The complete ranger's handbook says stalkers can only use weapons that are easy to conceal, and lists these as "blowgun, dagger, dart, knife, short sword, staff, and sling. Optional: garrote, rapier (walking stick), stiletto."
It also says that in addition to the standard racial enemy options, they can choose any specific thieves guild or assassins guild as their racial enemy.
Any time a stalker talks to somebody, they can run an intelligence check to discern their alignment and their honesty. I suppose in Baldur's Gate this could've been implemented as an innate Know Alignment, like how paladins have an innate Detect Evil, but that spell's useless anyway.
It's funny how none of these weapon restrictions exist for stalkers meanwhile the beastmaster gets a quarterstaff, club, or non-thrown ranged weapon and that's it. Even though in 2E it actually is limited to.
"A Beastmaster is initially limited to weapons that he can make himself: axe (any), club, dagger, dart, javelin, knife, quarterstaff, sling, or spear."
And that is only for his initial proficiencies.
Also even then being restricted from getting proficiency in a weapon is not the same as not being able to use that weapon (for some ethical or ideological reason)
Beastmaster would be far more interesting if they expanded the familiars to include wolves, bears, eagles, owls, wolverines, or large cats. I don't think it would be too hard to implement that. They already have granted them a familiar, unfortunately it's really just an artificial HP boost and a Dragon (which makes absolutely no sense, at least let them choose from the neutral pool!).
Ranger progression is weird in Baldur's Gate in a few ways.
You don't get tracking until epic levels. You don't get an animal companion until your stronghold, and even then it's only a Drizzt Type statuette that you can use to summon the animal companion periodically, not a constant presence.
I feel like these are both pretty basic and fundamental parts of the ranger experience to put off until such high levels.
Even Grizzly Adams had a bear companion and he certainly was no ranger!
Edit: I guess you can always RP that Wilson is your companion when you play a Ranger. That's a cool option that wasn't there before the EE...
Is Grizzly Adams not a ranger? I'm reading up on him now and he sounds kind of like a ranger. What makes him different from a ranger?
He was just an old, wisened, wilderness settler-type. At least in the TV show...
I'm not sure I understand the distinction here. What would he need to do to become a ranger in your eyes?
The complete ranger's handbook says stalkers can only use weapons that are easy to conceal, and lists these as "blowgun, dagger, dart, knife, short sword, staff, and sling. Optional: garrote, rapier (walking stick), stiletto."
It also says that in addition to the standard racial enemy options, they can choose any specific thieves guild or assassins guild as their racial enemy.
Any time a stalker talks to somebody, they can run an intelligence check to discern their alignment and their honesty. I suppose in Baldur's Gate this could've been implemented as an innate Know Alignment, like how paladins have an innate Detect Evil, but that spell's useless anyway.
It's funny how none of these weapon restrictions exist for stalkers meanwhile the beastmaster gets a quarterstaff, club, or non-thrown ranged weapon and that's it. Even though in 2E it actually is limited to.
"A Beastmaster is initially limited to weapons that he can make himself: axe (any), club, dagger, dart, javelin, knife, quarterstaff, sling, or spear."
And that is only for his initial proficiencies.
Also even then being restricted from getting proficiency in a weapon is not the same as not being able to use that weapon (for some ethical or ideological reason)
Beastmaster would be far more interesting if they expanded the familiars to include wolves, bears, eagles, owls, wolverines, or large cats. I don't think it would be too hard to implement that. They already have granted them a familiar, unfortunately it's really just an artificial HP boost and a Dragon (which makes absolutely no sense, at least let them choose from the neutral pool!).
Ranger progression is weird in Baldur's Gate in a few ways.
You don't get tracking until epic levels. You don't get an animal companion until your stronghold, and even then it's only a Drizzt Type statuette that you can use to summon the animal companion periodically, not a constant presence.
I feel like these are both pretty basic and fundamental parts of the ranger experience to put off until such high levels.
Even Grizzly Adams had a bear companion and he certainly was no ranger!
Edit: I guess you can always RP that Wilson is your companion when you play a Ranger. That's a cool option that wasn't there before the EE...
Is Grizzly Adams not a ranger? I'm reading up on him now and he sounds kind of like a ranger. What makes him different from a ranger?
He was just an old, wisened, wilderness settler-type. At least in the TV show...
I'm not sure I understand the distinction here. What would he need to do to become a ranger in your eyes?
