Huh. I guess you miss things when, like me, you habitually assume that items and mechanics can only be nerfed, and never un-nerfed. Back before I understood much of anything about this game, I used that ring from Spellhold as a crutch against status and never understood why it didn't work against Mind Flayers. I know better now, but it didn't occur to me that it might be some help now.
In the script you see RESPONSE #30, #40, #70... Those are indicators that there is an X% chance they do that action and Y% chance to do the other action or no action at all (if sum of odds is less than 100). This means it is quite random when they switch to gaze attack or not, but at least there is a condition which gives it the highest chance #70 (range being the deciding bit in the script).
I thought webbed, held and stunned characters had their inventory greyed out? Or is that only mind affected like confusion and such?
They do. You can place items into greyed out inventory slots, swapping out whatever is there. You can also use this to remove confused characters' weapons, switch out a character's missile AC to let you dispel arrow them, or overload them with 15 Ankheg shells so they can't berserk your cleric to death.
I've learned that you can use meta-knowledge to kill Elminster multiple times for 26,000 xp a pop. If you play a thief or, preferably, a bounty hunter it's easy as pie to set multiple traps at every spawn point for the pointy-hatted interloper. I'm not sure Mystra approves, but she hasn't cursed me yet!
Now that I think about, it should be possible to gain near-immunity to stun using the Ring of Free Action of my install, which cures stun but grants no immunity. I'll take the example of the mind flayer dungeon.
1. Before fighting any mind flayers, drop the Ring of Free Action on the ground (it has to be directly under your feet). 2. Equip rings in both slots. 3. If the character gets stunned, enter the inventory screen, switch out one of the rings for the Ring of Free Action, and drop the spare ring on the ground.
This should cure the stun effect, at least after un-pausing, at which point you can put the Ring of Free Action back on the ground in case you need to use it again.
Now that I think about, it should be possible to gain near-immunity to stun using the Ring of Free Action of my install, which cures stun but grants no immunity. I'll take the example of the mind flayer dungeon.
1. Before fighting any mind flayers, drop the Ring of Free Action on the ground (it has to be directly under your feet). 2. Equip rings in both slots. 3. If the character gets stunned, enter the inventory screen, switch out one of the rings for the Ring of Free Action, and drop the spare ring on the ground.
This should cure the stun effect, at least after un-pausing, at which point you can put the Ring of Free Action back on the ground in case you need to use it again.
Can you pick up the item from the greyed out inventory screen "floor" panel?
Is it true that Elder Umber Hulks have a faster movement rate than normal ones? I realized this when several of the former ones were pitted against my solo Sorcerer in Dennaton's Arena (although by proper timing, I could beat them without much trouble).
A WoF is only OP outside of LoB, but a WoMS is OP even in LoB due to LoB HP changes, especially without summ caps. But FWIW, a WoL-boosted WoF is still OP in LoB.
IIRC, LoB involves +5 ST, +5 THAC0, x3 HP +80, and +1 APR in addition to +12 levels, so DPR is really important, but AI is all the same. FYI, summs only get x2 HP +20, while NPCs get nothing (BTW, solo NR LoB+SCS runs are really hard).
LoB doesn't overhaul everything. PFMW, GWW, SI, UAI, IH, FoA, CF, HiPS, IMoD, SotM, and CC are OP with or without LoB, while TS, IA, ADHW (AKA, HW) and DB are much less OP in LoB, and RM and CO are almost useless to the player, while BBoD depends on class. AoE is especially important in HoF, the IWD counterpart to BG's LoB. Under the right circumstances, DEX/INT drain, GM, DR, DD's in general, MGOI/FA+Web, RoR, and FF are more useful/important in LoB.
@semiticgod Lawd. Crazy thing is I got most of that...nope, lost it again. Put that up on a non BG site and I'll bet it would strain some minds. I bout busted another spring as it is. I think that has the most abbreviations for BG based on post length I have seen yet.
