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Game Update 1.0.2014

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  • ajwzajwz Member Posts: 4,122
    With regards to the enquiries over whether the devs should have just released earlier patches with various bugs hotfixed out, I agree that would be a great idea on paper.

    However, from my experience in the beta test, where we tend to get these sort of patches more often, putting a build together can really cause all sorts of unintended consequences. I'm sure plenty of the devs and modders know more about how this works than I do, but I think that just releasing a hotfix build to fix the firebead quest for example, is not as viable as it sounds.

    Perhaps one of the team members would be able to comment about it in more detail?
  • zenblackzenblack Member Posts: 108
    lol
  • CerevantCerevant Member Posts: 2,314
    What we are talking about here is maintaining multiple branches. There are a few difficulties with that in our case:

    1) Binary assets: much of the game content is binary files which we are not able to decompile to a text source. This makes merging development from different branches very difficult. WeiDU makes this a little better, but as you might have seen with mod compatibility issues, this is not a seamless effort.

    2) This is a small development team: Maintaining and testing multiple branches is resource intensive. We've been pushing the limits in developing and testing two different products (BGEE and BG2EE) and we have to balance our desire to release a BGEE update with our need to complete work on the BG2EE development according to our contractual obligations.

    3) Cross platform multiplayer: we need to try to keep the versions synchronized across platforms. This adds to the test burden for each release.

    Could it technically be done? Yes. However, given the time, resource and technical constraints, we decided not to go this route. We hear your desire for more frequent / more timely updates, and we are considering different options for meeting that desire.
  • PalanthisPalanthis Member Posts: 283
    The boss said that the next update should be released before the end of May, which is the end of the week. Will you be able to make it ?
  • NecdilzorNecdilzor Member Posts: 279
    Now I realize, I'm coming to this thread anxiously for news about the next patch. Please keep it up! :D
  • darrenkuodarrenkuo Member Posts: 366
    I can't agree your points… If developer can't meet their promise date , why does he say new patch will come somehow of May?

    If they don't have confident for assure the delivery date , it's better to say nothing , otherwise all of players check the forum every day and someone doesn't play for waiting New patch , just because you guys say the new update will come before May ,
  • kamuizinkamuizin Member Posts: 3,704
    edited May 2013
    So, as the patch is near at it's end, can i have a feedback if the ranged attack bug is solved on this patch? And about the Environment Sound Bug in AR800 (Baldur's Gate entrance)?

    Also, in some specific situations (everytime an mustard Jelly appear for example), the game apparently start to work with difficult, with a serie of minor freezes and slow motions.
  • Sese79Sese79 Member Posts: 478
    Etamin said:

    kamuizin said:

    Don't see a point in recreating the old movies, the new ones are good enough and when i want a bit more of nostalgia i play the old game.

    I didn't mean moving original movies to BG:EE, but recreating every of them, cause they missed few (Beregost, Gnoll Stronghold, Wyvern). I like new ones (especially rest and death), but have to admit they a bit too static sometimes.

    And You can still read this at the Main Page: "New Cinematics
    All of the Baldur's Gate cinematics have been replaced with beautifully hand painted animated cinematics, directed by Nat Jones"

    What is definitely not true. There are still many missing movies, for example the movies for sunrise and sunset. This is causing freeze in Multiplayer games, or causing an unending loop of "game paused, movie loading" at the screen.
    The already available movies are too cold, too short, without the fun and horror of the originals.
    You removed this announcement and advertisement once, this was childish to place it again to your Main Page, and is a lie.
  • AdulAdul Member Posts: 2,002
    Sese79 said:

    You removed this announcement and advertisement once, this was childish to place it again to your Main Page, and is a lie.

    I agree with this part. Announcement should definitely be removed and an apology issued for the people who thought it represented the literal truth when they bought the game.
  • Sese79Sese79 Member Posts: 478
    They removed it once after our complaint but now it is back again. Should we hope this means that they will be replaced for sure then?
  • NecdilzorNecdilzor Member Posts: 279
    I've been waiting long enough, but as the patch brings Intel Graphics Card support (please, correct me if I'm wrong), I can wait a whole month more if necessary (or more :P). I agree with Dee, a delayed patch is a more polished patch and at the same time a more pleasant patch. Imagine all the rage if they released a buggy patch.
  • HeinrichHeinrich Member Posts: 188
    To be honest, I'd rather the entire development team just hold off BGII:EE and any other planned features and focus on correcting all the bugs in BG:EE first. I wouldn't mind waiting extra for BGII:EE if it means having a perfected BG:EE to play with along with a lot more mod compatibility with all the existing bugs already fixed.



