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How was your first experience with Baldur's Gate?

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Comments

  • Ignatius_ReillyIgnatius_Reilly Member Posts: 3
    edited February 17
    I don't think anyone abused save scumming as much as I did the first time through BG.
    JuliusBorisovConjurerDragon
  • TM5000TM5000 Member Posts: 12
    About 10 years ago I think, I had a co-worker with a shared interest in DnD.

    One day we spoke about being too busy to play tabletop anymore, with families and real life and all.

    I said how cool it would be if there were a computer game that handled the dice rolls, etc. but be true to the original rules.

    He says, "Seriously? You haven't heard of Baldur's Gate?" He probably mentioned NWN too.

    Here I am still playing both.

    I don't recall specifics of my first game, just so much time spent hiking the Sword Coast.

    Let me ask my wife. She might remember.
    JuliusBorisovBelgarathMTH
  • WarChiefZekeWarChiefZeke Member Posts: 182
    first experience when i was like 10: "what is this garbage? i'm not playing this."

    second time when i was 18: "This is the greatest game ever."
    BelgarathMTH
  • gattberserkgattberserk Member Posts: 154
    edited February 24
    My first impression was... the mage who came down the stairs at FAI.


    Damn. it was such a crazy hard encounter. I had no idea how the hell to get past him till I heard my brother (who play table top AD&D) telling me to use arrow and disrupt him.

    The next memorial crazy hard enemy was Skeleton Warrior at the maze in my first play through. It mauled down my tanker Khalid. I try to use the all mighty stinking cloud (OPed back then) and to my horror! What? What the hell is Magic Resistance?


    For years subsequently playing BG, I always discovered new thing. One day my brother was showing off to me a pair of shiny scimitar and i saw it was like. WHAT +3 large swords?! WHERE?


    The last items that surprised me with its existence was Full Plate Mail +1. It was 4 years later (I replayed 4-5 times at least using mage alone). And so sure I thought Full Plate Mail was the best AC armor in the game. that plate of the dark really make my jaws dropped.

    I realised I didnt get that plate cos I always let Tamako go. :(
    BelgarathMTHJuliusBorisovsarevok57
  • BelgarathMTHBelgarathMTH Member Posts: 4,237
    @Woolie_Wool , Icewind Dale has a steeper tactics learning curve than even BG1. The reason those goblins are hard is that they have several archers standing down below where you can't get to them with your tanks without going through their tanks. Fights like that are why everybody in the party needs a ranged weapon. It can help if your mage takes Sleep for a starting spell, even though Sleep will be useless for the rest of the game past Easthaven (unlike in BG).

    I'm sure people in the IWD forum would be glad to give you lots of pointers if you want. IWD is really good at setting up difficult strategic encounters using terrain and chokepoints. It also likes to use mobs (high numbers) and really tough boss fights. People who like the difficulty usually like it. I guess it's either your cup of tea or not.

    IWD and SoD are really more combat simulation games than they are story games, although the combat scenarios are supported by some story as well as beautiful art and environment.
    JuliusBorisovsarevok57
  • batoorbatoor Member Posts: 356
    edited February 27
    I think it was back in 2004, when I was in my teens..I didn't really understand the game mechanics.. And I was just fresh out of nwn, which was considerably more newb friendly. Safe to say I sucked at the game, even when using a guide..I got a hold of two ring of rams and I remembered killing kangax with it..Then I got his ring and I was like.. ''wtf is this all... all that hard work for a piece of shit ring!!?''

    I didn't complete the game until a number of years later.

    It's quite funny looking back on that now...almost blushing with embarrassment. While I am still not technically good at the game even nowadays, at least I don't consider the ring to be a bad item anymore^^
    ThacoBellsarevok57JuliusBorisov
  • Woolie_WoolWoolie_Wool Member Posts: 124

    @Woolie_Wool , Icewind Dale has a steeper tactics learning curve than even BG1. The reason those goblins are hard is that they have several archers standing down below where you can't get to them with your tanks without going through their tanks. Fights like that are why everybody in the party needs a ranged weapon. It can help if your mage takes Sleep for a starting spell, even though Sleep will be useless for the rest of the game past Easthaven (unlike in BG).

    I'm sure people in the IWD forum would be glad to give you lots of pointers if you want. IWD is really good at setting up difficult strategic encounters using terrain and chokepoints. It also likes to use mobs (high numbers) and really tough boss fights. People who like the difficulty usually like it. I guess it's either your cup of tea or not.

    IWD and SoD are really more combat simulation games than they are story games, although the combat scenarios are supported by some story as well as beautiful art and environment.

