So 25+ hours, eh? Sounds good to me! I was under the impression Adventure Y length was between TotSC and ToB length, but in his presentation Phil said it's longer than both combined. So that's pretty cool.
- Starts two weeks after the defeat of Sarevok, Charname hailed as hero, but suspected of a shared lineage with Sarevok.
- During this time, a holy crusade is rising in the north, besieging dragonspear castle for supplies. They're led by a woman named Caelar Argent (or 'the Shining Lady'), whose origin is shrouded in mystery but could possibly also be a bhaalspawn. The Grand Dukes of Baldur's Gate ask you to end this crusade on their behalf, and you go north leading an army of mercenaries.
- 70 new areas, 25 voice actors with several returning from BG1/2, hundreds of new items, spells and abilities.
- Over 25 hours of new story and a bunch of side content. "Riddled with crannies" according to Phil Daigle.
- New class, shaman. Able to summon "an almost unlimited number of ghostly allies", but is rooted in place while summoning - a shaman NPC will be available.
- Meant to be more accessible than previous games without sacrificing tactical depth: new interface, journal pop-ups that deliver concise journal information (longer entries with more lore are still available); combat health bars (optional); inventory highlighting that suggests which characters to give items to.
- New difficulty modes: story mode (easy combat); "legacy of bhaal" difficulty, similar to heart of fury, for veteran players.
- Combines open-world exploration of BG1, iconic locations from BG2, art and combat from IWD.
From the stream Q/A:
- New level cap is 12, unclear if it's for all classes.
- No new Noober character.
- Will ship when ready.
- There will be multiplayer.
- Interface improvements will be ported to the other EE games.
- Pantaloons quest unchanged.
- Dorn, Neera and Rasaad will return.
- Starting party if you don't import, dependant on your alignment - three different canon starting parties. Can import your full party from BG:EE.
- Equipment you have in BG:EE carries over to SoD.
- Romances from BG:EE carry over.
- No multiclass shaman.
- No stronghold.
- BG2 will be updated so shaman characters can be imported.
- SoD NPCs can't be taken into BG2.
- Modding is supported.
- IE pathfinding has been improved.
- Will be supported for devices that support the EE games.
- BG2 start will be modified to a limited extent, such as SoD items possibly carrying over.
- Easier switching between ranged and 2H/dual weapons will be implemented.
- No Saemon Havarian in SoD.
- Many parts of the UI can be modified drag/drop style from within the game.
- Colour slider options during character creation, increasing the number of available hair, skin and clothing colours.
I am ridiculously excited. Does anyone know anything about the level range we can expect? It sounds like Beamdog's planning to do something to the beginning of BG2 to cope with extra levels, but what kind of levels are we looking at and what sort of scaling can we expect?
Comments
How do I live in this weekend,
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Refresh page! Curse you!
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NoOoOoOoOo!
- Starts two weeks after the defeat of Sarevok, Charname hailed as hero, but suspected of a shared lineage with Sarevok.
- During this time, a holy crusade is rising in the north, besieging dragonspear castle for supplies. They're led by a woman named Caelar Argent (or 'the Shining Lady'), whose origin is shrouded in mystery but could possibly also be a bhaalspawn. The Grand Dukes of Baldur's Gate ask you to end this crusade on their behalf, and you go north leading an army of mercenaries.
- 70 new areas, 25 voice actors with several returning from BG1/2, hundreds of new items, spells and abilities.
- Over 25 hours of new story and a bunch of side content. "Riddled with crannies" according to Phil Daigle.
- New class, shaman. Able to summon "an almost unlimited number of ghostly allies", but is rooted in place while summoning - a shaman NPC will be available.
- Meant to be more accessible than previous games without sacrificing tactical depth: new interface, journal pop-ups that deliver concise journal information (longer entries with more lore are still available); combat health bars (optional); inventory highlighting that suggests which characters to give items to.
- New difficulty modes: story mode (easy combat); "legacy of bhaal" difficulty, similar to heart of fury, for veteran players.
- Combines open-world exploration of BG1, iconic locations from BG2, art and combat from IWD.
From the stream Q/A:
- New level cap is 12, unclear if it's for all classes.
- No new Noober character.
- Will ship when ready.
- There will be multiplayer.
- Interface improvements will be ported to the other EE games.
- Pantaloons quest unchanged.
- Dorn, Neera and Rasaad will return.
- Starting party if you don't import, dependant on your alignment - three different canon starting parties. Can import your full party from BG:EE.
- Equipment you have in BG:EE carries over to SoD.
- Romances from BG:EE carry over.
- No multiclass shaman.
- No stronghold.
- BG2 will be updated so shaman characters can be imported.
- SoD NPCs can't be taken into BG2.
- Modding is supported.
- IE pathfinding has been improved.
- Will be supported for devices that support the EE games.
- BG2 start will be modified to a limited extent, such as SoD items possibly carrying over.
- Easier switching between ranged and 2H/dual weapons will be implemented.
- No Saemon Havarian in SoD.
- Many parts of the UI can be modified drag/drop style from within the game.
- Colour slider options during character creation, increasing the number of available hair, skin and clothing colours.
Schael Corwin: Human Archer
Voghiln the Vast: Human Skald
M’Khiin Grubdoubler: Goblin Shaman
Glint Gardnersonson: Gnome Cleric/Thief