  • EntropyXIIEntropyXII Member Posts: 656
    @Heinrich - I agree on that point but as was stated above, there is apparently something contractual which is forcing the issue. From what I understand, fixing BG:EE will also have a positive impact on BG2:EE. For example: once they get the cross platform multi-player, and compatibility with other platforms down, applying them to BG2:EE will be a breeze.

    I think that's right anyway.
  • FrecheFreche Member Posts: 473
    Heinrich said:

    To be honest, I'd rather the entire development team just hold off BGII:EE and any other planned features and focus on correcting all the bugs in BG:EE first. I wouldn't mind waiting extra for BGII:EE if it means having a perfected BG:EE to play with along with a lot more mod compatibility with all the existing bugs already fixed.

    Considering both will now use the exact same engine, developing BG2EE will bring fixes for BGEE and maybe even more gameplay content.
  • CerevantCerevant Member Posts: 2,314
    To confirm:
    There is a contractual obligation to release BG2EE in a certain time frame (no, we can't tell you when that is).
    BGEE engine improvements will have a direct, positive impact on BG2EE, and vice versa.
    Modding tools will have to adapt to the updated file formats, but maintaining compatibility is still a priority where posssible.
  • HeinrichHeinrich Member Posts: 188
    Ah, that makes sense.

    Then by all means, continue your course and take your time. I hope that eventually I'll get to play a perfected Baldur's Gate series.
  • EdvinEdvin Member, Translator (NDA) Posts: 3,244
    edited May 2013
    @Cerevant
    Can you at least confirm subraces development ?
  • KilivitzKilivitz Member Posts: 1,459
    The game is playable ever since it came out.

    Of course, one thing these forums showed me is that according to some players, "playable" is a very malleable concept.
  • CerevantCerevant Member Posts: 2,314
    @Edvin - as @Dee already said, there will be no new content in this update.
  • EntropyXIIEntropyXII Member Posts: 656
    @zenblack - If I remember correctly, the original BG and BG2 had a bunch of bugs similar to the ones you are discussing. I remember my CN Swashy being hit with a bug in Jaheira's romance effectively preventing it from continuing. I still continued to play, just as I would now if I came across such bugs. It doesn't ruin the experience on my side.

    The only bug I have found so far is Tethtoril's scroll...WHY WON'T YOU GIMME SCROLL TETH! WHY!

    So this is nothing new. At least the dev's are going out of their way to finally eradicate all bugs from the original game - something that would be difficult due to the age of the code, and that the code isn't their own in the first place.

    Imagine being a Playstation owner and trying to play Skyrim - games have bugs. Bugs will be fixed. Some take longer to fix than others.

    I don't know about anybody else but my old BG game discs refuse to work for me on any modern machine - the fact that I can now play it across numerous different platforms is incredible for me. I had thought that this game was lost to me forever.

    I am confident all will be fixed soon and then we can have a mostly bug-free BG2 on release.

  • zenblackzenblack Member Posts: 108

    @zenblack - If I remember correctly, the original BG and BG2 had a bunch of bugs similar to the ones you are discussing. I remember my CN Swashy being hit with a bug in Jaheira's romance effectively preventing it from continuing. I still continued to play, just as I would now if I came across such bugs. It doesn't ruin the experience on my side.

    The only bug I have found so far is Tethtoril's scroll...WHY WON'T YOU GIMME SCROLL TETH! WHY!

    So this is nothing new. At least the dev's are going out of their way to finally eradicate all bugs from the original game - something that would be difficult due to the age of the code, and that the code isn't their own in the first place.

    Imagine being a Playstation owner and trying to play Skyrim - games have bugs. Bugs will be fixed. Some take longer to fix than others.

    I don't know about anybody else but my old BG game discs refuse to work for me on any modern machine - the fact that I can now play it across numerous different platforms is incredible for me. I had thought that this game was lost to me forever.