    I would certainly like IWD more if it were toned down to SoD levels. SoD got the difficulty level just right--the battles were challenging and unique without making me want to throw my mouse. Playing it on Core Rules was the best experience I've ever had with Infinity Engine combat.
    ThacoBellBelgarathMTHsarevok57
  • profanitywarningprofanitywarning Member Posts: 191
    Having my first BG experience now, after playing through BG2EE and IWDEE several times, and well, I have to admit this is weird. I walk into some mine, and it's pretty much teeming with kobolds, and *they can kill me!!?* This is going to take some time for me to adjust.
    ThacoBellBelgarathMTHsarevok57
  • tbone1tbone1 Member Posts: 262

    Having my first BG experience now, after playing through BG2EE and IWDEE several times, and well, I have to admit this is weird. I walk into some mine, and it's pretty much teeming with kobolds, and *they can kill me!!?* This is going to take some time for me to adjust.

    Just wait until you hit another place in the game
    where it is difficult to maneuver and groups of kobolds shoot enhanced arrows
    You will never look at those reptilian bipeds the same way again.
    ThacoBell
  • profanitywarningprofanitywarning Member Posts: 191
    I knew FMT wasn't really a good idea for this game but I just had to. Who knows, I might even make it in the end. After lots and lots of reloads.
    sarevok57
  • UnderstandMouseMagicUnderstandMouseMagic Member Posts: 582

    Having my first BG experience now, after playing through BG2EE and IWDEE several times, and well, I have to admit this is weird. I walk into some mine, and it's pretty much teeming with kobolds, and *they can kill me!!?* This is going to take some time for me to adjust.

    Look at it this way.

    Lots of people tell you that other groups have tried going into those mines without success.
    So what were you thinking?

    RP at it's best, lol.

    I hate them and always level up beforehand and have never understood how others seem to find the mines easy.
    profanitywarning
  • sarevok57sarevok57 Member Posts: 2,680

    @Woolie_Wool , Icewind Dale has a steeper tactics learning curve than even BG1. The reason those goblins are hard is that they have several archers standing down below where you can't get to them with your tanks without going through their tanks. Fights like that are why everybody in the party needs a ranged weapon. It can help if your mage takes Sleep for a starting spell, even though Sleep will be useless for the rest of the game past Easthaven (unlike in BG).

    I'm sure people in the IWD forum would be glad to give you lots of pointers if you want. IWD is really good at setting up difficult strategic encounters using terrain and chokepoints. It also likes to use mobs (high numbers) and really tough boss fights. People who like the difficulty usually like it. I guess it's either your cup of tea or not.

    IWD and SoD are really more combat simulation games than they are story games, although the combat scenarios are supported by some story as well as beautiful art and environment.

    I would certainly like IWD more if it were toned down to SoD levels. SoD got the difficulty level just right--the battles were challenging and unique without making me want to throw my mouse. Playing it on Core Rules was the best experience I've ever had with Infinity Engine combat.
    I find this statement interesting, because even on insane difficulty, I find IWD to be a complete joke for how easy it is ( but I am a power gamer, so I suppose that is the reason why?)

    but based on that, I've been working on a mega mod, the mod to end all mods for IWD, a mod so good, it will literally knock people's socks off, and one of the main features of that mod, is that the difficulty setting has a huge impact on how the game is played, on higher difficulty settings, more monsters will be spawned in, and use better abilities, and on lower settings, less monsters will be spawned in and use less abilities, and so on

    I've been working back to back 16+ hour days on this mod, bug squishing all the enhancements I've been making, and right now im about to start work on chapter 5, trust me, once it is finished, it is going to be something of art, and it will really enhanced on how the game is played and I think quite a few people will like it

  • tbone1tbone1 Member Posts: 262

    I knew FMT wasn't really a good idea for this game but I just had to. Who knows, I might even make it in the end. After lots and lots of reloads.

    FMT is sometimes considered one of the better choices in the saga. It's just that second edition AD&D is tough at low levels. Everyone here, I don't care how experienced, can tell you about that one unlucky roll for damage, save, initiative, etc, that borked a great low-level character. It keeps us humble. Relatively speaking.

    ThacoBellsarevok57
  • profanitywarningprofanitywarning Member Posts: 191
    Well, mine is certainly turning out to be the greatest reload-artist the forgotten realms have ever seen.
    sarevok57tbone1
  • FinneousPJFinneousPJ Member Posts: 4,635
    Hmm, FMT is definitely among the top most powerful classes.
    ThacoBellsarevok57
  • AmmarAmmar Member Posts: 340
    It took me some time to like it as I expected it to be more like the old D&D goldbox games.

    For example, I was disappointed not being able to create my own party (multiplayer trick was not well known then). Also I missed turn based combat, where you could exactly place fireballs and lighting bolts.

    Finally, I really hated how randomly you died and sometimes even got chucked. In the goldbox games you did not die until -10 HP and you had time to bandage dying [<0 hp] members.

    It also took me quite some time to get how overpowered ranged combat is. However, I was already well acquainted with how good sleep and haste are ;)
    sarevok57
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