I don't know. Maybe be a forest explorer, or a scout that specializes in wilderness areas, or maybe more like the forest-rangers we have now (help with wildlife management, fight fires, find lost people, catch poachers, stuff like that).
The complete ranger's handbook says stalkers can only use weapons that are easy to conceal, and lists these as "blowgun, dagger, dart, knife, short sword, staff, and sling. Optional: garrote, rapier (walking stick), stiletto."
It also says that in addition to the standard racial enemy options, they can choose any specific thieves guild or assassins guild as their racial enemy.
Any time a stalker talks to somebody, they can run an intelligence check to discern their alignment and their honesty. I suppose in Baldur's Gate this could've been implemented as an innate Know Alignment, like how paladins have an innate Detect Evil, but that spell's useless anyway.
It's funny how none of these weapon restrictions exist for stalkers meanwhile the beastmaster gets a quarterstaff, club, or non-thrown ranged weapon and that's it. Even though in 2E it actually is limited to.
"A Beastmaster is initially limited to weapons that he can make himself: axe (any), club, dagger, dart, javelin, knife, quarterstaff, sling, or spear."
And that is only for his initial proficiencies.
Also even then being restricted from getting proficiency in a weapon is not the same as not being able to use that weapon (for some ethical or ideological reason)
Beastmaster would be far more interesting if they expanded the familiars to include wolves, bears, eagles, owls, wolverines, or large cats. I don't think it would be too hard to implement that. They already have granted them a familiar, unfortunately it's really just an artificial HP boost and a Dragon (which makes absolutely no sense, at least let them choose from the neutral pool!).
Ranger progression is weird in Baldur's Gate in a few ways.
You don't get tracking until epic levels. You don't get an animal companion until your stronghold, and even then it's only a Drizzt Type statuette that you can use to summon the animal companion periodically, not a constant presence.
I feel like these are both pretty basic and fundamental parts of the ranger experience to put off until such high levels.
Even Grizzly Adams had a bear companion and he certainly was no ranger!
Edit: I guess you can always RP that Wilson is your companion when you play a Ranger. That's a cool option that wasn't there before the EE...
Is Grizzly Adams not a ranger? I'm reading up on him now and he sounds kind of like a ranger. What makes him different from a ranger?
He was just an old, wisened, wilderness settler-type. At least in the TV show...
I'm not sure I understand the distinction here. What would he need to do to become a ranger in your eyes?
I don't know. Maybe be a forest explorer, or a scout that specializes in wilderness areas, or maybe more like the forest-rangers we have now (help with wildlife management, fight fires, find lost people, catch poachers, stuff like that).
Okay. That makes sense. Thank you for indulging my curiosity.
The complete ranger's handbook says stalkers can only use weapons that are easy to conceal, and lists these as "blowgun, dagger, dart, knife, short sword, staff, and sling. Optional: garrote, rapier (walking stick), stiletto."
It also says that in addition to the standard racial enemy options, they can choose any specific thieves guild or assassins guild as their racial enemy.
Any time a stalker talks to somebody, they can run an intelligence check to discern their alignment and their honesty. I suppose in Baldur's Gate this could've been implemented as an innate Know Alignment, like how paladins have an innate Detect Evil, but that spell's useless anyway.
It's funny how none of these weapon restrictions exist for stalkers meanwhile the beastmaster gets a quarterstaff, club, or non-thrown ranged weapon and that's it. Even though in 2E it actually is limited to.
"A Beastmaster is initially limited to weapons that he can make himself: axe (any), club, dagger, dart, javelin, knife, quarterstaff, sling, or spear."
And that is only for his initial proficiencies.
Also even then being restricted from getting proficiency in a weapon is not the same as not being able to use that weapon (for some ethical or ideological reason)
Beastmaster would be far more interesting if they expanded the familiars to include wolves, bears, eagles, owls, wolverines, or large cats. I don't think it would be too hard to implement that. They already have granted them a familiar, unfortunately it's really just an artificial HP boost and a Dragon (which makes absolutely no sense, at least let them choose from the neutral pool!).
Ranger progression is weird in Baldur's Gate in a few ways.
You don't get tracking until epic levels. You don't get an animal companion until your stronghold, and even then it's only a Drizzt Type statuette that you can use to summon the animal companion periodically, not a constant presence.
I feel like these are both pretty basic and fundamental parts of the ranger experience to put off until such high levels.
Even Grizzly Adams had a bear companion and he certainly was no ranger!
