Old DnD beastiary books had all kinds of "building/item monsters". Roof monsters, floor monsters, wall monsters, doorway monsters, bedsheet monsters, shirt monsters, pants monsters, dirty laundry monsters...
They're all just the same monster really. That's the trouble with polymorphs - they can be anything. Even... wait, this keyboard never used to have a numberpad before.... ,mklml,j mnklkll,./;lm,.
The "ceiling monster" was called a cloaker, and came from the 1st edition Fiend Folio.
Not all "ceiling monsters" are Cloakers though. There's also Green & Olive slimes which are commonly found on ceilings, not to mention Piercers, which are only found on ceilings. There's probably several more spread throughout the monster manuals, but I'd have to look them up.
Chokers, Darkmantles, and many, many more absurd monsters exist to annoy from above. There is one that looks like an executioner's hood, but generally speaking most of these monsters stretch the limits of willing suspension of disbelief.
Right right, a Wizard Did It. Nothing silly about that, right?
My favourite example of egregious monster ecology is still the Owlbear. Chimaera I can tolerate even with the goat head, but really, Owlbears make as much sense as the dreaded Guppyshark would, or the Llamaduck.
Not a "ceiling monster" as in "a monster that hangs out in the ceiling". "Ceiling monster" as in "monster that is a ceiling".
There is a stelactite monster, iirc gets 1 attack then has to climb back up onto the top of the cave. It looks like the ceiling. Really silly monster though.
Not a "ceiling monster" as in "a monster that hangs out in the ceiling". "Ceiling monster" as in "monster that is a ceiling".
There is a stelactite monster, iirc gets 1 attack then has to climb back up onto the top of the cave. It looks like the ceiling. Really silly monster though.
That would be the Piercer I mentioned in my previous post.
Not a "ceiling monster" as in "a monster that hangs out in the ceiling". "Ceiling monster" as in "monster that is a ceiling".
There is a stelactite monster, iirc gets 1 attack then has to climb back up onto the top of the cave. It looks like the ceiling. Really silly monster though.
That would be the Piercer I mentioned in my previous post.
Here's a practical question: who's on the writing team for Adventure Y?
As I see it, Andrew Foley and Amber Scott are considered "writers" and they both in one way or another said they've been working on the Adventure Y.
Nat Jones is a Lead Artist but we have to remember he's not only an artist but also a writer renowned for his work in comic books, video games and film.
Liam Esler is an Associate Producer but we all know he's a writer.
Trent laid down the basis for the Adventure Y campaign. I am directing Adventure Y, and in doing so provide oversight for game plot and text. Andrew and Amber are the lead writers. Liam has done some writing for Adventure Y, but he's not a full time writer on the project and has other responsibilities.
Most of the development team has contributed to the game text in some way, and after release I'm sure they'll come by to tell you about all the easter eggs they hid in the game.
I assume that as you're not a huge mega corporation that everyone can pitch in on any part anyway. It's not like you'll turn down a good story idea just because someone doesn't have writer in their job title.
@PhillipDaigle - thanks for confirmation. Since we're now being promised a release within a few months, may I suggest that the next "teaser step" of pre-marketing should be to tell us what the actual release title will be?
@Grum - I said the same a few months ago, I can't see how XP progression can work for a game that fits "in between" BG1ee and BG2ee, but I'm looking forward to finding out what solution Beamdog have figured out to solve this problem.
Very late to the thread, but will Adventure Y finally fill in the hole BeamDog made to the classic BG map, between High Hedge and the coast? I had initially assumed EE content was going there, but it is unrelated to the 3 EE character quests. It makes navigation unduly difficult, and I see no reason for this change unless there are plans to do something in that space...
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There's also Green & Olive slimes which are commonly found on ceilings, not to mention Piercers, which are only found on ceilings.
There's probably several more spread throughout the monster manuals, but I'd have to look them up.
Right right, a Wizard Did It. Nothing silly about that, right?
My favourite example of egregious monster ecology is still the Owlbear. Chimaera I can tolerate even with the goat head, but really, Owlbears make as much sense as the dreaded Guppyshark would, or the Llamaduck.
That would be the Piercer I mentioned in my previous post.
Nat Jones is a Lead Artist but we have to remember he's not only an artist but also a writer renowned for his work in comic books, video games and film.
Liam Esler is an Associate Producer but we all know he's a writer.
Most of the development team has contributed to the game text in some way, and after release I'm sure they'll come by to tell you about all the easter eggs they hid in the game.
Milk bags are probably impractical.
So the game will be in eggs then?
BG1 caps at 161k experience. Most people who do a full playthrough of BG1 and TotSC hit the xp cap. Will adventure Y push the xp cap up higher?
I'm just wondering how there can be real character progression for the saga without making BG2 too easy.
@Grum - I said the same a few months ago, I can't see how XP progression can work for a game that fits "in between" BG1ee and BG2ee, but I'm looking forward to finding out what solution Beamdog have figured out to solve this problem.