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New versions of NearInfinity available

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  • argent77argent77 Member Posts: 3,598
    jastey wrote: »
    I EDIT: do not have two (stupid) questions.
    EDIT: The first one was because i was looking at the wrong game language. Sorry for the bother.
    1. Some string references are displayed to be "out of range", a lot for my EET install but also for my modded SoD install. I have a faint recall that this does not mean the strings are not present, only that NI can't display them. Would you explain to me (again) how I can increase the range so they get displayed?
    Wrong game language would have been my first guess, too.
    2. I'm on Linux Mint and installed Near Infinity via my App Manager. Do I therefore always get the most current version without having to manually update (assuming I am doing the suggested updates of the update manager)? - OK, quick check in my App Manager says I'm already on v2.4-20250611 so this is answered. Cool!
    Yes, the Flatpak version of NI is automatically updated by package managers on Linux.
  • argent77argent77 Member Posts: 3,598
    Acifer wrote: »
    I have the problem with the latest version of NI that the Bam Converter sometimes cuts off the lower part of a png picture when creating V2 PVRZ bams (for description bams), whereas this does not happen with older versions of NI.

    The BAM V2 encoding issue should be fixed now. It can already be tested in the nightly release.
  • argent77argent77 Member Posts: 3,598
    Update: NearInfinity v2.4-20260109

    Changelog:
    • Added several new Look and Feel themes for the app
    • Added "InfinityLoader.exe" to the default list of game launchers if available
    • Added Preferences option to enable or disable the warning dialog when opening the string table editor
    • Saved games: Added option to export GAM > PartyNPC as CHR or CRE resource
    • STO: Added options to sort store items by name
    • Greatly improved performance of the Find resource (Quick Search) feature (especially noticeable on Linux)
    • Improved the MUS playlist parser
    • Improved feedback for unsuccessful WeiDU changelog operations
    • Improved display of the result table for a WeiDU changelog operation
    • Improved usability of opcode 319 by providing a customized "Power" parameter
    • Improved parameter representation for opcode 342
    • Updated opcode 112 parameters
    • Updated opcode 303 parameters
    • Updated field types in WED resources
    • Expanded file type list for BCS reference search
    • Slightly improved error handling if dialog.tlk is not available
    • Several minor improvements to the "StringRef Lookup" dialog
    • Area Viewer: Current viewport center is preserved when changing zoom level
    • Area Viewer: Added keyboard shortcuts for Viewer Settings and Update Map
    • Area Viewer: Updating map content also updates the enabled state of layer controls
    • Area Viewer: Added context menu to copy current map position to the clipboard
    • Area Viewer: Added option to display (un)explored regions of the map
    • Area Viewer: Info box displays tile index at cursor position
    • Area Viewer: Added option to drop pins for marking positions on the map
      • Added new "Pins" layer
      • Added context menu entries to add or remove pins
      • Pins are non-persistent but can be saved to or loaded from an external file (VMAP file type)
      • VMAP files can be explicitly opened with NI's "Open external file" feature
    • BAM Converter: Relaxed frame definitions in session files
      • Frame paths can be relative to the session file path
      • Frame indices are now optional and default to 0 if not specified
      • Session export relativizes frame paths automatically if possible
    • Removed deprecated "Ignore Override" option (superseded by "Open biffed resource" feature)
    • Unified result windows for check and search operations
    • Fixed BAM V2 encoding issues that caused glitched texture mapping under certain conditions
    • Fixed biff list initialization in "Edit Biff" dialog if no resource entries are available
    • Fixed context menu not opening in the resource tree for games with unmerged DLC archives
    • Fixed LUA color scheme control being initially disabled in the Preferences dialog
    • Structured resources: Fixed "Apply to all substructures" feature if a field type was manually changed to one of the predefined datatypes
    • Current color scheme is applied to the clipboard viewer and debug console windows
    • Disabled option to remove PartyNPC structures in GAM resources to prevent potential file corruption
    • Many more internal updates and fixes
  • argent77argent77 Member Posts: 3,598
    Update: NearInfinity v2.4-20260111

    This is a small follow-up release that mostly fixes usability of creature inventory slots.

    Changelog:
    • Greatly improved CRE inventory slot representation (that also fixes a regression from the previous release)
    • Fixed signedness of the CRE Lore field
    • Various internal cleanups
  • argent77argent77 Member Posts: 3,598
    Update: NearInfinity v2.4-20260322

    Changelog:
    • Near Infinity can now be opened on empty game installations to modify external files (e.g. saved games)
      • For technical reasons a "chitin.key" file is still required, but it can be anything renamed to "chitin.key".
      • A game type that matches the files to be edited should be selected to avoid potential file corruptions on save operations.
    • Improved string search:
      • Search text is highlighted in matching string entries (StringRef Lookup, String Table Editor, Check for unused strings)
      • Added support for unicode characters in a case-insensitive search
      • Improved error messages for syntax errors in regular expressions
      • Updated text component library
    • Added new feature "Spell Abilities Generator":
      • Auto-generates level-scaled spell ability structures based on a great number of customizable parameters
    • Added a "Clear value" button to "Unknown" resource fields that can be used to quickly zeroize unused content
    • Added context menu option to export Effect structures in CRE/ITM/SPL resources as external EFF files
    • Added option to EFF resources to copy the file content to the clipboard for use as Effect structures in CRE/ITM/SPL resources
    • Added Preferences option to "Sort Override Files in Resource Tree by Type"
    • Overhauled graphics conversion dialogs for BMP, MOS, PVRZ, and TIS files
    • Shortcut Ctrl-C on resources in the resource tree can be used to copy-paste the resource in the system's file explorer
    • WMP Viewer: Expanded "Show map icons" by option to display only map icons that are marked as "visible" on the worldmap
    • BAM Converter:
      • Added Super xBR scaling to filter "Resize BAM Frames"
      • "Long-tap" on the "Add cycle(s)" button allows to add a user-defined number of cycles at once
      • Several improvements to the UI layout
      • Added option to activate or deactivate defined filters temporarily
      • Added scroll bars to preview display which are shown if the preview image is bigger than the preview window
    • Improved display of relative offsets in substructures
    • Improved error messages when loading graphics files
    • Improved usability of color picker UI control that is used by several opcodes
    • Improved labels of ITM unusability flags for mages and druids
    • Context menu option "Open biffed resource" is now available in all resource display modes
    • Updated fields in ARE "tiled objects" structures
    • Improved name of opcode 250
    • Removed unused field from WED overlay tilemap structures
    • Dice fields in effects and abilities are treated as unsigned numbers
    • Fixed DLG export as WeiDU .D file for resources in DLC archives
    • Fixed context menu option "Create zip archive" for saved games and also added to NI's File menu
    • Fixed display issue with SPLPROT "Creature type" labels used by opcodes 318/324/326
    • Fixed several potential issues when copy-pasting resource substructures
    • Fixed orientations in type B000 (AMBIENT_STATIC) creature animations
    • Fixed removal of resource selection in the resource tree when pressing shortcut Ctrl-C
    • Several more smaller fixes and updates
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