The 2nd edition, Complete book of humanoids disagrees. Has rules for just about every humanoid and a few taurs...EXCEPT for dark elves..haha. Though they'd definitely have to reinstate race level limits if they added them, they get pretty op.
The 2nd edition, Complete book of humanoids disagrees. Has rules for just about every humanoid and a few taurs...EXCEPT for dark elves..haha. Though they'd definitely have to reinstate race level limits if they added them, they get pretty op.
Beamdog CAN NOT change any vanila caracters and Viconia is vanila char and she is also drow. But we can get much lesser magic resistance because CHARNAME live on surface whole live and do not have " underdark buff ".
BTW: Official -2 Cha, look also silly for me, because drow are VERY beautiful race. Maybe little deadly and treacherous, but definitely beautiful
Nah, I was referring to the comment that 2nd edition didn't allow monster races.
They have a -2 charisma because no one trusts them. Doesn't matter how good looking you are, the average joe on the street (or Keldorn) is gonna go, "DROW! KILL IT WITH FIRE!?".
Yep. Charisma is NOT beauty even though it is often considered to be just that. Drow are suspicious, withdrawn with their thoughts and feelings, cynical, and vicious. This affects their ability to get along with other people hence the CHA hit.
Actually, I've been thinking how an XP penalty would work technically. Dual class characters effectively have an XP penalty (the amount taken up by their first class). Mayhaps the codes that deal with reserved dual class XP and splitting XP among multiple classes (multi-class characters) can be modified to shunt 20% away.
As far as license restrictions go, I'm not convinced that it would be impossible just yet. It would be the addition of a new race and an addition of mechanics to facilitate that race. It would alter the mechanics of Viconia, but it wouldn't interfere with the character at all. We've already changed the mechanics of many characters to match the update: spells, weapon proficiencies, old monster alignments and races, etc.
The Forgotten Realms has a 2e book just about Drow. FOR2- Drow of the Underdark. However, a Drow raised on the surface, or having lived on the surface for years, loses their innate spell-like abilities, leaving only the stat bonuses and penalties, which balance out anyway. So, no experience point penalty.
The Forgotten Realms has a 2e book just about Drow. FOR2- Drow of the Underdark. However, a Drow raised on the surface, or having lived on the surface for years, loses their innate spell-like abilities, leaving only the stat bonuses and penalties, which balance out anyway. So, no experience point penalty.
That sounds very reasonable. My wants and desires are not so rational. If I'm playing a drow, I want the real deal! I want massive MR, spell-like abilities, attack penalties in daylight, and bloodthirsty mobs of peasants with pitchforks after me!
Yeah, Vionicia, while she does retain some of her spell resistance is about 24 points less then a average drow living in the underdark. So her activated abilities are gone, and her other strengths have weakened, from the prolonged withdrawal from the faerzress.
@Avenger_teambg Guess he is talking about Baeloth, well it's the only thing that makes sense... in a way. Btw. Baeloth is more like a easteregg, for the delay and problems we had at launch of BG:EE, as far as i know.
Well the story pretty much supports the MainChar to be of any race. In fact it puts more restrictions on class than race, where a profession has to be learned(in the limited space of Candlekeep) but a race to free to choose.
Given that the MainChar originates from an .. Evil Temple, him being of an Evil race is not a low probability. And the Candlekeep guys would just have to live with that, where Gorion would take responsibility over MainChar just as he/she in turn took responsibility over Viconia later.
So a Drow Mainchar is roleplay-technically very viable. And excitingly fun.
The spelling hurts me, but this is false. Have you ever tried the Geomatic Sorcerer kit? One of the class penalties is -15% EXP penalty... and it works!
How hard can be add drow race if we already have two drow NPC groupmates ?
This. They're just elves with different colours. There aren't too many (if any at all) dialogue points in the game where reference is made to the PC's race, so its not too much trouble to add them in. I've been meaning to download some tools from teambg, but at a glance it doesn't look like it's possible to really add races to the game (in the sense of making it a part of the character creation process). I could be wrong, but I haven't seen any race packs so far. There are mods which makeshift the process and change your character in-game, but none that fully integrate subraces which is what the community ideally wants.
Subraces Mod for BG2, which does in fact include Drow. From the description:
- ADVANTAGES: +1 to Intelligence, +1 to Charisma, Magic Resistance of 50% and +2% every level thereafter to a maximum of 80%, +2 to all Spell Saves and Faerie Fire 3/Day. - DISADVANTAGES: -20% experience modifier, and -1 to THAC0 and saving throws when outside during the day.