Edit: I guess you can always RP that Wilson is your companion when you play a Ranger. That's a cool option that wasn't there before the EE...
Is Grizzly Adams not a ranger? I'm reading up on him now and he sounds kind of like a ranger. What makes him different from a ranger?
He was just an old, wisened, wilderness settler-type. At least in the TV show...
I think Grizzly Adams fits the ranger archetype just fine. He ran to the wilderness after being falsely accused of a murder, ran into the bear, and befriended it. He developed a ranger's skillset, and I think the bear closes the deal. He helps anyone who gets lost in the wilderness, as rangers do. It's fiction set in the real world in the late 1800's, early 1900's, so no elves, magic, or any of that.
If you have to have elves, dwarves, halflings, gnomes, and magic before being willing to talk about D&D classes, so be it, but I think other genres of fiction can still represent the class types. Mages are scientists and engineers, Clerics are doctors or actual clergy, Druids are environmentalist activists, Rangers are wilderness dwellers who often have friendships with wild animals, Bards are lore and history specialists, or musicians, rogues are, well, rogues, paladins are heroic fighters with principles, and fighters cover just about everything else.
It might make an interesting thread to take various fictional franchises and talk about what D&D classes the characters are equivalent to. I guess it would be off-topic for this thread, though.
In Dragon's Eye in Icewind Dale 2, the yuan-ti in the first three floors are organized according to the yuan-ti hierarchy. On the first floor, you fight yuan-ti purebloods. On the second floor, all the yuan-ti are halfbreeds, with the exception of the priest on top of the ziggurat, who's an abomination. On the third floor, all the yuan-ti are abominations.
Also, if you've seen Dragon's Eye in Icewind Dale 2, you'll know that the yuan-ti there say weird stuff like "Yemen detptos" or "Em phle!" These are actually anagrams of English phrases!
"Yemen detptos." -> "Enemy spotted."
"Yemen dhenid." -> "Enemy hidden."
"Omsmuns detptos." -> "Summons spotted."
"Detptos ondem!" -> "Demon spotted!"
"Shrrace trepens." -> "Archers present." (when you deal missile damage to them)
"Erif i aws." -> "I saw fire." (when you deal fire damage to them)
"Aws i eic." -> "I saw ice."
"Aws i tyreiccleit." -> "I saw electricity."
"Dica aws i." -> "I saw acid."
"Ni gicam esu." -> "Magic in use." (when you deal magic damage to them)
"Eben v'ie denoipos!" -> "I've been poisoned!"
"Loeh ni erif het!" -> "Fire in the hole!" (when they cast a spell like Fireball)
"Em vadoi." -> "Avoid me." (e.g. when they're in a web or they're on fire from Shroud of Flame)
"Em phle!" -> "Help me!"
The Neverwinter Nights 1 OC, Shadows of Undrentide, and Hordes of the Underdark all begin the same way: you start the game in a building, and then that building gets attacked.
For comparison, the Neverwinter Nights 2 campaigns did not start this way (even in the OC, the initial battle mostly takes place outside, not in the starting building).
Mages are scientists and engineers, Clerics are doctors or actual clergy, Druids are environmentalist activists, Rangers are wilderness dwellers who often have friendships with wild animals, Bards are lore and history specialists, or musicians, rogues are, well, rogues, paladins are heroic fighters with principles, and fighters cover just about everything else.
Some ideas very inspired by yours:
Mages = Scientists
Wild Mages* = Mad scientists who are emotionally unstable and sometimes do experiments with horrific consequences.
Clerics = Health professionals in general (Doctors, nurses and any kind of therapist)
Druids = New Age ALT therapists (ej: Reiki or Homeopathy)
Rangers = Antisocial people who live in the woods, talk to animals and so on. Outcasts with good hearts.
Bards = Punks, musicians, artists in general.
Rogues = Modern day thieves, cheats, tricksters, seducers, people who work in the black market/deep web etc.
Paladins = Cops
Barbarians = Rednecks
Monks = Athletes, Martial Arts professionals.
Fighters = Any kind of soldier or warrior
Shamans = Hippies who do shrooms, ayahuasca, San Pedro, and see weird sh*t listening to the Grateful Dead
I tend to translate any kind of artist into a bard and any kind of academic into a mage.
The character archetypes are kind of larger than life exaggerations of actual professions and stuff. Bending reality to your will doesn't really make any more or less sense for a physicist than a linguist. That's not how academia works in real life. That's part of the fantasy.