A WoF is only OP outside of LoB, but a WoMS is OP even in LoB due to LoB HP changes, especially without summ caps. But FWIW, a WoL-boosted WoF is still OP in LoB.
IIRC, LoB involves +5 ST, +5 THAC0, x3 HP +80, and +1 APR in addition to +12 levels, so DPR is really important, but AI is all the same. FYI, summs only get x2 HP +20, while NPCs get nothing (BTW, solo NR LoB+SCS runs are really hard).
LoB doesn't overhaul everything. PFMW, GWW, SI, UAI, IH, FoA, CF, HiPS, IMoD, SotM, and CC are OP with or without LoB, while TS, IA, ADHW (AKA, HW) and DB are much less OP in LoB, and RM and CO are almost useless to the player, while BBoD depends on class. AoE is especially important in HoF, the IWD counterpart to BG's LoB. Under the right circumstances, DEX/INT drain, GM, DR, DD's in general, MGOI/FA+Web, RoR, and FF are more useful/important in LoB.
The funny thing is that nothing in that acronym-loaded post is particularly insightful. If you spelled out all of the acronyms, everything is pretty basic stuff for people who are already familiar with the game.
A WandofFire is only OverPowered outside of LegacyofBhaal, but a WandofMonsterSummoning is OverPowered even in LegacyofBhaal due to LegacyofBhaal HitPoint changes, especially without summ caps. But ForWhatIt'sWorth, a WandofLightning-boosted WandofFire is still OverPowered in LegacyofBhaal.
IIRC, LegacyofBhaal involves +5 SexyTimes, +5 ToHitArmourClass0, x3 HitPoints +80, and +1 AttackPerRound in addition to +12 levels, so DamagePerRound is really important, but ArtificalIntelligence is all the same. ForYourInformation, summs only get x2 HitPoints +20, while NonPlayerCharacters get nothing (ByTheWay, solo NoRreload LegacyofBhaal+SwordCoastStrategems runs are really hard).
LegacyofBhaal doesn't overhaul everything. ProtectionFromMagicalWeapons, GreaterWeaponWhirlwind, SpellImmunity, UseAnyItem, ImprovedHaste, FlailofAges, CelestialFury, HideinPlainSight, ImprovedMaceofDisruption, StaffoftheMagi, and ChainContingency are OverPowered with or without LegacyofBhaal, while TimeStop, ImprovedAlacrity, AbuDhalzim'sHorridWilting (AlsoKnownAs, HorridWilting) and Dragon'sBreath are much less OverPowered in LegacyofBhaal, and RemoveMagic and ChromaticOrb are almost useless to the player, while BlackBladeofDisaster depends on class. AreaofEffect is especially important in HeartofFury, the IceWindDale counterpart to Baldur'sGate's LegacyofBhaal. Under the right circumstances, DangerouslyExperiencedXenos/InferiorNonTerran drain, GrandMastery, DamageReduction, DaffyDuck's in general, MinorGlobeOfInvulnerability/FreeAction+Web, RayofReversal, and FindFamiliar are more useful/important in LegacyofBhaal.
This is where we need that acronym glossary I created and got stickied over at the old Bioware boards. Somebody tried to save it and move it over here when those boards shut down, along with all the old no-reload posts, but it seems to have been lost anyway.
@BelgarathMTH Was it copied in this forum somewhere? I can try to locate it and bring it to the surface... if anyone has a link o it it would be even simpler...
This is where we need that acronym glossary I created and got stickied over at the old Bioware boards. Somebody tried to save it and move it over here when those boards shut down, along with all the old no-reload posts, but it seems to have been lost anyway.
Years ago I was working at NASA and they had an official list of TLAs. Where TLA was the official term, meaning “Three Letter Acronym”.
Huge Spiders hit as though they have a + 3 weapon. Sword Spiders, Wraith Spiders, Phase Spiders, and Astral Phase Spiders hit as though they had a +1 weapon. Giant Spiders hit with normal weapons.