Haven't played the mod myself, but hey, it's out there
http://chosenofmystra.net/forums/viewtopic.php?t=1772 - ADVANTAGES: +1 to Intelligence, +1 to Charisma, Magic Resistance of 50% and +2% every level thereafter to a maximum of 80%, +2 to all Spell Saves and Faerie Fire 3/Day. - DISADVANTAGES: -20% experience modifier, and -1 to THAC0 and saving throws when outside during the day.
This will not work well in BG2. In BG2 is too many enemies who use magic and this will make you unbeatable by magic. 80% magic resist on lvl 15 ?! Come on....
I suggest: - ADVANTAGES: +1 to Intelligence, +1 to Charisma, +2 Dexterity, +3 to all Spell Saves and Faerie Fire 3/Day. - DISADVANTAGES: - 2 constitution, - 1 strength, you can´t get over 18 reputation because of your dark legacy
http://chosenofmystra.net/forums/viewtopic.php?t=1772 - ADVANTAGES: +1 to Intelligence, +1 to Charisma, Magic Resistance of 50% and +2% every level thereafter to a maximum of 80%, +2 to all Spell Saves and Faerie Fire 3/Day. - DISADVANTAGES: -20% experience modifier, and -1 to THAC0 and saving throws when outside during the day.
This will not work well in BG2. In BG2 is too many enemies who use magic and this will make you unbeatable by magic. 80% magic resist on lvl 15 ?! Come on....
I suggest: - ADVANTAGES: +1 to Intelligence, +1 to Charisma, +2 Dexterity, +3 to all Spell Saves and Faerie Fire 3/Day. - DISADVANTAGES: - 2 constitution, - 1 strength, you can´t get over 18 reputation because of your dark legacy
Actually it DOES work in BG2, the engine can handle it just fine. Please... stop saying it can't handle XP penalties or MR Scaling... or need we look at Wizard Slayers?
Wait, why am I defending....
I hate Drow, they're overexposed and overrated piles of hype!
This will not work well in BG2. In BG2 is too many enemies who use magic and this will make you unbeatable by magic. 80% magic resist on lvl 15 ?! Come on....
I suggest: - ADVANTAGES: +1 to Intelligence, +1 to Charisma, +2 Dexterity, +3 to all Spell Saves and Faerie Fire 3/Day. - DISADVANTAGES: - 2 constitution, - 1 strength, you can´t get over 18 reputation because of your dark legacy
Better off using the stats from IWD2. They weren't overpowered, until you combined them with the monk class, then you can sail through the game on a wave of bloody carnage.
Monks were not so powerful in IWD2, they were only useful as decoy in heart of fury, and a svirfneblin monk blows drow out of the water, with bonus to dexterity (+2), wisdom (+2), blur, invisibility, mirror image, magic resistance, higher natural armor (+4) and bonus to saves +2.
And if implemented, drow shouldn't receive such obscene boni to stats, as in 3rd edition.
Edvin had a good idea. I'll see if I can take it one step further.
While it might not be that hard in BG:EE, it may be impossible in Shadows of Amn:EE because of all the changes needed by this race alone.
I'm sure it's been brought up here: Drow by itself would require too much alteration of dialogue. The story in regards to the adalon plot, Viconia romance, Elhan dialogue, even talking to Drizz't had a dialogue that said, "I have no quarter with you yet, Drow."
How about this: instead of Drow, we use Half-Drow.
ADVANTAGES: +1 to Charisma, +1 Dexterity, +1 to all Spell Saves. +10% Magic resistance (unchanging) +infravision
DISADVANTAGES: -1 Constitution, - 1 Strength -starting reputation -3. -Rep cannot go over 18
=============== Is this balanced you ask?
I think so. Because of this rep handicap, it becomes a standard evil race (you can't get the most benefit from being good, so why bother trying?) Furthermore, the lowered strength and constitution will hurt fighters, all the while the saving throws and magic resistance will help them. Normal mages can buff their saving throws and their resistance, so the meager 10 I've thrown out should be lacking. Their bonus to charisma is somewhat useless, they can't become a class that gets much use out of it, and how often do you see players starting out with 19 charisma? Their Dexterity bonus is one that comes with any elf, (though this would be half-drow).
In his/her life in candlekeep, mainchar was obviously taught how to prevent himself/herself from being seen, and granted his/her familiar, non-drow gestures and half blood, nobody should take serious notice.
@sersafir Interesting idea but we allready have confirmed drow implementation ( but we do not know when ). All Half-Drow discussion are pure fiction, they wasn't confirmed or announced.
But reputation disadvantage instead experience modifier is really good idea. Your starting reputation punishment is also good usable.
Comments
Beamdog CAN NOT change any vanila caracters and Viconia is vanila char and she is also drow.
