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Add Drow (Dark Elf) Race

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  • ZanathKariashiZanathKariashi Member Posts: 2,869
    The 2nd edition, Complete book of humanoids disagrees. Has rules for just about every humanoid and a few taurs...EXCEPT for dark elves..haha. Though they'd definitely have to reinstate race level limits if they added them, they get pretty op.
  • RomulanPaladinRomulanPaladin Member Posts: 188

    The 2nd edition, Complete book of humanoids disagrees. Has rules for just about every humanoid and a few taurs...EXCEPT for dark elves..haha. Though they'd definitely have to reinstate race level limits if they added them, they get pretty op.

    Got it from "The Complete Book of Elves."
  • EdvinEdvin Member, Translator (NDA) Posts: 3,244
    edited December 2012
    Is imposible give drow 20% XP PENALTY.

    Beamdog CAN NOT change any vanila caracters and Viconia is vanila char and she is also drow.
    But we can get much lesser magic resistance because CHARNAME live on surface whole live and do not have " underdark buff ".

    BTW:
    Official -2 Cha, look also silly for me, because drow are VERY beautiful race. Maybe little deadly and treacherous, but definitely beautiful :D
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    Nah, I was referring to the comment that 2nd edition didn't allow monster races.

    They have a -2 charisma because no one trusts them. Doesn't matter how good looking you are, the average joe on the street (or Keldorn) is gonna go, "DROW! KILL IT WITH FIRE!?".
  • RomulanPaladinRomulanPaladin Member Posts: 188
    Yep. Charisma is NOT beauty even though it is often considered to be just that. Drow are suspicious, withdrawn with their thoughts and feelings, cynical, and vicious. This affects their ability to get along with other people hence the CHA hit.

    Actually, I've been thinking how an XP penalty would work technically. Dual class characters effectively have an XP penalty (the amount taken up by their first class). Mayhaps the codes that deal with reserved dual class XP and splitting XP among multiple classes (multi-class characters) can be modified to shunt 20% away.

    As far as license restrictions go, I'm not convinced that it would be impossible just yet. It would be the addition of a new race and an addition of mechanics to facilitate that race. It would alter the mechanics of Viconia, but it wouldn't interfere with the character at all. We've already changed the mechanics of many characters to match the update: spells, weapon proficiencies, old monster alignments and races, etc.
  • LadyRhianLadyRhian Member Posts: 14,694
    The Forgotten Realms has a 2e book just about Drow. FOR2- Drow of the Underdark. However, a Drow raised on the surface, or having lived on the surface for years, loses their innate spell-like abilities, leaving only the stat bonuses and penalties, which balance out anyway. So, no experience point penalty.
  • RomulanPaladinRomulanPaladin Member Posts: 188
    LadyRhian said:

    The Forgotten Realms has a 2e book just about Drow. FOR2- Drow of the Underdark. However, a Drow raised on the surface, or having lived on the surface for years, loses their innate spell-like abilities, leaving only the stat bonuses and penalties, which balance out anyway. So, no experience point penalty.

    That sounds very reasonable. My wants and desires are not so rational. If I'm playing a drow, I want the real deal! I want massive MR, spell-like abilities, attack penalties in daylight, and bloodthirsty mobs of peasants with pitchforks after me!
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    Yeah, Vionicia, while she does retain some of her spell resistance is about 24 points less then a average drow living in the underdark. So her activated abilities are gone, and her other strengths have weakened, from the prolonged withdrawal from the faerzress.
  • EdvinEdvin Member, Translator (NDA) Posts: 3,244
    Oh come on !!!

    This new " DLC " is really punch in the face for everyone in this topic.
    They are really trying ours patience with something like THAT...
  • OzzyBotkinsOzzyBotkins Member Posts: 396
    I would love to have the drow as a playable race
    they are hated everwhere so I am not sure about them having + 2 on Charisma
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  • EdvinEdvin Member, Translator (NDA) Posts: 3,244
    Bhaaldog said:

    The Drow rule supreme!

    And they always will !
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    Edvin said:

    Oh come on !!!

    This new " DLC " is really punch in the face for everyone in this topic.
    They are really trying ours patience with something like THAT...