By that same trade, art may connect with its audience to a certain extent in real life, but song doesn't really inspire superhuman feats in all who listen any more or less than painting or poetry.
Priests are just that, priests in real life. No, your local pastor can't really raise the dead but again, that's part of the fantasy. Creating a scenario where religious ferver translates into that kind of power.
Neera's quest in BG1 rewards a belt that boosts your save vs polymoph.
If you want to protect Neera from accidental polymorphication though, Relair's Mistake is actually much better than that. It gives you the ability to shapeshift into a wolf. In addition to being handy for a mage accidentally caught in close combat, if Neera accidentally polymophs herself, she can simply use the cloak to shift into a wolf, and then shift back into a half elf.
The Sword of Chaos is free healing in Chateau Irenicus to anyone who can wield it. Even though the Jailkeep Golem is immune to the magic damage, you'll still get the drained hit-point added to your health. Could be handy for you no-reloaders!
The Sword of Chaos is free healing in Chateau Irenicus to anyone who can wield it. Even though the Jailkeep Golem is immune to the magic damage, you'll still get the drained hit-point added to your health. Could be handy for you no-reloaders!
Tried it the last time there.
I think Beamdog “fixed” that, so it doesn’t work any more
The Sword of Chaos is free healing in Chateau Irenicus to anyone who can wield it. Even though the Jailkeep Golem is immune to the magic damage, you'll still get the drained hit-point added to your health. Could be handy for you no-reloaders!
Tried it the last time there.
I think Beamdog “fixed” that, so it doesn’t work any more
I just did it a few minutes ago. Fired up a Berserker-Thief dual and never needed to use a potion.
The Sword of Chaos is free healing in Chateau Irenicus to anyone who can wield it. Even though the Jailkeep Golem is immune to the magic damage, you'll still get the drained hit-point added to your health. Could be handy for you no-reloaders!
Tried it the last time there.
I think Beamdog “fixed” that, so it doesn’t work any more
I just did it a few minutes ago. Fired up a Berserker-Thief dual and never needed to use a potion.
It should work. The sword just gives you a hit point every time it scores a hit. It also does 1 bonus slashing damage to represent the stolen HP I guess.
If you're that desperate for healing in Chateau Irenicus, there's something wrong with your character build. Especially as you get gifted tons of potions in the dungeon, and which are hardly a scarce resource at any time later.
If you're that desperate for healing in Chateau Irenicus, there's something wrong with your character build. Especially as you get gifted tons of potions in the dungeon, and which are hardly a scarce resource at any time later.
Some builds are more susceptible to damage than others (Kensai) for example. It's more of an exploit for a solo adventurer than for general use (unless you're a hoarder who is loathe to waste potions).
I use potions only for emergency in-fight healing and spells for between-fight healing.
You could also just rest spam, the result would be the same, except this is just in the same game time period. It is more convenience than anything else.
A Cleric of Lathander dual-classed to thief has the highest theoretical physical damage output of any character, provided that it's not the Bhaalspawn. Once that character gets Use Any Item, it can combine the Robe of Vecna with the Wand of Lightning trick and get +6 to damage and 5 APR from a WoL-boosted Boon of Lathander, and BoL will only take a single frame to cast. Combine it with the Reform Party trick to restore each casting of BoL and use the Quick Save trick to clear its aura and eliminate the gap between castings, and the character can get an additional +6 to damage every few frames for 20 rounds at maximum level.
If it weren't for the damage cap, you could deal truly extraordinary amounts of damage using Righteous Magic-boosted iron golem backstabs at 10 APR. If you cast BoL just once per second for 19 rounds, you could deal 37,000 damage on the 20th and final round. In practice, the damage cap would limit it to just over 10,000.
A Cleric of Lathander dual-classed to thief has the highest theoretical physical damage output of any character, provided that it's not the Bhaalspawn. Once that character gets Use Any Item, it can combine the Robe of Vecna with the Wand of Lightning trick and get +6 to damage and 5 APR from a WoL-boosted Boon of Lathander, and BoL will only take a single frame to cast. Combine it with the Reform Party trick to restore each casting of BoL and use the Quick Save trick to clear its aura and eliminate the gap between castings, and the character can get an additional +6 to damage every few frames for 20 rounds at maximum level.
If it weren't for the damage cap, you could deal truly extraordinary amounts of damage using Righteous Magic-boosted iron golem backstabs at 10 APR. If you cast BoL just once per second for 19 rounds, you could deal 37,000 damage on the 20th and final round. In practice, the damage cap would limit it to just over 10,000.
