.. not bad. There's a reason for his title but I won't bore you with the details.

    edit: right after I posted this, opted for lower Dex to make things more interesting. Remade char, has: Str 16 Dex 9 Con 18 Int 14 Wis 11 Cha 7, and Lawful Evil seems more befitting for the class & race. Terrible thaco but darn he can take hits, esp. with defensive stance. Just killed the ogre outside Friendly Arm.
    Post edited by _N8_ on
  • GoodSteveGoodSteve Member Posts: 607
    Alright, session two is done and here's how things went.

    Mulgarn and friends visted Beregost, met a familiar friend in Firebead Elvenhair, were attacked by another assassin who they easily dispatched and fought a snobby wizard girl. After Montaron and Xzar robbed some poor girl known as Neera for her gem bag and mage robe the party was off to the south again.

    Jaheria leveled gaining 7 hit points and I forgot to screen shot it.

    Along the road they ran into a few Ogrillans and Khalid took a major blow, but was able to survive due to a quick quaff of a potion. This didn't improve his morale any though as he decided it was best to go for a quick jog in the middle of the fight.
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    Despite Khalids heroics the group survived the encounter and picked up a letter intended for a resident of Beregost. On the way back to town the party was ambushed despite the edge of town being within view af the road they were on. Hobgolins beset the heroes on all sides and Imoen was very nearly killed by the goblinoid archer.
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    After the fight Imeon leveled up and got 7 hit points. Sweet.
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    The rest of the trip south was without incident but along the way Mulgarn earned enough XP to level and rolled fairly well with an extra 11 hit points.
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    Upon entering the Nashkel Inn Mulgarn and Co. were attacked by yet another assassin. This one was a heavily armored cleric. They took her down in the knick of time just as her hold person spell paralyzed both of the frontliners.
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    After telling Berrun Ghastkill, mayor of Nashkel, that we would solve his silly iron problem we decided to go out and explore instead. It could wait.

    After finding a village full of Xvarts and dispatching them and their Cave Bear protector we found a cave. Inside was another Cave Bear and this one was hungry... for Khalids face which it easily ripped clean off. This Cave Bear was a cut above the typical cave bears and after it got a scent for meat from destroying Khalid and proceeded to hit and then crit Mulgarn on its very next two attacks killing the raging Dwarf Barbarian outright, even with his 30+ hit points at the time. King of Cave Bears.
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    Sadly, I was too emtionally distraught to remember to take a screen shot of Mulgarns demise... not I'll have to do this again with a new character... maybe one of the new kits.

    Aftermath:

    REMAINING PARTY:
    Montaron - level 1/1
    Xzar - level 1
    Imoen - level 1
    Jaheira - level 2/2

    LOSSES:
    Khalid - level 1
    Mulgarn - level 2
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