    What dlc?
  • gesellegeselle Member Posts: 325
    @Avenger_teambg Guess he is talking about Baeloth, well it's the only thing that makes sense... in a way.
    Btw. Baeloth is more like a easteregg, for the delay and problems we had at launch of BG:EE, as far as i know.
  • EdvinEdvin Member, Translator (NDA) Posts: 3,244
    edited January 2013
    @geselle
    True

    How hard can be add drow race if we already have two drow NPC groupmates ?
  • Roller12Roller12 Member Posts: 437
    Well the story pretty much supports the MainChar to be of any race. In fact it puts more restrictions on class than race, where a profession has to be learned(in the limited space of Candlekeep) but a race to free to choose.

    Given that the MainChar originates from an .. Evil Temple, him being of an Evil race is not a low probability. And the Candlekeep guys would just have to live with that, where Gorion would take responsibility over MainChar just as he/she in turn took responsibility over Viconia later.

    So a Drow Mainchar is roleplay-technically very viable. And excitingly fun.
  • DazzuDazzu Member Posts: 950
    Edvin said:

    Is imposible give drow 20% XP PENALTY.

    The spelling hurts me, but this is false. Have you ever tried the Geomatic Sorcerer kit? One of the class penalties is -15% EXP penalty... and it works!
  • HadrianBlackwaterHadrianBlackwater Member Posts: 121
    Dont forget, Bhaal as a mortal spoil one woman(or several) of every race so Drow is counted too, same as dungears ect.
  • HadrianBlackwaterHadrianBlackwater Member Posts: 121
    Edvin said:



    BTW:
    Official -2 Cha, look also silly for me, because drow are VERY beautiful race. Maybe little deadly and treacherous, but definitely beautiful :D

    True, but 16 is good enough too
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  • BlakeDrapetaBlakeDrapeta Member Posts: 21
    Edvin said:

    @geselle
    True

    How hard can be add drow race if we already have two drow NPC groupmates ?

    This. They're just elves with different colours. There aren't too many (if any at all) dialogue points in the game where reference is made to the PC's race, so its not too much trouble to add them in. I've been meaning to download some tools from teambg, but at a glance it doesn't look like it's possible to really add races to the game (in the sense of making it a part of the character creation process). I could be wrong, but I haven't seen any race packs so far. There are mods which makeshift the process and change your character in-game, but none that fully integrate subraces which is what the community ideally wants.
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    edited January 2013
    http://chosenofmystra.net/forums/viewtopic.php?t=1772

    Subraces Mod for BG2, which does in fact include Drow. From the description:

    - ADVANTAGES: +1 to Intelligence, +1 to Charisma, Magic Resistance of 50% and +2% every
    level thereafter to a maximum of 80%, +2 to all Spell Saves and Faerie Fire 3/Day.
    - DISADVANTAGES: -20% experience modifier, and -1 to THAC0 and saving throws when outside
    during the day.


    Haven't played the mod myself, but hey, it's out there :)
  • DazzuDazzu Member Posts: 950
    How does it measure the 'per level' Magic resistance on multiclass characters?
  • EdvinEdvin Member, Translator (NDA) Posts: 3,244
    edited January 2013

    http://chosenofmystra.net/forums/viewtopic.php?t=1772
    - ADVANTAGES: +1 to Intelligence, +1 to Charisma, Magic Resistance of 50% and +2% every
    level thereafter to a maximum of 80%, +2 to all Spell Saves and Faerie Fire 3/Day.
    - DISADVANTAGES: -20% experience modifier, and -1 to THAC0 and saving throws when outside
    during the day.

    This will not work well in BG2.
    In BG2 is too many enemies who use magic and this will make you unbeatable by magic.
    80% magic resist on lvl 15 ?!
    Come on....

    I suggest:
    - ADVANTAGES: +1 to Intelligence, +1 to Charisma, +2 Dexterity, +3 to all Spell Saves and Faerie Fire 3/Day.
    - DISADVANTAGES: - 2 constitution, - 1 strength, you can´t get over 18 reputation because of your dark legacy
  • DazzuDazzu Member Posts: 950
    edited January 2013
    Edvin said:

    http://chosenofmystra.net/forums/viewtopic.php?t=1772
    - ADVANTAGES: +1 to Intelligence, +1 to Charisma, Magic Resistance of 50% and +2% every
    level thereafter to a maximum of 80%, +2 to all Spell Saves and Faerie Fire 3/Day.
    - DISADVANTAGES: -20% experience modifier, and -1 to THAC0 and saving throws when outside
    during the day.