    I am confident all will be fixed soon and then we can have a mostly bug-free BG2 on release.

    How are you confident when the only example of Overhauls work is that it's buggy even 5 months after release, without being fixed. I can be optimistic, but it doesn't change reality.
  • AdulAdul Member Posts: 2,002
    @zenblack Well they do have an advantage with BG2:EE since it will use the already existing BG:EE engine, which means that there should be no new engine-related bugs in BG2:EE. However, they are working with a tight schedule and they do need to release BG2:EE before a set date, so we'll see how well they'll manage to iron out all the content bugs.
  • zenblackzenblack Member Posts: 108
    Adul said:

    @zenblack Well they do have an advantage with BG2:EE since it will use the already existing BG:EE engine, which means that there should be no new engine-related bugs in BG2:EE. However, they are working with a tight schedule and they do need to release BG2:EE before a set date, so we'll see how well they'll manage to iron out all the content bugs.

    Just like they had a BG with significant fixes in place for BGEE, we will definitely have to see what they come up with since they have proven they can bug up even the most stable of releases in their search for new capital. Lets see what BG2EE brings instead of assuming they will beta test their work before asking money for it.
  • DeeDee Member Posts: 10,447
    @zenblack
    Everyone's welcome to express their opinions here, and we're very much aware of the problems with the game. I would only caution you to respect the members of the forum, and even if you don't like the product we've produced, try to remember that the developers are people too.

    If you're truly dissatisfied with the game, please do email me at support@beamdog.com. I'll be happy to work with you toward a solution, or refund your purchase if it comes to that.
  • kamuizinkamuizin Member Posts: 3,704
    edited May 2013
    I don't see a problem in @zenblack behavior, he criticized only, what is his right as a customer. It's an unpleased customer disappointed and if a staff member warn him for this and offer refunds with the subliminar message of "don't like, take your money back and get out", that will reflect only a lack of confidence in the work done.

    Let deeds speak instead, and erase his disappointment with an nice BG2 EE instead.


    By myself i see BG EE failing in many ways, and so i'm disappointed too with many things, @zenblack choice of words may not be the better but there's a truth behind them.

    The core problem in the Beamdog/Client relation, is related to information. No, i'm not meaning that Beamdog does not update the customers or let them in the dark after they payment, what i meant is something that have been a bit obvious from a very long time and i failed to see.

    Most improvments on the game can't be done either by copyright restrictions or lack of resources, even things labeled as bugs in the previous game are stated to be untouchable here, Beamdog has an agenda to publish BG2 EE as have been labeled before... someone inputed an duty for the boss?... Dorn's avatar is being used in the background of ATARI, something produced and clearly copyrighted by Beamdog.

    So the main question is, the boss is really the boss? If not, that's the main fault of Beamdog.

    From everything i saw, Beamdog behave more as an employee than employer, maybe we could call this "partial assignment of rights" of an franchise, but clearly Beamdog isn't the puppet master behind this project, not for major decision actions at least.

    Whomever has the full copyrights of baldur's gate surelly can authorize any change, be it old content or not, so instead of self proclaim as the owner of the project, the "boss" should let people know that he's only the head of the project not of the capital copyrights, therefore being limited in his decisions. Even mostly important, an channel between the customers here and the "true boss" should be avaliable.

    If my statement is wrong, what i strongly believe that's not, i apologise for presuming so much, but then, saying that old content changes can't be done will start to ressemble a bit less veritable.


    Sorry for the off-topic @Dee, and no, this isn't an attack against the staff from me, cos if everything i said is true, the staff can't do much to change whomever owns the capital copyright wants, but then i raise an important request here that i dare to believe many others will backup, i want a direct channel with the true boss of the project, aka ATARI, the one that owns the original copyright and have the power to do the changes, i want someone from that staff to deal with their indirect customers here (or there), mostly in reason of ATARI web site be lacking an decent custom support, the only way to contact them is to submit help requests for game bugs.
  • Somulo_Somulo_ Member Posts: 270
    30 may.. i hope its will come
  • NecdilzorNecdilzor Member Posts: 279
    Somulo_ said:

    30 may.. i hope its will come

    I'm still at 29 :P Hope this goes well! ^^

This discussion has been closed.