Recharging a wand at a normal store will recharge it all the way up to its maximum number of charges, which is normally either 50 or 100. However, recharging at Sorcerous Sundries will only recharge it to 20 charges. This is because Sorcerous Sundries already sells wands with 20 charges, and when you sell a wand to the shop, it stacks it with the other 20-charge wands. So if you can't afford to recharge a wand to 50 charges, you could recharge it at Sorcerous Sundries for 20 charges at a lower price.
Speaking of, I've mentioned before the importance of selling off junk at Sundries at the start of SOD since they still use the BG1 sale values instead of BG2's. There's a few other places in SOD that also use the old values, including the druid in the bloodbark grove, and that merchant couple at the north end of Dead Man's Pass.
The best place to sell stuff in SoD is Nazramu, the genie at the Coalition Camp you can find with the Spectacles of Spectacle (he's in the lower right portion of the map). His buying and selling prices are so close that, unless a v2.5 update changes it, you can generate infinite gold by repeatedly selling items to him and buying them back, provided you have 20 Charisma and 20 reputation.
Was there a list to explain the name of the list that explains the acronyms?
A long time ago, when the subject of TLAs was brought up at a meeting, I had to ask what a TLA was. I don't know if I was the only one who didn't know, or if I was the only one brave enough to ask. I later used the term FLA as a joke. One person was brave enough to ask, and others worked it out.
TGIF is one as is DFYT. Perhaps only Brits will understand those.
The biggest foe in all of the Dungeons and Dragons multiverse is known as a Constellate. They are the ghostly avatars of constellations of stars in wildspace, typically benevolent and curious but when provoked are basically more than godlike in power. 1-100 *million* square miles in diameter.
The 2nd edition spelljammer manual gets quite creative here, describing their abilities as being relative to their size, with the strongest able to "literally crush planets at a whim".
Lets see how powerful your uber kensai/mage *really* is.
This is just me speculating, but the Constellate is most likely an aspect of the natural order. As each grove or river has a spirit of it's own, so too does the universe on a much grander scale.
Was there a list to explain the name of the list that explains the acronyms?
A long time ago, when the subject of TLAs was brought up at a meeting, I had to ask what a TLA was. I don't know if I was the only one who didn't know, or if I was the only one brave enough to ask. I later used the term FLA as a joke. One person was brave enough to ask, and others worked it out.
TGIF is one as is DFYT. Perhaps only Brits will understand those.
"Thank God it's Friday" and "Don't Forget Your Toothbrush." On Friday night there was a game show where the prize was a holiday which started immediately after the show. Everything else was provided, but you had to have your toothbrush in order to win.
An FLA is a four or five letter acronym, and acronyms such as TWTWTW are SLAs but the latter tended to be further abbreviated to TW3.
Oooh. We had those shows around here, too, back in the 1990s. Imitation is the sincerest form of flattery, I suppose.
Where is "around here?"
The soggy western edges of the Eurasian land mass. More specifically, Scandinavia.
From the Facebook page of my Swedish friends, I would have said that it was frozen solid rather than soggy. They have a metre of snow! Perhaps it is a bit milder near the coast.
In theory (were it available in the BGEE campaign) you could cast Protection From Normal Weapons if you want to be immune to the ranged attack of greater basilisks (as like a bad alternative to Protection From Petrification). This will not work however on lesser basilisks.
Well, I actually knew this already because I've imported TOB characters into BG:EE for fun before. If you've got the +1 immunity from the Hell Trials, that works against the Lesser Basilisks, too. In any case, using a level 5 or level 3 spell against Basilisks when a level 1 spell will do is obviously irrational, so eh.
@ThacoBell - true. I wonder how much exp you get from killing, well, constelation. I remember reading some forum where one user tried to create the most ridiculously powerful creature DnD allows (in 3 ed, if I recall correctly) and ended up with monstrosity that could grant you hundreds of thousands of levels upon killing it. Not exp. Levels. Definitely worth the hassle.