But we can get much lesser magic resistance because CHARNAME live on surface whole live and do not have " underdark buff ".
BTW:
Official -2 Cha, look also silly for me, because drow are VERY beautiful race. Maybe little deadly and treacherous, but definitely beautiful
They have a -2 charisma because no one trusts them. Doesn't matter how good looking you are, the average joe on the street (or Keldorn) is gonna go, "DROW! KILL IT WITH FIRE!?".
Actually, I've been thinking how an XP penalty would work technically. Dual class characters effectively have an XP penalty (the amount taken up by their first class). Mayhaps the codes that deal with reserved dual class XP and splitting XP among multiple classes (multi-class characters) can be modified to shunt 20% away.
As far as license restrictions go, I'm not convinced that it would be impossible just yet. It would be the addition of a new race and an addition of mechanics to facilitate that race. It would alter the mechanics of Viconia, but it wouldn't interfere with the character at all. We've already changed the mechanics of many characters to match the update: spells, weapon proficiencies, old monster alignments and races, etc.
This new " DLC " is really punch in the face for everyone in this topic.
They are really trying ours patience with something like THAT...
they are hated everwhere so I am not sure about them having + 2 on Charisma
Btw. Baeloth is more like a easteregg, for the delay and problems we had at launch of BG:EE, as far as i know.
True
How hard can be add drow race if we already have two drow NPC groupmates ?
Given that the MainChar originates from an .. Evil Temple, him being of an Evil race is not a low probability. And the Candlekeep guys would just have to live with that, where Gorion would take responsibility over MainChar just as he/she in turn took responsibility over Viconia later.
So a Drow Mainchar is roleplay-technically very viable. And excitingly fun.
Subraces Mod for BG2, which does in fact include Drow. From the description:
- ADVANTAGES: +1 to Intelligence, +1 to Charisma, Magic Resistance of 50% and +2% every
level thereafter to a maximum of 80%, +2 to all Spell Saves and Faerie Fire 3/Day.
- DISADVANTAGES: -20% experience modifier, and -1 to THAC0 and saving throws when outside
during the day.
Haven't played the mod myself, but hey, it's out there
In BG2 is too many enemies who use magic and this will make you unbeatable by magic.
80% magic resist on lvl 15 ?!
Come on....
I suggest:
- ADVANTAGES: +1 to Intelligence, +1 to Charisma, +2 Dexterity, +3 to all Spell Saves and Faerie Fire 3/Day.
- DISADVANTAGES: - 2 constitution, - 1 strength, you can´t get over 18 reputation because of your dark legacy
Wait, why am I defending....
I hate Drow, they're overexposed and overrated piles of hype!
If you don´t like Drow, start own topic " Do not add Drow Race " and stop posting here.
Also:
Wizard Slayer lvl 15 have 15% magic resist
This Drow parody on lvl 15 have 80 % or 100% on lvl 20 if you make Drow Wizard Slayer...
This is just ridiculous.
And if implemented, drow shouldn't receive such obscene boni to stats, as in 3rd edition.
While it might not be that hard in BG:EE, it may be impossible in Shadows of Amn:EE because of all the changes needed by this race alone.
I'm sure it's been brought up here: Drow by itself would require too much alteration of dialogue. The story in regards to the adalon plot, Viconia romance, Elhan dialogue, even talking to Drizz't had a dialogue that said, "I have no quarter with you yet, Drow."
How about this: instead of Drow, we use Half-Drow.
ADVANTAGES:
+1 to Charisma, +1 Dexterity,
+1 to all Spell Saves.
+10% Magic resistance (unchanging)
+infravision
DISADVANTAGES:
-1 Constitution, - 1 Strength
-starting reputation -3.
-Rep cannot go over 18
===============
Is this balanced you ask?
I think so. Because of this rep handicap, it becomes a standard evil race (you can't get the most benefit from being good, so why bother trying?) Furthermore, the lowered strength and constitution will hurt fighters, all the while the saving throws and magic resistance will help them. Normal mages can buff their saving throws and their resistance, so the meager 10 I've thrown out should be lacking. Their bonus to charisma is somewhat useless, they can't become a class that gets much use out of it, and how often do you see players starting out with 19 charisma? Their Dexterity bonus is one that comes with any elf, (though this would be half-drow).
In his/her life in candlekeep, mainchar was obviously taught how to prevent himself/herself from being seen, and granted his/her familiar, non-drow gestures and half blood, nobody should take serious notice.
Interesting idea but we allready have confirmed drow implementation ( but we do not know when ).
All Half-Drow discussion are pure fiction, they wasn't confirmed or announced.
But reputation disadvantage instead experience modifier is really good idea. Your starting reputation punishment is also good usable.