So basically immunity to normal weapons is largely not going to be very effective against spiders
Recharging a wand at a normal store will recharge it all the way up to its maximum number of charges, which is normally either 50 or 100. However, recharging at Sorcerous Sundries will only recharge it to 20 charges. This is because Sorcerous Sundries already sells wands with 20 charges, and when you sell a wand to the shop, it stacks it with the other 20-charge wands. So if you can't afford to recharge a wand to 50 charges, you could recharge it at Sorcerous Sundries for 20 charges at a lower price.
Recharging a wand at a normal store will recharge it all the way up to its maximum number of charges, which is normally either 50 or 100. However, recharging at Sorcerous Sundries will only recharge it to 20 charges. This is because Sorcerous Sundries already sells wands with 20 charges, and when you sell a wand to the shop, it stacks it with the other 20-charge wands. So if you can't afford to recharge a wand to 50 charges, you could recharge it at Sorcerous Sundries for 20 charges at a lower price.
I would just buy a brand new one and keep the other one until you can afford the 100 charges.
Was there a list to explain the name of the list that explains the acronyms?
A long time ago, when the subject of TLAs was brought up at a meeting, I had to ask what a TLA was. I don't know if I was the only one who didn't know, or if I was the only one brave enough to ask. I later used the term FLA as a joke. One person was brave enough to ask, and others worked it out. TGIF is one as is DFYT. Perhaps only Brits will understand those.
Q: What does the "B" stand for in Benoit B. Mandelbrot?
A: Benoit B. Mandelbrot!
I have a sneaking suspicion that you are being very clever and that this is a test and that I have just failed your test. I do not even know what it is that I do not know.
EDIT: Upon further review, I now believe this is on the lines of Harry S. Truman's undefined middle name, and not a clever reference to Mandelbrot's work and concepts. Yes?
Comments
1. Before fighting any mind flayers, drop the Ring of Free Action on the ground (it has to be directly under your feet).
2. Equip rings in both slots.
3. If the character gets stunned, enter the inventory screen, switch out one of the rings for the Ring of Free Action, and drop the spare ring on the ground.
This should cure the stun effect, at least after un-pausing, at which point you can put the Ring of Free Action back on the ground in case you need to use it again.
IIRC, LoB involves +5 ST, +5 THAC0, x3 HP +80, and +1 APR in addition to +12 levels, so DPR is really important, but AI is all the same. FYI, summs only get x2 HP +20, while NPCs get nothing (BTW, solo NR LoB+SCS runs are really hard).
LoB doesn't overhaul everything. PFMW, GWW, SI, UAI, IH, FoA, CF, HiPS, IMoD, SotM, and CC are OP with or without LoB, while TS, IA, ADHW (AKA, HW) and DB are much less OP in LoB, and RM and CO are almost useless to the player, while BBoD depends on class. AoE is especially important in HoF, the IWD counterpart to BG's LoB. Under the right circumstances, DEX/INT drain, GM, DR, DD's in general, MGOI/FA+Web, RoR, and FF are more useful/important in LoB.
This.
Years ago I was working at NASA and they had an official list of TLAs. Where TLA was the official term, meaning “Three Letter Acronym”.
Was there a list to explain the name of the list that explains the acronyms?
For the record, in my post:
Summs: Summoned critters
ST: Saving Throws
GWW: Greater Whirlwind Attack (don't know why it's not GWA)
CC: Crowd Control
DD: Dwarven Defender
DEX: Dexterity
INT: Intelligence
GM: Greater Malison
RoR: Rod of Resurrection
So basically immunity to normal weapons is largely not going to be very effective against spiders
Q: What does the "B" stand for in Benoit B. Mandelbrot?
A: Benoit B. Mandelbrot!
EDIT: Upon further review, I now believe this is on the lines of Harry S. Truman's undefined middle name, and not a clever reference to Mandelbrot's work and concepts. Yes?