I'm not sure if it's the right thread, because once again, something everybody knew except me: I had no idea that Sarevok's death animation was supposed to mean something in-game, nor that Charname's game over screen does. I assumed it's just some fancy cutscene, and it never really clicked with me that they are connected with Bhaal's essence returning to the source. I'm... I'm kinda dumb, I think.
@ThacoBell - true. I wonder how much exp you get from killing, well, constelation.
Well to even begin to kill one you're gonna need a Spelljammer ship. One much bigger than the one parked in Ust Natha during BG2. Probably something ridiculous like the spacefaring Radiant Dragon. Or a squad of them.
Then I guess it's all about how many magic users and Meteor Swarms you brought with ya.
If you did it, you would probably hit the EXP cap of life.
This may have been said before, but in BG1, if you charm the Flaming Fist who is looking for Viconia, he mentions a drows involvement in slaughtering a farmer, his wife, and his kids. Bears more than a passing resemblance to the story she tells you in BG2, though she clearly lied about the details.
Oh, and this particular Flaming Fist has priest spells, because reasons.
Did you know ... the Imoen you meet in Candlekeep in the Prologue is a level 1 mage with straight 12s for ability scores, no weapon proficiency, and no spells in her spellbook. The Imoen who joins you outside Candlekeep is in fact 'Imoen2', a 1st level thief.
So, if you want a single-class wizard Imoen, you can.
You can summon wizard- Imoen through the CluaConsole (C:CreateCreature('Imoen'), or you can force-join her (CTRL-Q) to your party in the Prologue. You can have thief-Imoen and wizard-Imoen in the same party, if you can stand the upbeat chatter.
EDIT: Well, I didn't know about any of this, but @elminster knew this years ago, in this very thread. I notice that the stats he reported for Wizard-Imoen differ markedly from mine (BGee:SOD 2.3). Is this a very well-hidden easter egg by Beamdog, hmmm, @JuliusBorisov ? In any case, more evidence that 'Imoen', your childhood companion never left Candlekeep except in the digestive system of a doppelganger.
Contemplative_Hamster said:Did you know ... the Imoen you meet in Candlekeep in the Prologue is a level 1 mage with straight 12s for ability scores, no weapon proficiency, and no spells in her spellbook. The Imoen who joins you outside Candlekeep is in fact 'Imoen2', a 1st level thief.
So, if you want a single-class wizard Imoen, you can.
You can summon wizard- Imoen through the CluaConsole (C:CreateCreature('Imoen'), or you can force-join her (CTRL-Q) to your party in the Prologue. You can have thief-Imoen and wizard-Imoen in the same party, if you can stand the upbeat chatter.
I thought that if you used (CTRL-Q) the game crashed when you moved to other areas, or has that been solved in EE?
Did you know ... the Imoen you meet in Candlekeep in the Prologue is a level 1 mage with straight 12s for ability scores, no weapon proficiency, and no spells in her spellbook. The Imoen who joins you outside Candlekeep is in fact 'Imoen2', a 1st level thief.
So, if you want a single-class wizard Imoen, you can.
You can summon wizard- Imoen through the CluaConsole (C:CreateCreature('Imoen'), or you can force-join her (CTRL-Q) to your party in the Prologue. You can have thief-Imoen and wizard-Imoen in the same party, if you can stand the upbeat chatter.
I'm sure that's come up before, but if you've forced her into the party before, what spells does she have, out of curiosity? I've charmed her and she had nothing prepared, and I don't use the Console/dig into the game files, so I'm still in suspense about this.
Did you know ... the Imoen you meet in Candlekeep in the Prologue is a level 1 mage with straight 12s for ability scores, no weapon proficiency, and no spells in her spellbook. The Imoen who joins you outside Candlekeep is in fact 'Imoen2', a 1st level thief.
So, if you want a single-class wizard Imoen, you can.
