Seriously, though, we're talking "between spring equinox and summer solstice, towards the latter half." Even if it's covered in snow the entire time we still call it "spring" here.
Can you tell that @Amber_Scott is a (fantastic) writer, and most of her work is already done?
I bought my first snow blower at a spring sale in March couple of years ago, and needed to use it in April. I'm never quite sure spring is here until we hit July.
Aw, thank you! And yeah, every year in May I think, "surely it will be warm enough on the long weekend to go camping!" and every year I am proven wrong.
Can't say anything about specific engine choices yet, but it will be realtime 3D.
Sorry for the following long off-topic, but I feel compelled to make a couple of points in response to this comment by Phil.
All I can say is: please, please, please don't move away from isometric view. I'm not sure how others' experiences differ, but I can't get into first person or over-the-shoulder perspective RPGs regardless of how hard I try. Isometric (or some sort of distant/tactical third-person view anyway) is a necessity for me when it comes to RPGs. The Witcher 1, for example, was able to be played in Isometric and so I played through and enjoyed it. The Witcher 2, however, turned out to be wasted money for me as I discovered after purchase that there was no longer an isometric view option and, despite my best efforts, I was unable to get into it.
The next point to be made about using 3d for 3rd person tactical games is the important of a smooth, non-frustrating camera. I'd say that the camera controls are the primary reason that I've never fully completed NWN2 or its expansions. I never had a problem with NWN1 and didn't have any serious issues with the more recent Wasteland 2, but some games (such as NWN2) mess it up to the point that the game is no longer fun because you spend half your time fighting with the camera.
One final point that I've just been noticing lately about IE games as I've played more and more non-IE RPGs is responsiveness. It's possible that the lack of responsiveness when I play many newer games is partially due to my system not being up to the task, but I suspect that there is more to it. When I play Wasteland 2, selecting a character or attempting to select multiple characters by dragging a select box is always a bit of a pain with noticeable lag. I've noticed such issues with many other games as well. When playing BG or IWD, the moment I select a character, they are selected without issue. There's a lot to be said for crisp, responsive controls as far as how much they can add to or take away from how fun (or not) the game is to play.
So, not that you need to hear it from me, I think you'd do well to keep these things in mind when selecting a game engine and making decisions about the direction of future projects.
I know nothing about this upcoming game, but if it's a party-based strategic RPG with gameplay similar to BG, then I think 3D characters on 2D pre-rendered backgrounds is the way to go. (Ala Pillars of Eternity.)
InXile changed their engine of choice for T:ToN after the decision was initially made for it to use a fully 3D engine, so based on that there's still a chance for Beamdog to repent.
Adventure Y(ou going to throw rocks at me too?)/Baldur's Gate: Lore of Zoober
The story goes that Noober died, either by your hands or the continuing raids along the Trade Way. However, Noober was cut down in the Belching Dragon Tavern, which is alight in pure blue flame to ward off the drow. Some of this fire moulded with Noober's blood and now he has returned as Zoober, zombie Noober, with an instinctive hatred for the drow.
Zoober searches north to find an entrance into the Underdark and locates one deep under Dragonspear. The party finds him there after being led by breadcrumbs, pointing to Gorion's secret holdfast, including an old relic that Gorion carried with him during your younger life in Candlekeep. As they find Zoober, he steals the relic and scurries off into the Underdark, alerting the attention of a drow colony. Zoober kills many of them, while emitting the only thing he remembers...YOUR NAME.
You go after Zoober, frantically hoping to recover Gorion's relic and return to a peaceful life in Candlekeep with the only memento of Gorion left. As you delve deeper into the drow colony you find Zoober, truly dead, with the relic missing. A group of drow priestesses attack and you are forced to flee.
Your company falls into a trap and are left to the whims of Lys'syphelxial, a drow dragon. After a tough battle with the dragon, Irenicus appears with a number of sickly looking bandits and takes you prisoner.