    This will not work well in BG2.
    In BG2 is too many enemies who use magic and this will make you unbeatable by magic.
    80% magic resist on lvl 15 ?!
    Come on....

    I suggest:
    - ADVANTAGES: +1 to Intelligence, +1 to Charisma, +2 Dexterity, +3 to all Spell Saves and Faerie Fire 3/Day.
    - DISADVANTAGES: - 2 constitution, - 1 strength, you can´t get over 18 reputation because of your dark legacy
    Actually it DOES work in BG2, the engine can handle it just fine. Please... stop saying it can't handle XP penalties or MR Scaling... or need we look at Wizard Slayers?


    Wait, why am I defending....


    I hate Drow, they're overexposed and overrated piles of hype!
  • EdvinEdvin Member, Translator (NDA) Posts: 3,244
    @Dazzu
    If you don´t like Drow, start own topic " Do not add Drow Race " and stop posting here.

    Also:

    Wizard Slayer lvl 15 have 15% magic resist
    This Drow parody on lvl 15 have 80 % or 100% on lvl 20 if you make Drow Wizard Slayer...

    This is just ridiculous.
  • BlakeDrapetaBlakeDrapeta Member Posts: 21
    Edvin said:

    This will not work well in BG2.
    In BG2 is too many enemies who use magic and this will make you unbeatable by magic.
    80% magic resist on lvl 15 ?!
    Come on....

    I suggest:
    - ADVANTAGES: +1 to Intelligence, +1 to Charisma, +2 Dexterity, +3 to all Spell Saves and Faerie Fire 3/Day.
    - DISADVANTAGES: - 2 constitution, - 1 strength, you can´t get over 18 reputation because of your dark legacy

    Better off using the stats from IWD2. They weren't overpowered, until you combined them with the monk class, then you can sail through the game on a wave of bloody carnage.
  • gesellegeselle Member Posts: 325
    Monks were not so powerful in IWD2, they were only useful as decoy in heart of fury, and a svirfneblin monk blows drow out of the water, with bonus to dexterity (+2), wisdom (+2), blur, invisibility, mirror image, magic resistance, higher natural armor (+4) and bonus to saves +2.

    And if implemented, drow shouldn't receive such obscene boni to stats, as in 3rd edition.
  • sersafirsersafir Member Posts: 126
    edited February 2013
    Edvin had a good idea. I'll see if I can take it one step further.

    While it might not be that hard in BG:EE, it may be impossible in Shadows of Amn:EE because of all the changes needed by this race alone.

    I'm sure it's been brought up here: Drow by itself would require too much alteration of dialogue. The story in regards to the adalon plot, Viconia romance, Elhan dialogue, even talking to Drizz't had a dialogue that said, "I have no quarter with you yet, Drow."

    How about this: instead of Drow, we use Half-Drow.

    ADVANTAGES:
    +1 to Charisma, +1 Dexterity,
    +1 to all Spell Saves.
    +10% Magic resistance (unchanging)
    +infravision


    DISADVANTAGES:
    -1 Constitution, - 1 Strength
    -starting reputation -3.
    -Rep cannot go over 18


    ===============
    Is this balanced you ask?

    I think so. Because of this rep handicap, it becomes a standard evil race (you can't get the most benefit from being good, so why bother trying?) Furthermore, the lowered strength and constitution will hurt fighters, all the while the saving throws and magic resistance will help them. Normal mages can buff their saving throws and their resistance, so the meager 10 I've thrown out should be lacking. Their bonus to charisma is somewhat useless, they can't become a class that gets much use out of it, and how often do you see players starting out with 19 charisma? Their Dexterity bonus is one that comes with any elf, (though this would be half-drow).

    In his/her life in candlekeep, mainchar was obviously taught how to prevent himself/herself from being seen, and granted his/her familiar, non-drow gestures and half blood, nobody should take serious notice.
  • EdvinEdvin Member, Translator (NDA) Posts: 3,244
    @sersafir
    Interesting idea but we allready have confirmed drow implementation ( but we do not know when ).
    All Half-Drow discussion are pure fiction, they wasn't confirmed or announced.

    But reputation disadvantage instead experience modifier is really good idea. Your starting reputation punishment is also good usable.

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