You can summon wizard- Imoen through the CluaConsole (C:CreateCreature('Imoen'), or you can force-join her (CTRL-Q) to your party in the Prologue. You can have thief-Imoen and wizard-Imoen in the same party, if you can stand the upbeat chatter.
I'm sure that's come up before, but if you've forced her into the party before, what spells does she have, out of curiosity? I've charmed her and she had nothing prepared, and I don't use the Console/dig into the game files, so I'm still in suspense about this.
Yes, I just realized I wasn't the first to figure this out. I have amended my original post.
She has no spells at all, whether memorized or in her spellbook.
Intriguingly, if you then use NPC_ee to choose a kit and have the Revised Specialist component from Tome and Blood installed as well, you can give her a specialist wizard kit and watch her spellbook fill up instantly. I think there may be an issue with the number of spell slots, though, specifically, her not getting enough.
All in all, if you are desperate for a single-class wizard Imoen, it might be easier to just EEkeeper her.
I thought that if you used (CTRL-Q) the game crashed when you moved to other areas, or has that been solved in EE?
To my knowledge, the only crash related to CTRL-Q was when you tried to level up a party member that didn't have a valid character class, which has not been changed in EE. Adding other critters to the party using CTRL-Q should be safe unless you're recruiting a plot-relevant character like Saemon Havarian.
Comments
The 2nd edition spelljammer manual gets quite creative here, describing their abilities as being relative to their size, with the strongest able to "literally crush planets at a whim".
Lets see how powerful your uber kensai/mage *really* is.
This is just me speculating, but the Constellate is most likely an aspect of the natural order. As each grove or river has a spirit of it's own, so too does the universe on a much grander scale.
An FLA is a four or five letter acronym, and acronyms such as TWTWTW are SLAs but the latter tended to be further abbreviated to TW3.
Guess they never heard of CTRL-Y.
I'm not sure if it's the right thread, because once again, something everybody knew except me: I had no idea that Sarevok's death animation was supposed to mean something in-game, nor that Charname's game over screen does. I assumed it's just some fancy cutscene, and it never really clicked with me that they are connected with Bhaal's essence returning to the source.
I'm... I'm kinda dumb, I think.
(I've just realised that 'dumber' isn't a million miles away from 'dunbar' anyway.)
Then I guess it's all about how many magic users and Meteor Swarms you brought with ya.
If you did it, you would probably hit the EXP cap of life.
Oh, and this particular Flaming Fist has priest spells, because reasons.
So, if you want a single-class wizard Imoen, you can.
You can summon wizard- Imoen through the CluaConsole (C:CreateCreature('Imoen'), or you can force-join her (CTRL-Q) to your party in the Prologue. You can have thief-Imoen and wizard-Imoen in the same party, if you can stand the upbeat chatter.
EDIT: Well, I didn't know about any of this, but @elminster knew this years ago, in this very thread. I notice that the stats he reported for Wizard-Imoen differ markedly from mine (BGee:SOD 2.3). Is this a very well-hidden easter egg by Beamdog, hmmm, @JuliusBorisov ? In any case, more evidence that 'Imoen', your childhood companion never left Candlekeep except in the digestive system of a doppelganger.
So, if you want a single-class wizard Imoen, you can.
You can summon wizard- Imoen through the CluaConsole (C:CreateCreature('Imoen'), or you can force-join her (CTRL-Q) to your party in the Prologue. You can have thief-Imoen and wizard-Imoen in the same party, if you can stand the upbeat chatter.
I thought that if you used (CTRL-Q) the game crashed when you moved to other areas, or has that been solved in EE?
She has no spells at all, whether memorized or in her spellbook.
Intriguingly, if you then use NPC_ee to choose a kit and have the Revised Specialist component from Tome and Blood installed as well, you can give her a specialist wizard kit and watch her spellbook fill up instantly. I think there may be an issue with the number of spell slots, though, specifically, her not getting enough.
All in all, if you are desperate for a single-class wizard Imoen, it might be easier to just EEkeeper her.