Figured it out. All these gazebos got me thinking about chromosomes (I was making poems again) The X chromosome represents Imoen, your sister and the Y chromosome a brother. In adventure Y, we unwittingly find a brother and kill him!
I want a D&D Tactics game with 4th edition rules, but wanting doesn't make it so. To be clear, I don't prefer 4th edition for actual roleplaying, but I do like the strategic combat.
Take 5th edition D&D, use a souped up version of the Infinity Engine, and explore some new area of the Forgotten Realms. Bonus points if you can have some old friends make cameo appearances.
Comments
It's news of the general vicinity of the announcement of the release date of Adventure Y
I bought my first snow blower at a spring sale in March couple of years ago, and needed to use it in April. I'm never quite sure spring is here until we hit July.
Ok they lost me... A 3D game perhabs with sharks........And a old one.... Then i guess nothing new for me.. Good luck dudes... http://www.beamdog.com/products/xenus-ii-white-gold-fan-improvement-pack :P:P
Adventure Y sounds promising !!!! Me like..
All I can say is: please, please, please don't move away from isometric view. I'm not sure how others' experiences differ, but I can't get into first person or over-the-shoulder perspective RPGs regardless of how hard I try. Isometric (or some sort of distant/tactical third-person view anyway) is a necessity for me when it comes to RPGs. The Witcher 1, for example, was able to be played in Isometric and so I played through and enjoyed it. The Witcher 2, however, turned out to be wasted money for me as I discovered after purchase that there was no longer an isometric view option and, despite my best efforts, I was unable to get into it.
The next point to be made about using 3d for 3rd person tactical games is the important of a smooth, non-frustrating camera. I'd say that the camera controls are the primary reason that I've never fully completed NWN2 or its expansions. I never had a problem with NWN1 and didn't have any serious issues with the more recent Wasteland 2, but some games (such as NWN2) mess it up to the point that the game is no longer fun because you spend half your time fighting with the camera.
One final point that I've just been noticing lately about IE games as I've played more and more non-IE RPGs is responsiveness. It's possible that the lack of responsiveness when I play many newer games is partially due to my system not being up to the task, but I suspect that there is more to it. When I play Wasteland 2, selecting a character or attempting to select multiple characters by dragging a select box is always a bit of a pain with noticeable lag. I've noticed such issues with many other games as well. When playing BG or IWD, the moment I select a character, they are selected without issue. There's a lot to be said for crisp, responsive controls as far as how much they can add to or take away from how fun (or not) the game is to play.
So, not that you need to hear it from me, I think you'd do well to keep these things in mind when selecting a game engine and making decisions about the direction of future projects.
InXile changed their engine of choice for T:ToN after the decision was initially made for it to use a fully 3D engine, so based on that there's still a chance for Beamdog to repent.
The story goes that Noober died, either by your hands or the continuing raids along the Trade Way. However, Noober was cut down in the Belching Dragon Tavern, which is alight in pure blue flame to ward off the drow. Some of this fire moulded with Noober's blood and now he has returned as Zoober, zombie Noober, with an instinctive hatred for the drow.
Zoober searches north to find an entrance into the Underdark and locates one deep under Dragonspear. The party finds him there after being led by breadcrumbs, pointing to Gorion's secret holdfast, including an old relic that Gorion carried with him during your younger life in Candlekeep. As they find Zoober, he steals the relic and scurries off into the Underdark, alerting the attention of a drow colony. Zoober kills many of them, while emitting the only thing he remembers...YOUR NAME.
You go after Zoober, frantically hoping to recover Gorion's relic and return to a peaceful life in Candlekeep with the only memento of Gorion left. As you delve deeper into the drow colony you find Zoober, truly dead, with the relic missing. A group of drow priestesses attack and you are forced to flee.
Your company falls into a trap and are left to the whims of Lys'syphelxial, a drow dragon. After a tough battle with the dragon, Irenicus appears with a number of sickly looking bandits and takes you prisoner.
A totally new story!
...
Oh wait...
The devs show nowhere that they are able to produce a propper D&D game at this point.
lol !! sorry had to laugh,,,