You order a pizza with extra cheese. The delivery driver comes with this. What do?
I'm not one for banters because I'm not one for party members, but yesterday I was listening to game banters on YT and found several interesting things:
- Haer'dalis doesn't trust Yoshimo and even outright says his real goal is to bring CHARNAME to his master(but that's how far it goes... thanks a lot, Haerry)
- Viconia straight up asks Imoen why didn't she have sex with CHARNAME yet and dismisses the complaint that you're half-siblings outright, as your father was a god so you're not really genetically related
- Valygar and Mazzy have a really good mood going, though both agree to not follow up on it; Mazzy because she's still bummed about Patrick and Valygar because of CHARNAME who he says he became quite attached to - whatever that means...
- In one of his stories, Jan says he was in employment of a mage who was a companion-turned-enemy of Dradeel, although he manages to misremember his name every time he says it
- Nalia has a bit of a dark streak to her, adapting a "I'm an Archmage so I can do whatever the fuck I want" attitude about her crusade to solve 20th century problems in 14th century setting
- Mazzy and Valygar are the only two characters who manage to shut up Jan, although Jan also breaks Mazzy once so I guess that's a draw.
A Cleric of Lathander dual-classed to thief has the highest theoretical physical damage output of any character, provided that it's not the Bhaalspawn. Once that character gets Use Any Item, it can combine the Robe of Vecna with the Wand of Lightning trick and get +6 to damage and 5 APR from a WoL-boosted Boon of Lathander, and BoL will only take a single frame to cast. Combine it with the Reform Party trick to restore each casting of BoL and use the Quick Save trick to clear its aura and eliminate the gap between castings, and the character can get an additional +6 to damage every few frames for 20 rounds at maximum level.
If it weren't for the damage cap, you could deal truly extraordinary amounts of damage using Righteous Magic-boosted iron golem backstabs at 10 APR. If you cast BoL just once per second for 19 rounds, you could deal 37,000 damage on the 20th and final round. In practice, the damage cap would limit it to just over 10,000.
So basically you could single-handedly take out an M-1 tank, or without the limit sink an aircraft carrier? I'm sure glad there are no exploits like that in real life!
Comments
I'm not sure I understand the distinction here. What would he need to do to become a ranger in your eyes?
I don't know. Maybe be a forest explorer, or a scout that specializes in wilderness areas, or maybe more like the forest-rangers we have now (help with wildlife management, fight fires, find lost people, catch poachers, stuff like that).
Okay. That makes sense. Thank you for indulging my curiosity.
So his DM was running a low-magic campaign...
If you have to have elves, dwarves, halflings, gnomes, and magic before being willing to talk about D&D classes, so be it, but I think other genres of fiction can still represent the class types. Mages are scientists and engineers, Clerics are doctors or actual clergy, Druids are environmentalist activists, Rangers are wilderness dwellers who often have friendships with wild animals, Bards are lore and history specialists, or musicians, rogues are, well, rogues, paladins are heroic fighters with principles, and fighters cover just about everything else.
It might make an interesting thread to take various fictional franchises and talk about what D&D classes the characters are equivalent to. I guess it would be off-topic for this thread, though.
Also, if you've seen Dragon's Eye in Icewind Dale 2, you'll know that the yuan-ti there say weird stuff like "Yemen detptos" or "Em phle!" These are actually anagrams of English phrases!
"Yemen detptos." -> "Enemy spotted."
"Yemen dhenid." -> "Enemy hidden."
"Omsmuns detptos." -> "Summons spotted."
"Detptos ondem!" -> "Demon spotted!"
"Shrrace trepens." -> "Archers present." (when you deal missile damage to them)
"Erif i aws." -> "I saw fire." (when you deal fire damage to them)
"Aws i eic." -> "I saw ice."
"Aws i tyreiccleit." -> "I saw electricity."
"Dica aws i." -> "I saw acid."
"Ni gicam esu." -> "Magic in use." (when you deal magic damage to them)
"Eben v'ie denoipos!" -> "I've been poisoned!"
"Loeh ni erif het!" -> "Fire in the hole!" (when they cast a spell like Fireball)
"Em vadoi." -> "Avoid me." (e.g. when they're in a web or they're on fire from Shroud of Flame)
"Em phle!" -> "Help me!"
For comparison, the Neverwinter Nights 2 campaigns did not start this way (even in the OC, the initial battle mostly takes place outside, not in the starting building).
Some ideas very inspired by yours:
Mages = Scientists
Wild Mages* = Mad scientists who are emotionally unstable and sometimes do experiments with horrific consequences.
Clerics = Health professionals in general (Doctors, nurses and any kind of therapist)
Druids = New Age ALT therapists (ej: Reiki or Homeopathy)
Rangers = Antisocial people who live in the woods, talk to animals and so on. Outcasts with good hearts.
Bards = Punks, musicians, artists in general.
Rogues = Modern day thieves, cheats, tricksters, seducers, people who work in the black market/deep web etc.
Paladins = Cops
Barbarians = Rednecks
Monks = Athletes, Martial Arts professionals.
Fighters = Any kind of soldier or warrior
Shamans = Hippies who do shrooms, ayahuasca, San Pedro, and see weird sh*t listening to the Grateful Dead
"Paladins = Cops" eh, not in the US.
Some may be Blackguards...
@Balrog99 Yep, I was thinking of giving that explanation, mentioning Blackguards or fallen Paladins (tyrannical law enforcers, corrupt police, etc)
The character archetypes are kind of larger than life exaggerations of actual professions and stuff. Bending reality to your will doesn't really make any more or less sense for a physicist than a linguist. That's not how academia works in real life. That's part of the fantasy.
By that same trade, art may connect with its audience to a certain extent in real life, but song doesn't really inspire superhuman feats in all who listen any more or less than painting or poetry.
Priests are just that, priests in real life. No, your local pastor can't really raise the dead but again, that's part of the fantasy. Creating a scenario where religious ferver translates into that kind of power.
Those are rogues too.
It's just a cool idea for me, and as valid an archetype as the scholar or the athlete imo.
Snake Oil Salesmen would easily fall into a Merchant Class, if Dungeons and Dragons offered such a thing.
If you want to protect Neera from accidental polymorphication though, Relair's Mistake is actually much better than that. It gives you the ability to shapeshift into a wolf. In addition to being handy for a mage accidentally caught in close combat, if Neera accidentally polymophs herself, she can simply use the cloak to shift into a wolf, and then shift back into a half elf.
I think Beamdog “fixed” that, so it doesn’t work any more
I just did it a few minutes ago. Fired up a Berserker-Thief dual and never needed to use a potion.
It should work. The sword just gives you a hit point every time it scores a hit. It also does 1 bonus slashing damage to represent the stolen HP I guess.
Some builds are more susceptible to damage than others (Kensai) for example. It's more of an exploit for a solo adventurer than for general use (unless you're a hoarder who is loathe to waste potions).
You could also just rest spam, the result would be the same, except this is just in the same game time period. It is more convenience than anything else.
If it weren't for the damage cap, you could deal truly extraordinary amounts of damage using Righteous Magic-boosted iron golem backstabs at 10 APR. If you cast BoL just once per second for 19 rounds, you could deal 37,000 damage on the 20th and final round. In practice, the damage cap would limit it to just over 10,000.
You order a pizza with extra cheese. The delivery driver comes with this. What do?
- Haer'dalis doesn't trust Yoshimo and even outright says his real goal is to bring CHARNAME to his master(but that's how far it goes... thanks a lot, Haerry)
- Viconia straight up asks Imoen why didn't she have sex with CHARNAME yet and dismisses the complaint that you're half-siblings outright, as your father was a god so you're not really genetically related
- Valygar and Mazzy have a really good mood going, though both agree to not follow up on it; Mazzy because she's still bummed about Patrick and Valygar because of CHARNAME who he says he became quite attached to - whatever that means...
- In one of his stories, Jan says he was in employment of a mage who was a companion-turned-enemy of Dradeel, although he manages to misremember his name every time he says it
- Nalia has a bit of a dark streak to her, adapting a "I'm an Archmage so I can do whatever the fuck I want" attitude about her crusade to solve 20th century problems in 14th century setting
- Mazzy and Valygar are the only two characters who manage to shut up Jan, although Jan also breaks Mazzy once so I guess that's a draw.
So basically you could single-handedly take out an M-1 tank, or without the limit sink an aircraft carrier? I'm sure glad there are no exploits like that in real life!
Edit: At 3% alcohol it may take multiple potions to get the full effect...
If somebody takes multiple potions they might THINK that they are a genius, but that is an illusion.
People with a lot of CH3CH2OH in their blood, often think that they are very funny, but those who are sober know that they have misled themselves.